[AP] Curse of the Crimson Throne by GMs Rutseg, Zek and Snowheart (Inactive)

Game Master Balacertar

COMPLETED

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[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Kalem crossed his arms as he stood in the back, feeling very uneasy. It was becoming clear to him that this operation was about kingdom building. Free a slave, give him a free life, and he would be loyal to you until his dying breath. They already admitted to a failed rebellion, so what was this if not a slow one? He was willing to bet money that the Freemen were slavers themselves. Capture people, bring them back in chains, and then win at your own auction. Only pay the overhead fees, but win loyal subjects. How else to explain where the coin came from? The answer was simple. It wasn’t there in the first place.

He kept to himself though, reasoning that the Queen already wanted him dead, and that he didn’t need more enemies. But this just went to show how little good there was in the world, and how foolish it was to be trusting towards anyone who hadn’t well and truly earned it.

Dark Archive

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Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Ilsa isn't sure the ought to risk anything with so much at stake at home.

Still, it seemed like a good cause.

She waits to see what Bashiel says before she chimes in.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel gives a wry smile "Dangerous, is it? Well, it sure seems like dangerous things are our bread and butter. What kind of task are you thinking about?" He checks to see how the rest of the group is reacting "I think we'd be in depending on what the task ends up being-" His gaze stops on Kalem for a moment "-and a chance to earn some coin along the way wouldn't hurt."

I'm in OOC as well, unless folks want to stick to our primary mission.


Maps | Info | Bashiel's Loot Table

GM Roll(s):

1d20 + 9 ⇒ (12) + 9 = 21

Belor tells Zamanda that he feels safe in the Bottoms, particularly in the Common House. He wasn’t sure at first, but seeing the other freed slaves assuaged the last of his concerns.

Halman looks at Kalem for a moment then says, “This may be hard to believe, but sometimes things are what they appear to be. This isn’t some elaborate ruse. You are more than welcome to talk to anyone in the Bottoms if you still have reservations. You can talk to people in other parts of the city as well, but their views of us are likely to be much less charitable.”

He nods to Hesona and Tipin and the two councilors take their leave, leaving you alone with Halman.

Addressing the whole group, he says, “It’s important for most of us to have plausible deniability when it comes to our other efforts to free slaves. Normally buying their freedom is the safest and easiest way, but we use other methods as well. Those methods, however, are closely guarded secrets. If such efforts were ever traced back to us, all of the Bottoms would be at risk, which is why we must exercise such discretion. If you’re truly willing to help, your assistance would make sure the Bottoms are kept safe from the rest of the city, if only for a bit longer.

“We recently learned of another slave caravan headed towards Kaer Maga. It’s coming in from west of here. Apparently the slavers docked in Riddleport and slowly made their way across Varisia. From what I’ve heard, they’ve increased the size of their caravan during their travels.

“If you would ambush the caravan before it arrives in the city, the slaves could be freed without having to resort to buying them on the auction block. None of you are Freemen, so we could easily deny involvement if anyone comes to us with questions about it. We would then just need you to escort the freed slaves to the Bottoms, preferably under cover of darkness to avoid notice.

“Many of the slavers are from Osirion, from what I understand, so most of them are human. If you wish to let them go, I will not begrudge you that choice. However, these are not good people. The world will be a better place if they are dead. You should not feel bad if you decide to kill them or are forced to do so. Many of the people you would be freeing are fellow Varisians - men, women, and children that did nothing wrong besides being in the wrong place at the wrong time.

"As for a financial reward, you're dealing with slavers, so they're sure to have plenty of coin on them. Anything you find is yours to keep.

“All of that said, you’ve come to us of your own accord and you are welcome to leave now that same way. If you choose to do so, all I ask is that you keep what I’ve said secret. The safety of the Bottoms is paramount if we are to continue our work in the long term.”

Halman pauses and waits to see how you respond.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

”So. Banditry is what you ask of us, where the reward is what we steal.” Kalem said, dryly. ”I’ve no issue with murdering scum. We’ve left enough corpses in our wake. But to risk our lives against your enemies. I think that doing this favor for you would deserve a favor in return. Under the stipulation that what we ask likewise be in the interest of the common good and be proportionate to what you ask of us. For, you see. We didn’t free this man to combat slavery, but rather because we needed his help in combatting a different form of injustice. In this case the intentional spreading of plague amongst the poorer classes. If we help you, then will you likewise help us?”

Diplomacy: 1d20 + 17 ⇒ (20) + 17 = 37


Maps | Info | Bashiel's Loot Table

Halman nods to Kalem and says, "If it's within my power to do, I will help you. But I do not know where you're from or how to deal with this plague. Still, if I can be of assistance for a noble cause, I will certainly try."


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda looks at Kalem askance for claiming a specific single group motivation for freeing Belor, but doesn't contradict him. She is interested to hear what "help" he is going to ask for.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Kalem smiled. ”I don’t know either. But we’ll let you know if and when we do. For now though, I’d like to hear more about these slavers. The where, how many, how much magical support they’ll have, and who bankrolls them. All information useful for the work at hand.”


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Setting aside Kalem's further requests in his mind, Bashiel nods to Halman. "Dispersing a slave caravan and freeing a group of slaves? I would be happy to do my part. I assume you've crossed this group of slavers before? Do you know anything about them beyond the fact that they're from Osirion?" Bashiel thinks back to some of the stories his ancestors told of life back in Osirion "I'm not surprised they hail from Osirion, but I have to wonder why they traveled all this way."

"Kalem's right that we'd be helped knowing if they have any mages among them, and how well they're guarded in general."

He also looks to see how the rest of the group is recieving the goal "What do you all think, are you willing to step forward and help free the enslaved?"


Maps | Info | Bashiel's Loot Table

To Kalem and Bashiel's questions, Halman says, "We don't normally cross paths again with slavers we've already encountered. In this case, we haven't, as far as I know. Typically slavers from Osirion are fleeing for some reason. They've angered the Ruby Prince or something similar, so they flee but not without taking their slaves with them. Many of them see Varisia as an easy target and Riddleport's not about to stop slavers from docking.

"All I can tell you is what we've typically seen from other slaver groups in the past. There are usually at least a few warriors, sword fighters and bow fighters. They also usually have an arcane magic user or two, along with a cleric from a less reputable church.

"In the past, I've seen slavers threaten the lives of their slaves to try to get us to back off, sometimes they even hide some of their people amongst the slaves to try catching us by surprise. Even if you manage to ambush them, you need to be prepared for them to have some surprises of their own.

"Those are the things we typically see, but I can't say exactly how well-guarded the caravan will be. They will guard the slaves zealously, though. For as low a view of people as they have, they still care quite a lot about keeping their so-called property intact."

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

"We don't have allies around here, and could use some," Ilsa says. "Plus, it seem like a very worthy cause. I'm in," she says.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Belor says he feels safe staying here, so I can come too.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel smiles, glad his allies are willing to stand with him on this. "Malen, Kalem?"

At the further information from Halman, he answers "Well, it would have been too easy otherwise. Spellcasters, guards, and otherwise. But the big danger here is to the slaves. While I'm sure they care a lot about keeping their merchandise safe, they're likely to care about their own lives most of all. We could be putting all those people in danger if we just attack outright."

"Hm, we need a plan that'll either free the slaves first, or keep the fight away from them. Any thoughts?"

"Oh and Halman, how many slaves do you expect there are?"


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Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Malen thought over the discussion as it evolved around him, the possibility of performing another task for these Freemen while they were waiting quite humorous, considering the scorn and derision most of the group had regarded them with not so long ago. The priest was initially disinclined to participate, as the freeing of slaves and delivering justice to slavers seemed outside the purview of The Lady of Graves. When the conversation turned to the Freemen perhaps assisting the group with their continuing efforts in Korvosa (whether they realized it or not), the cleric changed his mind.

"I will help perform this task. As for the slavers, I would advise that we dispatch them with maximum haste, if our aim is to keep collateral damage low. I can heal those who are injured, but every slaver sword that falls is one less to threaten the fellows we aim to free."

Malen pondered a bit more, then looked at Bashiel. "As for specifics, I doubt we'll do anything to draw them all away from the slaves. They're the merchandise, after all, and also shields as a last resort. I have several gifts that Pharasma can grant to me, should she choose, though I suspect Ilsa's skills would be phenomenal for this task."


Maps | Info | Bashiel's Loot Table

To Bashiel's question, Halman says, "Likely at least a dozen, though there could be more, depending on how many the slavers picked up after leaving Riddleport.

"They'll be arriving the day after tomorrow, in the evening. I'll leave it up to you as to whether or not you want to meet them tomorrow or wait till the next day. Whatever you decide, please make sure you do it before they arrive at the city. The average Kaer Magan will not look kindly upon you interfering with local commerce."

I'll let y'all discuss your plans as you see fit. Halman can of course answer any other questions you might have as well.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I'm okay with a normal full-on assault, but we could also pretend to want to sell some slaves ourselves. I bet Gadka has some fake/trick manacles we could use, and Kalem could bluff his way in (probably way better than I could in this circumstance because part of my bluff talent is getting people to believe that I am innocent, which won't work if I am trying to convince them I am a slaver). Just a thought. Also, setting up an ambush might also be good where there is a good position for me to snipe from. I'm good with whatever... just throwing things out there.


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

I would think invisibility will likely get us close enough to engage. Once our heavy hitters start smashing, they likely won't have enough action economy to do anything beyond defend themselves. But if you guys want to try to bluff our way in, that's fine as well.


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ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Invis seems like a really solid plan to me, though we're at the level where they *might* have see invis up if they're expecting trouble. Maybe Halman can give us some info on the path they're using to approach and we can pick an ambush location where they won't be on guard.


Maps | Info | Bashiel's Loot Table

Halman can tell you that there's only one road that leads to Kaer Maga from the west. If you're looking for a good ambush location, you'll want to roll Knowledge (geography) for a place that you're unlikely to be detected from. Of course, you could try to rely on Invisibility and/or Stealth, but the former only lasts for so long.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda thinks about it, asking for a map, and then tries to determine a good spot for an ambush.

Knowledge Geography: 1d20 + 6 ⇒ (19) + 6 = 25

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Invis works--I have silence I could add, though perhaps then we'd keep Zamanda and Malen back out of its effect.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Silence is a bit tricky because it lasts only rounds per level, and casting it in the first place would draw attention. There's a Zone of Silence spell that bards get (as a 4th level spell) that lasts for hours/level. Plus its dismissable, so you can cast it well in advance and use it in tandem with invisibility to REALLY evade notice.

I think we'd be using both invisibility and stealth in tandem. Invis durations of 10 minutes should be enough for us to invis outside of their earshot and line of sight and then walk on into their camp stealthily.

Bashiel listens in to the suggestions his allies are offering, happy for the hundredth time that he's party of such a magically gifted group of heroes. He looks over Zamanda's shoulder as she studies the map for potential ambush sites.


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Maps | Info | Bashiel's Loot Table

Zamanda identifies a couple locations that would be ideal for setting up an ambush, one that would work for tomorrow, and one for the next day. The slavers would need to be almost right next to you to have a chance of spotting you, assuming you’re staying still.

If you want to try walking into their camp, Zamanda’s knowledge of the surrounding topography will tell you the best direction to approach from, but it won’t guarantee as much surprise as a roadside ambush.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda explains the ambush possibilities to the group.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

”You’re the one without armor, so I’d defer to you on how long until you feel ready. But I’d prefer to get this done with, and to do it further from ‘civilization.’ Makes it less likely for them to get help once we get down to the bloody work.”

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

My silence spell is psychic casting, so might draw less attention than normal casting, but yes, the duration might be too short to be useful

Ilsa agrees with the ambush plans.

"It seems as well as we could do," she says.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

I'm good to go. I'll just hang back and shoot as usual. Hopefully no one will throw a fireball at me. :)


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Malen engaged in a bit of self reflection as he planned the ambush with the others, thinking for yet another time if this truly was Pharasma's will. It felt right, and served the greater good both for the freed slaves and the favor that these Freemen would owe the group. And the Lady of Graves had little care for how souls wandered to the Boneyard, so long as they remained there until sent on to their next destination. The priest decided to be mentally vigilant against letting this thinking become the norm, lest he lose himself in an agenda that ran afoul of Pharasma's tenets.

"The Lady of Graves can grant me a miracle that can turn aside the arrow attacks of our enemies while allowing our own return fire to cut through unscathed, if that sounds acceptable. You have already tasted Pharasma's Blessing in battle to devastating effect for our foes. I can reinforce our defenses against the elements, should the slavers have spellcasters among them."

The priest looked at the map and nodded, "This seems as good a place as any. We'll remain invisible and then attack at the optimal time as they pass?"


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

"Unless an opportunity presents itself to lure them away from the slaves first, I think that's our best strategy. Hopefully our first strike on them will be quick enough that they won't have a chance to regroup or threaten the slaves. Probably best to not let them know we're there to free them, or they might try to use them as leverage..." Bashiel mulls over the possibilities.

OK, I think we have a simple but workable plan. I think Bashiel is ready to go. Do we have a night in between so he can switch skills to something else?


Maps | Info | Bashiel's Loot Table

I know you're trying to justify it from a neutral perspective, Malen, but you are threatening to become NG if you keep this up. :)

Alrighty. So assuming everyone's good with the plan to ambush the caravan tomorrow along the roadside, go ahead and list any preparations you want to make before the ambush. You will have time to sleep, so you can change up your spells as you see fit. I'll move us forward to the actual ambush tomorrow.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Do we have a way to get eyes on them before they come into immediate view? If so, Kalem will cast Heroism (10hrs), See Invisibility (100min) Infuse Self (100min) and Shield (10min) before combat. Given that the duration, I don’t think this should be too much of a problem

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

I'll cast expeditious retreat, mirror image, and displacement before the ambush.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda will cast Gravity Bow (10 minutes) before the ambush, and Haste (10 rounds) *immediately* before the ambush, so it will be active for everyone in the first round. She won't start her bardic performance early because singing could ruin the surprise, so I'll write that in when it happens.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel will just precast Ironskin and activate see invisibility from his mantis helm. While Angelic Bond would be nice, it sheds a huge amount of light, so it wouldn't make for a particularly stealthy approach. Also going to commune for the Stealth skill.


Maps | Info | Bashiel's Loot Table

With your preparations made, you leave Belor in the Bottoms, specifically in the Common House, with Halman. The Freeman leader has some of his people lead you to the western entrance of Kaer Maga the next day.

Shortly after midday, you arrive at the spot Zamanda had noted on the map. It's a low rise next to the main road. The area makes it nearly impossible for the group to be noticed as long as you stay close to the ground.

The sun is starting to touch the horizon when you hear voices in the distance. The speakers grow louder and the harshness of their voices becomes clear.

Peeking out from your hiding spot, you see the procession you've been looking for: a slave caravan. Fourteen men and women in little more than rags are linked to one another by a long chain that interlaces their manacles. Their feet are also shackled. Around them, seven slavers keep close watch on their cargo. Five of the slavers appear to be heavily armed and armored. The other two are more lightly armored, but still carry swords at their sides (Red and Blue). The slavers appear to mostly be Osiriani humans, though there is at least one elf or half-elf among them.

Initiative:

Initiative (Bashiel): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Ilsa): 1d20 + 3 ⇒ (14) + 3 = 17
Initiative (Kalem): 1d20 + 4 ⇒ (7) + 4 = 11
Initiative (Malen): 1d20 + 4 ⇒ (5) + 4 = 9
Initiative (Zamanda): 1d20 + 4 ⇒ (2) + 4 = 6
Initiative (Slavers): 1d20 + 3 ⇒ (9) + 3 = 12

Map added. Everyone can act for a surprise round. I'm assuming you were able to stand up before the surprise round actually started. You're on a slight slope, but difficult terrain and height considerations don't apply in this case.

Bashiel and Ilsa can also act for round 1 at the same time.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

Zamanda knows she won't have a chance later, so she decides to cast fireball as a nice surprise for the slavers. She aims the ball to encompass only the back two people (blue and green), so that she doesn't harm any of the slaves, or interfere with her own party who will be moving to intercept before they reach the bridge.

(I know I'm last in initiative, so I aimed somewhere that hopefully won't interfere with anyone.)

She uses the extra movement from haste to get a little height on the nearby rock, and then tries to burn the rearguard down.

Fire Damage: 10d6 ⇒ (6, 6, 5, 2, 3, 4, 4, 1, 1, 4) = 36

Reflex DC 18 for half damage. Also, let me know if you need to see the circle for the fireball, but to just get the two stragglers, it seemed fairly straightforward. Also, I assumed double movement for actually climbing on the big rocks, but if it is worse than that, let me know.


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Move to purple. On a cruise next week. Should have WiFi but please bot as needed. Put the dice rolls with Modifiers in spoiler in profile.


Maps | Info | Bashiel's Loot Table

Zamanda, you’re only acting for the surprise round at the moment, so you won’t be able to move and cast your spell. Let me know what you want to do.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

"Slavers--get a taste of your own medicine," Ilsa mutters as the battle begins.

Ilsa fixes her gaze on the nearest slaver orange.

"Leave this one to me!" she implores her companions.

Cast Dominate Person, DC 23 Will save.Painful Stare target: -4 attack rolls, -4 Will

This has a 1 Round Casting time, so I'll finish it Round 1.

If it succeeds for the surprise round, I'll Orange turn on Red and attack.


Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Well...that's still within the reach of Pharasma on the alignment scale, I believe, but I'll try to balance it out somehow, just in case. ;)

Malen would have pre-cast Fickle Winds before the fight started

As everyone started to leap to action, the priest hissed out to them. "Remember, the wind wall will only stay up if you're within thirty feet!" With that, the cleric went forward a short distance, to enable himself to heal his martial allies if needed.


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Oh man, I recognize these tokens. I once grabbed them off google when I needed some generic bandits in a game I was running. BTW, since I always forget it, I'll take a mesmeric mirror implanted trick from Ilsa. I'll activate it if targeted with a spell attack vs. touch AC.

Bashiel grits his teeth, then as the spells start flying he leaps into action. He jumps out from the lip of the rise and rushes out with the aid of Zamanda's haste spell, drawing his bardiche as he goes. (Surprise round move action) While the slavers are still off balance, he spins the weapon out and delivers a rain of strikes upon the armored yellow slaver.

Delaying until after Ilsa (init 17). Attacks at yellow first. If somehow yellow falls, and orange made the save vs. Ilsa, remaining attacks will transfer onto him.

Bardiche 2-hand PowAtk, haste: 1d20 + 17 - 3 + 1 ⇒ (20) + 17 - 3 + 1 = 35
Confirm?: 1d20 + 17 - 3 + 1 ⇒ (18) + 17 - 3 + 1 = 33
Bardiche Critical PA damage (S): 2d10 + 11 + 9 + 11 + 9 ⇒ (10, 2) + 11 + 9 + 11 + 9 = 52
Bardiche 2-hand PowAtk, haste; iterative: 1d20 + 17 - 3 + 1 - 5 ⇒ (14) + 17 - 3 + 1 - 5 = 24
Bardiche PA damage (S): 1d10 + 11 + 9 ⇒ (5) + 11 + 9 = 25
Bardiche 2-hand PowAtk, haste; bonus attack: 1d20 + 17 - 3 + 1 ⇒ (17) + 17 - 3 + 1 = 32
Bardiche PA damage (S): 1d10 + 8 + 9 ⇒ (4) + 8 + 9 = 21


Maps | Info | Bashiel's Loot Table

Zamanda, I’m going to assume you chose to cast your spell rather than move.

Oh, you’re not in danger of losing your connection to Pharasma, Malen, just thought you should know that you might not be true neutral for much longer at this rate. :)

That’s funny, Bashiel, because the slaver tokens are actually from the other AP I’m GM’ing. The slave tokens are just google images, though.

Surprise Round:

Bashiel grits his teeth, then as the spells start flying he leaps into action. He jumps out from the lip of the rise and rushes out with the aid of Zamanda's haste spell, drawing his bardiche as he goes.

Ilsa fixes her gaze on the nearest slaver.

"Leave this one to me!" she implores her companions.

Kalem moves forward and stands next to the purple slaver.

Malen, as everyone started to leap to action, hissed out to them. "Remember, the wind wall will only stay up if you're within thirty feet!" With that, the cleric went forward a short distance, to enable himself to heal his martial allies if needed.

Zamanda tries to burn the rearguard down. The green slaver avoids some of the damage, but the blue one is thoroughly engulfed by the fireball.

Green Reflex Save: 1d20 + 9 ⇒ (18) + 9 = 27
Blue Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9

Round 1:

Bashiel delays.

Ilsa finishes casting her spell and the orange slaver falls under her control.

Orange Will Save: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10

Bashiel, while the slavers are still off balance, spins the weapon out and delivers a rain of strikes upon the armored yellow slaver. All three of his strikes find their mark, the first causing a deep wound in the slaver’s side. The man is still standing after Bashiel’s assault, but looks badly injured.

Green Slaver moves next to Kalem, drawing a greatsword as he goes. Then he takes one swing at the bloodrager. He barely misses. Green Attack: 1d20 + 18 ⇒ (14) + 18 = 32

The Osiriani man then begins barking out orders to the other slavers. The others seem eager to comply.

Blue Slaver moves forward a bit then casts a spell at the orange slaver. Ilsa loses her control over the orange slaver. Dispel Check: 1d20 + 10 ⇒ (14) + 10 = 24

Purple Slaver draws a particularly nasty looking whip with a spike at the end. He then flicks it at Kalem. The whip curls around one of the tiefling's ankles and Kalem is sent crashing to the ground. As he falls, the green slaver gets a chance to swipe at Kalem again. He misses again.
Purple Trip Attempt: 1d20 + 19 ⇒ (17) + 19 = 36
Green AoO: 1d20 + 18 ⇒ (5) + 18 = 23

Pink Slaver moves around the chained slaves, drawing a glaive as he goes, before coming to a stop near Kalem.

Yellow Slaver takes a step toward Bashiel and draws an earth breaker. He roars at the paladin before swinging his hammer. The earth breaker smashes into Bashiel’s shoulder, landing a solid blow.
Yellow Attack: 1d20 + 20 ⇒ (13) + 20 = 33 Damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18

Red Slaver moves a bit then casts a spell that seems to affect all the slavers but the orange one.

Orange Slaver steps toward Bashiel, but doesn’t bother drawing a weapon. Instead, he lunges for Bashiel’s weapon, but he can't quite wrest it from the paladin.
Orange Disarm Attempt: 1d20 + 19 ⇒ (5) + 19 = 24

The slaves cower in place, too frightened to move.

Current Status:


Ilsa
Bashiel (-18 hp)
Green Slaver (-18 hp)
Blue Slaver (-36 hp)
Purple Slaver
Pink Slaver
Yellow Slaver (-98 hp)
Red Slaver
Orange Slaver
Kalem (prone)
Malen
Zamanda

Active Effects: Haste, Fickle Winds

Everyone can act! Bottom of round 1 and top of round 2.


Maps Female CG Aasimar Arrowsong Minstrel Bard 8 / Arcane Archer 9 (CL 14) | HP 39/130 | AC 32 / T 25 / FF 28 | Fort +16 / Ref +21 / Will +21 | CMB 17 / CMD 32 | Initiative +4 (roll 2x, take highest) | Perception +32 / Disable Device +23 | Darkvision 60 feet | Bardic Performance 11/23 | Spells 1L 1/5 2L 5/5 3L 4/4 4L 4/4 5L 2/2 | Imbue Arrow 1/1 | Seeker Arrow 3/3 | Phase Arrow 2/2 | Hail of Arrows 1/1 | Acid, cold, and electricity resistance 5 / Immunity to fire, sonic / Vulnerable to cold, acid | SR 22

[Sorry about not remembering it was a surprise round, so only one action. Choosing the spell over moving was perfect.[/ooc]

As Zamanda moves into a better position to fire, she starts singing an uplifiting battle hymn to inspire courage in her friends.

One move action to start performance, the other to move. (Remember to apply the bonuses to your attacks: +2 to saving throws against charm and fear effects and +2 on attack and weapon damage rolls.)

Then, she fires at Orange.

Attack: 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27 (point-blank, inspire)
Damage: 2d6 + 4 + 1d6 + 1 + 2 ⇒ (2, 3) + 4 + (6) + 1 + 2 = 18 (gravity bow, 1d6=acid (gloves), point-blank, inspire)


ASCENDED Male Human Paladin (Ghost Hunter) 16 |AC:41 T:16 FF:39 CMD:34 | HP: 141/156 | F+21 R+15 W+19 (evasion)| DR 5/evil | Init +2 | Perc +22 | GS:4/6 LoH:11/13 AB:3/4 HRW:3| Active Status:: (Aura, 10ft: +4 vs. fear, +4 vs. charm, +4 compulsion), <>

Bashiel lunges at the yellow slaver with his bardiche, then spins in a twirl to strike at orange if yellow falls (5ft stepping away from orange if yellow drops, so that he can be in range of the reach weapon)

Bardiche 2-hand powatk; haste, IC: 1d20 + 17 - 3 + 1 + 2 ⇒ (10) + 17 - 3 + 1 + 2 = 27
Bardiche dmg (S): 1d10 + 11 + 9 + 2 ⇒ (2) + 11 + 9 + 2 = 24
Bardiche 2-hand powatk; haste, IC, iterative: 1d20 + 17 - 3 + 1 + 2 - 5 ⇒ (3) + 17 - 3 + 1 + 2 - 5 = 15
Bardiche dmg (S): 1d10 + 11 + 9 + 2 ⇒ (10) + 11 + 9 + 2 = 32
Bardiche 2-hand powatk; haste, IC, extra attack: 1d20 + 17 - 3 + 1 + 2 ⇒ (7) + 17 - 3 + 1 + 2 = 24
Bardiche dmg (S): 1d10 + 11 + 9 + 2 ⇒ (7) + 11 + 9 + 2 = 29

He also takes a moment to pray to Osiris for protection. He takes a hand off his weapon to touch his own forehead before regripping.
Lay on Hands: 4d6 ⇒ (2, 2, 5, 4) = 13


[CAMPAIGN COMPLETE: BECAME KALEM LIGHTSWORN]

Get up and provoke. If knocked down again swing prone at -4 Hit

Hit if not knocked down again vs purple: 1d20 + 24 ⇒ (19) + 24 = 43
Damage with fire: 2d4 + 1d6 + 1d6 + 25 ⇒ (2, 1) + (5) + (6) + 25 = 39

Kalem dodged, parried, and hit the ground hard. Claws gripping his halberd, he got back to his feet, intent on tearing the slavers apart. It used to be business. Now he was annoyed. If knocked down again, he would certainly get angry.


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Human Male Cleric 13 of Pharasma | HP 95/96 | AC 22 T 13 FF 21 | CMB +9 CMD 20| F +14 R +11 W +17 (+19 vs Charm & Compulsion) | Init +5 | Perc + 20 Human (Varisian) Channel Energy 9d6 8/day (6/9 remaining), Healing/Repose Domains, Rebuke Death 12/day, Healer's Blessing, Gentle Rest 12/day 12/12, Ward Against Death 12/day

Malen felt a flicker of uncertainty as there seemed to be a spellcaster among the slavers and the mighty Kalem was knocked down. Still, if the spellcaster could only act defensively and the best they could do was knock down the tiefling, the enemy was likely in trouble. Trying to ensure that the effectiveness of the clever man's whip was curtailed, the priest called upon Pharasma to grant a potent blessing upon himself, Bashiel, and Kalem to create greater awareness for the trio.

5' step, cast Blessing of Fervor on Malen, Kalem, and Bashiel (sorry ladies, but you're both out of the 30' area).

Blessing of Fervor options:

1) Increase its speed by 30 feet.
2) Stand up as a swift action without provoking an attack of opportunity.
3) Make one extra attack as part of a full attack action, using its highest base attack bonus.
4) Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
5) Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Okay, I'm back and ready to roll. I know that I'm up, but could I get some clarification. It appears I successfully cast Dominate Person on Orange, but then it attacked Bashiel? And then Zamanda attacked the one I dominated?


Maps | Info | Bashiel's Loot Table

Welcome back! One of the enemies (blue) cast Dispel Magic and removed the dominate effect.

Dark Archive

Human Mesmerist 17 | HP 195/195 | AC 27; Tch 13; FF 24 | F +15; R +17; W +24 | CMB+17; CMD 30 | Speed 30 ft | Init +3 | +1 Sap: +18 (1d6+6) | Perc +26

Bah! What kind of Christmas present was that, GM?!

Ilsa, frowning as her spell loses control of the enemy's mind, advances to attack the one she had tried her spell on.

+1 Sap (painful stare, nonlethal): 1d20 + 11 ⇒ (14) + 11 = 251d6 + 4 + 2d6 + 4 ⇒ (4) + 4 + (2, 1) + 4 = 15

mirror image: 1d4 + 2 ⇒ (2) + 2 = 4 I had cast this but don't think I rolled for number of images. I also have Displacement up.


Maps | Info | Bashiel's Loot Table

Ilsa, I guess Santa decided to give you coal for Christmas. ;)

Kalem dodged, parried, and hit the ground hard. Claws gripping his halberd, he got back to his feet, intent on tearing the slavers apart. It used to be business. Now he was annoyed. If knocked down again, he would certainly get angry. Thankfully, he avoids the attacks of all three slavers as he stands up. His swing strikes true, dealing a heavy blow to the purple slaver.

Green AoO: 1d20 + 18 ⇒ (1) + 18 = 19
Purple AoO, Trip Attempt: 1d20 + 19 ⇒ (8) + 19 = 27
Pink AoO: 1d20 + 18 ⇒ (12) + 18 = 30

Malen felt a flicker of uncertainty as there seemed to be a spellcaster among the slavers and the mighty Kalem was knocked down. Still, if the spellcaster could only act defensively and the best they could do was knock down the tiefling, the enemy was likely in trouble. Trying to ensure that the effectiveness of the clever man's whip was curtailed, the priest called upon Pharasma to grant a potent blessing upon himself, Bashiel, and Kalem to create greater awareness for the trio.

Zamanda, as she moves into a better position to fire, starts singing an uplifting battle hymn to inspire courage in her friends. Then, she fires at Orange. The bow whispers softly to Zamanda as her arrow is loosed. The shaft finds its target and sinks deep into the man’s right arm.

Ilsa, frowning as her spell loses control of the enemy's mind, advances to attack the one she had tried her spell on. Her sap lands and bruises the orange slaver.

Bashiel lunges at the yellow slaver with his bardiche, then spins in a twirl to strike at orange as yellow falls. His first strike on the orange slaver misses, but his second lands true. He also takes a moment to pray to Osiris for protection. He takes a hand off his weapon to touch his own forehead before regripping.

Green Slaver swing at Kalem again, this time twice. Both attacks miss. Green Attack 1: 1d20 + 18 ⇒ (9) + 18 = 27 Green Attack 2: 1d20 + 13 ⇒ (8) + 13 = 21

Blue Slaver casts a spell on all the living slavers except the orange one. They all seem to speed up, or rather, move as fast as you.

Purple Slaver tries to trip Kalem again, but fails. He then flashes his whip at the bloodrager but doesn’t land a hit. He strikes again and misses again. Purple Trip Attempt: 1d20 + 19 + 1 ⇒ (7) + 19 + 1 = 27 Purple Attack: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 Purple Attack, Haste: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

Pink Slaver slashes at Kalem three times with his glaive. All of his attacks miss. Pink Attack 1: 1d20 + 18 + 1 ⇒ (12) + 18 + 1 = 31 Pink Attack 2: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 Pink Attack, Haste: 1d20 + 18 + 1 ⇒ (13) + 18 + 1 = 32

Yellow Slaver is dead.

Red Slaver casts a spell at Kalem. Kalem easily resists it. Kalem Will Save: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

Orange Slaver ignores the many Ilsas and steps toward Bashiel to try to disarm him again. He manages to wrest the bardiche from Bashiel this time. Then he smirks. Orange Disarm Attempt: 1d20 + 19 ⇒ (12) + 19 = 31

Current Status:

Ilsa
Bashiel (-5 hp)
Green Slaver (-18 hp)
Blue Slaver (-36 hp)
Purple Slaver (-39 hp)
Pink Slaver
Yellow Slaver (dead)
Red Slaver
Orange Slaver (-47 hp, -15 nonlethal)
Kalem
Malen
Zamanda

Active Effects: Haste, Fickle Winds, Inspire Courage (+2), Blessing of Fervor (Bashiel, Kalem, & Malen)

Everyone can act again! Bottom of round 2 and top of round 3!

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