Crypt of the Everflame (Inactive)

Game Master Kip84

Follow in Kassen's footsteps and retrieve the Everflame!


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2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

How do people feel about roll20 for maps?


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

I avoid it when possible, since I mostly access from my phone and can't get on that.

But whatever the majority would like. I can deal.


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4

I'm good with that.

If I have troubles you can drop by my house to show me.


M Human Fighter (Mobile fighter) 2, Brawler 1 | HP 30/30 | AC (enlarged 16) 18 | T 12 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +1 | Init +2 | Perc +5 | SM -1

Thanks for being willing to take this over... (I don't have the books and have next to no GM experience.)
Roll 20 works, ditize didn't work on my phone anyways.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Anybody know any phone browser compatible map app or site?


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Ok until further notice I'll use my good old fall back of google docs with coordinates...

Just state where you want to move (eg. D3) and I'll place your image there at the top of the round. First in best dressed. Try to look out for where people ahead of you move to. If two people state the same coordinates I'll move the second person as close as I can.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Sorry If Nadab's demise was a little jarring. I was going for amusing but it probably didn't come through well.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Oh, poor Nadab...


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Hi! Glad to join the party and thanks for the opportunity :)
I was thinking, how do you want me to join the gameplay thread? Just magically step in, or eventually happen to be in the crypt? Maybe I just came for help, or I was already there with the town folks and I am rescued by the party?


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Welcome, read the spoiler for details on your introduction to the gameplay.

Samuel:
You've been caught nearby by some giant frogs. They dragged you down into their lair in the crypt but you managed to escape. Slamming the door to the frogs lair behind you find your way to some stairs leading up and as you begin to climb them you hear the sound of battle coming from the room ahead.

Jump into the gameplay thread when your ready.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Can I asume we know each other from town? I know there was a first party who came to the crypt earlier. I could just be one of them and not a total stranger to the party, but someone they know from town.

I will wait until knowing if the skeleton fells and the party comes in help. Depending on that, I will cast cast a defensive spell or an offensive one. So please, let us know if the skeleton fells as early as possible, and if the party arrives on help.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Maybe Quinn does indeed know you, put it down to the poor lighting in this crypt. Why do all crypts have such poor lighting?


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps
Quinn Garside wrote:
Maybe Quinn does indeed know you, put it down to the poor lighting in this crypt. Why do all crypts have such poor lighting?

Undead have Darkvision... ;)


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps
Samuel Soulkeeper wrote:

Can I asume we know each other from town? I know there was a first party who came to the crypt earlier. I could just be one of them and not a total stranger to the party, but someone they know from town.

I will wait until knowing if the skeleton fells and the party comes in help. Depending on that, I will cast cast a defensive spell or an offensive one. So please, let us know if the skeleton fells as early as possible, and if the party arrives on help.

No problem, your backstory is yours to create.

I'll let everyone know as soon as the skeleton goes down.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Wow! the paizo dice roller usually hates me...

Sorry Samuel :S


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

It's ok, don't worry. I have played 2 sessions of this module and died in both, and I can only remember other module far away in time I have been killed. I think it is clear I have some kind of curse about this one ^_^


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

I guess Quinn is not so good at comforting others...


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Sorry everyone. I've been very busy this week preparing for my wife's birthday this weekend.

Everyone needs to level up their characters to 2nd level.

I will make a game play post later tonight.


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

How do we do hit points? Average + 1, or roll?


M Human Fighter (Mobile fighter) 2, Brawler 1 | HP 30/30 | AC (enlarged 16) 18 | T 12 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +1 | Init +2 | Perc +5 | SM -1

Also are we still staying with core rule book?


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Average +1 sounds good for hp.

Feats and spells from Paizo sources are ok.

If you were wanting something else run it past me and I'll consider it...


M Human Fighter (Mobile fighter) 2, Brawler 1 | HP 30/30 | AC (enlarged 16) 18 | T 12 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +1 | Init +2 | Perc +5 | SM -1

Mostly I was looking at the mobile fighter archetype (and the bodyguard feat)... if allowed Brayken is ready. If not it's a 30 second change.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Samuel levelled up. I left the level 1 stats for reference.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

@Brayken: Thats fine.

@All: Archetypes, Feats and Spells from Paizo sources are now allowed.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Level 2 achieved


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Hi everyone. Just wanted to let everyone know that I'm moving house at the moment. The next week or two will be sketchy post rate wise as I pack move and unpack.


Male Human Teacher/11 | HP: 30/38 | AC: 9, T: 10, FF: 10 | CMB: 5, CMD: 4 | F: 5, R: 4, W: 9 | Init: +2 | Perc: +4

Good luck. I found moving to be terrible.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Ei, good luck with that!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Is it everything ok Kip?
I feel we are close to the end, just a bit more effort and we got it! :)


Hey everyone I'm really sorry. My home internet isn't working at the moment and I don't have time to post during the day using the mobile. They've told us there is a problem with the exchange.

We don't get mobile reception at my new house even though we are with the leading phone company in Australia.

So I'm still here and still wanting to carry on. I'll try to get a post up today or tomorrow.

Again I'm really sorry.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

If that's easier for you, you can upload the excel as a spreadsheet directly to google docs and we can move our tokens around the map.
I think that will lessen your job as a GM considerably.


My daughter is recovering well now though the doctors said it took longer than usual. We are back at home now. Thanks everyone for your well wishes and positive energy. Much appreciated :)


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

I've been out some days, happy New Year all of you! :)


Spoiler:
Book reader 2/Japanophile 1/Cat Animal lover 1/Undecided 3

dot dot dot


Sorry. It's taking me some time to get into the swing of 2015...


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Glad to see you around!

Some years are certainly easier than others. This one I almost miss the 12 grapes :)

Really willing to discover what lies deeper in our dungeon!


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Can we assume everyone rests and move past the portcullis room?
Almost another week just past drinking some water, those who haven't posted will not do shortly anyway, so better don't wait here and then another two weeks for the next combat to start.

Cheers!


Wow. Sorry somehow I missed yours and Venedictos's posts. I must have had a tab open reloading and so missed out on the (x new) message in my campaign tab. My bad.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

So many missed opportunities for knocking people off the bridge... :(

:P


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

I'll post more later.

I have to make a map and such.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Ah! We finally found the big bad ass!


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Hey all, I'm on holidays this week and headed for the beach. Posting may be spotty. I will do my best.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

So... is it this the end?


Almost. Sucky timing for my holiday. I'll try to find time to post tomorrow. Sorry everyone.


Just a heads up, There are two catacombs (one to the left and one to the right of Kassen's sarcophagus) that haven't been explored yet.

You guys might want to light the lamp with the everflame before you do anything else though 'Wink wink'.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

Hey everyone, as this module draws to a close I find myself leaning towards wanting to continue on.

So who wants to continue on with the next module: Mask of the Living God?


Max HP: 16 | Current Hp: 16 | AC 13, T 10, FF 13 | CMD 9 | F 3, R 2, W 6 | Init +1 | Perc +7

I'm afraid I've been looking to reduce my PBP load for awhile now, so haven't been taking on any new games (except a few PFS scenarios, cause they're short).

Thanks for finishing off the game, though.


HP 86 AC 24 TAC 19 FF 16 | CMD 30 | F +10 R +14 W +9 (+2 vs divinations; reroll vs charm/compulsion) Resist cold 2 | Grit: 4/4 Bravado: 1/1 Oath: 1/1 Bullets: 33 Cold iron bullets: 6 Cartridge: 10 Flare: 6 | Ini +9 | Senses +15
Skills:
Acrobatics+19,Bluff+12,Climb+4,Diplomacy-1,Disable Device+18,Heal+8,Intimidate+12,K.eng/local+6,K.arcana/nature/planes+3,Lingu istics+4,Sense Motives+12,Ride+10,SoH+10,Stealth+6,Survival+14,Swim+4
Male Human Gunslinger (Musket Master) 10 | -

Thanks a lot Kip!

I have a mixed feeling. I enjoyed the play, but somehow felt it moved very slow, not particularly the fault of anyone but the group in general did not seem very enthusiastic or interactive.

I might go along if the group finds some spirit to move at a bit faster and agile pace.

Also, I wanted to know... this module is sanctioned as a PFS module, would it be possible to get a chronicle for it? I am much interested on a PFS report of the game!

Thanks a lot for pushing the game to the end! Seriously, I know you got to pass through difficult moments in RL.


2-1B Med Droid | Star Wars Handouts | Star Wars Maps | Lost Mine Maps | DDEX1-7 Marsh Maps

No worries. It has been slow at times. Honestly I think we've done well. Most pbp's ive been involved in die before they finish and all of them slow down to a crawl at some point.

If we continue I wouldn't be promising any particular post rate.

I'm not really sure about PFS reporting on modules like this. I'd have to look in to it.


M Human Fighter (Mobile fighter) 2, Brawler 1 | HP 30/30 | AC (enlarged 16) 18 | T 12 | FF 16 | CMD 19 | Fort +7 | Ref +4 | Will +1 | Init +2 | Perc +5 | SM -1

I wouldn't be opposed to continuing, I actually have come to enjoy Brayken.

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