CrazyHedgehog's Serpent Skull

Game Master CrazyHedgehog

Taking part in the Serpent's Skull Adventure Path, PbP style.


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Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya rolls to his feet, "Yes, me too Krolmnite. No bite, but I remember the fight."

The Exchange

Hskoro's eyes glint as talks with Maudrill. "Celestials? Fascinating. I have heard of people of celestial blood living in Tianjing, but I have never such a one. I could tell that you were a soldier. You are a spellcaster, but you have the bearing of a warrior."

Later Hskoro follows Quinta away from the others, mute. At her words he contemplates for a moment and then replies in an equally quiet voice. "There is some connection. Nalinivati created the nagas; nagaji as well. Ydersius created the snakefolk. Nagas and snakefolk were enemies in ages past, before being driven from Tian Xia. In my monastery there were records, that afterwards the remaining snakefolk were all but destroyed in a mighty war against a human people called the Azlanti. Have you heard of them? I think perhaps they come from your part of the world. In any case, Ydersius went into hiding in the Darklands. A mighty hero decapitated Ydersius and he became known as the Headless King, but the head was undying. Snakefolk venerate it still. If you are having dealings with snakefolk, ah I think I begin to see why Nalinivati would send me to you."

You press on. By now you've travelled nearly a hundred miles. Looking at the route ahead on your map, you see that you will soon be skirting the southernmost edge of the Bandu Hills, as they run up against the Laughing Jungle. The trail you are using was a route used primarily by early colonists, most of whom were prospectors seeking their fortunes in salt, gold, and diamonds. While several successful mining operations remain, the trails are far less used than they were in the past, particularly because merchants using them are easy targets for brigands and wild beasts. This same remoteness though should lessen the chance of encountering the other factions' expeditions who might try to block or sabotage your mission.

Judging by the map, not far from where you are is an abandoned mining operation known as the Fzumi Salt Mine. It appears to lead to the edge of the M'neri Plains, suggesting that passage through the mines provides a shorter route south through the hills. While the map admittedly has scant details about the place, it looks reasonable to assume that if you can travel the mine from one end to the other, it could provide a shortcut.


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

"I say we take the short cut. If there's a cave bear or something hidden in the mine, we can root it out. That's what we are here for, isn't it? To save this much time, say we take the risk. For glory!"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I have been in enough dark places to know that there can be worse things than bears. But a salt mine doesn't sound like it could be too much trouble. I agree. Through the mine then."


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

"Don't forget that we need to take our supply train through these mines," Quinta cautions.

At least I seem to recall there were more people on this expedition than just us...?


Immediately out of the dream, Zag can think of little else than Nkechi's words upon entering it. Still shaking off delusion, the druid stumbles into a march towards the old priest. "Nkechi...you spoke of my father, I say...what did you mean? You met him...know of him..his tribe?" Zag presses the point into a discussion into the night, if need be.

In the morning, Zag looks ponderously at the dinosaur that has so coincidentally appeared. "This beast...its form...was my own. I feel as though...I know it, I say..." He makes a wide circle around the creature, rubbing his chin that has acquired quite a growth of facial hair in the past months. He finds that the creature follows his gaze, turning on its feet to stare at him always. "This..." he starts, speaking aloud though to no one in particular...He keeps his gaze on the iguanodon, studying its movements, its body language, its eyes. "This beast...it has been touched by the spirits, I say...this I can sense..has the dream sent you to me? The spirits...they are calling."

When the group sets out, Zag is unsurprised but slightly unsettled by the beast following him, and continues to ponder it until he sits on the back of one of the wagons and closes his eyes, reaching out to attempt to learn of the spirits will. In his focus, he does see a faint and brief flash of himself and this dinosaur, but it is difficult for him to tell whether this sight was granted to him or just what his mind was thinking about in the first place. Not one to take such bonds for granted, however, he makes room for the iguanodon in the wagon and sits with it for the rest of the day, making their bond complete by the rites of druidism. By the night, he announces to the group that the iguanodon is linked to him as Shiv was.

"This beast is much more than she seems, even more than Shiv was. There is wisdom in this creature, I say, she has been blessed by the spirits. I feel that she is...knowing, far beyond that of her ilk. We can call this beast Oshok'arr, I say. Orc words, they mean...hm.. of the spirits."

Will update sheet with Oshok'arr as my new totem guide animal companion.

_

Zag nods along with Quinta. "There might be tracks for mine carts, I say, but we have big wagons, much cargo, and many draft beasts. Going below might not be wise..."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Mmmm. I see your point. Do any of you know anything of these mines? I'm afraid they are beyond my ken."
Anyone with Knowledge (geography) or Knowledge (local)?


Knowledge (Geography) 1d20 + 7 ⇒ (18) + 7 = 25


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Now we're talking :) You knew you took that skill for a reason Zag!

The Exchange

There is indeed a larger expedition following some days behind. Basically you're task is to provide a beach head of sorts by reaching Tazion before any of your rivals and acquiring the details needed to get you to the city of Saventh-Yhi first. The rest of the expedition will follow behind and help you to hold on to what you've got. I don't remember you all leaving with carts or wagons, but it's certainly possible. The rest of the expedition will likely be using mules and camels over land, resorting to porters once the expedition moves into heavy jungle.

Zaghigoth:

Knowledge (geography): The local hills seem dotted with seams of rock salts, so it's reasonable to assume that salt mines in the area would be plentiful. Most would probably be small operations, but it's possible that two large mines carving out the same seam could join together to create a tunnel of sorts under the hills. Salt mining is a dangerous operation, due to rapid dehydration caused by constant contact with the salt (both in the mine passages and scattered in the air as salt dust) and also risking other health problems caused by excessive salt intake.

After you all snap out of the dream, N'kechi takes himself apart from the group and is not surprised when Zaghigoth seeks him out, almost as if he was waiting for him. "Your father? Heh heh yes, I knew Stormbile. Zargosh Stormbile. When I met him he was on the run from Eleder. Slavery hadn't agreed with him. I gave him shelter, and we found we had a lot in common, him being born of the jungle. He knew about jungle spirits! A brave and cunning warrior with the instincts of a predator. He went back and freed some others, they started a group known as the Freemen's Brotherhood, but I think he left Sargava completely after that. In that sense, he was a leader, like his father. His people, your people even, must still live in the heart of the Mwangi Jungle. I've not seen him in a long time."

The following day, Zaghigoth finds the iguanadon responds well to the druid, to the exclusion of everyone else. The big juvenile follows him everywhere, as if he was the parent.

When you begin debating whether to try for a shortcut at the Fzumi mine, the group seems split over whether to try the shortcut or to continue on your present course. Lani throws in her own protests against the idea. She points out that salt mines are dangerous due to cave-ins, and reminds you that it may end up taking you away from hunting down the dragon that's been plaguing her own mining operation. In her own words, she's not keen to head off into the unknown when she knows her own people are in danger.

------

GM rolls:

1d20 + 27 ⇒ (8) + 27 = 35
1d20 + 19 ⇒ (16) + 19 = 35
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 15 ⇒ (10) + 15 = 25


Male Emberkin Aasimar (Truespeaker) Arcanist 5

"I vote the long route. We have enough to worry about without the terrain attempting to kill us."


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

"The possibility of the dragon weighs too heavily on my mind. I must withdraw my prior suggestion...let's go the long way and find the dragon!"


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Very well. It sounds like more will support going overland. Hopefully it will not delay us compared to the other groups. Even then, perhaps it is best to defend the mining operation."


Zag looks rather taken aback by what Nkechi tells him, having known virtually nothing about his father or his father's tribe for so long, and now being told so much. "Could it be that the spirits have brought me here? My father knew the spirits...he dwelt in the jungles...I come from so far away, drawn to this place, to druid magics, to the spirits...something is at work here, I say... And, the Freemen?" his look grows a bit darker at that. "Is this not the group that assaulted our warehouse...? Hm..."

When discussing the mines, Zag chimes in again. "Yes, the overland...the salt mines are likely dangerous in more ways than one, I say. Salt dust in the air, choking up the passages...could ravage our health and our lungs like a feral beast, I say. I would rather fight a dragon."

The Exchange

After some discussion, the majority of you are in favour of bypassing the salt mines and continuing to head overland. Lani is overjoyed at the decision, and as she leads the way you could almost swear she's grown taller with anticipation of dragon hunting. Nkechi, on the other hand, groans at the thought of entertaining either detour, whether trekking through the mines or hunting dragons. Hskoro keeps his own counsel, spending the morning in meditation and in moving through a succession of exercises.

You move on. Unexpectedly you make a turn to the south, heading out of the foothills and into flatlands carpeted with trees. Soon enough, you find yourself in proper jungle. Lani leads the way with confidence. As you travel, the way becomes more broken, the jungle growing around rock outcroppings and low hills. Finally, Lani brings you to a wide gully with a deep pool at the bottom. The trees ring the gulley, creating a clearing. The water below looks choked with vegetation.

Lani points down towards the water. "The dragon lives down there. It must have some cave or something under the water. Guardians too, I'd expect. Be careful down there."

Reaching the water is a fairly simple climb of about 30 feet down to the water's edge. Are you all wanting to make any preparations before proceeding? It's late afternoon of the same day after you decided not to try your luck with the mines. You all are well rested, so you have the full use of your spells and abilities.

=======

GM rolls:

1d20 + 19 ⇒ (20) + 19 = 39
K 1d20 + 2 ⇒ (17) + 2 = 19
M 1d20 ⇒ 3
Q 1d20 + 7 ⇒ (3) + 7 = 10
Y 1d20 + 3 ⇒ (18) + 3 = 21
Z 1d20 + 10 ⇒ (12) + 10 = 22


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

"Is there any way to lure the beast out here? I can't swim in this armor, and I certainly can't breathe underwater."


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Would you like us to make knowledge checks now or wait?

"Perhaps the thought of an easy meal could lure it out."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"I can swim, but like the rest of you, I would prefer to face it out here. Don't dragons have breath of flames? Why would it live in a pool?"


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

"Not all dragons breathe fire," Quinta cautions Yeskya. "A dragon that lives in this mire is more likely to be a black dragon; an acid-spitter. We need to plan ahead; fighting dragons is not something to do on the spur of the moment. Let's withdraw from this pit for a bit and compare our resources, hatch a plan."


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

"Acid? That could be worse than fire. As long as I can get a clear line of sight on it, I should be able to do my part. I could either find someplace up here or climb one of those trees. What do the rest of you have in mind?"


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

"One thing is certain; we must not give the beast a single target to aim its breath at," Quinta says. "We must stay scattered and hit it from all sides. For myself, I propose to begin battle by empowering you all with song. After that, I shall summon more celestial birds; it is unlikely my mesmerism or sonic shocks will be effective."


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

"I agree. Keep spread out! Don't let it focus on any of us except me. You do what you need to do, while I split the beast from navel to chin to help the Princess and pursue glory for Smiad!"

When the group is ready, the gnome can't think of anything better to do so he simply calls out a challenge. "Dragon! We know you're here, and we are here to defeat you and end your reign of terror. Come face justice!"

I am so going to get killed, lol!

The Exchange

I should have next post up tomorrow. I'm doing a few background bits for the encounter, and wanted to have certain bits up before proceeding. I'm hoping to have a map up too, so keep planning away.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Before Krolmnite can issue his challenge, Quinta casts a spell on herself and - once everyone is in position - starts to sing; the harmony buoys everyone's spirits and fills them with confidence for the upcoming battle.

Mage Armour on Quinta; Inspire courage +1 for everyone; +1 to attack and damage rolls and for saves vs. fear, which might come in handy if this dragon is old enough to have a frightful presence...


Zag paces around the outskirts of the edge of the gully and looks down into the pool. "Yes, fight out here, I say...more room. I do not know much of dragons, but it is bad to be close together." As everyone prepares themselves for the fight, Zag moves to Krolmnite and circles him, gesturing over the gnome with his spear. "Spirits of brazen beasts and mighty earth, bond your strength to this one..." Cast Bull's Strength on Krolmnite.

Following that, Zag chants to himself. "Spirits of primal fire, grant this one your touch..." After a moment, his hand becomes wreathed in flickering fire, and he stands next to Oshok'arr , waiting for the enemy to present itself.

Spells Prepared:

0 - Mending, Purify Food and Drink, Resistance, Know Direction
1 - Produce Flame*, Cure Light Wounds, Entangle, Calm Animals
2 - Barkskin, Lesser Restoration, Bull's Strength*

* - Cast

The Exchange

Maudrill wrote:

Would you like us to make knowledge checks now or wait?

Go ahead if you want to make any knowledge or other skill checks, and if you are making any changes about how you want to position yourselves.

Is anyone going down into the gully/sinkhole? Or are you all staying outside of it?

The Exchange

Here is a Map of the pool, the gully, and the surrounding jungle. Perhaps it might be better to think of the gully as a sinkhole, with a pool filling its lowest part.

Let me know if you are happy with where you are positioned on the map, or if you want me to move you. From reading the descriptions I've just arrayed you around the rim of the sinkhole, with only Krolmnite standing on an outcrop a bit further down, part of a series of natural steps leading down to the bottom.

Go ahead and make any Stealth, Perception, or other rolls as you feel appropriate. Since you are preparing for a combat, go ahead and roll initiative and also any combat rolls as part of readied actions.

======

GM rolls:

1d20 + 13 ⇒ (7) + 13 = 20
1d20 + 18 ⇒ (15) + 18 = 33


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Init: 1d20 + 6 ⇒ (2) + 6 = 8

Maudrill picks up a pebble, then casts light on it and tosses it in.


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

Perception 1d20 + 2 ⇒ (16) + 2 = 18

Initiative 1d20 ⇒ 5


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya nods at the recommended position. "Yes, the lighter undergrowth there ought to give me a clear shot for my arrows, but still provide me with some cover from the dragon." When the time comes, the archer circles wide around the pool, then cuts sharply and directly to his assigned position. He takes care to avoid sticks and leaves underfoot and finds a spot where he has a clear line of sight. With arrow nocked he waits for Krolmnite to summon the dragon.
Stealth: 1d20 + 11 ⇒ (19) + 11 = 30 +2 for 32 in hills and mountains
Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Since I can't ready a full attack, Yekskya will wait for his turn in initiative.


Zag watches the pool and readies himself to hurl a blast of flame at the dragon when it appears.

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17
Produce flame: 1d20 + 4 ⇒ (14) + 4 = 18 ranged touch
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The Exchange

Hunting a Dragon
Having made your preparations and taken positions around the gully, Krolmnite takes a few strides and climbs down into the gully. His greatsword is drawn. Quinta starts singing in a clear, strong voice. It's a Chelaxian martial song with a distinctive harmony, a rallying cry. Maudrill thinks he's heard it before, in his army days. Yekskaya and Rowena draw their bows. The aasimar's light spell helps to illumine the shadowy pit. Zaghigoth prepares a spell, and Hskoro is ready with his spear. Lani dances around the perimeter of the group, flushed and eager, practically floating with excitement. Krolmnite stands on a ledge and calls down to the pool, where Lani indicated the dragon's lair was hidden: "Dragon! We know you're here, and we are here to defeat you and end your reign of terror. Come face justice!"

The challenge has the desired effect. You hear a loud, thrumming roar. Suddenly, the pool bursts in a gigantic splash as the dragon explodes into the air, hovering on powerful wings. It is indeed a green dragon, with deep, verdant scales. Large too, like the chupacabra some of you fought on Smuggler's Shiv.

The moment the dragon bursts from the pool and unfurls its wings in a mighty display, a wave of dread washes over you. Dark, crippling fear. A dragon, one of the dread creatures of Golarion! How foolish to contemplate killing a beast of such magnitude! And yet some of you are able to push back the fear, enough to keep a clear head and act. Zaghigoth's new companion Oshok'arr looks ready to bolt but stands her ground, but Rowena drops her short bow and goes running off into the jungle. This dragon does indeed have a frightful presence - Yekskya and Krolmnite, as you are in range please make a Fortitude save against DC 17. Be sure to include the +1 bonus from Quinta's inspire courage. On a failure, you are panicked (drop everything and run away for 10 rounds)

Zaghigoth is unperturbed, and hurls a fistful of fire at the dragon. It strikes unerringly, scorching its dark green hide. [ooc] The dragon takes 6 points fire damage. Yekskya, you can also take an attack here, as you had readied an action. And assuming you make your save vs dragon fear.

Battle Map The yellow line indicates the range of the dragon's frightful presence. I'll update tomorrow with the dragon's action, in the meantime if Yekskya posts, I'll include his readied action. Zaghigoth, you might get to use your healing wand! Oh, and just realized the map still includes Rowena, at the moment he is running raving through the jungle, panicked.

Initiative

17 - Zaghigoth & Oshok'arr
14 - Malagitoryx
12 - Yekskya
8 - Maudrill
5 - Krolmnite
4 - Rowena
4 - Quinta
3 - Hskoro
3 - Lani

-------

GM rolls:

Malagitoryx 1d20 + 5 ⇒ (9) + 5 = 14
fright 5d6 ⇒ (2, 1, 3, 1, 3) = 10
Cat Fort 1d20 + 4 ⇒ (3) + 4 = 7
Oshok Fort 1d20 + 7 ⇒ (10) + 7 = 17
breath weapon 8d6 ⇒ (2, 3, 5, 4, 1, 3, 5, 2) = 25


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

As the green dragon erupts from the pond, Yekskya steels himself for the battle. His eyes open wide at the spectacle, but he stands firm and fires an arrow at the creature's breast, hoping to hit a gap in its scaly armor.

Unfortunately, frightful presence would mean a Will save, my weak save.
Will save: 1d20 + 4 ⇒ (19) + 4 = 23 But, success!
Attack: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 10 ⇒ (5) + 10 = 15


Male Emberkin Aasimar (Truespeaker) Arcanist 5

I thought it was a will save, not fort?

Maudrill quickly tries to recall what he knows about green dragons.

Knowledge (Arcana): 1d20 + 12 ⇒ (16) + 12 = 28


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

Will save 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Please let Krolmnite pass his Will save! After all my bluster, if I turn and run at the first sight of a dragon, I'll never live it down!

Edit: sigh! Our hero bravely runs away...

Edit part 2: does Aura or Courage and the resulting immunity to Fear mAke me immune to the dragon's frightful presence? If so, I'm good and ready to rock...if not, I'm screwed.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Yes Krolmnite, immunity to fear means you are not effected by the dragon's fear aura.

The Exchange

Did I write Fort save? It must have been a senior moment. I meant Will.

Krolmnite: Correct, aura of courage should protect you from the dragon's frightful presence, apologies for asking for a Will save. And anyone standing within 10 feet of you should receive a +4 bonus to their Will saves as they are bolstered by your courage to boot.

Maudrill:

You have near-encyclopedic knowledge of green dragons, my friend.
Green dragons are belligerent creatures and masters of intrigue, politics, and backbiting. Green dragons are territorial and aggressive, much like other evil dragons. Their aggression however often takes the form of elaborate schemes to gain power or wealth with as little effort as possible.

Green dragons often seek out caves in sheer cliffs or hillsides for their lairs. They prefer locations where the lair's entrance is hidden from prying eyes, such as behind a waterfall, near a lake, pond, or stream that provides a submerged entrance. Green dragons often have a weakness for magic items.

This particular specimen looks to be a juvenile of the species. It already exhibits some of the combat traits used by adults of its kind, such as strong wings that could beat a man and its frightful presence. Also the ability to bend plants to its will to entangle others, to breathe water, and cast a smattering of arcane spells. Its most devastating attack is its ability to breathe a cloud of choking chlorine gas. It is immune to acid, magical sleep effects, and paralysis.

Yekskya and Krolmnite bravely stand their ground. With bow ready to act as soon as the dragon was sighted, Yekskya sends an arrow speeding at the dragon. It finds its mark, and the dragon's head whips around as it scans the undergrowth. Good shot, 15 points damage to the dragon. I took the liberty of rolling a Stealth check on your behalf to see if you were able to melt into the background as a sniper without being spotted, but it wasn't successful.

Pierced by the arrow, the dragon turns and searches the jungle for the source of the attack. Spotting the archer, it breathes a cloud of deadly cholorine gas at Yekskya! 25 points of acid damage to Yekskya; A successful Reflex saves against DC 19 reduces the damage to 12 points.

Updated Map

Initiative
17 - Zaghigoth & Oshok'arr
14 - Malagitoryx
12 - Yekskya
8 - Maudrill
5 - Krolmnite
4 - Rowena
4 - Quinta
3 - Hskoro
3 - Lani

--------

GM rolls:

Yekskya Stealth 1d20 + 11 ⇒ (15) + 11 = 26
dragon Percept 1d20 + 18 ⇒ (20) + 18 = 38
breath 1d4 ⇒ 2


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Yekskya tries to reach a thin part of the cloud, but sucks in a deep breath of chlorine gas and feels it burn his skin and lungs. Hacking and coughing, the archer draws a thistle arrow and fires it against the dragon. Grunting with satisfaction at what looks like a solid hit, he draws another and fires on the dragon again.
Reflex save: 1d20 + 6 ⇒ (3) + 6 = 9
Attack 1: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d8 + 11 ⇒ (1) + 11 = 12 plus 1 point of bleed damage for: 1d6 ⇒ 1 rounds
Attack 2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d8 + 11 ⇒ (1) + 11 = 12 plus 1 point of bleed damage for: 1d6 ⇒ 5 rounds
Current hp 24


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

"Come take me on dragon! I'm on a mission to slay you and protect my Princess. Stop your cowardice and come fall to my blade!"

Ready an action to attack the dragon if it enters my range.


Female Human (Chelish) Bard 1 / Sorcerer 5; Initiative +2, Perception +6, hp 13/43, AC 18 (+2 Dex, +1 deflection, +1 natural armour, +4 Mage Armour), Fort +3, Ref +5, Will +8

Quinta hunkers down in the undergrowth and switches from her supportive Bardic song to a spell of summoning. Her voice rebounds from the surrounding trees and reaches into distant realms.

Stealth 1d20 + 7 ⇒ (7) + 7 = 14 and casting Summon Monster I this round. Celestial eagle on the next; I figure we can use the air support / distraction.


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Maudrill conjures up a flaming sphere, aiming it at the underbelly of the dragon.

Damage: 3d6 ⇒ (6, 6, 5) = 17

DC 18 reflex save to avoid damage.


Zag moves closer to the Yekskya with his iguanodon on his heels, throwing himself forward with what speed he can muster in his layers of hide armor. While running, he reaches for the healing wand with his left hand, his right still flickering with fire. Move 40 feet straight north, drawing wand of cure light wounds as I go.

The Exchange

Round 1 continued
Gasping from the gas attack, Yekskya nonetheless manages to hit the dragon with two thistle arrows. They are perfect hits, and lodge deep between the dragon's scales. You can be certain the pain is immense as the arrows dig in, causing the wounds to continue bleeding. 24 points of damage to the dragon and will keep track of bleed damage.

Maudrill summons a flaming sphere that whizzes across and tries to strike at the dragon's underbelly. Despite it's size, the dragon is able to twist away from the attack, dodging the ball of fire. made its Reflex save, just.

Krolmnite waits anxiously for the dragon to come within range. He challenges the dragon to attack.

Rowena keeps running through the jungle, terror gripping her heart.

Quinta ends her martial tune, shifting seamlessly into an arcane incantation to summon a celestial eagle.

Hskoro races forward to attack the dragon. He is quick as a flash. As he nears the dragon though its awesome presence flattens him, and he grounds to a halt, petrified with fear.

Lani continues to hover at the edge of the fight, watching everything unfolding.

Round 2
Zaghigoth races towards Yekskya, drawing his healing wand as he goes. Oshok'arr lumbers behind, following closely.

The dragon whirls around, skimming the edge of the sinkhole as it rounds on Krolmnite. It chuckles, a terrible, deep sound. "Here I am, little one." It doesn't quite draw near enough for Krolmnite to reach it with its blade, taunting the gnome. As it does so, the vines and creepers and vegetation start to writhe, twisting around and grasping at Krolmnite and Hskoro as well. Dragon is using a natural entangle ability, DC 13 Reflex save to avoid gaining the entangled condition.

Updated Map The sunburst symbol shows the location of Maudrill's flaming sphere. The green square at the bottom shows the extent of the entangled effect.

Initiative

17 - Zaghigoth & Oshok'arr
14 - Malagitoryx
12 - Yekskya
8 - Maudrill
5 - Krolmnite
4 - Rowena
4 - Quinta
3 - Hskoro
3 - Lani

-------

GM rolls:

dragon Reflex 1d20 + 13 ⇒ (7) + 13 = 20
Hskoro Will 1d20 + 5 ⇒ (9) + 5 = 14
Hskoro Reflex 1d20 + 5 ⇒ (6) + 5 = 11


Male Emberkin Aasimar (Truespeaker) Arcanist 5

Holy crap that things reflex is +13??? Is this an augmented dragon or something?


Paladin 6 | AC 18/10/18 | HP 56/74 | F+12, R+5, W+8 (+2 vs. Illusion spells and Effects *+1 vs. Compulsion effects/spells) | Init.+0 | Perc.+2 | Evasion vs. Breath Weapons

Reflex 1d20 + 4 ⇒ (14) + 4 = 18

"I'm too quick and clever and handsome for you, dragon! Come face me and I'll let Smiad's blessings end you, if you dare face me. If not, you should run away from this land forever, like the yellow coward you are!". The gnome keeps his sword ready to chop if the dragon got Close.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

Quinta, in Pathfinder, its a free action to continue your performance. You do not have to drop your performance to cast a spell. Apologies if you know this already, but a lot of folks don't and I think we could really use your performance!
Sure that the dragon was about to swoop down and slay him, Yekskya lets a long held breath exhale as it wheels toward Krolmnite. Still well within range, the archer draws another thistle arrow and looses it toward the dragon, grunting with satisfaction as another arrow lodges deep between its scales. As the dragon swoops toward the ground and the vines burst into activity, his second arrow slams into a thick root instead of the dragon.
2 points of bleed damage to the dragon, plus
1d20 + 7 ⇒ (19) + 7 = 26
1d8 + 9 ⇒ (3) + 9 = 12 plus 1 point of bleed damage for: 1d6 ⇒ 6 rounds
1d20 + 7 ⇒ (6) + 7 = 13
1d8 + 9 ⇒ (5) + 9 = 14 plus 1 point of bleed damage for: 1d6 ⇒ 3 rounds

The Exchange

Maudrill wrote:
Holy crap that things reflex is +13??? Is this an augmented dragon or something?

Hah, do you know something if you had asked me earlier I would have been adamant it was correct, because I didn't believe it myself and checked the tables last night but came up with the same result. Looks though like I added Con bonus to Reflex rather than Dex. Recalculating, the dragon indeed gets burned, burned! In that case, the dragon was more wounded than it was letting on. ;)

Also, in Quinta's case, apart from saying that continuing a bardic performance is a free action, the rules set (as far as I've seen) doesn't explicitly say if spellcasting (always verbal for bards) conflicts with bardic performance. My inclination is to allow both as Yekskya said, I'm sure a bard would be skilled enough to weave an incantation into their singing.


Stats:
AC 19/15/14 HP 65/65 F+7 R+7 W+4 Init+5 Per+4

That is exactly how the devs have described it. In Pathfinder they wanted to increase the ability of the bard to be able to do things in combat so you can keep on performing while doing other things. The only exception is if someone hits you with silence and even then you could switch over to dancing as an option :) Go ahead and add 1 more hp of damage from Yekskya for that first arrow if she keeps performing. I doubt the extra +1 will get the second shot to hit.

The Exchange

Round 2 continued
Convinced the dragon was about to make a meal out of him, Yekskya is glad of the distraction as the wyrm rounds on Krolmnite instead. He tries to aid the gnome by peppering the dragon with arrows. One hits, and like his other hits it burrows in deep. 12 points damage, plus two points bleed damage. This dragon is taking a beating!

With the dragon near to Krolmnite, Lani yells out from where she is standing at the edge of the fight, shouting with demonic fury. "Don't let it get away! Kill it! Kill it!"

Maudrill up next, then Krolmnite and Quinta - Krolmnite I've got your action. Rowena is still fleeing through the jungle. Speaking of which - Rowena, are you still with us? I'm aware Werner has had to come and go a bit, but I've been NPCing Cat for a while now.

Initiative

17 - Zaghigoth & Oshok'arr
14 - Malagitoryx
12 - Yekskya
8 - Maudrill
5 - Krolmnite
4 - Rowena
4 - Quinta
3 - Hskoro
3 - Lani


Male Emberkin Aasimar (Truespeaker) Arcanist 5

"I used to be called a dragon you know." Suddenly the arcanist's face lights up in an arcane fury and he breaths out a cone of fire.

Too busy to format dice rolls. Directing flaming sphere to hit it again and casting Fire breath.

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