Cosmic Nightmare's Strange Aeons! (Inactive)

Game Master MayDay

Map!


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Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

A dagger appears on Narcizia's hands and she throws it at the creature, keeping her distance.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Sorry, had a family emergency involving the rain in the area. I'm back now!

Kicking a piece of debris with his foot, Volreg crackles as it floats up with a purple aura and flies towards the creature grabbing his new friends!

Telekinetic Blast: 1d20 + 3 ⇒ (3) + 3 = 6 Take off 4 if need be for cover
Damage: 1d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Move to gather power ro reduce burn, attack with telekinetic blast.

Dark Archive

Map of Horrors!

Seara kicks clear of the tentacles, aided by Voclo. Then Undy steps in and strikes the beaked monster, followed by Tyrithe's arrow and Narcizia's flying dagger. That deals the death blow! The tentacles cease their writhing and silence falls in the hallway.

END COMBAT


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara kicks the thing again after they have waited to see if it is baiting them.

"it almost had me, it almost ATE ME!"

Seara takes a deep breath, "To the library?"


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Wait, wait, I want samples."
Fishing two flasks from his pocket, Volco picks up blood and flesh samples from the slain horror, keeping an eye out for any valuable items near it.
"No need to let it go to waste. At least now it may be useful. So, is the chapel this way?"


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

"To the library!" Using a rag, Ungebrochen cleans his axe from the goo in disgust, throwing it as far away as possible afterwards.


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

"A chance to rest would be welcome," Tyrithe ventures, checking his target for any arrows that might still be usable. I am not certain that there is safety to be found anywhere in this place...those things in the mist, we may not even be on Golarion anymore.

Turning to their guide, "I know that words are insufficient, but I'm sorry for what happened to your friend. The sooner we reach this chapel, I think, the better."


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

Narcizia casually walks up to the tentacles and sees if her dagger is salvageable. She takes a long look at creature and whistles when Volco starts collecting his samples.

"What kinds of things can you do with those samples, doctor?", she asks, curious. "I agree, don't want to lose a dream-friend before we barely got to know each other.", she taps Seara on the shoulder.


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

Winnova sighs with relief as the monster stops moving, "Thank the gods that's over."

I hope there's nothing else like that lurking about


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara turns at the tap, face hard but smiles a little. She nods at Narcizia getting in line behind Adria, sword drawn and in hand.


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Oh, I don't know what could be done. Possibly I'll find out what turned him into that thing. Or a cure. Or something unstable and explosive. Since it was apparently in an intermediate state between nigredo and rubedo, it could have volatile and corruptive properties, provided the principles didn't fragment. But I'd need to test it on something living to be sure."

Dark Archive

Adria leads you through a maze of hallways. She seems aloof and spacey, and occasionally talks to herself, or her imaginary cat. Nice kitty. No no, don't go that way. Stay with me. Don't want to get eaten by intestines.

Dark Archive

Map of Horrors!

Normally you would view her words as ramblings of in insane girl. You wonder what it means about your own sanity since you understand her ramblings perfectly!

Eventually you come to a door leading to a square courtyard, surrounded on all sides by the hospital.

Peering through the glass in the door you see:

-a garden
-Yellow mist
-A small, free standing chapel building, in the center of the courtyard, built in the Pharasmic style.

perception DC14:
In shrubs by the front entrance to the small chapel, you see humanoid shapes.

perception DC17:
The humanoid shapes seem UN-monsterous. They are men, who look fairly frightened. They hold bows an peer nervously around at the mist. The appear to be standing guard.


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Perception: 1d20 + 3 ⇒ (5) + 3 = 8

What is the mist?"


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

"Let me see."
Perc: 1d20 + 8 ⇒ (13) + 8 = 21 "Hmms seems like some inmates wander around!"


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Tyrithe, no stranger to weird quirks, makes conversation as best he can in Adria's more lucid moments, and even gamely pretends to look about admiringly at the "cats". At the sight of the courtyard--and the mist inside it--his misgivings about what safety might be found here come rushing back.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17

"They don't wander, Master Dwarf, they hide., and I can't say I blame them. It might be a good idea if one of us possessed of a silver tongue went forward. We are a large and well-armed group and I wouldn't wish to alarm them."


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

"No, nope, no way. Not only don't I have any silvertongue on me, but there's mist everywhere. Isn't there some other way?"

It appears that Volco is speaking of the silvertongue drug, and he seems to be acquainted with it.


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Tyrithe nods slowly, "I share your trepidation about the mist, but one of them might be able to tell us what in creation is going on here. Or warn us what else might lurk in this benighted halls. Adria, would it be possible for us to talk to your friends without going into the mist? It frankly frightens me."


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara looks at Adria "Do you know the people who lurk out there?"


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

"Oh, more people! This yellow mist, though, not very inviting..."

Her hand instinctively reaches to her sword.

Dark Archive

Yes, that's Dain and Darius. They are nice, i promise! Winter gave them their bows after the mist came, and they watch the door. I think they will let us go in. But yeah, the mist is scary. We could run?

Dark Archive

Map of Horrors!

haha, nasty dilemaa: run toward the armed bowmen in order to minimize mist exposure? Or walk in order to avoid getting shot by nervous guards! They don't call me COSMIC HORROR for nothing!

Dark Archive

Adria smiles when Tyrithe notices her "cats". You can have one if you want. I will introduce you when we get to the chapel. But you have to promise to be a good master, and feed her every night.


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

"Let me go first with Adria and see if the guards will not attack her and allow us to pass once she has told them who we are?"

Death by strange yellow mist or by arrows

Dark Archive

Adria nods Okay, that's a good idea Seara. She points to her "imaginary" cats. You guys stay here and protect me new friends. They are kinda "squishy" You can't tell whether she's asking her CATS to protect YOU or YOU to protect her CATS. Crazy lady.


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Sounds like a good idea. I could go instead, I can brew a concoction to make myself faster, but I wouldn't want to risk my hide. So I applaud your bravery! I'll make sure to jot down some notes on any effect the mist might have on you."


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara moves towards the door, opening it and stepping out in front of Adria.

Need a new map, Seara will move blocking Adria just enough to provide cover for her.

"Call your friends, so they don't fill us full of arrows"


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

"Well I could ask my friend to scout... but if you want to go ahead!"


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

"Yellow, yellow mist is bad. Don't want to scare people either. Maybe letting them know we are friendly will help?" suggests Volreg as he takes a few scraps of debris, and puts them in his pocket.


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

"Running is a bad idea. I wouldn't blame them for shooting, under the circumstances. Best to be careful."


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

Hope no one was waiting for me :x

"Well, good luck to you two~"

Dark Archive

Map of Horrors!

Seara and Adria open the door and step out into the yellow mist. The men in the bushes draw their bows. Then one recognizes Adria...


Guy in the bushes: Adria? Is that you? Go back! It's not safe to cross the courtyard just now...go back!

Dark Archive

Why? What's wrong? What's going on?

Dark Archive

Map of Horrors!

But it's too late. Off to the left, up in the fog about 30 ft, is a "groaning" sound, like a mighty tree being bent in the wind. And in the yellow fog, a massive shape begins to emerge...


The nightmare is back! Winter, Winter!! Adria and some other patients are out here but the NIGHTMARE is back!

The men in the bushes begin shooting arrows aimlessly into the mist, toward the gathering shapes, as they move and cause the yellow fog to swirl and billow...

Dark Archive

Map of Horrors!

Make a run for the chapel? Or go back to the Hospital???


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara will put herself between Adria and the Mist, "Run girl, get to safety."

"Maybe this is all a nightmare, maybe this will end. I keep pinching myself but I don't awake."


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

"We should make for the hospital, this thing could trap us in the chapel!"

As he speaks, Tyrithe advances to the doorway, nocking an arrow and training it on the massive shape in the swirling mist. As he lets the arrow fly he hisses to Seara, "Swordswoman! I'll try to cover you, fall back to us!"

Attack: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 1d8 ⇒ 5

I didn't apply Point Blank Shot, if it's close enough to matter then +1 attack & damage, otherwise feel free to ignore


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

"Back to the hospital, I don't like our odds against that thing."


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

"In that we agree!", Narcizia also draws a knife and throws it at the shape inside the mist, trying to cover Seara.

Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Once Adria has made it over half way Seara will retreat with her fellow lock ups back into the hospital.
A beast in the fog, a beast in the rocks, what is next a beast in my head? There is already one there."


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Unbeugsam hastens back with the others.

Dark Archive

Map of Horrors!

You all high-tale it back into the hospital, slamming the door behind you. Just in time too, for a moment later, a giant grey "leg" appears overhead, and begins descending out of the mist. It lands in the courtyard, lingers a moment, then lifts again, disappearing into the fog. It leaves a crater sized footprint, at least 15ft wide, and as the creature moves away it can be heard making strange noises... Aloooo! Alooooooo! bonus points if you get the literary ref;)

This call is answered by similar calls from farther out in the abyss of yellow fog.

The two men in the bushes are now motioning for you to hurry across the courtyard and enter the chapel...


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

"That was...", she doesn't finish her sentence, making a run for the chapel.


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"To the chapel, then back, than forward again, this is so, so disorganized."
Quaffing a vial, Volco starts running at double speed towards the chapel.
Drinking an expeditions retreat extract.


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

what does the footprint look like? Probably not a humanoid foot, but I'm curious


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

"PFF...PFF... save .. breath... for ... running!"
The dwarf puffs and huffs and hastens toward the chapel.

Dark Archive

Map of Horrors!
Tyrithe wrote:
What does the footprint look like?

Great question! In the dark yellow mist, the foot looked like this. 15ft in diameter. A giant being.


I'll get a post together for what you find in the chapel. I just gotta check the AP so it will take me some time.

Dark Archive

Map of Horrors!

You are led into the chapel, through it's oaken double doors. Welcome to...

The Refuge of Dreamers

Looking around the chapel you see about 20 people, mostly hospital patients, and a few chapel guards. All of them refugees of the horrors. There is a lightly armored man with a Mace strapped to his hip. Adria says...

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