CG elf Ranger1 (Divine Marksman archetype)
Init +3, Spd30, hp11
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DEFENSE
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AC17 (+3 studded leather, +1 buckler, +3 Dex); Touch13, Flat-Footed14
Fort +2, Ref +5, Will +2 (extra +2 vs Enchantments)
CMD15, CMB +2
Fort +2, Ref +5, Will +2 [+1 vs madness/insanity/Wis drain] [+1 on saves vs aberration abilities]
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OFFENSE
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BAB +1
Longbow +4 (1d8)
Morningstar +2 (1d8+1)
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FEATS
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Bullseye Shot
Point Blank Shot
Skill Focus [Perception]
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SKILLS
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Heal +5 (1 rank, +3 bonus, +1 Wis)
Knowledge [Dungeoneering] +4 (1 rank, +3 bonus)
Perception +10 (1 rank, +3 bonus, +1 Wis, +2 racial, +3 feat)
Spellcraft +4 (1 rank, +3 bonus) (+6 to identify items)
Stealth +5 (1 rank, +3 bonus, +3 Dex, -2 ACP)
Survival +5 (1 rank, +3 bonus, +1 Wis)
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TRAITS
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Indomitable Faith: +1 to Will saves
Defy Madness: +1 on saving throws against confusion, insanity, madness, and Wisdom damage/drain
Foe of the Strange: +1 on saves vs Aberrations' abilities; when Confused may subtract 10 from the random behavior roll
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ABILITIES
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Immune to Sleep effects
Forlorn alternate racial trait (replaces weapon familiarity, Skill Focus bonus feat)
Favored Enemy [Aberrations],
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EQUIPMENT
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Studded leather armor
Buckler
Morningstar
Longbow
Quiver w/25 arrows