Cosmic Nightmare's Strange Aeons! (Inactive)

Game Master MayDay

Map!


151 to 200 of 295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Why, thank you, Adria. If the chapel is a safe place to sleep, would you mind showing us the way? I'd like to get to a safe place. Or to a library, if there's one." We need to understand things. Where we are. Who we are. Why we are here. I have faint memories, but not enough. Then there's the fog. And Scaen's psychosis.

Well, probably not. I've had my fair share of psychotic girlfriends, and it's not something I'm eager to replicate >.>


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

"I agree, we should investigate the chapel, if there are dangerous things outside we could be stuck in here for some time and it would be good to have somewhere safe to rest..."

Assuming it actually is safe...but we aren't spoiled for choices here.


1 person marked this as a favorite.
Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Perception: 1d20 + 10 ⇒ (15) + 10 = 25

Tyrithe returns to the group, hoping that his grip on his bow hides how badly his hands are shaking--though a perceptive observer might note his white-knuckle grip.

"The chapel sounds as a good a place as any, but I question whether safety can be found anywhere in this benighted place. Have any of you had a moment to glance out the windows? We have found ourselves in a place of great evil."

"Miss Adria, you said that Winter protects you in the chapel. May I inquire: what does she protect you from?"

Dark Archive

Tyrithe wrote:
May I inquire: what does she protect you from?"

Why, our Dream of course, silly! is her ominous response. Tyrithe doubts Adria's disorders will allow her to give more coherent answers. Perhaps Winter will know more. If you make it to the Chapel alive.

Volco wrote:
Or to a library, if there's one.

Library? Yes, there is a library. They have checkers there. And a deck of Harrow cards. I like going to the library on library day. But you can't get there right now...oh no...it's on the other side of THE EYE.

Dark Archive

Map of Horrors!

You make your way carefully through the asylum halls, guided by Adria the Schitzo-patient. Most rooms seem empty and untouched, but every once in a while you find a room whose furnature are torn to shreds and cubboards broken to pieces. Adria always walks on the opposite side of the hall from such rooms.

Eventually you round a corner and find rubble in your path where a wall and portions of the ceiling have collapsed... and a nightmarish horror like none you've ever seen...

Give me a bit to get a new map up


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

"What in Torags name is that. And it is as UGLY as an elven backside. Not that the frontside is in any way better!"

Dark Archive

Map of Horrors!

Okay, trying to figure out how to describe this...MAP UPDATED

In the rubble up ahead you see what looks to be a zombie. But he/it is buried waste deep in the rubble. He hisses and his teeth chatter after you, and his fingers try to crawl their way toward you, hindered by the dead weight of the arms they are attached to. It looks very odd.

Perception DC11:
Though his HEAD and HANDS seem to be animated, the rest of his body is just dead weight. Weird.

Inteligence DC10:
You can see it obviously can't reach you unless you are standing within 5ft of it. You could basically step around it and continue down the hall. Right?

Knowledge (dungeoneering or religion) DC12:
You know this monster is actually 3 separate undead entities: a BEHEADED, and two CRAWLING HANDS. But they are still attached to a body, one which has not been animated for some reason. You've never heard of this happening before.

Dark Archive

Adria screams Oh gadz! Mr. Dalami? What has happened to you?


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

perception: 1d20 + 3 ⇒ (20) + 3 = 23

Seara steps in front of Adria, Sear's voice wavers a bit
"Stay back!
It looks like just the head and hands are moving.

Seara draws her sword from her back, readying the blade. "What is this vile thing? This place is so sickening I need to leave now."


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

perception: 1d20 + 7 ⇒ (9) + 7 = 16
Int check: 1d20 ⇒ 3

"It....looks like only the head and hands are animated? That's very strange...."


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

Perception: 1d20 + 5 ⇒ (12) + 5 = 17
Intelligence: 1d20 + 3 ⇒ (15) + 3 = 18

Volco steps forward, though still keeping its distance from the horrid abomination. "I believe he's dead, my dear. Did you know him?"

He turns towards the others. "Yes, Madam... I'm sorry, I didn't catch your name, it's weird is that the central part of its body looks lifeless. Now, that's not my field of expertise, but... but that's uncommon. At least I think. Anyway! He's buried, so we may easily just move past. Unless, of course, he has some new exciting way to kill us all."
He whips out his notepad and a pen.
"I'll jot down his actions. Who wants to go first? Madam Swordfighter, you seem eager, but please try not to die."


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Perc: 1d20 + 8 ⇒ (13) + 8 = 21
Int: 1d20 ⇒ 19


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Intelligence: 1d20 + 1 ⇒ (15) + 1 = 16

"Oh, i see.", she looks at the weird creature with perhaps more interest than she should, trying to understand what is happening in front of her.

At this point she would be studying target, i guess since she doesn't know its three creatures but can't study three things at once you can just pick one of them randomly.


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Intelligence: 1d20 ⇒ 12
Perception: 1d20 + 10 ⇒ (7) + 10 = 17

Shrugging, Tyrithe nocks an arrow. "I see nothing to suggest Volvo's analysis is incorrect, and I'd just as soon not leave this thing at our backs. I'm sorry for your friend, Adria, but this isn't them any longer."

Drawing the bowstring back to his cheek, the elf calmly sights down the corpse's gnashing head.

Bullyseye Shot + Point Blank Shot, standing about 15ft away. If no one has any objections or actions first, I'll shoot the head.
Bow Attack: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d8 + 1 ⇒ (8) + 1 = 9


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

Volco sighs. "It pains me to destroy such an uncommon specimen, but it's not my field and we can't very well carry him with us to a university."

Grabbing a large piece of rubble, he pelts it at the monster's head.
Attack (Throw Anything): 1d20 + 2 ⇒ (20) + 2 = 22
Critical Rock: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 ⇒ 3
Crit damage (should it hit): 1d4 ⇒ 4

Dark Archive

Map of Horrors!

init:

Winnova: 1d20 + 4 ⇒ (17) + 4 = 21
Volreg: 1d20 + 5 ⇒ (4) + 5 = 9
Tyrithe: 1d20 + 3 ⇒ (2) + 3 = 5
Narcizia: 1d20 + 2 ⇒ (16) + 2 = 18
Volco: 1d20 + 2 ⇒ (17) + 2 = 19
Ungebrochen : 1d20 + 2 ⇒ (17) + 2 = 19
Seara: 1d20 + 1 ⇒ (16) + 1 = 17

Monsters!: 1d20 + 1 ⇒ (4) + 1 = 5

Dark Archive

Map of Horrors!

Tyrithe's arrow lands in the BEHEADED's forehead, ripping said head off at the neck, under the force.

For a moment there is silence.

Then the creatures GUTS burst out of the gaping neck-hole! The guts rip the body apart, releasing the undead hands, which now begin to move toward you on spidery fingers. Writhing like tentacles, the guts snap and whip about. It does not look like they can move away from the burst corpse, but they are completely blocking the hallway. Gross!

Ladies and gents: Meet a new haunt: The Imprisoned Visera, Haha! MAP UPDATED

--------------
round 1
--------------
-->Winnova
-->Volco
-->Ungebrochen
-->Narcizia
-->Seara
-->Volreg
-->Tyrithe
-->MONSTERS!

Dark Archive

Oh, and...
Adria screams in fright!
EEeEeeeeeEEEeekkkk


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

Winnova gasps, and hurridly invokes a spell to protect herself against evil.

Casting protection from evil


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara will move forward 10 feet and attack the northern most hand, lashing out at it with her greatsword in an over hand chop.

Great Sword: 1d20 + 4 ⇒ (4) + 4 = 82d6 + 4 ⇒ (1, 4) + 4 = 9


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

Narcizia steps to the side of Seara, drawing her longsword in the process and slashing the same hand.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Aaaaargh! Where are necromancy professors when you need them? If you're in the way I'll hit you with my bombs, take care!"
Not wanting to risk burning the two fighting ladies, Volgo throws another piece of rubble at the other hand.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Another crit?: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 ⇒ 1
Crit damage: 1d4 ⇒ 2

Knowledge(religion) is nice against haunts, if someone has it.


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Waiting if he needs to get closer Ungebrochen lets the girls fight!


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Drawing and nocking another arrow, Tyrithe waits calmly for one of the undead hands to be far enough from the women that he doesn't risk striking them. Readied Action shot w/Bullseye & Point Blank

Dark Archive

Map of Horrors!

GM Rolls:

hand: 1d20 + 5 ⇒ (15) + 5 = 20 Hit! squeeze damage: 1d1 ⇒ 1 plus grab: 1d20 + 0 ⇒ (19) + 0 = 19 Gottcha!

Narcizia AoO VS burning hand: 1d20 + 4 ⇒ (11) + 4 = 15 Hit! 1d8 + 4 ⇒ (5) + 4 = 9
Tyrithe Readied Shot (+10?): 1d20 + 10 ⇒ (16) + 10 = 26 Hit

The first hand is small, and both Seara and Narcizia have trouble hitting. This hand successfully crawls up Seara's leg, and latches on to her shoulder! 1pt of damage, and it's Grabbed you!

The other hand gets fire bombed by Volco. You fancy you can hear a squeal as it begins to burn. The burning hand skitters backward in fright, away from the fire and steel, trying to hide next to the writhing "tentacluar" guts. But it takes an AoO swing from Narcizia followed by an arrow from Tyrithe, and dies miserably.

The guts begin to reach out, spreading over the squares between you. You are not sure how far they can crawl...

MAP UPDATED.

--------------
round 2
--------------
-->Winnova
-->Volco
-->Ungebrochen
-->Narcizia
-->Seara
-->Volreg
-->Tyrithe
-->MONSTERS!


1 person marked this as a favorite.
Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

Winnova rummages in her pack for her flask of holy water, swearing quietly is it repeatedly slips out of her grasp, before finally snagging it and moving up towards the mess of viscera.


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

"it is on me, the little lifeless hand is ON ME!"

Seara makes a grasp for the hand, trying to fling it to the ground.

break grab: 1d20 + 4 ⇒ (19) + 4 = 23


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Waiting for Seara to let it fall to the ground Ungebrochen tries to hit it with a slash of his axe.
AttackFlanking: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (5) + 3 = 8


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

It was just a rock before, I'm saving my bombs right now and there's plenty of debris around, from what I understand. Also, apparently no one of us as a rank in Knowledge(religion), which is kind of an useful skill when dealing with the undead.

"Does ANYONE know ANYTHING about the undead? Do we just kill this putrid pile of viscera?"

He throws yet another rock, this time at the guts.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 ⇒ 2


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

"Don't move too much, dear, i'll cut this hand for you.", she says to Seara, taking a moment to study the hand before attacking it.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 5 ⇒ (1) + 5 = 6


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Hands fumbling around his pockets, Volreg pulls out a smooth, shiny and well walanced pebble before dropping is on the floor. Yelping slightly at the drop, the man looks at the creatures, a slight gleam to his eyes. Spreading his arms wide, an unearthly howl and multicolored strands of energy surround the man as the pebble starts to float at eye level.

Move action (draw sling bullet), free action (drop sling bullet), Move action (Gather Power)

Dark Archive

Map of Horrors!

Okay, Monster's turn!

GM Rolls:
Seara ref Save VS intestines: 1d20 + 0 ⇒ (3) + 0 = 3

Seara throws the hand to the ground, where Undebrachen and Narcizia make short work of it. But in the mean time, the writhing vicera slither closer, until they can reach out...and grabs Seara's feet! You are ENTANLGED. It's DC20 Escape Artist check to break free next turn.

From deep in the burst corps' pe'vic area, a beaklike jaw emerges, slobbering and biting. It looks like it's fixing on dragging Seara toward this beak with it's "intest-anticles" I made that word up:)

--------------
round 2
--------------
Winnova
Volco
Ungebrochen
Narcizia
Seara
Volreg
-->Tyrithe
MONSTERS!


Female Human Slayer 1 | HP 11/11 | AC: 15, T: 12, FF: 13| Fort: +3, Ref: +4, Will: +2 | CMD: 16 | Init: +2 | Perception: +4

"Uh oh...Doctor chemist, maybie you have a bomb for this thing?", she takes a step back, staying behind Seara, ready to attack the tentacles if they come close but not wanting to charge at them.

Readying to attack enemies if they close in
ReadiedAttack: 1d20 + 4 ⇒ (9) + 4 = 13 ReadiedDamage: 1d8 + 4 ⇒ (2) + 4 = 6


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"What a waste. A scholar could learn so much from this creature, and here I am, killing it with fire. I'm ashamed of myself."
Despite his shame, Volco throws a bomb at the writhing viscera, aiming to the far side to avoid hitting Seara.
Attack against touch AC: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

Nocking another arrow, Tyrithe sidesteps to see past the two warrior-women and carefully sights another arrow. The usual, Jeeves.

Attack: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara slips as the slimy intestines grabs at her feet, landing firmly on her back she sees stars before she attempts to get away.

Kicking and moving her hips she attempts to free herself.

dex check: 1d20 ⇒ 10

Dark Archive

Map of Horrors!

Volco's fire splashes on the beak-mouthed intestine monster, and Tyrithe's arrow hits it's mark. But Seara can't break free of the slippery wet intestine-ropes.

Kind of curious to see what Volreg's floating stone is gonna do!?
.
.
--------------
round 3
--------------
-->Winnova
Volco
-->Ungebrochen
-->Narcizia [Readied Action]
-->Seara
-->Volreg
--Tyrithe
-->MONSTERS!

Dark Archive

and for fun...
In a rush of uncharacteristic bravery, Adria slides onto her knees, grabbing Seara's hands trying to help her pull free. Hold on miss! Try to pinch yourself and wake up! That's what I always do in these situations. But you doubt very much that this is a dream...NPC helping, +2 to next reflex save


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

Winnova steps up and hurls her flask at the mass of writhing intestines

I checked the rules and holy water does 2d4 damage to haunts on a direct hit and 1 splash on a miss

splash weapon: 1d20 ⇒ 16
damage: 2d4 ⇒ (3, 2) = 5


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Ungebrochen tries his best to hit the entangeling .. pieces.
Attack: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 3 ⇒ (1) + 3 = 4


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara wriggles more to attempt to get free, kicking her feet at the viscera that has a hold of her.

kick: 1d20 + 4 ⇒ (13) + 4 = 171d3 + 3 ⇒ (3) + 3 = 6

dex check: 1d20 + 2 ⇒ (13) + 2 = 15


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

The sling bullet that was spinning by his head just a moment ago, flies towards the creature yet misses horribly!.

point Blank Shot Telekinetic Blast: 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4

Dark Archive

Map of Horrors!

Winnova's holy water splashes all over the beak-like monster. It howls in pain! Ungebrochen hacks at the entrails as best he can but it's hard to get a clean shot in without cutting Seara's leg off! Seara continues to kick, but to no avail. Volreg's colored stone flies down the hall, trailed by a streams of magical purple and green light...if only it had hit the target!

And it's too bad it didn't, for the monster continues to drag Seara even closer...
Yum yum, it's gonna have you for lunch on it's next turn!

--------------
round 4
--------------
-->Winnova
-->Volco
-->Ungebrochen
-->Narcizia
-->Seara
-->Volreg
-->Tyrithe
-->MONSTERS!


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Is there any debris 5 lbs or less in this hallway? If so, I'll have an action to do using it. Otherwise, I'll start using burn if need be.

Dark Archive

Map of Horrors!

Yes, debris is various sizes from 1/2 lb to about 30 lbs. Mostly pine wood and white brick, and sheet-rocky dust.


Male Tiefling Alchemist (Sacrament Alchemist, Grenadier) 2

"Keep your distance, it's dangerous in close contact!"
Volco rushes behind Seara, trying to help her break free of the horrid tentacle.
Escape Artist, Aid Another: 1d20 + 2 ⇒ (16) + 2 = 18


Crunch:
HP 12/13 l AC 13 (FF 13, T 10) l CMD 14 (16 vs trip) l F+4/R+0/W-1 (+2vs Fear/emotion) Ini +1 l Perc +3
Rage:
HP 15/15 +6 to hit/+7 dmg, +2 will save, AC 11 (FF 11, T 8) PA +5/+10

Seara again kicks at the beast, "This isn't real, this isn't happening. I am being tortured back home."

Kick: 1d20 + 4 ⇒ (1) + 4 = 51d3 + 3 ⇒ (2) + 3 = 5 non-lethal I guess I think kicks should be lethal

Dex check: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21


Elf Ranger1 [Divine Marksman] l hp11 Spd30 Init +3 l AC17, FF14, T13 l F +2, R +5, W +2 l CMD15 CMB +2 l Perc +10

"Once she's clear, I'm ready." Nocking another arrow, the elf carefully takes aim, waiting for his moment. Readied Action with the usual.

Attack: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d8 + 1 ⇒ (3) + 1 = 4


Female Human (Varisan) Oracle 1 HP 9/9 AC 13 (Touch 10), Saves Fort +1, Ref +0, Will +6(+8 vs fear/emotion effects), Init +4, Perception +7, SM +6

Winnova loads her crossbow, but doesn't feel confident enough in her aim to want to fire into the chaos.


male Hobgoblin Gunslinger (Pistolero) 5/Shield Marshall 5

Moving vloser and taking a deep breath Ungebrochen swings his axe again.Attack: 1d20 + 2 ⇒ (17) + 2 = 191d8 + 3 ⇒ (8) + 3 = 11

151 to 200 of 295 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Cosmic Nightmare's Strange Aeons! All Messageboards

Want to post a reply? Sign in.