| Dungeon Monkey |
...
"A few days?" Karrin wines to herself, "but I might need my axe before then . . . oh wait, I still got a back-up."
Karrin overhears Greep's conversation.
"No need to do that Greep," Karrin says, "the armor alone is worth at least a thousand, if we can't settle our tab I think that'll be more then a enough compensation."
Karrin begins to feel very anxious when the thought of leaving her axe comes to mind
Melchion looks up from his examination of the items when Karrin speaks. He spots Eir running a finger over a dusty glass jar of clear liquid with a dark wax stopper.
"Careful there cutter, that's sovreign acid. Spill that an' yer missing a few digits."
Melchion turns back to Karrin
"If yeh're lookin' ta sell that armor miss, I have plenty of customers what are always in the market fer magical armor items. If yeh leave me the armor I'll nowt charge yeh anything for the nonce, an' I'll give yeh fair market value once I get a feel for its enchantments an' take me fee outta that jink."
Melchion smiles at the group
"I'll even do an immediate job on what yeh want to take with yeh an' only charge yeh the 150 Ladies for the effort. Deal?"
| Karrin Kind |
"How long to get the axe identified?" Karrin asks, suddenly feeling far more hesitant to leave the axe then she thought she would have. For although she does have a spare axe at home (one that's served her well up to this point I might add) this new axe was special, she knew that by the feel of it, and you never know when a fight might break out.
| Dungeon Monkey |
Greep wrote:It sounds like a fair deal unless Eir decides to keep the armor. Eir?"Sell."
I'll get a full workup of the items posted tonight folks.
Melchion stratches out a wrinkly hand
"Done! Make yerself comfy cutters an' I'll be right back."
Melchion gathers up the items and disappears into the backroom.
| Dungeon Monkey |
No worries, post when you can Kayos
As the sound of approaching feet echo in the dark cellar Blacky squirms her way through the grate of the large sewer set in the floor. Even for a small cat it is a tight fit. She pops through and slips, twisting down into the darkness. A dark rushing stream of water fills her vision as she falls. She hits it, the fetid cold water stunning her as she battles to stay afloat, all higher conciousness subsumed into her feline survival instinct.
The next few hours are blurred, as Blacky fights the sewer current. She vaguely remembers being tossed down a few diverting sewer inlets and draininge holes. At some point she strikes a stone wall, further stunning her. Her perception blurs and fades as she loses her grip on conciousness.
Fade to black
At some time later, Blacky awakes to find herself battered and bruised, washed upon a nest of flotsam that has collected in a kink of the sewer's channel. Sticks, bones and rags are all jumbled together with other less savory items. Blacky feels woozy, but fundamentally all right. She can see that the sewer has a raised walkway running alongside it that she could reach by hopping through the pile of flotsam. Even with her vision, the area is dark, and the sewer's stonework is hung with centuries of pale cave lichen and spider webs. Grotesque carvings depict odd-looking figures, but Blacky can't make out too much detail from her precarious perch.
Actions?
| Dungeon Monkey |
GUH ... what a day ...
After a small interlude where Karrin gets to look at the shrunken heads again and Greep finds a stuffed Raptorbit from his home world Basically a small cross between a raptor and a jackrabbit on a shelf in the back of the store, Melchion returns, all smiles.
"Here we go cutters:" He places the items back on the counter.
"Young miss' axe is Frost Giant work, for sure. Lots of things my divinations couldn't get though, but I would expect it has some sentience. Be careful, weapons what think often cut both ways."
+2 Frost Greataxe
Melchion fingers the black opal ring
"Now this little treasure is what's known in the trade as a Ring of Arming. Magic Item Compendium 122 for those with access . Yeh say its trigger word while wearin' it, an' it swaps out what yer wearing for another set of clothes, armor, what have yeh. Very popular in the cloak-and-dagger crowd. Its trigger word is 'Transform' said in Draconic. "
Melchion rolls the orb back and forth.
"This one is popular with travellers. It's an Orb of Planar Adaption MIC 167 and it wards yeh from the effects of the inner planes. I would hazard about a 5' radius of protective effect. This one seems to ward the entire set: Earth, Air, Fire and Water, plus their variants. Very valuable piece to have."
Melchion stands back a bit.
"The best bit is I can probably get yeh close to 4,000 Ladies on the armor, so excludin' me fee, yeh'd be gettin' 3,850 when it sells. I can offer yeh a bit up front as good faith jink if yeh needs a bit now, say, 2,000 Ladies? I can do either gems or a letter of credit with the Temple of Boccob."
| Karrin Kind |
After a small interlude where Karrin gets to look at the shrunken heads again
"When you put beans in water overnight," Karrin says as she looks at the heads, "they swell up. Father said it's cuz they were die-hydrated or something, and once I put some raisins in water and the got all swollen up and almost looked like grapes again."
"Here we go cutters:" He places the items back on the counter.
"Young miss' axe is Frost Giant work, for sure. Lots of things my divinations couldn't get though, but I would expect it has some sentience. Be careful, weapons what think often cut both ways."
+2 Frost Greataxe
<snip>
Melchion stands back a bit.
"The best bit is I can probably get yeh close to 4,000 Ladies on the armor, so excludin' me fee, yeh'd be gettin' 3,850 when it sells. I can offer yeh a bit up front as good faith jink if yeh needs a bit now, say, 2,000 Ladies? I can do either gems or a letter of credit with the Temple of Boccob."
"Hey!" Karrin says looking up, "I know Boccob. He's from Oerth. What do you guys think? Should we sell . . ."
Karrin blinks as something Melchion said clues in.
"Wait," Karrin says, "did you say weapons that can think? Like intelligent or something? My axe is smart?"
| Dungeon Monkey |
"Hey!" Karrin says looking up, "I know Boccob. He's from Oerth. What do you guys think? Should we sell . . ."
Karrin blinks as something Melchion said clues in.
"Wait," Karrin says, "did you say weapons that can think? Like intelligent or something? My axe is smart?"
Melchion looks at Karrin
"I can't rightly say miss. I get the feeling that summats deeper in the axe than jest dead materials. Mayhap its just the weird blue crystal, but my divinations just came up blank in spots. Call it wizard's intuition, but a lot of time weapons like this have some intelligence. Are they living? Aye, that's the question. Can they be smart and not alive? Go ask the Modrons that corker."
Melchion sighs
"I'd jest make sure that you wield the axe an' not 'tother way around is all. Smart weapons tend to be willful."
| Greep |
"The best bit is I can probably get yeh close to 4,000 Ladies on the armor, so excludin' me fee, yeh'd be gettin' 3,850 when it sells. I can offer yeh a bit up front as good faith jink if yeh needs a bit now, say, 2,000 Ladies? I can do either gems or a letter of credit with the Temple of Boccob."
"Perhaps we can take part of the 'good faith' in goods." -greep- "The reason we are in such a rush is that we are planing a journey and wished to pick up some items. Perhaps some scrolls of 'Obscuring Mist' or such. And do you have any wands in stock? Even ones with low charges."
-grEEEp-
Greep looks rather eager when he mentions wands (as in 'Ooo, Shiny')
"Oh, and does the Orb have an activation word as well," -greep- "or is it always on or activated by need? Should we be aware of a duration?"
-gre'ickp- (sorry- he hick-upped)
I don't have the book to check on the item descriptions.
| Karrin Kind |
Melchion looks at Karrin"I can't rightly say miss. I get the feeling that summats deeper in the axe than jest dead materials. Mayhap its just the weird blue crystal, but my divinations just came up blank in spots. Call it wizard's intuition, but a lot of time weapons like this have some intelligence. Are they living? Aye, that's the question. Can they be smart and not alive? Go ask the Modrons that corker."
Melchion sighs
"I'd jest make sure that you wield the axe an' not 'tother way around is all. Smart weapons tend to be willful."
Karrin nods. Things suddenly added up in her head. Karrin slowly picks up the axe then turns back to Melchion.
"Supposing it was intelligent," Karrin says, trying to sound nonchalant, "How would I communicate with it. Would I need to talk out loud or could it read my mind . . . what kind of languages do you think it speaks?"
| Dungeon Monkey |
"Perhaps we can take part of the 'good faith' in goods." -greep- "The reason we are in such a rush is that we are planing a journey and wished to pick up some items. Perhaps some scrolls of 'Obscuring Mist' or such. And do you have any wands in stock? Even ones with low charges."-grEEEp-
Greep looks rather eager when he mentions wands (as in 'Ooo, Shiny')
"Oh, and does the Orb have an activation word as well," -greep- "or is it always on or activated by need? Should we be aware of a duration?"
-gre'ickp- (sorry- he hick-upped)
I don't have the book to check on the item descriptions.
Melchion smiles at Greep
"Well now, I think we can arrainge summat. I have a lot of different things here, an' I knows where yeh can go fer what I don't have ..."
Greep assume you can buy any magical item for its list price from Melchion and proceed accordingly. This weekend I will post a summary of the item's powers.
"Oh and the orb is always on. Yeh bring it to an Inner Plane, it kicks in its protection. Now remember, this works fer just the adverse plane effects. Yeh still need a way ta breathe water if yeh decide to go a roamin' through the Big Blue and such like that, but summat like this makes it easier to travel without getting burned, fossilized or other such fun things."
| Dungeon Monkey |
"Supposing it was intelligent," Karrin says, trying to sound nonchalant, "How would I communicate with it. Would I need to talk out loud or could it read my mind . . . what kind of languages do you think it speaks?"
Melchion looks to Karrin
"Well, that all depends. Has it spoke up yet? Some smart weapons only give feelings out, some chat like a bubber on a bender. Some talk out loud, some only in yer brainbox. Languages would be from where it was made, most likely. Try Frost Giant on it fer starters, if yeh knows some cutter what rattles that screed."
| Karrin Kind |
Melchion looks to Karrin
"Well, that all depends. Has it spoke up yet? Some smart weapons only give feelings out, some chat like a bubber on a bender. Some talk out loud, some only in yer brainbox. Languages would be from where it was made, most likely. Try Frost Giant on it fer starters, if yeh knows some cutter what rattles that screed."
"Interesting . . ." Karrin says, "well, things are a bit stuffy for me in here . . . you guys make up your minds on what you're going to do, I'll meet you in the street."
Karrin walks out of the store looking as relaxed as she possibly can, she even tries to whistle a tune, but fails miserably. Once outside she dashes for one of the alleyways so that she can talk to her axe in private.
If there are any windows to the shop facing the street anyone watching Karrin will see bolting as soon as the door closes. Karrin's normally quite good at bluffing but not today . . . there's too much on her mind.
Once in the ally Karrin hoists her axe so she can look at it and snarls: "alright you . . . the jig is up. I'm not playing anymore games . . . you better start talking!"
Let's just hope there's no one else in the ally . . . especially not someone doing something illicit.
| Dungeon Monkey |
...
Once in the ally Karrin hoists her axe so she can look at it and snarls: "alright you . . . the jig is up. I'm not playing anymore games . . . you better start talking!"
...
The alleyway is deserted save for a few rats as Karrin interrogates her axe. The blue crystal head reflects her angry countenance in a wavy funhouse mirror way. Karrin's anger flares, but then a calming feeling washes over her. She feels like she used to after a long session of the the Meditation Movements the monks of Rao used to practice. Overlain with that is a feeling of well being and belonging, almost love. The closest Karrin can remember feeling to it was the way she felt towards her adopted father Kron the Kind.
Her axe remains mute and unspeking.
| Karrin Kind |
Karrin Kind wrote:...
Once in the ally Karrin hoists her axe so she can look at it and snarls: "alright you . . . the jig is up. I'm not playing anymore games . . . you better start talking!"
...The alleyway is deserted save for a few rats as Karrin interrogates her axe. The blue crystal head reflects her angry countenance in a wavy funhouse mirror way. Karrin's anger flares, but then a calming feeling washes over her. She feels like she used to after a long session of the the Meditation Movements the monks of Rao used to practice. Overlain with that is a feeling of well being and belonging, almost love. The closest Karrin can remember feeling to it was the way she felt towards her adopted father Kron the Kind.
Her axe remains mute and unspeking.
Karrin wasn't really angry, rather excited, but she wasn't exactly happy about being deceived.
Karrin blinks.
"Ok," she says giving her head a shake, "that was a neat trick. Maybe you can't talk. Not in words anyways or maybe not in words I can understand. First thing we got to do is figure out if you can understand me and if we can have some of communicating and stuff. Hmmm, if you can understand me give me some kind of sign."
| Karrin Kind |
Sorry I saw 'snarled' and figured she was a bit upset
Karrin suddenly feels all giggly, as if someone told her a really funny joke. She bursts out with a loud snort before she can help herself.
My bad then. Snarl does imply anger, although in my mind there are varying levels of anger, and so while I intended to have Karrin snarling due to being sightly annoyed at being deceived, there was no way you could have know that :)
"He he, ok then, that felt very weird. I hope you can tone that sort of thing down. I don't want to be in the middle of a fight or something and start giggling . . . although that has happened . . .
"Because you can't talk we'll need to figure out some sort of yes/no system for communicating. Maybe later we can also figure out some sort signal for all sorts of different things. I want you to give me a signal for 'yes' to show you understand me."
| Karrin Kind |
Karrin gets a prickly feeling over her body, something Old Prate the monastery's Head Gardener used to call, "A dragon walking over your grave."
I thought I'd said somewhere that brother Cadfael was the gardener at the monastery . . . when not out solving mysteries in the pope mobile. :P
"Wow, that's great, now we're going to have to have a talk later about sneaking into bed with me, but I think that's enough for now. We'd better get back before anyone realizes we're gone."
| Dungeon Monkey |
...
I thought I'd said somewhere that brother Cadfael was the gardener at the monastery . . . when not out solving mysteries in the pope mobile. :P
"Wow, that's great, now we're going to have to have a talk later about sneaking into bed with me, but I think that's enough for now. We'd better get back before anyone realizes we're gone."
Eh mayhap you did. Cadfael it is. Consider it retconned. Old Prate can be the monastery's pantler (head of the pantry). Wow I just used the word 'Pantler'. I always wanted to do that :P
| Karrin Kind |
Wow that's some obscure English there! Considering Karrin's obsession with food I'm thinking this Old Prate guy was either Karrin's best friend or her worst enemy.
Karrin quickly dashes back to the front of the magic shop and does her best to act nonchalant . . . however there is the look of a smug satisfaction to her, like the veritable cat that got the canary, and her whistling of a jaunty tune is doing nothing to discourage the image.
| Dungeon Monkey |
Wow that's some obscure English there! Considering Karrin's obsession with food I'm thinking this Old Prate guy was either Karrin's best friend or her worst enemy.
...
My mental vision of Old Prate is a white-haired tonsured old guy with a ready smile and a soft spot for little hungry Tiefling girls. I'm sure Karrin did a lot of chores for him to earn an extra helping of mutton stew at the monastery while she was growing up.
| Dungeon Monkey |
All right, I am guessing a lot of folks are out celebrating this weekend, so a quick summary: Everyone except Swift is at Melchion's. Once Greep decides what magic he wants we can move on to the meeting with Wightscale. After that Hanali will be taking the women to a social soiree. Sometime after this you will presumably be raiding the goblin's salt mine. Swift is currently lodged in a pile of flotsam deep in Sigil's sewers. Once she makes it back to the surface I would imagine she can rendezvous with the others, assuming she gets out in a timely fashion.
| Blacky |
Swift is currently lodged in a pile of flotsam deep in Sigil's sewers. Once she makes it back to the surface I would imagine she can rendezvous with the others, assuming she gets out in a timely fashion.
She'll get to the others if she doesn't get distracted by other stuff! Also apologies again for my lameness in posting Saturday was GenCon & yesterday was recovery time :P
Intrigued by the carvings the small cat decides that hopping across the flotsam to those is the first order of business, she already stinks and knows she'll need to wash countless times before feeling all pretty and sleek again. Plus, she made that much chaos in front of Skrint! It was all enough to make her want to bash her little kitty skull against a wall. Instead she pushes forward in an attempt to sate her curiousity.
| Dungeon Monkey |
Blacky easily makes it to the ledgeway running alongside the dark-flowing foetid water.
As Blacky scrambles to the walkway, she hears the soft tread of approaching feet. A yellow-green glow begins to illuminate one passageway of the sewer tunnel.
Stealth roll Blacky please.
No worries on the postings, we all have RL to deal with :)
| Dungeon Monkey |
Blacky finds a small niche in the tunnel wall she can huddle into. The tread of feet resolve themselves into a party of four beings. Blacky can smell a mixture of rot , perfume and mortuary chemicals coming off them. Whoever they are, they are no longer among the living.
The beings walk in a diamond formation, with one small burly plate-clad dwarf in front and one in back. The dwarves are unremarkable, save that their skin is deathly pale with an underlying purplish tint and their eyes glow red. Sharp teeth peep out of their grim mouths. Both carry large war hammers.
In the middle are two strange beings. The first is a tall slender elf with pale purple-tinted skin, red eyes, and prominent shark-like teeth. His nails are manicured, but they extend much farther than they should, come to sharp points, and are painted black. He is dressed in a rich black silk tunic and hose, and sports several jewelry pieces of considerable worth on his person. A pair of matched rapiers in bejeweled scabbards rest at his hip. A black silk cloak flows behind him, clasped at his shoulder with a brooch of onyx with a pattern of three silver skulls diagonally embossed on it. A stylish floppy black beret covers his bald head. The beret has a triple-skull brooch on it as well. He carries a brass cage that holds a large beetle. The beetle sheds an odd yellow-green luminance from its back area.
The second being shares the corpse-pale purple-tinted coloring, red eyes and sharp teeth of the others. He is human-looking, dressed in a dark robe covered in silver-colored cabbalistic symbols. The robe is secured with a wide jeweled belt that carries several large pouches and a scabbarded dagger. He wears a circlet of black iron decorated with blood-red crystal skulls on his bald wrinkled head. A set of iron-studded leather gauntlets cover his hands, and several pieces of expensive jewelry decorate him. In one hand he carries a large leather-bound tome. In the other he holds a large rune-covered spear, which he twitches slightly towards the pale elf while he is talking for emphasis. A black translucent pyramidal crystal traces an orbit around his head. Their sibilant conversation becomes clearer as they approach.
Robe-clad human : “ … I tell you Vidession, I need to report some progress to His Eternal Nocturnal Majesty when I return to Darakhul. He hungers for the Crown, and he is a ghoul with little patience for excuses.”
Silk-clad elf, presumably Vidession : “The Pale Emperor needs to understand that Sigil is a hard city to navigate, even with the aid of our demonic allies. The information we seek here is sought by several groups, not least the Black Prince’s minions. My agents and I have been combing the Lady’s Library and many private collections, but some doors resist even my charms.”
The four beings come to a halt near Blacky’s hiding place. Blacky can see a mangy patchwork-furred cat riding on the robed man’s shoulders, its body hideously disfigured with stitched scars. The cat seems to be pieced together out of several different felines, and its eyes glow a pale swamp- gas green. The stink of dead flesh and strong perfume assaults Blacky’s nose. The robe-clad pale human snorts derisively.
“Faugh! You do not have to return to the White City and stand before Emperor Nicoforus upon his Throne of Skulls and report failure. I’ll be lucky if he doesn’t stake me on the surface for the sun to crisp!”
Vidession chuckles.
“Nicoforus will rant and glower, but he values your wisdom too highly to do aught but grumble, Eressar. Dress the failure in the garments of success. Tell him I am following several promising lines of information on the whereabouts of the Crown, and it will be within his pale clutches soon.”
Robed human(?), presumably Eressar: “ Easier said than done, Vidession. Nicoforus wants the Crown, not reassuring words. See that you follow up on those promising lines of information before the Black Prince’s agents do.”
Vidession looks at the sewer tunnel wall.
“Is this the spot?”
Eressar nods. He hands his spear and tome to one of the silent dwarves. He brings a small vial of reddish liquid and a horsehair brush from within a belt pouch.
“I will say my farewells here.” Eressar grumbles “Just remember that all of our hard-won power and influence at the Buried Court rests on finding that thrice-dammed Crown for our Dread Emperor. The future expansion of our Empire depends upon its magic. Spare no effort Vidession. Your undeath hangs in the balance. “
Eressar uncorks the vial and the metallic reek of fresh blood fills the sewer. He dips the brush in the vial, using it to draw a door-shaped form and several strange runes on the cobwebbed sewer wall. A portal flares to life and Eressar and the two silent plate-clad dwarves step through. Blacky smells a miasmic reek of carrion, mold and old rotted things issuing from the portal. Blacky roll me a Perception Check.. Vidession stays at the entrance of the portal until it fades. When the stones have returned to their original form he takes a small cloth and wipes the blood smears away. When finished he walks away down the sewer tunnel, lantern beetle swinging.
Actions?
| Blacky |
Blacky edges slowly forwards getting as close as she can without giving away her hiding place, wanting to see more of this portal and where it leads, new planes are always fun even if they're full of dodgy dead things.
Perception (1d20+6=18) (Extra +2 to spot = 20 spot)
| Dungeon Monkey |
Blacky catches a glimpse of an enormous cyclopean cavern that falls away from the portal beyond Vidession’s form. Faint wails reach her ears and she can see several distant tall buildings of white stone rearing up from the cavern’s mushroom-forested floor.
The entire scene is dimly lit with the same yellow-green light that Vidession’s lantern beetle sheds, only on a much larger scale. A pallid swarm of distant beings congregate among the pale stone buildings and giant fungi.
Blacky can see huge cousins of the lamp beetle flying in the cavern, lighting its ceiling with their glow.
| Blacky |
'Coool' the little cat can't help but think, such things fascinate her when she's not trapped in them. Making a note of the location and the method of opening the portal she waits a little while for the footsteps to fade away before slinking off, hunting for the nearest exit, all the while trying to remember her route so she can come back.
| Dungeon Monkey |
The sewer walkway has many arched tunnels leading off of it. The undead elf Vidession is travelling down one. There are several others. One is fully cobwebbed, another has tracks in the dust of the floor. A third is damp, and there is neon-colored mold glowing on the walls.
Do you follow Vidession or do you strike out on another path?
| Blacky |
Blacky twitches, hopping from paw to paw as she looks over her options. Sense says follow the elf, he'll probably lead to some sort of exit, unless he lives down here. Curiousity on the other paw demands that one of the more interesting looking passageways be followed. Promising herself that she'll return for an explore later she continues to pad after Vidession.
| Dungeon Monkey |
Blacky follows the undead elf Vidession at a distance, keeping his yellow-green hued lantern beetle in sight.
The pallid fey travels for about a kilometer by Blacky's reckoning, often taking side corridors and the like. The tunels down here are a total maze, and Blacky finds it hard to keep all the twists and turns in mind.
He finally comes to a large room that sports several large cracked marble stairways. Several fallen statues of a decidedly reptillian cast sit broken along the edges of the room. Several runes in different languages are scrawled on the walls near the stairways.
Vidession heads to a stairway that leads downwards. A scrawl in Common says Deadtown by the start of it.
Blacky can see another stairway, this one heading upwards. By this one is scrawled in Common, The Hive
Actions?
| Dungeon Monkey |
The wide marble stairway climbs to another level, which leads to another stairway, which leads to another level, etc. Blacky goes up about eight flights of stairs, following the scrawled signs on the wall.
As she gets higher the air begins to freshen a bit. There is more evidence of habitation. She glimpses the occasional goblin or kobold scurrying about, and once a wererat emerges, its hybrid form repulsive in Blacky's feline eyes.
Faction grafitti and gang symbols begin to cluster thickly on the walls and stairways. The final steps leave Blacky above ground in a large half-demolished house's basement. There is ample evidence of squatters living here, but they are all elsewhere at the moment. The amount of light shining through the rents in the house's floor clue Blacky in to the fact it must be either late Before Peak or early Afterpeak.
| Blacky |
Feeling suddenly even more filthy now she's out of the sewer Blacky picks up her pace, wanting to get back to the Silver Rose. Hoping that Karrin will be there she rushes onwards, it was always better to get someone else to clean you, especially as she really doesn't want to lick herself right now, or even scrub at herself in her humanoid form.
| Dungeon Monkey |
D. Monkey wrote:Greep assume you can buy any magical item for its list price from Melchion and proceed accordingly.Somehow I missed reading this. I will have a list up in the morning. Do you have an objection to purchasing wands with a reduced number of charges? the Greep likes wands
Naah ... knock yerself out.
| Greep |
knock yerself out.
Alrighty then. (for wands, I picked the spell, then rolled randomly for number of charges, then decided whether to get the wand; then repeated on the next spell)
Items:
1-wand (1st-Cure Light; 16 charges; clerical) 240gp
2-wand (1st-Expd. Retreat; 13 charges; arcane) 195gp
3-wand (1st-Obscuring Mist; 3 charges; arcane) 45gp
4-wand (3rd-Ray of Exhaustion; 2 charges; arcane) 450gp
5-wand (2nd-Pyrotechnics; 5 charges; arcane) 450gp
6-wand (1st-Burning Hands; 6 charges; arcane) 90gp
7-potions (1st-Cure Light; 5 potions; clerical) 250gp
8-scroll (2nd-Cure Mod; 1 scroll; clerical) 150gp
9-scroll (1st-Comprehend Lang; 1 scroll; clerical) 90gp
total 1960gp
1,8,9 for Eir or FFethpaar
7= 1 ea. for all
6 for Karrin (partially to see how the Axe feels about other items or fire spells)
2,3,4,5 for Greep (he will share if asked)
| Dungeon Monkey |
Nice list Greep. I am putting my stamp of approval because I did say knock yourself out, but I think next time we will have to RP that out a little and horsetrade a bit
Melchion puts the load of wands, scrolls and geegaws that Greep has been poking through back in their boxes and on their shelves. He runs a hand over his sweating brow
"Are yeh sure yeh've got everything now?" He says, his Cager accent deepening.
Assuming that's the case.
Ffethpaar, Eir, Karrin and Greep emerge from Melchion's. Judging from the light coming from Sigil's hazy, luminous sky, it is getting later in the Afterpeak 2-3PM Wightscale will be expecting them soon.
Actions?
MEANWHILE ...
Blacky makes her sodden way out of the Hive and towards the Lower Ward. She's come up in the Gray District, home of the Dustmen faction. The pale Dustmen walk the streets quietly, maintaining a subdued demeanor. Their domed headquarters, The Mortuary, thrusts black spines high into the haze.
The rest of the crowd that isn't Dustmen are the Corpse Collector caste of Hivers. Branded as unclean, they assist the Dustmen in their grisly chore of collecting the dead of Sigil. Cheap alehouses and cookshops throng the ghettos where these Hivers call kip.
Blacky is eyed hungrily by several children, but her agility and wits let her avoid the few attempts at catching her. She finds her paws in Ragpicker's Square at the border of the Lower Ward and The Hive. This area is run down and dirty, a maze of second hand clothing stalls and shoe repairers. One large Grecian Temple building stands clean and shining, with dozens of Guvners, Mercykillers and Hardheads swarming about it. The inscription above reads The Court of Woe.
Blacky runs on, dodging through the Lower Ward in a blur of smokestacks and trash piles. She enters the friendlier terriotry of the Temple District heading into the Lady's Ward.
No one in this rich section pays attention to the small sodden black cat scurrying down the well-kept avenues.
The Market Ward finally approaches, and with it Copper Court and the Copper Cauldron.
OK Swift gotta stop it there till we get caught up on others.
| Karrin Kind |
Nice list Greep. I am putting my stamp of approval because I did say knock yourself out, but I think next time we will have to RP that out a little and horsetrade a bit
Melchion puts the load of wands, scrolls and geegaws that Greep has been poking through back in their boxes and on their shelves. He runs a hand over his sweating brow
"Are yeh sure yeh've got everything now?" He says, his Cager accent deepening.
Assuming that's the case.
Ffethpaar, Eir, Karrin and Greep emerge from Melchion's. Judging from the light coming from Sigil's hazy, luminous sky, it is getting later in the Afterpeak 2-3PM Wightscale will be expecting them soon.
Actions?
"Alright now off to the fancy party!" Karrin says.
I don't think anyone explained to Karrin or the others anything about this wightscale
| niel |
If you want we can drop back to this:
Melchion wrote:
"The best bit is I can probably get yeh close to 4,000 Ladies on the armor, so excludin' me fee, yeh'd be gettin' 3,850 when it sells. I can offer yeh a bit up front as good faith jink if yeh needs a bit now, say, 2,000 Ladies? I can do either gems or a letter of credit with the Temple of Boccob."
"Perhaps we can take part of the 'good faith' in goods." -greep- "The reason we are in such a rush is that we are planing a journey and wished to pick up some items. Perhaps some scrolls of 'Obscuring Mist' or such. And do you have any wands in stock? Even ones with low charges."
-grEEEp-
Greep looks rather eager when he mentions wands (as in 'Ooo, Shiny')
"Hmm. Considering the ring and the armor make a good pair, how about this?" -greep- "I need some castings of 'obscuring mist', a couple more 'cure' potions, several scrolls of 'expeditious retreat', and a arcane wand or two of second or third circle, hopefully with low charges (to keep the expense down). What say you front me what I need,and hold on to the armor a few days? If I don't pay for what I take with me by then, you sell the armor, keep your cut, get paid for what I get, and pass Renkar the remainder. If we decide to keep the armor, we pay for what we get and pay you the full 200 for the 'identifies'."
-greep-
This feels much less like going to Walmart, but it's up to you. BTW, not to nitpick or anything, but if it's mithral full plate, its value should start at 10650gp for masterwork mithral hvy armor, then add at least 1000gp (for a +1). So Melchion's offer is close to 1/3 or less value. It doesn't bother me- it's found money. And he may need to cut the price to sell it to someone who's leaving town. I just thought I'd mention it in case that wasn't what you intended. My preference would be to keep it, even if it's only for Eir or Ffethpaar to wear on High Holy Days. Its just too nice to let get away.