| Dungeon Monkey |
A'ight. 5 GP it is
The thief finds Merle's coins and empties them. The other Hivers scattered about the empty lot studiously ignore the robbery. When he has grabbed the coins Merle hears the man whisper to her, his mouth close to her ear.
"Yeh'll note, fancypuss, I'm leaving yer tools and such. You look like a trig cutter, but Oi'd advise against trying to follow me. I knows these alleys like the back of me hand.."
The pressure at Merle's kidneys eases, and the short man darts down a nearby narrow alley at top speed.
Actions?
| Karrin Kind |
"We thought you guys might have used an alternative exit when the hardheads started up the stars," Karrin says to Swire, "but I kind of thought you'd all stay together. I mean I'm sure you and Isaac can take care of yourselves but Merle, Seph, and Bethany aren't as street savvy. We'd better find them. I had my pocket picked once and Merle is much smaller then me. I'm probably over reacting here Swire, but you know the city and type that live here, if you think they'll be ok . . ."
Karrin glances up at the aerial battle.
"I don't think Unity of Rings will hurt Bethany but he looks mad. I hope she didn't do anything to get him mad."
| Mr Swire |
"We thought you guys might have used an alternative exit when the hardheads started up the stars," Karrin says to Swire, "but I kind of thought you'd all stay together. I mean I'm sure you and Isaac can take care of yourselves but Merle, Seph, and Bethany aren't as street savvy. We'd better find them. I had my pocket picked once and Merle is much smaller then me. I'm probably over reacting here Swire, but you know the city and type that live here, if you think they'll be ok . . ."
"If they stick with Isaac, they'll be fine. If they go wandering off on their own, they'll be lucky if they only get peeled. Me being there won't change that any."
| Isaac |
Meanwhile, where Isaac has indeed left a Clueless to fend for herself...
"Park yer heels, I said. Easy as that. Gone five sodding minutes and the berks scatter like cranium rats with the first light 'o Peak..."
Exasperated and in the second most dangerous area of the Hive, Isaac runs down his options, for his own benefit if not for Drazek's. I assume Drazek is with Isaac at least.
"Allesha's Pantry is the closest landmark, but she knows the rest o' the crew was at the Butcher's Block or the Black Sail..."
Chagrined, Isaac starts walking back toward the Butcher's Block, hand never far from his huge sodding sword.
"Well, if Swire's gone, maybe he's keepin' an eye on her... cor blimey, I'm sodding addled if I think that..."
He starts whistling, as if for a lost cat... calling for Seph to maintain some semblance of everyone's dignity at least...
"Seph! Oi! You end up in a soup, it ain't my fault... SEPH!"
Quietly, he says to Drazek:
"Assume there's a knife in every shadow, cutter. Fortunately, yer scarier than any bloody coney-catcher so I reckon we're fine unless the Hivers gang up..."
| Justin Case |
HOLY snap, crackle-n-pop! I take a day and a half to actually do work, and I can't even count the posts! ;P I guess I should actually check in every once in a while, huh? ;)
Justin follows Karrin and the others outside, taking note of the direction the Harmonium gang heads. He smiles at Swire's sudden appearance, and frowns as he realizes that the very intimidating (and therefore presumably safe) group has not only been halved, but suddenly seems scattered. He sighs and rubs his eyes.
'I have GOT to get some sleep. My brain is just not keeping up!'
Out loud he says, "ALright, Isaac can take care of himself, That sword is larger than most of the inhabitants of the Hive, and Drazek is just plain too scary for anyone, or anything, to mess with for the hope of a quick coin. And Beth can most likely spot us, if that angel will leave her alone and let her look. So I'm guessing we should find Merle. Karrin, You know Merle better than any of us. Where do YOU think she most likely headed?" Justin asks, looking at the warrior woman expectantly.
| Karrin Kind |
"Well we're on our way to pick up the package," Karrin says hoping Justin will remember who "the package" is, "so I suppose we should eventually head that way. But lets all watch for tails. I sort of added some stuff to the mix and folks might follow us hoping we might be able to answer some questions."
| Drazek Darkholme |
Seeing the pursuit Drazek dashes up the nearest wall running along rooftops to keep Bethany and her attacker in view, at the first sign of attack he will unleash an eldritch blast at her assailant.
(If needed) 1d20 + 7 ⇒ (2) + 7 = 9 2d6 ⇒ (3, 4) = 7
| Dungeon Monkey |
Seeing the pursuit Drazek dashes up the nearest wall running along rooftops to keep Bethany and her attacker in view, at the first sign of attack he will unleash an eldritch blast at her assailant.
(If needed) 1d20+7 2d6
Drazek scales up a crumbling tenement, but even at his fastest the two flying duellers quickly fly out of range. He attempts to keep up, jumping from roof to roof. The uneven and unstable surfaces of the Hive rooftops impede his speed as the two dwindle. He has a good vantage of the dogfight, and it doesn't look as if the celestial is bearing any weapons or casting any magic.
They are about 100' up and traveling at 60' a round (Bethany's top speed). Also, the Hive tenement rooftops would definitely qualify as difficult terrain for adjucating movement. I don't have the top range of your eldritch blast on hand, but unless you unleashed it immediately, I would assume they would quickly be out of range ..
| Lady Bethany Archaise |
Bethany's eyes go wide as the Angelic figure leisurely keeps pace with her furious wing thrusts. Realizing that there is no way she can out run the thing and resigned to the fact that she can't out maneuver it, she instead finds the nearest rooftop with a good landing spot and lands, drawing her Sabre protectively before answering the Angel.
"I was just getting them clear of my friends. We've already had more than enough of beggars today and that crazy woman with the shin worms was my last straw. Now what in the name of the Winged Lord are you and what do you care for?"
She doesn't lower her Sabre, but neither does she make any moves to attack, content for the moment to talk.
| Dungeon Monkey |
"I was just getting them clear of my friends. We've already had more than enough of beggars today and that crazy woman with the shin worms was my last straw. Now what in the name of the Winged Lord are you and what do you care for?"
Bethany lands on a somewhat flat roof. The angel alights on the roof with Bethany, at about a ten foot distance. He speaks in a voice that sounds like bells chiming
"That was a petty thing to perpetrate for convenience of your comrades. People are not puppets."
The angel's eyes glow a brilliant cobalt.
"I see much of worth in you, but some things shackle your animus: Pride, Anger, and Vanity. Remember that you never escape the deeds you do. Your path is a ring not a line."
The angel makes the sign of a circle with two of his pale fingers.
"I bid you farewell."
With that the angel launches off the roof and streaks off back towards Allesha's Pantry.
| Dungeon Monkey |
Merle heads in the direction the cut purse ran seeing if she did enough to disable him.
Additional acid damage from second round
2d4
Merle heads down the dark alleyway the thief had sprinted before she hit him with an acid dart. The alley is claustrophobically small, and it leads to a 'T' junction with alleys leading off left and right. Merle doesn't see anyone.
Actions?
| Lady Bethany Archaise |
Bethany watches the Angel take off with a bemused look on her face. "Bloody do-gooder," she mumbles under her breath. She waiots to make sure he's really gone before putting her Sabre back into her Quiver and taking off again. She's lost Isaac and Drazek by this point so she tries to make her way back to the Butcher's Block to rendezvous with the others.
| Justin Case |
"Well we're on our way to pick up the package," Karrin says hoping Justin will remember who "the package" is, "so I suppose we should eventually head that way. But lets all watch for tails. I sort of added some stuff to the mix and folks might follow us hoping we might be able to answer some questions."
Justin nods, glancing around and shrugging his shoulders to re-settle his coat more comfortably.
"Right. Well, they knew where we were heading, and can always ask how to get there. And if all else fails they can probably make it back home without too much trouble. Let's go get our 'package'. With any luck we'll meet up with the others on the way."
Justin bows with a flourish and a grand 'after you' gesture to Karrin and Nari, and glances around the area, trying to see if he can spot anyone paying them undue attention,...
Per roll:
1d20 + 6 ⇒ (3) + 6 = 9
And pretty much manages to see that he forgot to lace his boots, Which don't have laces,...
| Ekuur |
Justin nods, glancing around and shrugging his shoulders to re-settle his coat more comfortably.
"Right. Well, they knew where we were heading, and can always ask how to get there. And if all else fails they can probably make it back home without too much trouble. Let's go get our 'package'. With any luck we'll meet up with the others on the way."
Justin bows with a flourish and a grand 'after you' gesture to Karrin and Nari, and glances around the area, trying to see if he can spot anyone paying them undue attention,...
Per roll:
1d20+6And pretty much manages to see that he forgot to lace his boots, Which don't have laces,...
Ekuur falls in behind the others, also checking around as Karrin suggested.
Perception 1d20 + 4 ⇒ (8) + 4 = 12
| Dungeon Monkey |
The group just leaving the Butcher's Block sees Bethany alight on the roof and talk briefly with the angelic figure before it streaks off back into the smoggy sky. Drazek also watches this from his rooftop vantage point. Bethany can see the group on the street below and Drazek's form on a nearby roof
Gonna be in and out next few. I will try to keep up, but might be sketchy ..
| Dungeon Monkey |
Merle takes off down the left allyway keeping an eye and an ear out for the man.
Perception
1d20 + 6
The catfolk sorceress bounds down the narrow alley. She sees it opening to a small courtyard behind a tenement. Piles of trash and debris clutter the small space. She can see another alleyway angling off from her vantage point, but she can't see any people from her angle.
| Lady Bethany Archaise |
If she can see Drazek then she'll head over to him.
Bethany arcs over the area and spots the other group, but as she wheels towards them she also notices Drazek perched on a rooftop and changes direction to veer in his direction, landing precariously close to him on the roof and giving him a snort as she tosses her head in the direction of the departing Angel.
| Dungeon Monkey |
"Dammit you are not getting away from me" Merle mutters more to herself than anyone else as she heads towards the courtyard and other allyway
Perception
1d20 + 6
Merle runs to the courtyard, hoping to find her foe. As she gets to the end of the alley, a rope suddenly leaps up from the debris on the ground, tautening at shin level:
CMB Roll:1d20 + 7 ⇒ (4) + 7 = 11
I'll need a CMD roll to beat that Merle or you will be knocked prone
| Merle Barer |
Merle Barer wrote:"Dammit you are not getting away from me" Merle mutters more to herself than anyone else as she heads towards the courtyard and other allyway
Perception
1d20 + 6Merle runs to the courtyard, hoping to find her foe. As she gets to the end of the alley, a rope suddenly leaps up from the debris on the ground, tautening at shin level:
CMB Roll:1d20+7
I'll need a CMD roll to beat that Merle or you will be knocked prone
Cmd is a static number that the person or thing in this case has to beat
Merle's CMD is 17
| Isaac |
Isaac's eyebrows are knitted as he approaches the group, his expression dark. He glances between Bethany and Drazek on the roof and Swire with the rest of the Rose.
"What part of 'cool yer heels' don't you leatherheads sodding understand? I know those two..."
He jerks his thumb to the roof.
"... are sodding Clueless enough not to know the Cant but what's yer excuse, Swire? Since I don't see Merle, I reckon you both piked off seperate. Ain't you berks heard o' the sodding buddy system?! Especially when half yer crew is sodding Clueless in the sodding HIVE!"
"I couldn't track her; reckon she wanted to pike off like a sodding leatherhead without anyone following. We got to go find her before she's brainsnatched or some hungry tanar'ri decides catwoman is on the sodding menu."
| Naridre Ro'Arisahshe |
Isaac's eyebrows are knitted as he approaches the group, his expression dark. He glances between Bethany and Drazek on the roof and Swire with the rest of the Rose.
"What part of 'cool yer heels' don't you leatherheads sodding understand? I know those two..."
He jerks his thumb to the roof.
"... are sodding Clueless enough not to know the Cant but what's yer excuse, Swire? Since I don't see Merle, I reckon you both piked off seperate. Ain't you berks heard o' the sodding buddy system?! Especially when half yer crew is sodding Clueless in the sodding HIVE!""I couldn't track her; reckon she wanted to pike off like a sodding leatherhead without anyone following. We got to go find her before she's brainsnatched or some hungry tanar'ri decides catwoman is on the sodding menu."
Nari takes a few steps forward and scoops her crystal back up. "Give me an idea of the general direction and I can send my crystal to look for her. That way we can cover more ground."
| Naridre Ro'Arisahshe |
"It was round Allesha's Pantry, that maze o' cheap kips."
"I got some Darks and a lead to show yeh, cutters, but we can't rattle our boneboxes 'till we find Merle."
"I won't say I know this area well, but I do know it a little. This is near where I first came out when I arrived in Sigil. Allesha took me in for a bit before I came to work at the Silver Rose. I'll help as much as I can."
| Mr Swire |
"I just assumed you cutters wouldn't be clueless enough to go wandering off by yourselves, so I decided to go for a walk, maybe do a bit of reminiscing. I guess I assumed wrong.", Swire sneers.
He then begins walking back towards the Hive. "Well then, no reason to be sticking around here, eh? Throats ain't going to slit themselves."
| Dungeon Monkey |
Cmd is a static number that the person or thing in this case has to beat
Merle's CMD is 17
Quite correct! I haven't utilized it much, sorry ...
Merle spots the hemp rope stretching out at the last moment and nimbly jumps over it. She lands and whirls, ready to meet whoever tried to trip her.
The rope pullers are two smallish humanoids. Their exact race is hard to figure, as they are wrapped in several layers of ragged clothes. Two larger ones stand next to them with small hand crossbows at the ready. Merle catches sight of the gent who nicked her coins off in a corner with two figures rapidly working on him. He looks as if part of his face is melted away. One figure holds his mouth shut while the other rubs something into his smoking visage.
Initiative please Merle
| Dungeon Monkey |
"I won't say I know this area well, but I do know it a little. This is near where I first came out when I arrived in Sigil. Allesha took me in for a bit before I came to work at the Silver Rose. I'll help as much as I can."
Nari what can your crystal do for reconaissance?
| Naridre Ro'Arisahshe |
Naridre Ro'Arisahshe wrote:"I won't say I know this area well, but I do know it a little. This is near where I first came out when I arrived in Sigil. Allesha took me in for a bit before I came to work at the Silver Rose. I'll help as much as I can."Nari what can your crystal do for reconaissance?
Basically the same as a familiar. I have a telepathic link to it, but it doesn't process visual info the same so it's not like actually seeing through its eyes. The idea is to send the crystal one way and look another to cover twice as much area. It has a +5 on Perception checks.
| Drazek Darkholme |
If she can see Drazek then she'll head over to him.
Bethany arcs over the area and spots the other group, but as she wheels towards them she also notices Drazek perched on a rooftop and changes direction to veer in his direction, landing precariously close to him on the roof and giving him a snort as she tosses her head in the direction of the departing Angel.
Drazek steps up to Bethany and in a moment it is obvious to her that his eyes scan for any sign of injury.
"The hell was that one's problem?" He looks after the winged figure
Looking down into the alley he sees the exchange between Isaac and Swire.
"Looks like Isaac's got a bug up his ass about sumthin', we should prob'ly get movin'"
| Ekuur |
"It was round Allesha's Pantry, that maze o' cheap kips."
"I got some Darks and a lead to show yeh, cutters, but we can't rattle our boneboxes 'till we find Merle."
"I do not know this area at all, but I will help locate her as best I can. Should we all stay together, or split into smaller groups?"
| Karrin Kind |
"I just assumed you cutters wouldn't be clueless enough to go wandering off by yourselves, so I decided to go for a walk, maybe do a bit of reminiscing. I guess I assumed wrong.", Swire sneers.
He then begins walking back towards the Hive. "Well then, no reason to be sticking around here, eh? Throats ain't going to slit themselves."
"Hey you can never tell with us clueless," Karrin says, "but being a canny hiver you should have expected the worst. Maybe she got lost, maybe she got nabbed, or maybe she got lured off into a trap or something. Merle seems pretty smart but she is only a caster and if they get up close and personal things can go bad for her fast."
| Isaac |
Isaac wrote:"I do not know this area at all, but I will help locate her as best I can. Should we all stay together, or split into smaller groups?""It was round Allesha's Pantry, that maze o' cheap kips."
"I got some Darks and a lead to show yeh, cutters, but we can't rattle our boneboxes 'till we find Merle."
"I'd say no more than two groups, cutter. We want a strong showing to keep us all out o' trouble. Justin: you got that message spell ready for this Peak so we can pool our brainboxes? Or we can get Bethany lookin' in from overhead, stay coordinated."
Quietly to himself he adds:
"If she doesn't get chased again or just pike off with her bumboy, that is."
| Dungeon Monkey |
Initiative
1d20 + 4
"Look I just want back what that Berk stole from me there doesn't have to be any trouble."
Initiative Rd 1:
Xbowers: 16 [attack]
Merle 14 [talk-action pending]
Shorties: 10 [Attack]
As Merle sizes up the situation, the two taller ambushers let fly their crossbow bolts.
Attacks:
Ouch ...
Merle feels the sting of both crossbow bolts. They pierce her in her shoulder and side. Suddenly she feels dizzy
I need two DC 13 Fort saves please. If you make both, you can act this round.
| Dungeon Monkey |
Fort 1
1d20 + 3
Fort 2
1d20 + 3
Merle feels a wave of dizziness wash over her. She sways drunkenly. Poison! It had to be. She feels herself going numb. She dimly hears the approach of the two short ambushers.
Merle you are effectively asleep for this round. You need to roll one more DC 13 Fort. If you save, you fight off the sleep poison. If not you will be snoozing for 2d4 ⇒ (1, 4) = 5 hours. The short ones will hold their actions until you either fall or recover.
| Justin Case |
"I'd say no more than two groups, cutter. We want a strong showing to keep us all out o' trouble. Justin: you got that message spell ready for this Peak so we can pool our brainboxes? Or we can get Bethany lookin' in from overhead, stay coordinated."
Quietly to himself he adds:
"If she doesn't get chased again or just pike off with her bumboy, that is."
"Oh, I wouldn't call Draz a bum,..." Justin says with an almost straight face. "And yes, I have my message spell ready. Unfortunately it has to be cast on someone I can see, or I'd just ask Merle where she is. Hm, there's an idea for a useful spell,..." Justin murmurs as he points his finger at each of his companions in turn, linking them into the message spell.
Ye Holy Nights! Ya snooze ya loose in this game! ;) 20 new posts since I last check last night! Happy Night Before the Night Before Christmas!