Chronicles of Arcania: B/X Homebrew game.

Game Master Peet

Lost in the desert! The party gets separated from a desert caravan during a sandstorm. Parched and starving, they stumble on a ruined city in the middle of the desert. The pyramid at the center of the city seems mostly intact, and they find a secret door leading inside...

Tier 1 Map | Tier 2 Map | Tier 3 Map | Tier 4 Map | Tactical Map | Party Loot Spreadsheet
FIRE BEETLE NEST MAP

Initiative: Ana, Brathas.


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Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

LCDM thanks for all your work. It is appreciated. Anyone else going to GenCon this year?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

I concur. Keep up the good work...


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I am going, yup.


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

I cannot go. I would like to check it out one time.


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I'll be at Gencon from Wed morning through Sunday evening.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

me too.

Dark Archive

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The 2009 camel siege.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Can we easily get from the stairs to each tier of the pyramid? How much of the camp can I see from the first tier?

I am also still uncertain if I learned Wizard Lock.

Lastly, do we have any ranged weapons that I could borrow and what would my THAC0 be since I'm not proficient?

Dark Archive

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Zynazyr wrote:
Can we easily get from the stairs to each tier of the pyramid? How much of the camp can I see from the first tier?

By first tier you mean the top? Or the 1st "step" down where the secret door comes out? In either case, in daylight you can see the camp pretty well.

Zynazyr wrote:
I am also still uncertain if I learned Wizard Lock.

From the book? I'll look that up.

Knock was in the Wizard's spellbook and if you learned that you also get wizard lock which is the reverse. You had time so unless Ana did that one, then yes, we can assume you have it.

Zynazyr wrote:
Lastly, do we have any ranged weapons that I could borrow and what would my THAC0 be since I'm not proficient?

If you try to use a weapon you are not proficient with, you treat your THAC0 as if you are a 0-level human (so your progression is 0). For you that's not so bad... basically a -1 compared to your THAC0 for stuff you are proficient in.

Many of the goblins you killed on a number of occaisions had low-quality shortbows. These will deal 1d4 damage because of their poor quality. I don't think you have found any other ranged weapons aside from throwable things.

Dark Archive

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Zynazyr wrote:
Can we easily get from the stairs to each tier of the pyramid?

Oh, and yes. There is a 5' "landing" at each tier.


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

Zynazyr can use Brathas's shortbow while the thief is running around doing his thing. Better quality than the goblin ones.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I think Ferrous as well as a lot of the others will be located on the 20' Map do you want us to place our icons on there.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

haven't heard from Ana or Fistep in awhile are they still here?


Male Human Fighter 3 hp 16/17, 2NL || AC -1 || F11 A15 C15 D10 H12 W12 || Mv 15'

I did reply on Monday. :)


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Yes, Ana is still here. Waiting to do my part. :)

Dark Archive

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Looks like we're back! I'll post tonight after midnight.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

yeehaw! forums are up!


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

Just a note to let everyone know that I am in the direct path of Hurricane Gordon. This should be fairly routine (I've weathered many such storms), but in case we lose power or I am otherwise out for a few days, that's what has happened. If you are in my game, stand tight and I'll be back. If I am in your, please bot me as necessary.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Just wanted to say I was checking but I wasnt seeing notifications of new posts. I will post later today. Until then assume Ferrous is going to fire his crossbow as soon as he is able.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Wow, that's a lot of gnolls. Are we firing to draw their attention and hope we can paralyze all of them? If we don't, they overrun us and we're done. Otherwise, we retreat and hope we can take them out in smaller groups in the pyramid. Although they were able to take out the other groups so that may not be practical either. Brathas could also be stuck if we change plans. Any thoughts?


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

Brathas's plan was to form up a tough front line on the steps, to limit how many gnolls can attack at once, and use the scepter - which covers a big area.

Taking them on was a huge risk, but I don't know what else we could do. They were carving a path through the pyramid with ease, slaughtering everyone and capturing some of our allies.

Maybe we'll pull this out. It will be an epic triumph if we do. Brathas is both invisible and fast, so I'm not too concerned about him... Though the gnolls have way more shamans than I thought.

Dark Archive

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Too tired to post right now. Maybe in the afternoon; otherwise tonight.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Ok best I can tell Ferrous grabbed a heavy crossbow at the very start of the campaign from a trap so that is good news. Bad news I don't think he has any bolts.
He gave the only bolt he found to Bruno the Fat. So this is a slight oversight on my part. I can't believe I failed to ever get bolts.
Imagine the thought going through Ferrous's head as he sees near 60 gnolls at perfect heavy crossbow range goes to load his crossbow and realizes that he never found any bolts to fire it.

Dark Archive

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Ferrous Grimgond wrote:

Ok best I can tell Ferrous grabbed a heavy crossbow at the very start of the campaign from a trap so that is good news. Bad news I don't think he has any bolts.

He gave the only bolt he found to Bruno the Fat. So this is a slight oversight on my part. I can't believe I failed to ever get bolts.
Imagine the thought going through Ferrous's head as he sees near 60 gnolls at perfect heavy crossbow range goes to load his crossbow and realizes that he never found any bolts to fire it.

Actually you found some crossbow bolts when you investigated the Gorm headquarters (which had been abandoned for several days). I didn't realize anyone was using a crossbow at the time so I didn't specify how many, but we'll call it an even dozen. There were also three magical bolts +1.

I have no problem assuming you picked these up.

Range for a heavy crossbow is:
Heavy Crossbow 5 - 80 / 81 - 160 / 161 - 240

So you could actually start shooting from where you are, and you would be at long range. The heavy crossbow deals 1d10 damage but is not modified by strength.

It does take 1 round to reload though. So you can shoot in one round and then reload the next.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

So, I'm thinking for my new character I will try a halfling. How about you guys?


Male Human Cleric 3 Prophet Male Cleric 3 | hp 16/16 | AC 1 | F15 A15 C12 D15 H11 W13 | THAC0 Ranged 17, melee 18| Mv 15'

A gnome maybe :)


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

Level 5 thief.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Well Brathas may survive after freeing our replacement characters.


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

You guys have it easier than Brathas does if this goes badly. Fall back into the pyramid and use Wizard Lock on interior doors - doors deep enough in the pyramid that the gnolls can't tunnel around them without risking a collapse. Maybe Brathas can catch up to you before you start locking doors and maybe not - right now, he's staying near the camp in hopes of freeing the prisoners.

But we haven't even used the scepter yet. At the moment, the party has a massive range advantage while the gnolls are disorganized and don't know what's going on. And if they get close to you, the scepter will probably paralyze more than half of the gnolls it catches in each shot.

You don't have to paralyze ALL the gnolls in one shot to defeat them. Paralyzed ones will clog attack lanes and further reduce the number that can get to you at any one time. Just make good use of positioning and the stairs and, if needed, corridors.

Dark Archive

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Too tired to concetrate on posting right now. Maybe the afternoon.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

This is a brief message to let everyone know that I am going to be on vacation from Sunday, 23 September until 1 October. As many of you may be aware, my wife is 90% blind from glaucoma. She wanted to see Walt Disney World through the eyes of friends who have never been (or haven't been in many years) before she can't see at all. So I, she, and 9 of our friends are all going to Walt Disney World for a week!

During this time, my posting will be greatly curtailed, if not nonexistent. If you are in my game, I will continue upon my return, just sit tight. If I am in your game, please feel free to bot me as required.

During this week leading up to my vacation, I will be very busy and may be slowed, but I will try to get a post out before leaving for the week.

Dark Archive

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Hey, guys.

Sorry I haven't posted much lately. I had to work extra time two weekends in a row. I've been pretty beat lately.

Next two weekends though I have extra time off, though so hopefully I'll get my energy back.

Looks like I'm going to have to do another map for the stairs. I'll get to that soon.

Dark Archive

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Hello folks.

I'm afraid I've been bedridden for several days. My stomach is still in knots but I'm starting to feel better and I hope to catch up soon.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

No worries. Hope you continue to get better.

Dark Archive

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If any of you guys are in Canada, Happy Thanksgiving!

Those of you in the US, Happy Columbus Day (or Happy "Guy Who Was Looking For China and Ended Up In Puerto Rico" Day).

Dark Archive

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Hey, guys. I'm sorry this has taken so long.

You will find that there is a new map on the Tactical Map slideshow. It shows the pyramid stairs and the current positions of everyone other than Brathas.

The left edge of the map corresponds to the top of the map of the gnoll camp. The maps overlap slightly. The purple "X" and "Y" markers correspond to the same markers on the map of the camp.

The hole in the stairs that leads to the tunnel into the pyramid is the black thing marked "Hole." The various tiers are indicated by the various shades of grey. The borders between the tiers are not quite sheer but may as well be for combat purposes. They are fairly worn though and could potentially be climbed.

You will note that the tiers are 40' wide but the stairs are only 30' of this. That last 10' is a 'landing' so you can walk out on the rest of the tier.

The big purple triangle at the top is an AoE template for Ana's wand of Paralysis.

I'll have a gameplay post shortly.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

Np. Thanks for sticking with the game. I know this battle is going to take a while and take a lot of work on your part.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

The gnolls moved across the sand faster than I expected. We have 2 paralyzed youth in front of me that can be killed but 4 adults at the bottom of the stairs. I don't think they will be able to attack if they move up the stairs. It seems we have 3 options:

1. Fighters run to move up to my position and we make our stand trying to kill any gnolls that Ana can paralyze.

2. Ana and I fall back to the second tier and fighters move up to top of stairs to make our stand.

3. We all turn and run for the hole.

LCDM - can we get the slide with a map of the interior put back up?


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

The stairs are a lot wider than I had thought. And the gnolls are faster than I had thought too.

The paralysis lasts a long time. As in turns. With no subsequent saves to throw it off. Don't worry about killing paralyzed ones now. Better to let them clog up the stairs and provide cover.

I would suggest you fall back towards the fighters. I would not suggest anybody advancing on the gnolls. Our fighters are much slower than theirs. If things get bad you can drop in the hole.

The maps of the interior are still up (Tier 1, Tier 2, etc).


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

lol. oops. was on the tactical map and forgot about the others. thanks.

also thanks for the reminder on the duration. I was thinking more like a sleep spell where the other gnolls could "wake them up".

Dark Archive

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Yes, the paralysis will last for 1 hour, which is rather killer. Dispel magic or remove paralysis would be necessary to free them before that.

The stairs are 40 feet wide, but that is still narrow enough that the armored characters can form a line with a 5' game between each one, and the gnolls will have to come within reach of someone to get past.

The gnolls move at the same speed as humans. The youths have no armor and are quite fast. The adult gnolls have leather armor and are a bit slower. But the gnolls are not slowed down by the sand the way humans are.

Dark Archive

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Ferrous Grimgond wrote:
Thanks for the bot. I had a medical procedure yesterday and couldn't get my home internet to work.

Hope everything is okay.

LCDM


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

Nothing too troubling was found which is good.


Alphatian 3 | 15/17 hp | AC 7 | F15 A10 C14 D13 H11 W12 | Mv 40' | Detect/Read Magic 2-6
Spells:
Cantrip (3-6) | Charm Person, Sleep, Binding / Invisibility, Wizard Lock

We should make our stand at my current position or right by the hole. What's our plan?


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

The scepter is doing a good job. I don't know at what level of casualties the gnolls will rout but they're already at almost 20% paralyzed or dead.

There are a couple of shamans coming up. Don't know what they can do.

Ana should move back this round if she can. And maybe next round use the Mirror of Protection to summon some Mirror Images for herself.

Walia should maybe start delaying, so he can come out of delay and heal Ana if she gets hit.

Is Ana carrying Ferrous' magic shield? That would help her AC.

There still is one more Oil of Smoldering. And Brathas may try to get the one that the spirit was carrying (unless the gnolls took it).

Dark Archive

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Working extra hours again last night. Next post this afternoon or evening.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I don't think we gave Ana Ferrous's shield.


M Human Warrior 1 | HP 11/11 | AC 17 (T12, FF 15, CMD 18) | F +3 R +2 W +0 | Mv 20' | Per +1 | Init +2

Does she have a shield at all? Like Ferrous' old non-magic shield?
AC 3 is pretty good but could be better.


Male Dwarven Axe-man (Level 3) hp 22/37  || AC 1 || F11 A15 C12 D11 H6 W8 || THAC0 17 || Mv 20' || Infravision 60

I don't think she took a shield because she uses a two-handed sword and bow. Not sure that we changed everything just for when she had the wand and what would happen after the wand ran out of charges. Would make sense to have a normal shield and then just drop it and the wand when it ran out of charges. Not sure what was done though.


Female Elf 2 HP 9/15 || AC 3 || F13 A12 C14 D15 H11 W13 || Mv 15' || Infravision 60' || THAC0 19 (bow or sword)/15 (battleaxe/two-hand sword) || Find secret doors/hear noise/detect magic 2 in 6

She did not specifically say that was the case, so I am of the assumption that she has no shield (unless the GM wants to retcon it).

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