Choon's Skulls and Shackles (Inactive)

Game Master Choon

On the Wormwood!


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The Man. The Myth. The Mask!

Reck's claws rend deep gashes in his target, but as he approaches, tiny barbed hooks catch at his clothes and skin. They seem incapable of doing damage, but they do snag and slow him down.
Treat the Lakes as difficult terrain


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

difficult terrain for all I assume

Noro finds the water a bit difficult to traverse, putting a lot of restrictions on her options of battle moves. Noro simply backhands the octo goblin she already pounded.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage if a hit: 1d3 + 3 ⇒ (2) + 3 = 5


The Man. The Myth. The Mask!

Difficult only if you're in the greenish areas of the map

Noro's backhanded fist shatters the grindylow's jaw and sends it instantly into sleepy-land.
Durvin remains to act


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin reluctantly draws his weapon, the new short sword, and swings it at the nearest creature. He then moves back out of the way between Noro and Reck, more where he belongs in a fight.

Move, draw weapon
Attack 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22, damage 1d4 + 2 + 1 ⇒ (4) + 2 + 1 = 7
5' step between Noro and Reck


The Man. The Myth. The Mask!

GM dice:

4d20 ⇒ (12, 18, 5, 2) = 37
1d4 ⇒ 4

Though Reck and Noro are able to avoid the tripping tentacles this time, Noro catches a jab that cuts a gash on her thigh (for 4 damage)
Party up!
.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

attack: 1d20 + 6 ⇒ (1) + 6 = 7

Noro tries to maneuver to get a better shot at squidward but she becomes slightly entangled in some seaweed throwing off her attack. luckily she was able to keep her guard up to prevent a sudden counter attack


Half-Orc

claw, enhanced, inspired: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11

Reck snarls in frustration as he fights through the tangled mess of hooks and barbs. It takes him entirely too long to struggle closer to one of the remaining enemies, interposing himself between the goblin and Durvin. Reck's eyes promise imminent pain for the soon-to-be-wrecked goblin.


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin feels secure swimming up into the gap between the two warriors, and tries to stab at the one beside Noro as she misses it.

Attack Noro's enemy 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14, damage?? 1d4 + 2 + 1 ⇒ (3) + 2 + 1 = 6


The Man. The Myth. The Mask!

Gm dice:

4d20 ⇒ (9, 11, 7, 10) = 37

In spite of the party's comers failure to land anything in this exchange, their defences hold fast. Neither the spears not writhing tentacles manage to succeed against them. Still, they do not retreat, even in the face of almost certain defeat.

Party up!


Half-Orc

claw, enhanced, inspired: 1d20 + 5 + 1 + 1 ⇒ (19) + 5 + 1 + 1 = 26
damage: 1d4 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

claw, inspired: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

bite, inspired: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

"Shoulda run when you 'ad th' chance!" snarls Reck as he lays into his opponent.


The Man. The Myth. The Mask!

The poor squidling doesn't stand a chance. In just seconds Reck had hacked it fully in half. He has blood up to his elbows now with spatter decorating the rest of him in a macabre war paint.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro struggles with the seaweed trying to get free. at the same time the goblin squid comes at her with its little spear. then nearly simultaneous, Noro breaks free at her no free had slams into the gobo foce.

attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d3 + 3 ⇒ (1) + 3 = 4


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

If there are still signs of life left after his companions act, Durvin attempts to put and end to them. He lets the power of his song fade as he stabs what's left.

Bard song ended after his turn last round
Attack 1d20 + 5 ⇒ (10) + 5 = 15, damage 1d4 + 2 ⇒ (1) + 2 = 3


The Man. The Myth. The Mask!

Noro sets up Durvin for the killing stroke. Her fist lifts the squidling's guard just enough for Durvin's blade to slide home between it's ribs.

As you move on, you come to a fork. Do you go left and investigate a smaller cavern, or continue on with what looks like the main track of the cave?


Half-Orc

"Th' longer we take, th' less chance o' finding our mates alive. I say we 'ead straight up their throats."


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin just nods, looking worriedly at the creatures they just killed, "I can heal if either of you need it. Please, just tell me if you do."


The Man. The Myth. The Mask!

GM dice:

4d20 ⇒ (15, 19, 4, 18) = 56

The party continues into the next room. The tunnel opens into a wider cavern decorated with hundreds of leering skeletal parts, wriggling with worms. Four dark circular openings exit the chamber. As soon as you enter you spot a purple, seven-armed octopoid monstrosity the size of a horse with hook-lined tentacles and cold, blue eyes.

Party up first! It is currently 15 feet away.


Half-Orc

bite, charging: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
crit confirm: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

"I bet yeh taste pretty good," growls Reck at the walking calamari buffet in front of him. Baring his teeth, Reck charges and sinks in his fangs!


The Man. The Myth. The Mask!

The beast squeals and shrieks, but less than you might have expected. Both blue eyes fix on you, seeming to forget the others.


Half-Orc

AC 14 for this round from charging, btw


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin begins to chant a rousing fight song to motivate his tougher allies.

Inspire courage +1/+1


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro advances on the beast knowing that wrestling with this thing is nearly useless she dodges and weaves trying to avoid it's tentacles.

getting rather angry at the thing.

attack w/rage: 1d20 + 9 ⇒ (18) + 9 = 27

finding her mark Noro slams her fist into the beast.
damage: 1d6 + 6 ⇒ (4) + 6 = 10


The Man. The Myth. The Mask!

The octo-thing hisses and a black-as-night cloud of ink spreads throughout the room. It's stench is overpowering and makes the mostly wet ground dangerously slippery.
The beast doesn't seem to have a problem with it's many-fold legs, however, and several tentacles lash out at Reck.

GM Dice:

1d20 + 7 ⇒ (4) + 7 = 11
3d6 + 4 ⇒ (5, 1, 3) + 4 = 13
1d20 + 13 ⇒ (3) + 13 = 16

Reck in nimble on his feet, in spite of the conditions. Tentacles lash and whip, but land no harmful blows.

This entire cavern is now Difficult terrain
Everyone: Fort DC 15 fort save or be Nauseated for 1d4 ⇒ 2 rounds
Party UP!


Half-Orc

fort save: 1d20 + 4 ⇒ (11) + 4 = 15

claw, inspired: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

claw. inspired: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

bite, inspired: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12

No, that didn't taste good at all

Retching from the vile taste in his mouth, Reck releases his bite on the foul creature. Despite keeping it together enough to not start vomiting everywhere, Reck is sufficiently rattled by the foul aura and taste that only one of his attacks is aimed well at all.


The Man. The Myth. The Mask!

The octo-thing hisses in pain again, but is very much combat capable still.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

DC 15 Fort save: 1d20 + 7 ⇒ (13) + 7 = 20

Noro continues her assult on the octo-creep

attack: 1d20 + 9 ⇒ (6) + 9 = 15

hoping that her fists find the mark once more

damage if a hit: 1d6 + 6 ⇒ (5) + 6 = 11


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Fort save 1d20 + 1 ⇒ (6) + 1 = 7

Durvin is thoroughly disgusted by the stench of the inky mix. The most he can do is try to stay close to his allies.

He moves closer to them, no more than 5' away if possible.
Good thing his song lingers this round and next, and he can renew it after the nauseated ends.


The Man. The Myth. The Mask!

GM dice:

1d20 + 7 ⇒ (1) + 7 = 8
[

Noro's attacks fail to significantly harm the creature. Likewise, the beast flails and slaps, but lands no hits on anything important. One of the dangling bits of leftover lunch, however, really got the what-for.

Party up!


Half-Orc

claw, inspired: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
claw, inspired: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
bite, inspired: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9

WOW

Reck flails about in a ferocious but completely useless manner. Perhaps the stench got to him after all.


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro watches Reck flail about like some wacko, looks like he's got too much salt water on the brain.

Noro nimbly sidesteps a tentacle as she flips in the air and connecting (hopefully) with her foot

attack: 1d20 + 9 ⇒ (10) + 9 = 19
damage: 1d6 + 6 ⇒ (2) + 6 = 8


The Man. The Myth. The Mask!

Noro's foot connects and the monster howls in pain. It is severely wounded now, but fights on with single-minded determination.


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin can't bring himself to do anything as he tries to recover from the nauseating stench of the creature.

Nauseated still
His song is still in effect this round.


The Man. The Myth. The Mask!

GM dice:

1d20 + 7 ⇒ (1) + 7 = 8

That is the second 1 in a row for this poor beastie

The octo-thing tries shifting targets to Noro, but the smaller target proves no less difficult to hit. It's wounds interfere as well, making an overall pitiful attemp at an attack.

Party up!


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Finally overcoming the disgust over the odor the creature exuded, Durvin renews his motivational song. He hopes that Noro and Reck will continue to pummel the thing into submission.

Inspire Courage for 3 more rounds


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Still avoiding those tentacles, apparently dodging all those advances from Reck have started to pay off. Noro looks for an opening to smack the thing and hopefully ending this fight.

attack: 1d20 + 9 ⇒ (5) + 9 = 14
damage?: 1d6 + 6 ⇒ (1) + 6 = 7


Half-Orc

claw, inspired: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

claw, inspired: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

bite, inspired: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

Reck shakes his head to clear it, and powers through the stench to rake the abomination with two cruel slashes from his talons.


The Man. The Myth. The Mask!

With a one two combo from Noro and then Reck, the beast finally falls into puddles of its own blood and doesn't stirr.

You now have several options on how to proceed. Where do you head?


Half-Orc

"Th' biggest openings'll probably lead us t'our shipmates," Reck muses aloud. "We best 'urry."

push on in the direction of D4


The Man. The Myth. The Mask!

You curry forward and quickly come to a crossroads. Another choice. The cavern to the left (west) deepens quickly and is larger. The one to the right (north) is mired in thick beds of seaweed.


The Man. The Myth. The Mask!

D8:

Hundreds of remains float in this large bowl of water, which churns with bones, scraps of flesh, and the carcasses of strange, almost alien fish. Just visible through the roiling stew are humanoid bodies floating in the water, wan corpses drifting near the bottom of this cauldron like sleeping guardians. A figure hangs from the ceiling above the churning water, bound hand and foot with thick strands of seaweed and sinew and weighted with heavy ingots of silver, Sandra. She's in bad shape with several obvious bite marks. The creatures have tried to eat her!

Two grindylow's are here. One an obscene, bloated monstrosity with a gaping, toothy maw. It is more than twice as large as the others. The other is a female wielding a javelin and a wand. The instant you enter, the female cuts the sinew rope holding Sandra. She hits the water hard and instantly disappears below.

If you choose here, roll Init.

D6:

Seaweed fronds sway gently in the current in this broad cave.

If you choose here, I need perception DC 20. If you all fail, I need DC 15 reflex save or take 19 damage from a spiked grate falling from the ceiling.
Anyone hit by the trap is trapped beneath the grille. Trapped creatures must make a successful DC 15 Escape Artist check or DC 20 Strength check, or destroy the portcullis (hardness 10, hp 30, Break DC 28) to escape.


The Man. The Myth. The Mask!

Directional decision to be made


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Durvin follows Reck's reasoning, and points out the western path being the larger of the two. "If you're right, we should find them there." He points west.

I say D8. If we go that way, 1d20 + 3 ⇒ (13) + 3 = 16


Half-Orc

"Only one way t'find out," grunts Reck, slogging through the water of the cavern system towards the western opening.

initiative: 1d20 + 2 ⇒ (19) + 2 = 21

in D8

Reck doesn't seem troubled by the scraps of bloody flotsam, but he winces sympathetically upon seeing the cleric's injuries. He makes ready to bring a first-rate beatdown to yet another bunch of water-goblin scum but pauses for a moment as Sandara is cast to the bottom of the pool.

"Durvin! Can yeh bring 'er up? We'll keep 'em off o' yeh!"


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro moves to Recks's side. don't think I'm gonna let you have all the fun. she says with a smile. and Noro take a battle stance by Reck's side.

Durvin!, she ain't got much time

init: 1d20 + 2 ⇒ (13) + 2 = 15


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

"I know, I'm on it, be careful you two."

On his init, he will start bard song as standard, then swim toward Sandara as a move.


The Man. The Myth. The Mask!

dice:

3d20 ⇒ (5, 4, 3) = 12


Youall go first.

Durvin's song fills the air as Noro and Reck prepare to smash face. Durvin disappears under the waves in pursuit of Sandra.

Durvin Perception DC 10:

You spot Sandra sinking toward two bodies near the bottom about 30 feet down. As she sinks, the bodies start to move!

Youall will have to swim to engage the foes here. DC 10 swim checks to move half speed. No charging (unless you have a swim speed)


Male Halfling Sea-Singer Bard 4 (AC: 17 [T: 14 /F: 14]; HP: 26/26; F+1, R+7, W+4; Init: +3; Perc: +9)

Man I wish Touch of the Sea was a bard spell. I so would have taken it from the start.

Durvin takes a deep breath, and dives under the water, easily swimming down towards the woman. He draws his sword, in case he may need to either fight, or cut her ropes, to get her to safety quicker.

Perception 1d20 + 8 ⇒ (15) + 8 = 23
The two others move toward her, or just move like squirm, like other tied up people?
Swim 1d20 + 7 ⇒ (13) + 7 = 20, drawing short sword while moving.


The Man. The Myth. The Mask!

They are stirring as if newly disturbed by the sinking woman. No doubt they'll come for her if you don't get her out of there fast


F Human Barbarian (brutal Pugilist, Drunken Brute) 11 | HP 231/187 | AC 19, T 13, FF 16 | CMD 32/35 vs grapple | F: +15, R: +6, W: +6 | Per +18 | Init +3 Rage 3/28 rnds/day Current conditions: raging, Haste, enlarge person

Noro looks to Reck, you get the big one, I got the b#$~~ that cut Shandra. Noro dives into the water and makes her move toward the one with the javelin.

swim check: 1d20 + 10 ⇒ (20) + 10 = 30

if she can reach in a single move, then Noro will grapple her.

grapple check if needed: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22


Half-Orc

swim check: 1d20 + 7 ⇒ (12) + 7 = 19

Reck makes ready for battle, summoning arcane power into his claws and adding a touch of magical foresight, then swimming forth to challenge the brute.

"Alright, yeh sack o' shit - Let's dance!"

cast true strike, pool point enhance claws. Swim directly at brute

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