Castle Caldwell and Beyond: (A 5e Campaign) - The Wrecking Crew (Inactive)

Game Master Terquem

The Wrecking Crew, a special last chance arm of the Solution Society, is about to take on the first task in a one year long probation.
Can they survive, let alone succeed? | Journal where details of the setting can be learned |

Journey to Limecracker Hovel


201 to 250 of 1,619 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Gm:
In a spoiler above to me you said
Terquem wrote:
It is a small room, only ten feet wide, and half of it is taken up by a stair, made of wood, which appears damaged and in danger of collapsing.

Niall points through the hole in the wall and says quietly " Goblins. " he steps into the room.
" Careful, those stairs look ready to collapse. "


Half-Elf AC 18 HP 12 PP 10 saves 3/1/2/-1/2/5

perception: 1d20 ⇒ 13

Sigil looks about but sees nothing, he rests a little easier with the feel of cold steel in his hands, he comments through the metal visor, Almost reminds me of home.


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Perry nods in reply to Niall, pats Lijan on the shoulder, then goes back over to Victor and whispers, "Niall spotted goblins in a nearby room; best get ready."

Then, looking up toward the roof where Ayita is, Perry cups a hand next to his mouth and whispers as loudly as he dares, "Ayita! Down here!" Once she's down, Perry tells her the same as he told Victor, then readies himself for action.


male

Niall:
The Perception DC was meant to be for those looking at the stairs from above, from your view, they are obviously dangerous

Above, a couple of posts I put up a Perception Target for noticing something about the stairs, that was meant for those characters looking down at the stairs from the room on the second floor, sorry I didn't make that clear


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Ayita hears Perry shout for her so she quickly swings down the rope to join them.


male

For the time being, Ayita's rope is stuck on the roof of the East Gatehouse Tower


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Yes, that's fine. That location may be worth returning to.


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

Histoff looks at the direction of the stairs and tries to make himself unnoticeable and goes near the stairs,
slowly and carefully finding a spot for a surprise attack in case a goblins pops up.

stealth: 1d20 + 6 ⇒ (1) + 6 = 7

perception: 1d20 + 2 ⇒ (15) + 2 = 17


male

Lijan:
You can see, even in this dim light, that the stairs will collapse if you put any weight on them


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor nods to Perry and heads over to peer down the stairs to see what he can see.

Perception1d20 + 2 ⇒ (20) + 2 = 22


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor turns to his companions speaking softly in case there are Goblins down there, "Stairs are a bad way down, let me set up my grappling hook and tie off a rope so we can use it to brace ourselves to get down, or pull our companions up if need be".

Victor sets to doing just that.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

Seeing the others getting into position, Magnus turns to Niall and Sigil and asks nonchalantly:

"Do you know how to draw serpents out of a hole in the ground?" he asks. Without waiting for an answer, he continues: "Poke it with a stick."

Moving forward, he rushes to the east door, spear raised to throw at any goblin that comes int view.

Thrown spear: 1d20 + 6 ⇒ (7) + 6 = 131d6 + 4 ⇒ (1) + 4 = 5


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Perry tightens the grip on his sword, waiting to see what happens when Magnus pokes the "nest".


male

Hide: 1d20 + 6 ⇒ (20) + 6 = 26

Perry, Lijan, and Victor crowd close together at the top of the stairs, unsure of the safety in taking the stairs down to where Magnus and the others have entered the base of the tower. Ayita begins shimmying down the rope as Victor begins securing a grappling hook to the frame of the doorway in case they all need to use a rope to get down to the floor.
Suddenly Magnus rushes the doorway between the tower and the room next to it, and hoists his spear for battle.

The chamber beyond the tower is large, and cluttered with debris. In the Dim Light it is difficult to make out exactly what all the clutter. There are a few small holes in the ceiling in the southeast corner of this area, and from the northeast corner of the room there appears to be a poorly boarded up door, also letting in a few narrow beams of daylight. Magnus does not see any goblins, but he is ready to throw his spear at anything that looks out of place

Magnus, please make a Will Save, the DC is 10. If you fail you throw your spear at an overturned table, if you succeed, you hold your ground, and keep your head for a moment.

Because the room is in Dim Light, all Perception Skill Checks that rely on sight are made with Disadvantage here.


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

Klodd remains ready, his weapon lowered and ready to fire.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Once the hook is secured Victor looks to his companions, "Have any of you magic to wield an item from afar? If I light a torch cam you direct it into that room near where the cleric stands?


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

Wisdom save: 1d20 + 4 ⇒ (7) + 4 = 11

As cool as a corpse, Magnus stares into the dim light of the room, looking for a target.

Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Disadvantage roll: 1d20 + 2 ⇒ (11) + 2 = 13

If he sees a goblin:
Spear throw: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 4 ⇒ (3) + 4 = 7

If he doesn't see a goblin:
"No need for magic - just throw a torch in here. Smoke and fire work even better than sticks for making vermin run."


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

"Normally I would agree cleric but I don't want to burn down the inn, after all, we just got here...


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

Histoff waits for Ayita to go down with rope already,

Are you going down ? he asks Ayita looking rather impatient.
I can go down if you are afraid


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Certainly, Lijan, you are quite the gentleman. I did not realize you were waiting for me."
Ayita grabs Victor's rope and swings down to where Magnus is standing. She draws her shortbow and aims it into the darkness.

Ayita has darkvision.
Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

"Don't worry Victor, I've got it," Perry says, smiling. He picks up a small piece of debris, casts light on it, and tosses it toward Magnus.

"Here," Perry says. "Toss that in there, see what happens."


Half-Elf AC 18 HP 12 PP 10 saves 3/1/2/-1/2/5

Is the lower group able to advance with the rest of the group yet?


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

I think it is more of the upper level group getting down to you guys...


male

Day 1, Wednesday approximate time of day, 1:50 pm (turn 84). Location: Caldwell Castle, Harrispania. The party has entered the East Gatehouse tower, the lighting is Dim Light, Perry has cast a Light Spell on a rock (duration 6 turns, turn 84).

Magnus stands stone still in the Opening between the lower floor of the East Gatehouse Tower , and the adjoining large chamber. His eyes pierce the dim light beyond, but he sees nothing moving, and definitely sees no Goblins

Perhaps Niall was mistaken…

When Perry throws down a stone with a simple spell of light cast upon it, the area at the bottom of the stairs is easier to see, and the stairs degradation and disrepair becomes obvious to everyone.

Securing a second rope, Victor holds the grappling hook in place while Lijan and Ayita each take turns lowering themselves down the ten feet to the ground, avoiding the stairs completely.
The group is mostly together, with only Victor and Perry still on the landing at the top of the short flight of stairs. Magnus blocks the way into the chamber beyond, but unless he states otherwise, anyone is welcome to try to barge past him and explore where Niall swears he heard the sound of Goblin voices coming from.


Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

Perry shimmies down the rope, then comes up behind Magnus. "See anything?" he says, peering over the blonde maniac's shoulder.


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

If Victor stays up here will he have a vantage point to use his Longbow to fire at enemies or is the doorway just too small?


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Ayita chimes in, "If they are not going to come out, we should just go in after them. After all, they are just vermin. The sooner we are rid of them, the better."

Ayita swaps her shortbow for her shortsword and readies herself to enter the breach.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

The blond maniac glances over his shoulder at Perry and hefts his spear.

"I see the breaths of future corpses hanging like clouds in a still sky," he says, before advancing into the room, poking at piles of ruined furniture and other debris with the sharp point of his weapon.

Perception: 1d20 + 2 ⇒ (20) + 2 = 22


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Niall try's to look past everyone into the room.

Perception : 1d20 + 3 ⇒ (17) + 3 = 20

" Maybe they ran? "


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

Histoff tries to see if there are any surprises that anyone might have not noticed in the room that magnus looked into, not pushing Magnus giving him space to breath and also a space in case of a fast retreat

perception: 1d20 + 2 ⇒ (3) + 2 = 5


male

Day 1, Wednesday approximate time of day, 1:50 pm (turn 84). Location: Caldwell Castle, Harrispania. The party has entered the East Gatehouse tower, the lighting is Dim Light, Perry has cast a Light Spell on a rock (duration 6 turns, turn 84).

Victor, from the top of the stairs, you cannot see into the chamber to the east

With some light in the room beyond, Magnus bravely strides forward
Suddenly the big man hears a piece of wood shift to the right, and then he sees Goblins everywhere

Round 1…

Neither group is surprised

Three goblins have Short Bows (Purple, Blue, and Green) and they all shoot at Magnus, since they are hidden when they attack, they have Advantage

#1 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (3) + 4 = 7
#1 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (11) + 4 = 15
#2 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (16) + 4 = 20
#2 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (6) + 4 = 10
#3 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (7) + 4 = 11
#3 Ranged Attack vs AC 18: 1d20 + 4 ⇒ (15) + 4 = 19

Another Goblin (red) rushes the open doorway and attacks Perry

Melee Attack vs AC 14: 1d20 + 4 ⇒ (20) + 4 = 24

Orange and Yellow try to Hide again

Hide, Orange: 1d20 + 6 ⇒ (18) + 6 = 24
Hide Yellow: 1d20 + 6 ⇒ (15) + 6 = 21

Two Arrows hit Magnus

Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Perry is startled, and he desperately summons forth a Magical Shield, but his Spell springs into place a moment too late...

Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10

Perry falls backward onto the ground, unconscious and bleeding from a bad wound

When Perry's turn is up, he needs to make a Death Save, this is a d20 roll, and you must roll 10+, unless another character before him in the initiative can heal him

Damage Tracker:
Magnus - takes 6 damage
Perry - takes 10 damage and is unconcious

Initiative Order:

The Initiative Order is
Goblins
Niall
Klodd
Ayita
Lijan
Magnus
Sigil
Victor
Perry

I really thought the Shield Spell would Save Perry from Harm this round, I didn't expect a natural 20 so soon in the game on a monster roll, oh well, let's hope someone can save him


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Niall reacts as Perry drops firing green crackling energy at the goblin in the doorway.

Eldritch Blast at Red Goblin : 1d20 + 5 ⇒ (2) + 5 = 7
Damage : 1d10 ⇒ 7


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Ayita takes a step into position south of Perry and then stabs straight at the red goblin's chest with her short sword followed up with a front kick to the face.

Shortsword: 1d20 + 5 ⇒ (10) + 5 = 15, Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Unarmed Strike: 1d20 + 5 ⇒ (16) + 5 = 21,Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Assuming the goblin dies, Ayita will continue into the room, ending her movement in the space directly to the right of where the red goblin was standing.

"Die filth! Get away from Perry!"

We have two clerics in the party, Perry should be okay.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

So, the goblins were hidden even though I rolled a 22 on my Perception?

Ignoring the barbs from the goblins' bows, Magnus pokes at the nearest enemy with his spear.

Spear attack vs goblin: 1d20 + 6 ⇒ (6) + 6 = 12


NPC: F(?) Urandoman/Lyph Witch

if you go back and look, the goblins managed to roll a 20, +6, for a 26 hide

-Posted with Wayfinder


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

"Dang it all. Hold them off till I get there".

Klodd calls upon his divine inspiration and attempts to bring Perry back from the brink of death.

1d8 + 3 ⇒ (6) + 3 = 9 Cure Wounds


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

Histoff rushes to the the goblin trying to flank him from the right with the group and attacking the goblin with his rapier.
shouting to Magnus
Stay Alive Magnus we are coming !
he then speaks to himself.
just one goblin and we can help Magnus

attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 4 ⇒ (1) + 4 = 5


Half-Elf AC 18 HP 12 PP 10 saves 3/1/2/-1/2/5

A little confused one my location, if not within melee. I will move up. If so Sigil will bring the steel forth staining it red with the goblin blood.

1d20 + 5 ⇒ (9) + 5 = 141d8 + 3 ⇒ (8) + 3 = 11


1 person marked this as a favorite.
Human/Alodoan Bard 2 | HP 17/17 | AC 14 | Vision: Normal | PP 10 | S+4/D+4/C+2/I+1/W+0/C+5 | B.I. (1d6) 3/3 | Spell Slots: 1st (3/3) | HD 2/2 | Insp: [ ]

If there are any goblins left by the time Perry's turn comes up:

Perry gasps hard for breath as he's suddenly awoken, then gives a nod of thanks to Klodd before charging into the fray. Posting for longsword, but if I can't get in range then I'll use FireBolt, which has 1 point less on the attack roll, and the same damage die, just without the +4 on it.
Longsword (2h): 1d20 + 6 ⇒ (20) + 6 = 26, Damage: 1d10 + 4 ⇒ (10) + 4 = 14
Crit damage: 1d10 ⇒ 8
Great googly moogly. O_O

If the fight's already over by then:

Perry's eyes fly open, then dart back and forth as he assesses his rather ignoble posture. Standing and brushing himself off, he puts his hands on his hips and surveys the scene before giving an affirming nod and saying, "Um, right; good work, everyone. Glad we've, uh, got that handled... and thanks for the backup there, Klodd old buddy."

Perry clears his throat awkwardly, then asks, "So, where to next?"


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor uses the rope to climb down the stairs.

I assume that is a full round action.


male

Day 1, Wednesday approximate time of day, 1:50 pm (turn 84). Location: Caldwell Castle, Harrispania. The party has entered the East Gatehouse tower, the lighting is Dim Light, Perry has cast a Light Spell on a rock (duration 6 turns, turn 84).

Initiative Order:

The Initiative Order is
Goblins
Niall
Klodd
Ayita
Lijan
Magnus
Sigil
Victor
Perry

Round 1, wrap up

Niall is startled by the sudden collapse of Perry, and he fires off a blast of magical energy wildly through the doorway, missing the goblin

Klodd sees and hears the sudden commotion and rushes into the small room, he kneels by Perry’s side and heals him with a spell

It is Ayita who steps up, with a stab of her sword she wounds the goblin in the doorway, and then with a powerful kick to the groin she sends this monster flying out of the way, when the goblin lands, he does not move

Lijan rushes through the doorway to magnus’ aid, looking to the right, he spots a Goblin with a bow (blue) and with a cry of anger he attacks the archer

I took the liberty of moving Lijan into the room, as Ayita dispatched the goblin in the doorway. You rolled a “20” so you get to roll another d6 for damage, here I’ll roll it

Critical Damage: 1d6 ⇒ 3

Lijan’s attack is swift and effective, killing the threatening foe

In the future, try previewing your post to catch these sorts of bonuses yourself

Lijan’s attack is swift and effective, killing the threatening foe
Magnus throws his spear, but it strikes an overturned table near a goblin (Purple)

Sigil charges into the room, sees Lijan take down a goblin, and Magnus throwing a spear toward the corner. He quickly spins around and dispatches the goblin in the corner with a single stroke

Victor lowers himself to the ground with the rope, leaving his grappling hook at the top of the stairs

Edited for Perry's action

Perry spits out a drop of blood and gasps as he returns to consciousness under Klodd’s care. He leaps to his feet and charges into the room. He sees one last Goblin still standing and with a shout he rushes the creature, and lops off the goblins head in one swing

Round 2...

Two Goblins remain hidden this round and do not attack, they have Hide DC’s of 24 (orange) and 21 (yellow)

Damage Tracker:

Green Gobl...what? - dead
Red Goblin - dead
Blue Goblin – dead
Purple Goblin - dead
Magnus - takes 6 damage
Perry - takes 10 damage, healed for 9, -1 hp total

DM Notes- Goblins:
AC 14, hp 7, +4 to hit, d6+2 damage, saves S -1, D +2, C +0, I +0, W -1, Ch -1


Male Half-Elf/Alodoan Rogue level 1 AC:15| HP10/10| Darkvision 60ft | Passive Perception 2 | str+1, *dex+4 , con+2, *int+4, wis+2, cha+2

If there are places that look like a good spot for a hide then
Histoff tries to watch out for any more surprises from any goblins in the direction of these places.
Histoff also shouts
Victor ! are you okay ?
and then asks
Is Everyone alive ?

perception: 1d20 + 2 ⇒ (2) + 2 = 4

sorry for not noticing the 20 roll
If I edit a preview then the dice don't change


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

Since Ayita doesn't currently see any goblins, she rushes over to the northeast exit to block the doorway and prevent any cowardly goblins from escaping.

From there she looks to see if she spots any.
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

And she does!

"They are hiding over there and over there!" Ayita shouts and points.


Male Vangar/Human Cleric 2 | AC 18 | HP 17/17 | Standard vision | PP=12 | S +4 D +2 C +2 I +0 W +4 Ch +3

"No one hides from death," Magnus says, drawing his longsword and advancing on one of the goblins Ayita pointed out.

Longsword attack: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 4 ⇒ (5) + 4 = 9

His blade flickers out, flashing like the Storm Lord's eyes, before flinging a ribbon of blood against the ragged tapestries on the wall.


Half-Elf AC 18 HP 12 PP 10 saves 3/1/2/-1/2/5

Sigil calmly states, Surrender and you may live, we have questions for you!

If they do not he will engage the last on with his longsword
1d20 + 5 ⇒ (1) + 5 = 61d8 + 3 ⇒ (5) + 3 = 8


Shadow's Status | Alodoan/Human Fighter 5 | AC 14 | HP 14/49| Vision | PP +3 | S=+6* | D=+1 | C=+4* | I=+ 2 | W=+ 0 | C =+2

Victor calls back, "I am fine was looking for another way down but I am here now".

Victor draws his bow and peers into the room.

Perception1d20 + 2 ⇒ (17) + 2 = 19

"I can't quite see them..."

Victor holds off from firing as he does not want to hit any of his comrades.


Alodoan/Half-Elf | Warlock/1 | AC 13 | HP 9/9 | Darkvision (60ft)| PP: 13 | S= -1 D= +2 C= +1 I= +0 W= +3* Ch= +5 | Spell Slots Used: 0/1 | Insp:[ ] | *Charm (Immune to sleep.)

Naill moves into the room cautiously his left hand still crackling with green energy he looks about for any more goblins.

Perception : 1d20 + 3 ⇒ (8) + 3 = 11

Not seeing any he stays watchful and alert incase of a second ambush.

Ready to attack a goblin if they attack.

Readied Atk (Eldritch Blast) : 1d20 + 5 ⇒ (11) + 5 = 16
Force Dmg : 1d10 ⇒ 2


Male Baylor / Dwarven - Hill {Spells 1: 3/3} {1 DD} Cleric (War Priest) / 2; AC-18; HP-23; Darkvision 60'; PP=13, S+1, D+0, C+3, I-1, W+5, Ch+3 (Advantage on poison & Resistance)

With a lurch and a grunt, Klodd comes back to his feet, and aims his crossbow in the direction the goblins were hiding. He awaits the reaction to Sigil's statement before acting (Hold Action).


male

Day 1 Wednesday, approximate time of day, 1:50 pm (turn 84). Location: Caldwell Castle, Harrispania. The party has entered the East Gatehouse tower, the lighting is Dim Light, Perry has cast a Light Spell on a rock (duration 6 turns, turn 84).

Round 2…

Distressed by the idea that there are more foul goblins hiding in this room, the party begins to slowly spread out in search of them. The light from the spell on a rock in the center of the room throws stark shadows against the walls.

Lijan calls out to Victor, who calls back with a shout that he is ready

Ayita sees a goblin's foot sticking out from behind a broken and overturned cot and calls out the location to the others

Magnus follows Ayita’s pointing hand and rushes the goblin’s location, throws away the obstacle, and with a crashing overhand blow he kills the goblin

Niall stands poised to unleash an eldritch blast, and Klodd comes into the room leveling a crossbow with deadly intent, but when Sigil calls for the goblin to surrender, everyone is surprised as the little creature throws down his weapon and lifts his hands in the air as he shouts in common

Goblin - Wait, I surrender.


Female Iarishean/Wood Elf Monk 2 | AC 15 | HP 15/15 | Darkvision 60 ft. | PP 14 | S +3, D +5, C +1, I -1, W +2, C +0 | Insp: [ ]

"Someone bind that creature quickly! Don't trust it for an instant. As soon as you drop your guard, it will try to bite your face off. Mielikki's blessings do not extend to these wretches."

Ayita maintains her guard, keeping her sword pointed towards the goblin. At the same time, she feels at the door behind her with her off-hand, curious if it is locked or not.

201 to 250 of 1,619 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Castle Caldwell and beyond: A 5e Adventure All Messageboards

Want to post a reply? Sign in.