
| Full Name |
Belinna |
| Race |
Half-elf |
| Classes/Levels |
Captain |
| Gender |
F |
| Age |
65 |
| Special Abilities |
Performance |
| Alignment |
NG |
| Occupation |
Captain |
About Belinna
Belinna- NG Half-elf Exp 1/Bard 1
S -1, D +2, C +0 I +2, W +0, Ch +3
AC: 15, hp: 10; move 30, Init +2
rapier+3 attk (1d8-1)
bow +3 attk (1d6+2)
Saves: Ft +0, Ref +4, Will +2
CMB +3 CMD: 11
Feats: Finesse
Skills: acrobatic +2/7, climb +2/5, Swim , Survival , know (geography) +2/7, know (local) +2/7, Prof sailor +2/5, Pro Navigator, Perform sing +2/8, Diplomacy +2/8
Languages: Taldane, Elven, Polyglot, Gnomish
Sea singer
Gear: mw stud leather, cutlass, short bow
A sea singer gains a bonus equal to half his bard level on Knowledge (geography), Knowledge (local), Knowledge (nature), and Linguistics checks. He can reroll a check against one of these skills, but must take the result of the second roll even if it is worse. He can reroll one additional time per day at 5th level and every five levels thereafter.
Sea Shanty (Su): A sea singer learns to counter seasickness and exhaustion during long sea voyages. Each round of a sea shanty, he makes a Perform skill check. Allies within 30 feet (including the sea singer) may use his Perform check in place of a saving throw against becoming exhausted, fatigued, nauseated, or sickened; if already under such an effect, a new save is allowed each round of the sea shanty, using the bard’s Perform check for the save. A sea shanty has no effect on instantaneous effects or effects that do not allow saves. This ability requires audible components.
Bardic performances: Distract, Fascinate, Inspire Courage