| "Keelhaul" Kaul |
Kaul mugs a jagged grin and steps inside;
Move All Stealthy Like: 1d20 + 11 ⇒ (16) + 11 = 27
His beady eyes adjust to the gloom as he and Lopper survey their victims foes...
Perception: 1d20 + 10 ⇒ (14) + 10 = 24
| Cap'n Voodoo |
Madman Jim- 1d20 + 3 ⇒ (11) + 3 = 14
Dingus-1d20 + 3 ⇒ (11) + 3 = 14
Corliss-1d20 + 6 ⇒ (13) + 6 = 19
foe- 1d20 ⇒ 9
foe- 1d20 ⇒ 4
| Corliss Blackboots |
Eh--I got a little antsy and cheated a bit, reading Kaul's spoiler. I'm assuming Corliss can hear the dog growl.
Hearing a guard dog growl, Corliss figures the jig is up and casts prayer from just outside the doorway.
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls. Lasts 7 rounds.
| "Keelhaul" Kaul |
Sorry Skipper - had an audit at work which means I'm front and centre
So we've been rumbled? (apart from the doggo) - the crouching figure is ready for us - bow in hand?
| Cap'n Voodoo |
Yes, the knock opened the door by knocking the heavy timber bar off the door which made some noise...
"Stand back and let me take care of this!" an unseen Dingus commands. ... *there's the sound of a bar falling inside the cabin* and the door swings open.
Maybe not ready, but result was that the inhabitants awoke and man managed to roll out of bed and grab his close at hand bow and arrow before Kaul moves in. But Kaul has the initiative. Didn't list init because only Kaul can see what's happening but-
Intiative
Corliss
Kaul
Jim
Dingus