
GM chadius |

Giovanni wastes no time smashing the little goblin with his morningstar. Haliphod hangs back a bit and begins summoning something to aid the party.
The men chained to the wall beg for help.
Round 1
Haliphod (summoning)
Giovanni
Alosius
Lasaraleen
Korin
Goblins (Little 9 damage)
Peter

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Lasaraleen will move into the room and fire a bolt of flame at the big goblin.
"Very ugly indeed."
firebolt touch : 1d20 + 1 ⇒ (7) + 1 = 8 for fire: 1d6 ⇒ 4

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Aloisius strides in with a familiar question. "What's all the kerfuffle now?"
Player is amazed that spell check isn't freaking out at the word "kerfuffle"...
Seeing the goblin, the gnome points and sends out his own flavour of magic missile! Strawberry, I think. Or maybe strawberry kiwi...
Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

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Korin moves to the men that are chained and looks around to see a way to free them. As he is doing this he casually tosses a orb of acid at one of the enemies
one my phone so if i can be moved and still attack thanks ^_^
touch: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d3 ⇒ 2

GM chadius |

The big goblin dodges Korin's glob of acid, while two bolts of energy take the wind out of the little goblin, knocking him out.
"You weak, little one! I'll show you how it's done!" He charges Peter.
Charge, Bite vs Peter: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
The big goblin fails to show anything, besides how bad his breath stinks.
Round 1
Haliphod (summoning)
Giovanni
Alosius
Lasaraleen
Korin
Big Goblin (Charged)
Peter
Round 2
Haliphod (finished summoning)
Giovanni
Alosius
Lasaraleen
Korin
You guys are up next.

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"What ho! There's another one! Stand down! Don't make me sit on you!" Without giving him a chance, he pulls out a familiar wand and zappo's the bigger goblin.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

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Halliphod completes his summons, and an eagle appears behind the goblin, screeching loudly as it attacks.
Talon: 1d20 + 3 ⇒ (16) + 3 = 19 Damage: 1d4 ⇒ 4
Talon: 1d20 + 3 ⇒ (11) + 3 = 14 Damage: 1d4 ⇒ 3
Talon: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d4 ⇒ 2
Meanwhile, Haliphod moves into the room to assess the situation a little closer.

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Lasaraleen will move up and slash at the big gobbie.
"You are nothing but a big ugly meanie! ."
atk: 1d20 + 1 ⇒ (19) + 1 = 20 for dmg: 1d6 + 1 ⇒ (5) + 1 = 6
Confirm: 1d20 + 1 ⇒ (11) + 1 = 12 for dmg: 1d6 + 1 ⇒ (3) + 1 = 4

GM chadius |

Haliphod's eagle pecks and scratches at the goblin.
Giovanni fails to penetrate the goblin's thick skin as two magic missiles scratch the fiend.
Lasaraleen sinks her scimitar into the creature's hide, narrowly missing his vital organs. He yells in pain.
"Kill him...he heals quickly!" One of the slaves mumbles.
Round 1
Haliphod (summoning)
Giovanni
Alosius
Lasaraleen
Korin
Big Goblin (Charged, 17 damage)
Peter
Round 2
Haliphod (finished summoning)
Giovanni
Alosius
Lasaraleen
Korin
Peter and Korin are up next.

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"Kill him...he heals quickly!"
"Shut up, you piece of shit!" screams Peter, while leaves his bow on the ground, draws his greatsword and miss his target.
"Let me see what can you do, big muppet!", he taunts the "big goblin".
greatsword w/power attack: 1d20 + 5 ⇒ (3) + 5 = 8

GM chadius |

Korin notes the huge cluster and decides throwing a glob of acid into that is more likely to hit his friends than the goblin. Delaying
The big goblin has plenty of targets, so he saves a bite for Peter and claws at the eagle and Lasaraleen.
Bite vs Peter: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Crit Confirm? vs Peter: 1d20 + 5 ⇒ (1) + 5 = 6
Crit Damage: 1d6 + 3 ⇒ (1) + 3 = 4
His teeth sink into Peter's shoulder, luckily not too deep. "HAHA! Me bite like troll! Me mother is troll!" He taunts.
Claw vs Eagle: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw vs Lasaraleen: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Luckily he doesn't bite like a troll.
One of the vestigial arms on the goblin massages the hawk's bite marks, knitting the flesh back together.
Round 3
Haliphod (and Eagle)
Giovanni
Alosius
Lasaraleen
Korin
Big Goblin (16 damage)
Peter (9 damage)

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"Trolls and goblins inter-breeding?" Giovanni shudders. "That is just too horrible to contemplate!"
Seriously, that would be like watching a chihuahua and a great dane mate...
Giovanni steps into a flanking position, and takes a swing.
MW Cold Iron Morningstar: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16, for 1d8 + 4 ⇒ (8) + 4 = 12 damage.

GM chadius |

Giovanni disapproves of interspecies relationships the monster's grotesque origins and knocks the goblin unconscious with a single swing of his morningstar. The vestigial arms continue to mend its wounds until someone (let's say Peter) lands a finishing blow. Finally, the arms stop flailing, dead.
Combat over
Freeing the slaves results in cheers of excitement from the men. Despite their malnourishment and fatigue, they find the energy to give a hooray to the party. Rognvald Skagni in particular, is thrilled to see you all come to the rescue. "See men? These are true Pathfinders, not those frauds who attacked your home. I told you they would rescue us!"
"These men are from the Blood Ram tribe," he starts. "They said Pathfinders raided their village, killed everyone they could find and captured the rest, bringing them here to sell on the slave market. I told them that didn't make sense. Told them these Shadow Lodge scum probably pulled that stunt off. But now they see what true Pathfinders are made of!" He cheers.
"Do you have the documents I requested?" He inquires. "Excellent, excellent! I'll have plenty of time to research them. But I think you need to get to the Keep of the Huscarl King as soon as you can. The Shadow Lodge leader spoke of some grand kind of weapon there. I don't know the details of this weapon, but I do know where the keep is. I'll gladly give you directions. But first we need to get some rest. I know of a place..."
There is a door on the south, still closed. "I haven't seen inside the room. Neither did that...thing." Skagni glances at the fallen goblins. "I don't know what's in there."
A small, unlocked wooden chest sits in the northeast corner behind the supply boxes. Inside are five potions of cure light wounds, a wand of cure light wounds with seven remaining charges, and a scroll of flaming sphere.
We can call it here, or...you can see what's in the mystery room.

GM chadius |

Let's see what is behind door #1! :-)
"Is anyone injured? We should heal-up before exploring further."
Once everyone is ready, Giovanni cautiously checks the door for traps, and if it is not trapped, opens the door.
"Uh...my finger could use some help. And we haven't eaten in days..." Skagni tries to joke.
Giovanni sees no traps behind or around the door.

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"Hooray! Let's get these folks free and check that room ."
She will burn her two remaining channels and exclude the troll like goblin and the like.
2d6 ⇒ (6, 1) = 7 healing

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The vestigial arms continue to mend its wounds until someone (let's say Peter) lands a finishing blow.
Aw yeah, baby. :P
"Better now. Thank you, lady redhead", Peter sends a kiss to her.
"Don't worry, Skagni. Real men will check this room now. C'mon boys", he looks to Lasaraleen, "and ladies too, for sure", then he smiles.
With his longbow in hands, the ranger gets close to the mysterious room door. He turns to Giovanni: "do the honors", while waits for the 'start' of the cleric.

GM chadius |

Upon opening the door, the blast of cold from the room beyond is sharp and shocking. The room seems dimly lit by a soft blue light and the floor twinkles as though wet. In the south wall stands a tall, slim door made of a dark, bluish metal and carved with hundreds of runes and sigils. Looking up, the room disappears into a cold, cloudy haze.
The floor is slippery, so Acrobatics checks increase by 5. Additionally each square costs two squares of movement to travel, and you need an Acrobatics check of 10 to run or charge.

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Peter will carry one of the potions of cure light wounds, no one oppose.
After Giovanni enters the chamber, Peter follows him.
Stealth: 1d20 + 5 ⇒ (8) + 5 = 13
"I'm starting to dislike this place", he whispers to the priest, while inspects the place.
Perception: 1d20 + 6 ⇒ (18) + 6 = 24

GM chadius |

As you enter the room, a tiny white dragon flutters down and screams something in draconic.
"You may have bound me, but you will never bind us all! DIE!"
Alosius: 1d20 + 2 ⇒ (13) + 2 = 15
Giovanni: 1d20 + 3 ⇒ (1) + 3 = 4
Haliphod: 1d20 + 2 ⇒ (6) + 2 = 8
Korin: 1d20 + 2 ⇒ (3) + 2 = 5
Lasaraleen: 1d20 + 1 ⇒ (7) + 1 = 8
Peter: 1d20 + 4 ⇒ (4) + 4 = 8
Dragon: 1d20 + 9 ⇒ (8) + 9 = 17
Dragon (Ice Breath Cooldown 1)
Alosius
Peter
Vermund
Haliphod
Lasaraleen
Korin
Giovanni
The dragon takes advantage of the confusion and quickly swoops down, breathing icy shards upon Giovanni, Peter and Alosius.
Ice Breath: 2d4 ⇒ (4, 2) = 6
Reflex Save DC 14 for half
Cooldown: 1d4 ⇒ 1
Party is up.

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Aloisius nears the doorway behind the group. "Wow! Sure is cold in there! Maybe I can summon up something to warm things up? A fire beetle maybe?"

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Reflex: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12.
Giovanni winces as the cold washes over him, but responds by shifting around it (using his Agile Feet domain power), and readying for a flank.
MW Cold Iron Morningstar: 1d20 + 6 + 1 + 2 ⇒ (12) + 6 + 1 + 2 = 21, for 1d8 + 4 ⇒ (2) + 4 = 6 damage.

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Ref DC 14: 1d20 + 5 ⇒ (17) + 5 = 22
"Nice! A dragon! Maybe a real challenge."
Peter leaves his longbow on the ground, and moves to flank the dragon with Giovanni.
Acrobatics (Move Through Threatened Square): 1d20 + 2 ⇒ (16) + 2 = 18 EDIT: Peter doesn't have to cross a threatened square, indeed. He can simply turn around 5 squares to flank the dragon with Giovanni.
If he succeeds...
ATK grt swd + PA + flanking: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 272d6 + 9 ⇒ (6, 2) + 9 = 17
Crit confirm: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 182d6 + 9 ⇒ (4, 2) + 9 = 15

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Missed the init post!
Reflex: 1d20 + 3 ⇒ (12) + 3 = 15 17/20 hp
Aloisius points with his wand again at the thing.
Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5

GM chadius |

Save your wand, Alosius. This dragon doesn't have reach, so Peter shouldn't provoke anyway...Good timing on that crit because
Peter quickly makes a dragon-kabab with his greatsword.
You finally have a chance to observe the cold iron door at the end of the room. It radiates strong transmutation and enchantment magic. No matter your efforts the door is impossible to open or bypass. Perhaps you will see behind it in a later adventure...
A thourough search of the Lodge unearths a couple of letters written by Caggrigar. In one he mentions going to the Worldwound with his most reliable agents. In another he speaks of Melkorka Skur's mission to the Keep of the Huskarl King. A third, unfinished letter is addressed to someone called "The Spider". He says the Keep has some kind of incredible power that could be used not only to topple the Pathfinders in Absalom, but also help "The Spider" usurp control of the Shadow Lodge after the failure of "our illustrious leader."
Skagni himself is surprisingly upbeat despite his injuries. "Believe it or not, I know a few friends in town. This one goblin in particular, goes by the name Gumgum. He and his friends can give us a place to stay for a few weeks while we set up passage to get back to Trollheim." He nods to the tribesmen, who begin pillaging whatever weapons and armor they can.
"Once again, thank you. I'll take that chest off your hands." He kicks the chest. "Thanks for getting it here without damage. Whitethrone isn't exactly the friendliest city, but seeing so many races working together does inspire me...I can't hate this city, no matter how much it tries to make me."
End of Part 2
Skagni's contacts will allow you to purchase goods in Whitethrone for your next adventure.

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Thank you for the help, I just forgot the difficult terrain... :/
"Damn it. I could swear that this time, beat a dragon would be a real challenge", Peter seemed disconsolate for killing the dragon with just one blow.
After hear Skagni's words, the ranger only tell him - "right, and what's next? I won't miss this outcome for nothing, even if you pay me", he cleans the blood on his greatsword, put it back in the scabbard, takes the bow on the floor, then asks "where now?"

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Wow, I go to work, come home and missed an entire combat ... With a dragon of all things! .
Reflex : 1d20 + 1 ⇒ (1) + 1 = 2
just noticed no save needed...good thing .
"Brrrr this place is chilly. What was all that shouting about?."

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Aloisius finds himself in a ridiculous dashing and daring pose with his wand and opts to go right into another one celebrating his companion's success! "To the glory of our warriors! But why was there a dragon in the ice box? What's next? The cliche skeletons in the closet?!"

GM chadius |

Starting things a bit slow so Peter has a chance to level up
One of Skagni's contacts, a goblin named Gumgum, closes his store early and gives you a safe place to sleep for the night.
"The Ram Tribe men said they would begin the trip home as soon as they get some food in their belly. I urged them to sleep here for tonight, at least. Gumgum knows a cleric who will check them for disease and injuries." Skagni shakes his head. "Gumgum said the cleric owed him. I wonder what he did..."
"Wait, what am I talking about? We have more important things to discuss- like the Keep of the Huscarl King. While I was stuck there, I heard the Shadow Lodge caught wind of a weapon called Jedrek's Shard. That belonged to Ranulf the Huscarl King. That 'shard' belonged to a giant he slew in his youth. Of course it was a piece of something much larger..."
"After serving the Taldor Emperor as a bodyguard, Ranulf moved up north. That was five centuries ago. Hopefully the Shadow Lodge hasn't found the ruins yet."
Skagni realizes he's been speaking at a window and turns to you all. "Sorry about the long story. Had to catch you up to speed. I updated your map to lead you to the ruins. You should get up there and secure Jerdek's Shard before the Shadow Lodge does. Assume the worst, but hope for the best. Maybe the Shadow Lodge was wiped out."
Gumgum runs past you with a pot of broth. "You talk too much, Skags. Me bring broth. All rabbit. No rats this time!" Gumgum attempts to smile politely but it forms into a full rictus grin.
You'll be outside. A lot. So grab your cold weather gear or endure elements spells to ward off frostbite!

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Aloisius has both gear and endure elements (on a wand). Happy to share, as always.
"That Shadow Lodge. Always turnin' up where we don't wan'em. But keep up the story! What about this shard thingy? What else do ya know?"

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Victoria will prep one as well.
"I hope they are not too far ahead of us. I can never keep track...how do we tell the Shadow Lodge. Aspis I know, but I have not encountered Shadowlodge folks before."

GM chadius |

Aloisius has both gear and endure elements (on a wand). Happy to share, as always.
"That Shadow Lodge. Always turnin' up where we don't wan'em. But keep up the story! What about this shard thingy? What else do ya know?"
"Well, it was part of an axe that belonged to a fire giant named Jerdek. I'm not fully sure of the details, but Ranulf challenged him to a duel at one point- I guess Jerdek was terrorizing a nearby village. Ranulf fought him and sundered Jerdek's axe! Smashed it to pieces, then cleaved the brute in two."
Skagni shrugs. That's what I've heard, anyway.

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"Well, consider it done. I'll really like to cut some heads off from this shit of the shadow lodge."
Peter looks to his stuff, then turns to the others. "I'll buy one thing or two before we go."
Once he buy his new equip (thanks to his upgrade), Peter is ready to go.

GM chadius |

The Ulfen have a saying: “No blade is as sharp, no demon as cruel as the winds that walk their way down the Icestair.” At the border of Irrisen and the untamed wilds of the Realm of the Mammoth Lords, the meaning of those words becomes clear as the barren, snow-covered plains stretch to the horizon.
Four days’ travel now lies between the eastern edge of Irrisen and the shattered remains of the Huscarl King’s keep. To the east, sinuous snow drifts give way to rocky foothills from which pines and scrub brushes claw for life. In the distance, the massive creatures that give this land its name shuffle along at a ponderous speed, still impossibly huge even from far away. Skagni’s map marks a clear and straightforward path, but the snow makes for slow travel. The Shadow Lodge agents have a head start, but persistence through the harsh environment and adherence to the strict map may yet make it possible to catch them before they reach the Keep of the Huscarl King and gain access to the mighty weapon held within.
Feel free to make Knowledge(Local) and Knowledge(History) checks
Knowledge (Local)
In addition to gaining this knowledge, PCs who make a DC 25 check also receive the option of buying a scroll that provides translations to some of the more commonly used symbols and motifs among the Snowmask Clan. Scrawled onto the inner side of a long strip of mammoth pelt, this translation device costs 5 gp. While it may help in translating Kellid pictograms, it does not help a character speak or understand Hallit, the language of the Kellids.
Knowledge (History)

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kn. Local (untrained): 1d20 ⇒ 6
kn. History (untrained): 1d20 ⇒ 10

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Who does not have endure elements? Aloisius shares with all who need it! Even saying to save your scrolls.
Yeah, I have neither of those knowledges...

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Lasaraleen shivers, but continues, bolstered by the endure elements.
This map better to lead to a real place for all this trouble.
kn:local unt: 1d20 ⇒ 12
kn:history unt: 1d20 ⇒ 9
She shares what little she knows...
"I will tell you one thing, The people of these Realms of the Mammoth lords are called Kellids.
However primitive they may be, they are considered tough for their hardiness enduring this climate, that is for certain.

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Who does not have endure elements? Aloisius shares with all who need it! Even saying to save your scrolls.
Yeah, I have neither of those knowledges...
I don't. =(

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Aloisius Rudolpho Atama Lanlen wrote: Who does not have endure elements? Aloisius shares with all who need it! Even saying to save your scrolls. Yeah, I have neither of those knowledges... I don't. =(
Got ya covered. 2 charges per day, 4 days out so far, 8 charges down, 42/50 remain.
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