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Lasaraleen steps back 5' after dodging the bite of the rabid dog before her.
Get back foul hounds or taste the flames of Sarenrae!"
She calls forth a sheet of flame from her fingertips, trying to catch the two closest dogs.
burning hands: 1d4 ⇒ 4 DC14

GM chadius |

Blue's Reflex Save: 1d20 + 3 ⇒ (9) + 3 = 12
Green's Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13
Lasaraleen steps back and releases flames from her hands, burning the two dogs caught in the blast. Aloisius finishes off the blue-collared dog, while Haliphod begins to summon another animal from the greater beyond.
Round 2
Korin
Giovanni
Peter
Rabid Dogs (Red 5, Green 2)
Haliphod(summoning)
Alosius
Lasaraleen
Korin, Giovanni and Peter are up next.

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Peter fires two arrows at the green dog.
Longbow (Rapid Shot) #1: 1d20 + 2 ⇒ (3) + 2 = 51d8 + 4 ⇒ (2) + 4 = 6
Longbow (Rapid Shot) #2: 1d20 + 2 ⇒ (12) + 2 = 141d8 + 4 ⇒ (2) + 4 = 6

GM chadius |

Giovanni clobbers one of the dogs while one of Peter's arrows finishes off the other one. The barking finally stops. You don't see any immediate threats, but something doesn't feel right. It's quiet... too quiet.
Round 2
Korin
Giovanni
Peter
Haliphod(summoning complete!)
Alosius
Lasaraleen
"Awww, I like Frothy."
"Shut up, get your bow."
"Me shoot down on them! They never find us on rafters!"
You hear 4 voices whispering on the rafters 15 feet above you.
Haliphod, your summoning is complete.
Haliphod, Korin, Alosius and Lasaraleen can move.

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Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Haliphod, grateful that his ears picked up the noise, finishes summoning an eagle that flies up into the rafters to attack.
Talon: 1d20 + 3 ⇒ (7) + 3 = 10
Talon: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d4 ⇒ 2
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
He then looks up and summons a small storm on the other (or an-other, if there are more than 2).
Ranged Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Non-Lethal Damage: 1d6 ⇒ 4
The target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round.

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Perception DC 14: 1d20 + 6 ⇒ (10) + 6 = 16
Does Peter has cover to hide?

GM chadius |

Haliphod finishes summoning an eagle, who starts pecking away at something on the rafters, 15 feet above. Haliphod then sends some storm winds upwards, but he hears something yell "Yip! Can't touch this!"
"Dogs dead! Now we kill?"
"Ya, now we kill! And set fire!"
"Me like Foamy! Why you kill Foamy!"
"No! Frothy was best!"
Four goblins atop the 15 foot high rafters rain arrows down upon you. Peter realizes he can take cover underneath the rafters and the tanks underneath the south side of the rafters.
Round 2
Korin
Giovanni
Peter
Haliphod
Alosius
Lasaraleen
Goblins (Red 2, Blue, Green, Yellow)
Korin, Alosius and Lasaraleen can move.

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Lasaraleen moves under the goblin and aims a bolt of fire
"Get down you little villains ."
firebolt touch : 1d20 + 1 ⇒ (15) + 1 = 16 for fire: 1d6 ⇒ 5

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Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Aloisius walks in totally unaware of the threat. "What's the commotion? The dogs are felled! What's going?"

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Peter can see how to get there (rafters)? They have cover? Can he shoot them from where he is? What is your favorite color?

GM chadius |

Peter wonders many questions and takes a look around the room.
- There is a 15 foot ladder on the South side of the room (The orange square)
- The goblins only get cover if you are within 5 feet of the rafters (+2 AC)
- You can get cover from the goblins if you are directly underneath the rafters. Otherwise they can get you from anywhere in this room.
- Peter needs to enter the room to fire at them.
- Someone's favorite color is red. He doesn't know whose, but he knows that person is super cool.
A bolt of flame shoots from Lasaraleen's fingers. You hear a "Youch! Pretty fire! Jumpy liked fire!"
"We get firesticks and burn place down now!"
"For Frothy!"
Alosius is caught unaware, as he's in another room.
Round 2
Korin
Giovanni
Peter
Haliphod
Alosius
Lasaraleen
Goblins (Red 2, Blue, Green 5, Yellow)
I'll give Korin some extra time - I know he's traveling, but I don't know his full availability.

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ya I can only post when I get to the hotel or when I'm in a restaurant that has wifi..that works...but AL few of my games are ending soon so I should be able to post more with less to check on ^_^
Korin sends another orb of acid at the goblin
attack: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d3 ⇒ 1

GM chadius |

Korin runs up, opens the door and hurls a glob of acid at one of the goblins. You hear him yelp and then fall to the ground, lifeless.
Red, harassed by the eagle, runs away and fires Provoking from the Eagle
Red vs Eagle: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 ⇒ 1
Yellow runs up to fire arrows at the lady with the fire.
Yellow vs Lasaraleen: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 4
Blue sees a yummy bird to shoot at.
Blue vs Eagle: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 ⇒ 2
While the eagle seems to dodge (or the goblins have lousy aim), Lasaraleen gets an arrow in the leg for her trouble.
Round 2
Korin
Giovanni
Peter
Haliphod (Eagle can make an AoO vs Red)
Alosius
Lasaraleen (4 damage)
Goblins (Red 2, Blue, Yellow)
You turn!

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Not wanting to risk burning the building, Lasaraleen will take cover outside the room and assess the injury from the arrow.
"I will be back in a jiffy."

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Peter moves into the room and shoots an arrow at the red goblin.
"Eat this, you piece of s##&!", rampages Peter.
Longbow: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 4 ⇒ (8) + 4 = 12
Crit confirmation: 1d20 + 4 ⇒ (5) + 4 = 92d8 + 8 ⇒ (2, 7) + 8 = 17

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The eagle takes an AoO against red.
AoO: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d4 ⇒ 1
Then the eagle disappears.
Haliphod then conjures a lightning arc to zap the yellow goblin.
Ranged Touch Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 ⇒ 4

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Looking up, Aloisius sees the dilemma. "Language, Ser Peter!" the gnome reprimands. Then he mutters to himself, "Of all times to not remember that grease spell!" He shoots a bolt of magic from his wand and moves into the room.
Magic Missile at red*: 1d4 + 1 ⇒ (3) + 1 = 4
*or yellow if red is already down from that longbow hit

GM chadius |

Lasaraleen beats a hasty retreat, while Giovanni quickly advances to the ladder.
The eagle tries to bite Red, but the goblin nimbly ducks out of the way as the eagle dissipates. "Oooo! Pretty colors!" The goblin sits still, mesmerized by the magic.
Peter takes advantage of the situation and lands an arrow right into the back of Red's head. He promptly tumbles onto the ground.
Yellow laughs. "Stupid! That's why Foamy die first! You bad teacher!" Yellow swerves out of the way of Haliphod's wind only to get bashed with Alosius's magic missiles.
Round 2
Korin
Giovanni
Peter
Haliphod
Alosius
Lasaraleen (4 damage)
Goblins (Blue, Yellow 4)
Korin to close out this round.

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Korin continues his assault of acid...
attack: 1d20 + 2 ⇒ (5) + 2 = 7 aaaanndd continues to fail at it...
damage: 1d3 ⇒ 2

GM chadius |

Korin's acid goes wide and dissolves some wood far into the room.
Blue and Yellow find many targets to choose from.
CW from Aliosius: 2d4 ⇒ (3, 4) = 7
Blue's Arrow: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 2
Yellow's Arrow: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d4 ⇒ 4
Arrows fly at Haliphod and Korin, but are nowhere close to their targets. The goblins retreat into the dimly lit part of the brewery (giving 20% miss chance if you don't have low-light.)
Round 3
Korin
Giovanni
Peter
Haliphod
Alosius
Lasaraleen (4 damage)
Goblins (Blue, Yellow 4)

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Longbow, rapid shot (blue): 1d20 + 2 ⇒ (10) + 2 = 121d8 + 4 ⇒ (4) + 4 = 8
Longbow, rapid shot (yellow): 1d20 + 2 ⇒ (16) + 2 = 181d8 + 4 ⇒ (2) + 4 = 6
Peter fires two arrows, one at each goblin that remained.

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Another bolt of energy flies from the wand at the blue goblin before strolling beneath the rafters.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

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Lasaraleen will pull out her sling, 5' over and hurl a stone at one of the remaining foes.
sling : 1d20 + 1 ⇒ (5) + 1 = 6 for stone: 1d4 + 1 ⇒ (1) + 1 = 2

GM chadius |

Peter's second arrow is on point and brains the Yellow goblin.
Aloisius zaps the remaining goblin with some magic missiles, and then seeks cover.
Lasaraleen's stone lands on the rafter near the goblin.
One goblin remains. Korin can close out this round.

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Korin goes again...
attack: 1d20 + 2 ⇒ (8) + 2 = 10
damage: 1d3 ⇒ 1

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Longbow, rapid shot #1: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 4 ⇒ (8) + 4 = 12
Longbow, rapid shot #2: 1d20 + 2 ⇒ (15) + 2 = 171d8 + 4 ⇒ (8) + 4 = 12
' Hey, Korin, look at this! ", Peter yells mockingly to the sorcerer, while shoots two arrows at the remaining goblin.

GM chadius |

Korin's acid misses the goblin. The goblin yelps when he sees the half-elf climb up the ladder.
Blue vs Gio: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 ⇒ 2
The arrow hits, and the goblin tries to retreat further into the rafters, but he receives an arrow to the brain for his troubles, thanks to Peter. With the goblins dead, the ambience is much more bearable - you hearing nothing more than the busy streets of Whitethrone.
Combat Over. Gio has 2 damage and Lasaraleen has 4.
The four goblins had small shortbows and shortswords.
You proceed to search the brewery and find a pile of cracked and broken kegs next to a door leading downstairs, in the Northwest part of the brewery.
You notice the kegs are set up in such a way to collapse as soon as someone opens the door.
You need a Disable Device check, DC 15 to disable it.
So, who is opening the door?

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Aloisius ponders whilst sitting on a barrel. "We could summon a creature to trigger it. It will not perish, but if it gets too grievously injured, it would simply return to its home."

GM chadius |

Apologies, the site was down for most of yesterday.
Giovanni notices a trap, and the party carefully remove the kegs so they don't collapse. It takes some time and makes some noise, but the party is finally able to go downstairs without trouble.
This brick-walled room is fifty feet long and twenty-five feet wide and the ceiling stands twenty feet tall. Abandoned metal braces, likely once used to hold up shelves of items, are studded along the west and east brick walls. A fresh, new- looking wooden door is closed on the east wall. The entire room smells of unwashed flesh and possesses a faint, sickly- sweet odor. The room is unbelievably hot, a sharp contrast to the cold brewery above. Makeshift shelves stand on north and south ends of the room, some of them sparsely filled with books. A large, round wooden table sits in the middle of the room, surrounded by chairs. Along the entire length of the west wall are stacked cages, jars, buckets, bottles and various bits of masonry, all teaming with a wide variety of insects.
What's your marching order? The stairway is 5 ft wide. Also, whomever leads should make a perception check.

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arrow - 50% or less is destroyed #1: 1d100 ⇒ 2
arrow - 50% or less is destroyed #2: 1d100 ⇒ 69
arrow - 50% or less is destroyed #3: 1d100 ⇒ 11
arrow - 50% or less is destroyed #4: 1d100 ⇒ 41
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Peter can be the second at the marching order.
Where are the "hidden" men in the map?

GM chadius |

Yes, initiative indeed!
"How many trees did those wizards burn? All of them! All of them! Isn't that right, Giselle?" The man dressed in furs turns to one of the jars of insects. The two Shadow Lodge Agents shake their heads, right before shaking the sweat of their foreheads.
"But you two understand, don't you?" He laughs. "That's why they had to die. That's why they ALL had to die! Hahaha!"
"...yeah, they know we're here now. Let's get 'em." One of the other men shrugs and hefts his hammer.
Alosius: 1d20 + 2 ⇒ (2) + 2 = 4
Giovanni: 1d20 + 3 ⇒ (6) + 3 = 9
Haliphod: 1d20 + 2 ⇒ (5) + 2 = 7
Korin: 1d20 + 2 ⇒ (5) + 2 = 7
Lasaraleen: 1d20 + 1 ⇒ (10) + 1 = 11
Peter: 1d20 + 4 ⇒ (17) + 4 = 21
Vermund: 1d20 + 2 ⇒ (15) + 2 = 17
Round 1
Peter
Vermund and Aspis Goons
Haliphod
Lasaraleen
Giovanni
Korin
Alosius
Peter is up first.

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"Excuse me, Giovanni". Peter gives a short step ahead of the cleric and shoots two arrows towards the blue thug.
rapid shot #1: 1d20 + 2 ⇒ (11) + 2 = 131d8 + 4 ⇒ (5) + 4 = 9
rapid shot #2: 1d20 + 2 ⇒ (9) + 2 = 111d8 + 4 ⇒ (3) + 4 = 7

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as would the third caster like to be last...

GM chadius |

Peter's arrows fly past a thug, barely grazing his armor.
Vermund laughs manically as a dire rat appears from thin air to harass the front line.
It tries to bite Peter.
Bite: 1d20 + 1 ⇒ (4) + 1 = 5
Damage: 1d4 ⇒ 3
The rat nibbles in Peter's direction.
He snaps his fingers and a bright flash appears in front of Giovanni's eyes.
Giovanni, I need a Fort Save, DC 12. Failure means you're dazzled for 1 minute.
"They're here to steal my insects! Save them!"
"Uh...yeah boss." The two agents, sweating profusely from the heat, run around the bookshelf. One of them is able to get to Peter and swing his warhammer..
Warhammer: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
The man with the Red warhammer swings wide, smashing the wall.