CONFIRMATION STANDARD (Inactive)

Game Master JASON RODARTE


51 to 100 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Just to clarify - is the skeleton getting two claw attacks as a standard action?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Yes.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Interesting. Ok, thanks.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

I assume you're asking because this is usually a full-round action?

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Waiting to see what the other skeleton does before readying my action...

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable
Avasir wrote:
I assume you're asking because this is usually a full-round action?

Absent an effect like a haste spell, yes.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

As I read the entry they can do a weapon attack and a claw or 2 claws.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

Nope they can´t.
It is either weapon attacking with weapon or one claw as a standard action.
If they do a full round action it is attack with booth claws or weapon and claw.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

As clarified in the Rules Questions forum, with quotes from the relevant sections of the CRB: Natural Weapons & Standard Actions

The Exchange

Female CG Kitsune Swashbuckler 1 (Flying Blade) / Bard 5 (Juggler) / Sphere Singer 9 - Init. +8, Senses Low-Light Vision, Darkvision 60 ft., Perception 24, AC 36/ touch 19/ ff 30; hp 95/95, F+12 R+24 W+20 (Evasion), Speed 30 ft., Fly 40 ft., Bardic 35/35; Panache 5/5

It's the same way with characters who have two-weapon fighting. They can't always deploy their two attacks. When they move and attack, it is usually just one attack with the main hand. If they use both main and off-hand attacks, they can only 5-foot step that round. Very rarely, some creatures can do a full attack (i.e. use all their attacks) at the end of a move action or charge action via the 'Pounce' ability (such as dire lions and dire tigers...)


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I made a mistake. I apologize.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

No worries, our Gm made the same mistake with trolls. Funnily he thought 2 claws would do that much damage.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Same here - I made that mistake for most of book 1 of our home ROTRL campaign.


Knowledge Checks

@GM: could you please edit the campaign and 'deselect' my character "Myrtella" and my player name "Purple Dragon Knight" from the campaign list? thank you!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Done. I hope everything works out.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Quick question, I have experienced thus run 2 ways
1. All of the stuff we have done up to now and then 2 more encounters

and
2. All of the stuff we have done up to now and then one more encounter.

Are both valid?

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Yes. I've been in a few of these chronicles where we managed to skip one encounter.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Okay.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I will be on later today.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I ended up having to get a new keyboard and a mouse, the old one finally gave out. I am able to move things now on Google slides from ho,me :)

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Just a heads up, I'm going to be away on a camping trip next weekend. So I'll be away from computers and probably with a bad phone signal all day Feb 10 & 11, US/Pacific time. I will likely be able to catch up late on the 11th.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

We might be able to finish up this week.,


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Put yourselves next to the cave opening to start off this combat.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The minotaur should get an AoO as the half orc leaves a threatned square since it has reach correct?


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Make sure that your character info is all set since we should be finishing this up soon.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable
Terevalis Unctio of House Mysti wrote:
The minotaur should get an AoO as the half orc leaves a threatned square since it has reach correct?

I assume so.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I do as well, it has been a while since I have run an encounter with a large creature.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Lets hope it doesn't get a crit on Tusk. If he goes down, it is going to be touch and go for Vello and Eroth to take him down quickly enough and cross the stream to hopefully get a good Heal check on all three of you to stabilize.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

The dice gods in charge of this minotaur do not seem to like Tusk.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Photo of my Player Character Portfolio for reroll.

Also, just in case Janira is out of healing magic and someone wants to keep Tusk from bleeding out, he has a potion of CLW in his backpack.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

And that’s likely the last post before I’m off for the weekend

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Well, technically we are at the end of the chronicle. Just roleplaying the aspect of getting those unconscious and dead back to civilization. Janira will probably get resurrected since she is an important NPC on many different Chronicles.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Sorry for being offline. Slipped on icy steps yesterday morning, hit my back and side hard. X-rays don't show any kind of break, so they discharged me to go home,, but I'm in significant pain whenever I try to move and the muscle relaxants and painkillers are leaving me groggy. Will try to get back into action later today.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

I know how that is. Had something similar happen to me. I was 15 at the time and my parents didn't take me to see a doctor. So for about a month I had to roll out of bed and could barely get up from a sitting position because of the pain and my back muscles not wanting to work.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Don't worry, the website has been acting funny, at least for me most of yesterday and until today.

Dark Archive

Male Elf Wizard 2 | HP 10/10 | AC 13, t 13, ff 10 | CMB +1, CMD 14 | F+0, R+3, W+3 | Init +3 | Perc +6, SM +4; low-light | Speed 30ft | Hand of the apprentice: 7/7 | Bonded object spell cast: 1/1 | Active conditions: None

Back. Looks like Avasir is still unconscious anyway, unless we get a fast-forward.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

I am going to try to report the game soon (like today) and try to get chronicles out by TH by the latest.

Grand Lodge

Male Dwarf Kinetist (Earth) 2

DayjobGemcutting: 1d20 + 8 ⇒ (19) + 8 = 27


1 person marked this as a favorite.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Apparently I filled out the chronicles incorrectly. I will get to them as soon as I can.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

This is what I did with the copy you gave us.

Vello's Confirmation


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is what I thought would happen but apparently I was incorrect in doing that. It seems like someone complained to the VC rather than addressing it to me.

Oh, the DM # should be 43330, I thought I had written it out on the sheet.

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable

Thanks, I did not see the original link and hadn’t realized you had posted. Terevalis, you’re redoing them?

Vello, I couldn’t open yours, so I’m not sure exactly what you did to modify it.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

You would have had to put your name and number and lodge and day job, if any.

The next few days are going to be nuts.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Hmm... odd. I got it setup where anyone with the link can view it. But basically I used DocHub, (free online software) to edit the PDF. Added in my character info and then crossed out the Boon we didn't get.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

How does DocHub work?

Liberty's Edge

M Half-Orc (Shaman's Apprentice) Bloodrager (Steelblood) 1 | HP -5/13 | AC 16 T 11 FF 15 | CMB +5, CMD 15 | F +5, R +1 (+1 bonus vs. trample attacks), W -1 (+2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol) | Init: +1 | Perc: +3, SM: -1 | Speed 30/20 | Melee/raging: greataxe +4/+7 (1d12+4/1d12+7, ×3) | Ranged: sling +2 (1d4+3) | Special Attacks bloodrage (2/8 rounds), hellfire strike (flaming, 0/3) | Active conditions: Unconscious, Stable
Vello Tiskan wrote:
Hmm... odd. I got it setup where anyone with the link can view it. But basically I used DocHub, (free online software) to edit the PDF. Added in my character info and then crossed out the Boon we didn't get.

Must be an issue with the Google Drive app - when I tried opening it as a new tab in the browser. It worked fine. Thanks.

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Through Google Drive, you can right click and choose to open using DocHub which will allow you to edit it. Though this doesn't always work for me. So I go to https://dochub.com/pdf-editor and log in with my Google Account. You can then edit any pdf file that is on your computer or Google Drive.


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

That is great info!


M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;

Thank you for sharing it!

Liberty's Edge

Male TN Half-Elf Hydrokineticist 2 / Fighter 1 (3.1) | AC 20 (T 12/FF 18) | CMB +4 CMD 17 (FF 15) | HP 34/34 | Init +4 | Fort +8 Ref +5 Will +1 (All +2 vs Enchantments|+1 vs Poison,Diseases) | Perception +9 | Speed 30' | Low-Light Vision | Burn 6/6 | Active Conditions:

Ah.. I should mention this before I forget to again. With DocHub, I find it works better by editing the PDF on your computer and then uploading the edited PDF from your computer to Google Drive. Doing it directly to Google Drive doesn't always take. Being Free software, it has hiccups, but still useful to have.

51 to 100 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Confirmation STANDARD Game Discussion All Messageboards

Want to post a reply? Sign in.