CARRION CROWN CAMPAIGN (CLOSED) - GAMEPLAY (Inactive)

Game Master Daniel Penfold 351

A run through of the Carrion Crown campaign.

Maps:

Treasure List

Specific treasure details

Maps

summary

clues

images


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Male High Azlanti DM

As you continmue to look around you hear a voice coming from above you.

"Good evening!"


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess looks around to see who or what is greeting the group.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Elric looks up. "Hi?"


Male High Azlanti DM

"It seems I am not the only one searching for the Whispering Way. But alas, it appears that they deserted this place some time ago. My name is Quinley Basdel, and I'm searching for my mother's killer. Perhaps we might be able to assist each other?"

Standing on a balcony above you is a very pale skinned man with silvery white hair. He is dressed in a chain shirt and carries a rapier.

Knowledge nature


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Know. Nature 1d20 + 14 ⇒ (5) + 14 = 19


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

No knowledge nature here.


Male High Azlanti DM

Tessara, you recognise the creature as a dhampir, the offspring of a vampire and a human.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Why has your search lead you here? We're certainly open to assistance, but you have to understand that we're a bit leery of strangers."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess whispers about the dhampir to the others. ”Tread carefully. It might take more from the vampire side,” she warns.


Male High Azlanti DM

[b]"I heard rumours that the Whispering Way were responsible for my mother's death. The vampires of Caliphas have a long history of enmity with the Whispering Way so it seemed a logical route to investigate. I managed to find some clues about the city that led me here.[/i]


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Do you have any clues that will narrow things down in the city? Or, even point us in the right direction? A contact maybe?"


Male High Azlanti DM

"The Vampire Underground. Long ago, the streets of Caliphas were raised to install a proper sewer. The ground floors of many of the city's buildings became basements, their basements became subbasements and so on. The vampires claimed some of these areas for themselves. I can you take you there but we may have to get past a few guardians on the way."


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Can you guarantee our safety once we've arrived? Vampires don't have the best reputation, and I don't want to end up as anyone's thrall."


Male High Azlanti DM

"Once we get past their guardians. I can get you an audience with Luvick. If you tell him you can find whoever's killing his people, he'll listen to you."


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Excellent. This is a good led. Let's go."


Male High Azlanti DM

"Excellent, the closest entrance to the Vampire Underground is at the Glass House, a greenhouse in Restoration Park. I shall meet you there in one hour, will that be acceptable?"


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"That is acceptable to me. The Whispering Way is a plague on this area."

...after he leaves

"I'm not sure I trust vampires as partners, but it seems that we have a common enemy, at least."


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”Vampires? I still hate the sound of this. I mean we know what we have to do, but I still don’t really like it,” Tess grumbles.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Well when we have what we need if they turn on us or prove to evil, we can eliminate them."


Male High Azlanti DM

You arrive at the south entrance to the park. Officially the park is open from dawn to dusk but there is no gate. To the northeast you can see a statue and to the southeast you can see a set of standing stones. To the south you can see a greenhouse like structure.


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Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”As a general rule, I don’t trust statues. I expect trouble from them,” Tess whispers.


Male High Azlanti DM

Where do you want to head?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Let's head to those standing stones. They seem like the most macabre setting for such a meeting.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Sounds good."


Male High Azlanti DM

The standing stones appear to be a trio of stones set in a small circle.

Perception checks please.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Perception: 1d20 + 17 ⇒ (8) + 17 = 25


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Perception 1d20 + 2 ⇒ (7) + 2 = 9


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Perception Eleric: 1d20 + 26 ⇒ (11) + 26 = 37

Perception Jaboa: 1d20 + 25 ⇒ (12) + 25 = 37


Male High Azlanti DM

Creeden, Eleric and Jaboa notice faded bloodstains on some of the stones.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Blood ritual? shall I cut myself and see if anything happens?"

Eleric casts detect magic. Does he see anything?


Female Half-ork (Black orc) Occultist/11

Psychic Significance

Feeling deeply uncomfortable with colluding with a dhampir and possibly Vampires against the common enemy of The Whispering Way, Ortensia was quiet.

She followed her companions with a terse purpose, scanning the surroundings for any sign of sinister goings on.


Male High Azlanti DM

Nothing shows up as magical.

Ortensia as you cast psychic significance you see that over the centuries this has been a meeting point for vampires where they have taken their meals from helpless victims. The bloodstains seem to be remnants of that activity.


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

Tess pulls her cloak tighter around her neck as the others look around.


Female Half-ork (Black orc) Occultist/11

Ortensia couldn't stifle the full body shudder that made her reedy figure jerk.

...Urgh. The Vampires feeding grounds.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Well that is slightly less sinister than I thought. Let continue forward."


Male High Azlanti DM

Where are you heading to?


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

Check out the statue.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Agreed, Detect magic as we are walking though.


Male High Azlanti DM

Nothing detects as magical as you move along

The statue is a life sized alabaster statue mounted on a block of granite of Sesasgia Caliphvaso, the countess who refounded the city of Caliphas after the defeat of the Whispering Tyrant.


Female Half-ork (Black orc) Occultist/11

Ortensia peered at the statue of the city's founder, probing it with her mind.Cast Psychic Significance

She stopped herself from making contact with it, hand outstretched to the weathered alabaster.


Male High Azlanti DM

You do not get anything recent from psychic significance. You do get fleeting impressions of when the statue was first built about 200 years ago.


Male LN Halfling Brawler 5/Sentinel of Irori 6 | HP 98/98 | AC 23 (33 when fighting defensively) T 16 FF 18 | CMB +14, CMD 29 | F: +11, R: +11, W: +6 (+8 vs fear) +2 vs divine | Init: +7 | Perc: +17, SM: +5 | Speed 30ft | Martial Flexibility 5/5 | Knockout 1/1 (DC 17); True Strike 3/3 Inevitable Fist 11/11| Active conditions: None.

"Not much here. Perhaps they are waiting in the greenhouse?"


Female Half-ork (Black orc) Occultist/11

That's impressive. Two centuries and still intact.


Male High Azlanti DM

Are you heading to the glasshouse?


Female Half-ork (Black orc) Occultist/11

Yes


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

"Let's head in and see what we see."


Male High Azlanti DM

A small rise of steps leads to a wide portico. Two massive pillars
of stone support a roof overhead and flank a pair of ornate,
gold-clad doors inscribed with sun motifs. The doors are closed shut


Female Elf Wood Mystery Oracle 11 | AC (25)21/15/18 | HP 83/83 |Init+3,Perc+2 | Low light vision | F+9,R+8,W+9 | +2 v enchantment spells and effects | +5 v charm & compulsions | Immune to Sleep | CMD 23

”Everyone ready?”. Tess took a deep breath and headed for the doors.


AC:13 T:12F:11| HP 68/68 | CMD:13 | F:+5 R:+4 W:+10| Init:+7 | Perc: +21, Dark

Elric will check for traps.

Perception: 10 + 26 = 36


Male High Azlanti DM

Eleric you do not find any traps but it is clear that the doors are locked.

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