
baldwin the merciful |

Mid-RD 2 recap:
Ermolos - jogging with others to get to door.
Fiosa - Cast CLW and touched Orsin healing for 2 HP
Tieflings - crossbowman 1 hit Shinon for 4 HP damage; Crossbowman 2 hit Orsin for 7 more HP of damage; Belltower crossbowman hit Shinon for 6 HP of damage
John
Duncan
Andrea - channeled healed 6 HP to the party.
Shinon - taken 10HP of damage from tieflings.
Orsin - took an additional 7 HP of damage.
Duncan or John make a Str check DC18 for ramming the door and breaking it open. +2 for the portable ram and +2 for the other one assisting. This is the RD 2 action. Move is to get there std action is the ram.

Orsino 'Orsin' Bessatte |

Orsin chugs down one of his cure light wounds potions, struggling to keep up with the group and, you know, not die.
Potion of cure light wounds: 1d8 + 5 ⇒ (2) + 5 = 7
The potions are CL 5 because Arael created them, correct?

Shinon |

Shinon groans and ducks into the tower, drawing a potion in his off hand.
Move action to move inside the temple, standard action to draw a potion of cure light wounds.
He glances back at Andrea. "Thanks for that. Are you alright?"

baldwin the merciful |

RD 2 recap:
Ermolos - jogging with others to get to door.
Fiosa - Cast CLW and touched Orsin healing for 2 HP
Tieflings - crossbowman 1 hit Shinon for 4 HP damage; Crossbowman 2 hit Orsin for 7 more HP of damage; Belltower crossbowman hit Shinon for 6 HP of damage
John - used the portable ram and broke the door down.
Duncan - double moved 30 feet to assit breakign door down.
Andrea - channeled healed 6 HP to the party.
Shinon - taken 10HP of damage from tieflings. Moved insdie the temple drew out a healing potion.
Orsin - took an additional 7 HP of damage. Drew and drank a potion healing 5 HP, sitll outside temple.

baldwin the merciful |

Ermolos: 1d20 + 2 ⇒ (11) + 2 = 13
Andrea: 1d20 + 0 ⇒ (16) + 0 = 16
Duncan: 1d20 + 4 ⇒ (10) + 4 = 14
John: 1d20 + 5 ⇒ (18) + 5 = 23
Shinon: 1d20 + 5 ⇒ (13) + 5 = 18
Fiosa: 1d20 + 2 ⇒ (7) + 2 = 9
Orsin: 1d20 + 2 ⇒ (18) + 2 = 20
Initiative:
John
Orsin
Shinon
Andrea
Duncan
Ermolos
Fiosa
tieflings

Andrea1 |

Missing Ermolos in the pile-up?
Andrea looks to Fiosa. I will cast an invisibility spell on you, so you can help us without exposing yourself. It will last three minutes or until you attack someone. You can heal us without breaking the spell.
Assuming Fiosa has no objections, Andrea casts Invisibility on her (Three mintues or until broken)
Andrea will then move inside when the others move further in.

Orsino 'Orsin' Bessatte |

Orsin throws the empty bottle to the ground, letting it shatter on the stone and packed dirt below. He pulls out a stronger potion, uncorking it with his teeth and drinking down its contents greedily.
Potion of cure moderate wounds: 2d8 + 5 ⇒ (3, 6) + 5 = 14
Okay, I definitely remember the CMW's having a CL 5, but if not I'm back at full anyway.
Orsin then takes his five-foot step to F8, his back up against the wall.

Andrea1 |

Don't drink too much, it will go to waste if we get pin cushioned again. Orin sees Andrea wave her hand over Fiosa and the halfing woman vanishes from sight.
If you delay your move some, you might be able to get in after Duncan moves.

Duncan Redhammer |

Duncan casts Divine Favor and pushes Past John to E6 drawing his Bastard sword as part of the move.
Adjacent to John, Duncan's AC is 21. Andrea did you cast shield of faith on me yet. If so AC is 23.

baldwin the merciful |

Not yet, I channeled last turn and my action this turn is to turn Fiosa invisible so she doesn't get crossbow'd and then move inside with the others. I'll SoF you as soon as I can
That by the way is an excellent plan, so is not sporting many HPs.I bumped her up 1 NPC adept level so she wouldn't go down on one shot - er, most likely.
Obviously with these AP maps the grid and lines don't match up well with the lines on the map, so we need to bare with one another wiht the coordinates. I tried manipulating the gird yesterday but ite looked terrible.

baldwin the merciful |

To set the stage, you see two wooden tables that have some loose coin, cards and knuckle bones on them. they were obviously gambling befor eht bell went off. Fout chairs are near each table, in the north east corner is a stack of small wooden crates, a pari fo watr barrels, and on the far west wall is a small table. There is a hallway to the north west, and you see a tiefling clothing trailing him as he moves into the hallway. The southeast corner has an entrance to the bell tower. the place smells of beer, sweat and dog.
There is on tiefling exiting down the hallway as the door crashes open, there are four other tieflings in the room - two with light crossbows out and two with light maces out - and there is growling coming from a mangy one-eared dog near a table.
[

Shinon |

Perception: 1d20 + 11 ⇒ (3) + 11 = 14
Shinon turns to see a tiefling standing on the table in front of him. And then the dog to his left...not good. Shinon nods to himself tightens his focus. He taps his feet on the ground, feeling his body loosen up. He's still light on his feet. Good. He's going to need to be careful to not get hit by anything.
Shinon spends a standard action to take the Total Defense action, granting him a +6 Dodge bonus to his AC

baldwin the merciful |

Inside Temple Mid Rd 1 Recap:
Initiative:
John
Orsin drew and drank CMW 14HP
Shinon -total defense +6 to AC
Andrea - cast invisbility on Foisa
Duncan - Cast Divine Favor on self, moved ot EG
Ermolos - moved to D7 and missed his attack on D6 tiefling.
Fiosa - becomes invisible and takes her short sword out.
tieflings - the various attacks miss.

baldwin the merciful |

RD1 : tieflings and scaggy the dog
The tiefling in D6 swings his light mace at the man holding the great axe that barely missed.
Att on ermolos: 1d20 + 2 ⇒ (19) + 2 = 211d8 ⇒ 2
Ermolos take the hit from the mace.
The tiefling on the table swings his light mace down on Shinon's head from the higher ground.
Att on Shinon: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 71d8 ⇒ 5
The mace misses.
The scaggy dog bites at Shinon's leg.
bite on Shinon: 1d20 + 2 ⇒ (9) + 2 = 111d4 + 1 ⇒ (1) + 1 = 2
The jaws snap together empty.
The two tieflings in the rear aim at Duncan.
CB Att1 on Duncan: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 71d8 ⇒ 6
CB Att2 on Duncan: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 41d8 ⇒ 7
The two bolts ping off the wall.

baldwin the merciful |

Inside Temple Rd 1 Recap:
Initiative:
John
Orsin drew and drank CMW 14HP
Shinon -total defense +6 to AC
Andrea - cast invisbility on Foisa
Duncan - Cast Divine Favor on self, moved ot EG
Ermolos - moved to D& and missed his attack on D6 tiefling.
Fiosa - becomes invisible and takes her short sword out.
tieflings - the various attacks miss.
John still has his RD1 action. I will wait a bit before I DMpc him.
RD2:
John
Orsin
Shinon
Andrea
Duncan
Ermolos
Fiosa
tieflings
Rd 2 begins:

Orsino 'Orsin' Bessatte |

Orsin takes a standard action to begin his bardic performance, inspire courage (which affects everyone THIS round except John). He draws his masterwork longsword with his free hand, still holding the wand of silence in the other.
+1 competence bonus on weapon attack and damage rolls.

baldwin the merciful |

GMPC'ing John's RD1 aciton.
John attacks the tiefling in D6 with his +1 Long sword long sword PA: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 7 ⇒ (3) + 7 = 10
With his precision attack he downs the tiefling in D6. He follows this up with a move into D5.
I will hold off on John's RD2 action. So far, Orsin has acted in RD

Duncan Redhammer |

Cause I'm waiting to see if Andrea is gonna Shield of Faith me. I am also choosing between the guy threatening Shinon or John. John's action affects mine.

Duncan Redhammer |

Doubly Protected by Andrea's spell Duncan forgoes the use of his buckler for now and takes a 2 handed swipe at the Tiefling on the Table threatening Shinon.
2 handed PA, Inspired, Blessed, Divine Favor attack, minus buckler1d20 + 5 - 1 + 1 + 1 + 2 - 1 ⇒ (19) + 5 - 1 + 1 + 1 + 2 - 1 = 26
2 hand Power Attack, Inspire, Divine Favor Damage1d10 + 4 + 3 + 1 + 2 ⇒ (3) + 4 + 3 + 1 + 2 = 13
Confirm Critical?1d20 + 5 - 1 + 1 + 1 + 2 - 1 ⇒ (9) + 5 - 1 + 1 + 1 + 2 - 1 = 16
2 hand Power Attack, Inspire, Divine Favor Damage1d10 + 4 + 3 + 1 + 2 ⇒ (6) + 4 + 3 + 1 + 2 = 16
As Duncan lands a mighty blow, nearly cleaving the mans legs and severing a femoral artery he yells, Ha! Ye ain't getting in front o me in the count John!
He then moves around the table to pin the dog attacking Shinon in the corner
BAD DOG!

baldwin the merciful |

FATALITY!
Andrea hears the word 'mummy' and some thoughts pass through her mind that might be helpful.
[dice=Know-Religon]1d20+6

baldwin the merciful |

Here is the updated map. The main room of the temple has been cleared, with the dog whimpering before you. You heard footsteps heading back up the belltower, and the door is apropped open with a brick.
The hallway on the west wall is actually a stair case heading down.
What is the group doing next? I thik Orsin only ahd his inspre courage going for the round so he will drop that and not waste any more uses right now.