Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Evil GM

After an hour of riding, the weather has turned terrible and slowed your progress to get to the bridge location. Your visibility is cut in half, and it will be difficult to shoot in the precipation and wind. half visiblity, minus 4 perception check, minus for ranged weapon attacked. CRB438-9 The good news is the weather is just as bad for the caravan.

There are some small tree stumps which count as difficult terrain to move through. Medium creatures can lay prone and have total concealment from the opposite direction.

Small boulders have the same effect as tree stump, while large boulders are 5 feet high and require climbing to get past them. They are wet too and that will add to the DC check.

The stream looks fast, and is an unknown depth to you at this time. It is questionable if the horses can ford it. Survival check or know Geography.

The bridge is 20 ft wide, made of mortared stone and is a single arc, cresting 2 feet over the water level at its highes. It looks solid and built well.

MAP BRIDGE SITE The Caravan is moving from the right hand side of the map (East) and heading to the left hand side (West)


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Much as I hate to harm an animal. Only way I see o garunteeing the wagon.don't move is to kill the horse or at least smash it's kneecap to make it lame. I could run outfrom the front edge o the bridge and smash the knee Relies on gm fiat, but a warhammer blow to the knee would certainly break a leg in RL. Ye could heal the animal.after an hope since that's the only injury the break will heal.


Human, NPC

Janiven will mention that"Gorvio, Rizzaro and Larko are in the feint attack and scouts. Providing the an early warning with Larko and Gorvio. They could hide after they warn and look for stragglers or anyone who runs off to the north or south. Rizzaro is a big brute, who can handle a bit closer combat if it happens but she would like him guarding the stream from the South in case someone flees.


Evil GM

At this point the group has a little time, perhaps 10 minutes to 30 minutes to prepare the battle field. Itemize your priorities: 1 to 5 on what you would like to do for the battlefield, if time permits. I will roll to see when the caravan arrives and how much is completed.

Also, give me an idea of where each person will be on the map at the opening stage of the conflict. The Hellknights will be approaching from the right hand side of the map.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea hmmsss. At what point should we attack? If the wagon travels in the middle, and if the stream is unfordable, we could wait until it is in the middle before attacking. As you say Duncan, unfortunate that we must harm the animal, but slaying it in the middle would make a barrier to the troops in front, at least forcing them to funnel themselves towards us while we deal with the rear guard and secure Areal.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

"We can always just stop them by having me and Duncan be on one side of the river and the rest on the other."


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Very well, you two could conceal yourselves on the other side. but we might end up having to cut through all of them if they are grouped on the bridge.

1.Examine if stream is fordable.
2.Determine who will be where, Andrea prefers to be concealed on the right side of the bridge in the stumps perhaps with Shinon.
3.Determine if it is viable to use oil as a bloackade.


Evil GM

I was looking at the map closer and there are no tree stumps on that map, they appear on the companion map which is more of an open road setting. However, there are copse of trees with would serve as cover.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Test

Not sure how to fix the smallness of it.


Evil GM

Is that you and duncan by the copse of tree on the west side of the river, at the top of the map? Andrea and shinon near the rocks on the east side of the river by the camping area?


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12
John Deos wrote:
"We can always just stop them by having me and Duncan be on one side of the river and the rest on the other."

Strong enough to stop a charging horse, boy? Thought you soldiers in trainin' were taught that if'n yer caught in an ambush ye run out o the killing zone. That driver is gonna charge off the bridge wit is precious cargo. Course, ye could READY a pike or sommat to have the horse impale hisself on yer polearm. Tha'd work. He can't turn sharp off the bridge witha wagon.


Evil GM

You can put Rizzardo by the trees on the east side, south of the road and next to the river. Larko and Gorvio can be next to the boulders on the east side North of the road. Janiven can provide cover from the large boulder on the West side of the stream just south of the road. Not sure where Kenji wants to be, seems on the East side north of the road by the trees and river is logical.


Evil GM
Duncan Redhammer wrote:
John Deos wrote:
"We can always just stop them by having me and Duncan be on one side of the river and the rest on the other."
Strong enough to stop a charging horse, boy? Thought you soldiers in trainin' were taught that if'n yer caught in an ambush ye run out o the killing zone. That driver is gonna charge off the bridge wit is precious cargo. Course, ye could READY a pike or sommat to have the horse impale hisself on yer polearm. Tha'd work. He can't turn sharp off the bridge witha wagon.

too bad nobody thought of Caltrops.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

How long would it take me to catch up?


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Shinon, before we start attackign I can place a spell on your bow to slightly increase its ability to stike and damage, would this be acceptable?


Evil GM
Kenji Masada wrote:
How long would it take me to catch up?

Provided Duncan rode a pony and not horse its movement is 40 ft (50ft if a horse) The site was 1 hour away at hustle is 8 miles (closer to 7 but its wet and dangerous). If your movement is 30 ft it will take you 1 hour, 20 minutes. That puts you 1 pt nonlethal damage CRB 171.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

So Will Kenji be here or is he effectivly out?


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon frowns and looks up at the storm. "I'm afraid that your magic will do little good here, Andrea. Even with my dedicated training of hunting humans and your magic, I don't know if I'll be able to shoot through these winds. But every little bit helps I suppose." He draws his weapon and holds it out in front of Andrea.

It was funny, not 24 hours ago if a woman had asked Shinon to lay her hands upon his bow and enchant it with magic, he would have slapped her across the face and walked away. But Shinon had to believe that this woman was on his side. Not much else he could do at this point.


Evil GM

Actually Kenji even with the rain and wind, you can tell the caravan is nearby. You can hear the animals, wheels and voices and occassionally catch a glimpse of shadows at a distance behind you.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Shinon wrote:

Shinon frowns and looks up at the storm. "I'm afraid that your magic will do little good here, Andrea. Even with my dedicated training of hunting humans and your magic, I don't know if I'll be able to shoot through these winds. But every little bit helps I suppose." He draws his weapon and holds it out in front of Andrea.

It was funny, not 24 hours ago if a woman had asked Shinon to lay her hands upon his bow and enchant it with magic, he would have slapped her across the face and walked away. But Shinon had to believe that this woman was on his side. Not much else he could do at this point.

The spell will only last a few minutes since I am not yet adept at making it last longer, so I will cast it right before will will be attacking.

Plan to use Magic Weapon on either Shinon's bow or sword as he decides.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
baldwin the merciful wrote:
Is that you and duncan by the copse of tree on the west side of the river, at the top of the map? Andrea and shinon near the rocks on the east side of the river by the camping area?

That looks correct to me, although we will probably want to hide i/behind the bushes


Evil GM
Andrea1 wrote:
Shinon wrote:

Shinon frowns and looks up at the storm. "I'm afraid that your magic will do little good here, Andrea. Even with my dedicated training of hunting humans and your magic, I don't know if I'll be able to shoot through these winds. But every little bit helps I suppose." He draws his weapon and holds it out in front of Andrea.

It was funny, not 24 hours ago if a woman had asked Shinon to lay her hands upon his bow and enchant it with magic, he would have slapped her across the face and walked away. But Shinon had to believe that this woman was on his side. Not much else he could do at this point.

The spell will only last a few minutes since I am not yet adept at making it last longer, so I will cast it right before will will be attacking.

Plan to use Magic Weapon on either Shinon's bow or sword as he decides.

Magic Weapon provides a +1 Att and Dam. In the future it will speed thing up if you let us now the bonus, durantion and effect. If you are looking at a book, I like page number for quick reference. If you are using the pfsrd that fine too.


Evil GM

So provide the top 5 prioriites on preparation you would like to try to do before the ambush. There was a bit of discussion but nothing set in confirmed.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

1.Determine if we can still use the oil. I am thinking that we will need to use all of it in one location for it to be effective.
2.Determine if the stream can be forded.
3.Get all remaining clw potions divided. We have 8, so 1 each to our allies i suggest.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2


1. Shinon wants his bow enchanted with magic weapon.

2. Shinon wants to get to a good vantage point where he has high ground (+1 to attack rolls) and can hopefully see the entire wagon.

3. Shinon wants to try and pick out the Sergeant from all the rest.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22, including the -4 for poor weather.

4. Shinon wants to attack the Sergeant from a distance of at least 40 feet. 1d20 + 8 ⇒ (13) + 8 = 21 (Don't know the penalties for shooting in weather, so just apply them to this roll), 1d8 + 3 ⇒ (2) + 3 = 5


Evil GM
Shinon wrote:

1. Shinon wants his bow enchanted with magic weapon.

2. Shinon wants to get to a good vantage point where he has high ground (+1 to attack rolls) and can hopefully see the entire wagon.

3. Shinon wants to try and pick out the Sergeant from all the rest.
Perception: 1d20+6, including the -4 for poor weather.

4. Shinon wants to attack the Sergeant from a distance of at least 40 feet. 1d20+8 (Don't know the penalties for shooting in weather, so just apply them to this roll), 1d8+3

I was asking prebattle field preparation tactics. Itemize as a group the top five things the party would do to prepare the battlefield or tactic. When that is done I will roll out how much ws completed and it it ws doen successfully. There is map attached to one of the posts. Along with some descriptions of terrain. If you plan to climb the slippery boulder, or a tree, for higher terrain let me know. I will need your climb rolls at a negative 6 due to weather. Visibility is cut in half. Each hex is 5 ft. I also provided the current weather penalties in a prior post minus 4, if the wind picks up that will increase. You are still a bit from actual combat rolls.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

If Shinon wants to climb a tree, Andrea will aid another to help him. perhaps use a horse that he can also use to get up.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon's Climb Check: 1d20 + 4 - 6 ⇒ (12) + 4 - 6 = 10, +2 if Andrea's Aid Another is successful.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Aid another: 1d20 ⇒ 4

Sigh so much for tree climbing. Shinon might want to have mobility on the ground.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

That map was just a test, If everyone could tell me where they want to be I will update the map.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea will stick with Shinon, am I correct in saying Shinon will be in the copse of treets just west of where the tokens are now?


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
Andrea will stick with Shinon, am I correct in saying Shinon will be in the copse of treets just west of where the tokens are now?

Yes, you are correct


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Duncan would like to check the depth of the water and see if there is a load bearing member they could perhaps take out to collapse the bridge.

Anyone know much bout bridges? Mabbe we could drop it while there on it. If the river ain't deep we could damage all o the knights in the fall, take out the wagon and kill the soldiers as they climb outta the water. We got about 1/2 hour to chop out most o the wood plylons and the weight o the wagon could do the dropping. I'll take a look but I aint no engineer

Proffesion: Blacksmith1d20 + 6 ⇒ (15) + 6 = 21

Knowledge: Dugeoneering1d20 + 5 ⇒ (15) + 5 = 20


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Andrea shakes her head. No knowledge, but I would be willing to swing a blade or hammer.

Another thing to mark down, axes for chopping doors and bridges.


Evil GM

The water is not very cold but it is fast moving. It stinks to a depth of 4 feet pretty quickly form what you can measure. Assuming you re using some sort of pole, spear or stick, that is what you can test. Does it bottom out near the middle...possibly but you are not 100% sure.

As far as copse of trees to the east side of the stream, and south of the road, it is 45 feet from an acceptable tree to the far north side of the road. Shinon your climb check failed (rather than roll falling damage, I will say it was way to slippery for you get a good hand hold) Shinon does realize that with the rain and wind there is a real falling hazard from the tree.

All the loose tinder and wood is moist and does not look like it will hold a flame. If it does it will be smoky (quite a bit of oil will be necessary)

The bridge is masonary and is sturdy, its top is flat and can be used to stand on basically a flagstone floor consistentcy. Yes, the bridge can be destroyed but it will take a lot longer than 30 minutes of pick axes. Basically, with the right tools and equipment it can be done. Also, destroying the bridge may bring the hellknights out in force against the lawless rebellion.

Janiven would suggest trying to create small caltrop out of sticks and wedge them between the stones on the roadway. Horse's hoof may snag in one or two and stop the horse.

By the time this idea was considered you would only ahave a few minutes remaining minutes before caravan: 1d10 ⇒ 2

The group could create and set Quantity: 1d6 + 4 ⇒ (4) + 4 = 8


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon shakes his head firmly. "Destroying the bridge is unacceptable. People use this bridge every day. Innocent, hard-working people. The people we are trying to protect. Causing serious damage with no guarantee that the nobles of this city will cough up the money and resources to fix it, and with no way to pay to fix it ourselves, is a bad idea and I will not participate in such an act."

Shinon gives up on the tree and settles for hiding in some bushes or behind a wall, somewhere that gives him ample cover and a clear shot at the bridge.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Wooden caltrops are better than nothing, I will help make them. Andrea gets busy making some before hustling over to be with Shinon., crouching down and hoping the rain covers their positions.


Evil GM

What side of the bridge are you locating the 8 wood caltrops? East of the bridge or west of the bridge. The mortar is too tight to wedge them in on the actual bridge.

There is word from the two scouts that the caravan approaches. Huffing and puffing about a minute before the slow moving prison cart and guards is Kenji arrives.

Word from Kenji, and the scouts, is the escort has three riders mounted on warhorses leading, spear head formation, and dual warhorse mounted riders following at the rear. There are two guard on the roof with a mounted ballista, and two guards hanging on each side running board. Plus the driver. Total guard observed 12. The prison cart has two horses pulling it.

The caravan is now at the Eastern edge of the map. Janiven and her crew would take position as previously mentioned.

Where did you put all the horses/pony? Where at on the map? John and Duncan.

Everyone on the East side of the stream can make a perception check at a minus 4 becasue of the rain. To learn a few details about the prison carriage.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Shinon positions himself in the northeast bush near the bridge, the one that is fully on the map (not the one in the corner).


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I belive west side will be better since then we can trap them on the bridge when the horses step on them.

Andrea positions herself with Shinon. When the caravan gets just before the bridge, she will cast Magic Weapon on his bow(+1 Hit and Damage, 2 minute dureation) and then cast Guidance on him(+1 Hit/Saving Throw/Skill check for 1 minute or until discharged.

Perception: 1d20 - 1 ⇒ (3) - 1 = 2

*Pssst Shinon, I believe it is best to shoot the ballista operators first.*


Evil GM

So the wooden caltrops are going on west side of the bridge.
where are you planning to put the horses?
I still need Duncan, Kenji and John's placement. I believe John was going to be on the West side just north of the road. Duncan are you going to be with John or pop out of another location.

The first rider of the spearhead is 7 squres in from the Eastern side, the other two riders are 5 feet back and to either side. Each horse takes up 10 feet. The two horses leading the carriage are side by side, taking up a 10 by 10 block, and following 10 feet behind the lead riders. Basically the carriage horses are in the first full square on the map.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John's going to be by the tree on the west side, to the north.


Evil GM

Surprise round for the PC's:

shinon: 1d20 + 5 ⇒ (18) + 5 = 23
Andrea: 1d20 + 0 ⇒ (7) + 0 = 7
Kenji: 1d20 + 4 ⇒ (9) + 4 = 13
John: 1d20 + 5 ⇒ (15) + 5 = 20
Duncan: 1d6 + 20 + 4 ⇒ (1) + 20 + 4 = 25

Note the riders and carriage is still out of range but when they are in range you can opt to act. Janiven's crew is not going to act and Janiven is too far away.

Surpise RD Order:

Duncan
Shinon
John
Kenji
Andrea

After the surpise round I will roll in initative.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

The west side is where all the melee combat is going to be, and Shinon would rather support from afar where he can take the least damage.

As soon as the bastilla operator comes within range of Shinon's bow, Shinon will fire an arrow, catching the operator off-guard and striking him down.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

(This assumes the bastilla operator is human. If not, subtract -2 from both the attack and damage rolls)


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Here is the set up mapI'll add the caravan when I know exactly where they are attacked. Also I still need Kenji's postition


Evil GM
John Deos wrote:
Here is the set up mapI'll add the caravan when I know exactly where they are attacked. Also I still need Kenji's postition

For the mapping purposes you can put the prisoner carriage 15 squares to left of the far right edge, that will be where shinon took his shot at the ballista operator. That is when it would be within his 100 ft range. Put the horses for the carriage at squares 16 and 17 from the right hand side.

If front of the carriage horses, you can skip two squares and put the horseman there side by side with 5ft between them. In front of those two horseman is the lead horseman or spear point.

The map is set, Duncan get first action then Shinon shoots when the ballista was in range, followed by John, Kenji and Andrea.

Shinon I will subtract the minus 4 due to the rain.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

When Shinon fires his bow, Andrea will cast Guidance on him again(+1 hit) keeping an eye out for any soldier who looks to be a leader type.
Perception: 1d20 - 1 ⇒ (16) - 1 = 15

I'm doing this since it seems better to support Shinon with his shooting rather than try to hit at a -2 with my crossbow


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will put on his shield.


Dwarf Warpriest 16 (Champion of Faith) Int+1, F17,R10, W18, + 2 v Spells/PoisonAC37/T17/FF35+4vs Last foe to hit , CMD+28+4vs Bull Rush/Trip, CMB+16 +6 for Trip HP121/154, Percep+18,Diplo+12,Intim+23, Religion+12

Peering from around his rock and seeing the caravan approaching, Duncan keeps low and quietly casts BLESS to improve he and Johns abilities. He whispers to John, gotta git in thier way. Play along
He then takes a Double Move 8 squares south calling to the caravan.
He invoke JUDGEMENT on his foes. (Going for +1 AC atm)

Ho there, ye soldiers of hell. I be a prophet o' beer an swill. Wonderin we the hells me pub has gone. Did the damned rains wash er away? Oh..tis a sad day when.a dwarf cannot drink. I beg ye for assistance. I am being harrassed by a fool who thinks ta take me fat purse. Might ye be willing to arrest the fool? A night in the cells should convince him not to annoy law abidin drunks.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
baldwin the merciful wrote:
John Deos wrote:
Here is the set up mapI'll add the caravan when I know exactly where they are attacked. Also I still need Kenji's postition

For the mapping purposes you can put the prisoner carriage 15 squares to left of the far right edge, that will be where shinon took his shot at the ballista operator. That is when it would be within his 100 ft range. Put the horses for the carriage at squares 16 and 17 from the right hand side.

If front of the carriage horses, you can skip two squares and put the horseman there side by side with 5ft between them. In front of those two horseman is the lead horseman or spear point.

The map is set, Duncan get first action then Shinon shoots when the ballista was in range, followed by John, Kenji and Andrea.

Shinon I will subtract the minus 4 due to the rain.

What size is the carriage? I'm assuming huge. Also I think you forgot that horses are large. I'll post the map update after the surprise round

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