Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


3,401 to 3,450 of 5,370 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>

Praetor Grey wrote:
Didn't Raaz's action happen after I put the one in front of Vargrenz to sleep? What stopped him from Coup'ing that one?

That goblin was damaged by Grezzor's flaming sphere so it woke up from the damage it took. However on Raaz' next action he can CdG the goblin that is currently asleep.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok looks at Keil and says "Good thing they're on that side of the river 'cause our weapons are worthless. If they come over here, I'm climbing the wall and trying to get away."


1 person marked this as a favorite.
Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

In the spirit of fraternal gobliness I declare that Grezzor will leave his sphere in place, cooking the same goblin as last round.

Flaming Sphere, Ref DC17: 3d6 + 2 ⇒ (3, 6, 6) + 2 = 17


Goblin #6 Reflex save DC 17: 1d20 + 7 ⇒ (5) + 7 = 12

Grezzor is content to have his sphere finish off the rearmost goblin, which it does quite effectively. (Goblin #6 takes 17 points of Fire damage and is Dying).

The remaining goblins, despite their numbers being whittled away with inflicting any damage upon you, continue their attacks...

Goblin #3 Sword vs Arlok: 1d20 + 5 ⇒ (8) + 5 = 13
Goblin #4 Sword vs Raaz: 1d20 + 5 ⇒ (15) + 5 = 20; hit for: 1d4 - 1 ⇒ (1) - 1 = 0 damage. (Raaz takes 1 point of non lethal damage).

Again only Raaz suffers a minor wound.

Round 4/5: Grezzor, Goblins, Malzii, Raaz, Brok, Keil, Arlok, Praetor (Shade), Vargrenz.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

As Grezzor's ball of fire cooks the little abomination, the shadowy man's black lips crack a smile beneath his dark mask. Keil takes a deep breath, inhaling the sweet smell of cooked meat hanging in the air. The odor is, simply rapturous!
But his revelry will have to wait. Considering his success rate with the bow, a cold idea seeps into his psyche. Although he and Brok had been able to score hits upon a few of these goblins, neither of their arrows have been particularly effective. With this in mind, Keil draws back another arrow and his yellow eyes select a new target from the remaining goblins. One which won't put up much of a fight, one that is already badly wounded. Spying such a goblin, the shadowy man's fingers release the tension of his bowstring and Keil watches as the arrow takes flight.
Long Bow Att vs. any wounded goblin near Varg (goblin #2?): 1d20 + 8 ⇒ (17) + 8 = 25
Arrow Damage: 1d8 + 1 ⇒ (1) + 1 = 2


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Seeing how little use his crossbow has proved so far, Brok just reloads and holds his action.

If one starts across the stream he will shoot it and start climbing out of reach.


Inactive

"Hum...goblins more stubborn than Malzii thought," the kobold muses. "Better add some more oomph!"

She weaves a blessing over the party, giving them a little more of an edge against the goblins!

Spells & Powers:

Spells
2nd Level - Bear's Endurance, Bull's Strength, Cure Moderate Wounds
1st Level - Bless, Cure Light Wounds, Magic Weapon, Produce Flame
Orisons - Create Water, Daze, Detect Magic, Guidance

Spirit Magic
2nd - Lesser Restoration (L) or Spiritual Weapon (A)
1st - Detect Undead (L) or Unseen Servant (A)

Wandering Spirit: Life
Spirit Ability
Channel (Su): The shaman can channel positive energy like a cleric, using her shaman level as her effective cleric level when determining the amount of damage healed (or dealt to undead) and the DC. The shaman can use this ability a number of times per day equal to 1 + her Charisma modifier.

Fortune Hex Uses: Nobody (yet...)
Healing Hex Uses: Nobody (yet...)


_________

Malzii will cast Bless!

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Realizing that even if they hit him, these cretins are unlikely to cause serious damage, Varg stops defending and begins pounding the goblins.

Attack-FOB: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 <-- attacking most injured looking.
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Attack-FOB: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

AC: 19

In making the attack, Varg also shifts over to allow his companions to flank the gray goblin.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok is back :)

Power Attack: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d10 + 16 ⇒ (5) + 16 = 21

Arlok steps back and cuts down another of the puny goblins.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I believe I already acted, correct?


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Shade, execute the enemies who go unconscious." Grey says calmly, turning his attention to another goblin.

Targeting the grey one in front of Vargrenz. DC 19 will.

If it fails it's save, Shade Coup de Grace's it.


Raaz glares at the feral goblin's before swallowing his pride, as he weaves his spear in front of the goblin trying to distract it from Arlok's coming blow.

Aid Another (Arlok attack): 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14 Arlok gains a +2 to hit against the goblin.


Malzii sends her ancestor's blessings over the party while Raaz manages to distract the goblin pestering Arlok.

While Brok holds his fire Keil has better luck this time, manageing to draw blood. (Goblin #4 takes 2 points of damage).

Raaz's aid proves most timely as the tiefling's spear manages to give the godling the opening he needs to savagely wound the goblin. (Goblin #3 takes 21 points of damage). Not to be outdone here, Praetor sends his wave of dark energy at the already wounded goblin...Will save DC 19: 1d20 + 4 ⇒ (10) + 4 = 14 fail. (Goblin #4 is Asleep until Round 8).

Shade swoops in and dives into the unconscious form of the goblin still asleep draining its life essence...(Auto-Crit: Goblin #5 takes 2d6 ⇒ (2, 2) = 4 STR damage. Goblin is still Asleep).

Vargrenz' first blow connects to the goblin's side but the tough skin thwarts the followup blow. (Goblin #3 takes 4 point's of damage).

Round 5: Grezzor, Goblins, Malzii, Raaz, Brok, Keil, Arlok, Praetor (Shade), Vargrenz.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Ahh, I was interpreting the goblins as having DR, not high AC


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

For some reason, the games are not updating for me... Apologies for any possible delays guys. I believe my Flaming Sphere has burned for 4 rounds so:

Taking aim at one of the creatures still standing, Grezzor unleashes a Ray of Frost.

Ray of Frost Touch: 1d20 + 6 ⇒ (10) + 6 = 16
Damage if it hits: 1d3 + 2 ⇒ (3) + 2 = 5


Grezzors ray strikes the lone goblin that is still putting up a struggle, but despite the patch of frost appearing upon its body it shrugs off the effects without any issues. (Ray hits, no damage taken due to Cold Resistance).

The goblin maddeningly strikes at Raaz...causing a slight wound to the tiefling's arm.

Goblin #3 Sword vs Raaz: 1d20 + 5 ⇒ (15) + 5 = 20; hit for: 1d4 - 1 ⇒ (3) - 1 = 2 damage. (Raaz takes 2 points of damage).

Rounds 5/6: Grezzor, Goblins, Malzii, Raaz, Brok, Keil, Arlok, Praetor (Shade), Vargrenz.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

With only one goblin standing, Varg steps over and simply grabs the small creature, hoping to slow it down and allow his companions to stop the haphazard attack.

5-foot step

Grapple: 1d20 + 9 ⇒ (18) + 9 = 27 <-- no AoO, Improved Grapple
Slow down midget. Arlok wants to disembowel you.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

I seem to be having the same update problems as Grezzor :(
With most of the goblins seemingly asleep or bleeding out their last remaining fluids onto the inky stone floor, Keil lowers his bow, "Their fate looks set."
Turning with a flurish Keil once again faces the puzzle of the door. Recalling some of Grezzor's lecture the fetchling looks to the circle, Encircle the fiend... The shadowy man stows his bow, then reaches up to the symbol of the circle. Black hands, slowly at first, move the image across the surface of the door towards the center, testing its motion. Satisfied that his impression of the symbols capacity for movement is no mere trick of the eye, Keil reaches next for the square. Again, a few of Grezzor's words echo in Keil's mind, Bind it to your will... Sliding the symbol down, the shadowy man superimposes its sharp edges within the boundaries of the circle. Pausing to exhale, Keil gives his hands a purposeful rub, "If I am right, this demon will be contained." Turning to Brok the fetchling adds, "If not...Be ready." The tone of the fetchling's voice carries with it a note of imminent danger as though something terrible is about to be unleashed. Placing bony fingers upon the image of the demon Keil breathes a whisper to himself, Call it to you... Beneath his mask Keil's tongue draws itself across dingy lips as he brings the last symbol over to join the others, halting when the demon has come to rest within both the circle and square. Unsure of what may happen next, the shadowy man takes a step backwards, his yellow eyes glued upon the three superimposed images.


Inactive

"Hum...these goblins seem different," Malzii muses conversationally as Vargrenz makes to grapple the last one still standing. "Malzii wonder what difference is? Oh, here you go Arlok," she adds as she taps the godling with a scaly finger.
________

Guidance on Arlok! Also, any knowledge checks to identify what's special about these goblins or did we already go over that and I missed it? :)


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Hearing Keil mutter about demons and circles as he fiddles with the door, Brok gets ready to run......


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey waits for Arlok's swing, just in case this turned out to be one of the rare times the Ogrekin missed.

Readied action, slumber on the last target if it is still alive at the end of the round.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Weird the boards stopped updating for me of post made.

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d10 + 16 ⇒ (4) + 16 = 20

Arlok continues attacking the goblin menace.


Thanks to Vargrenz' timely grapple, Arlok is able to finish off the last remaining goblin. It is a simple manner for the rest of you to dispatch the last two sleeping goblins. Soon the only bodies moving around are your own, until you see the two orc hirelings return to you after their panicked flight.

COMBAT OVER...

Malzii looks over the goblin corpses and sees they do indeed look like normal goblins, albeit with a hardened skin. Their gear is filthy and their clothing is matted which indicates they have not been civilized in a long time.

Keil finds his manipulations cause the large doors to silently swing inwards, revealing a dark passageway beyond...

Map updated. Actions?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Noticing that Keil and he are the only ones on this side of the river, Brok ducks to the side and studies the passageway with his darkvision for danger.

stealth: 1d20 + 16 ⇒ (3) + 16 = 19

perception: 1d20 + 14 ⇒ (10) + 14 = 24 (+4 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Beneath his mask, relief etches its way across Keil's face. The fact no demon emerged proves Grezzor's advice had been correct and the shadowy man may continue in his task. Letting the goblin Brok sleek past ahead of him, Keil scans the corridor for anything the ranger's keen eyes may overlook.
perception: 1d20 + 9 ⇒ (7) + 9 = 16 (+2 for traps)
Stealth: 1d20 + 17 ⇒ (6) + 17 = 23


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor nods in approval of Keil's actions and approach, then plods on after the scouts.

Perception: 1d20 + 7 ⇒ (6) + 7 = 13
Stealth: 1d20 + 18 ⇒ (18) + 18 = 36


As the rest of you watch from beyond the massive doorways, with only the goblin corpses to keep you company, the scouts head off into the darkened passageway...

GM Screen:

4d20 ⇒ (8, 14, 7, 15) = 44
.
Brok: 1d20 + 4 ⇒ (7) + 4 = 11
Grezzor: 1d20 + 10 ⇒ (17) + 10 = 27
Keil: 1d20 + 6 ⇒ (19) + 6 = 25
.
1d20 + 8 ⇒ (5) + 8 = 13

Brok, Keil and Grezzor:

The passageway continues about 50 feet or so past the large doorway before it opens up to a pair of large alcoves flanking the passageway on either side before continuing on past your vision.

Brok notices the alcoves are not empty as the goblin ranger spots movement coming from first the south alcove, then the north. Two skeletal creatures emerge from each alcove that indeed look like skeletons constructed out of glistening black bones, the consistency of hardened steel. Small red pinpoints of light burn in its hollowed eye sockets. They are each armed with a pair of swords, and as they begin moving towards you you feel a growing sense of fear...

Round 1: Grezzor, Keil, Skeletons, Brok.

Map updated. Feel free to give me a Knowledge Religion roll here.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

While the scouts went to work, Grey murmured an incantation over a pair of goblin corpses. Their flesh disolved to dust in a matter of moments leaving behind only white bones.

Grey pulled two sacks out of his pack, motioned the two Orc brothers over and handed the bags to them, instructing them to carefully gather the bones.

Casting Decompose Corpse twice and adding two goblin corpses to my inventory.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

@Komm: Brok's initiative is +6 underground


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Komm:

Knowledge (Religion) before my actions: 1d20 + 8 ⇒ (18) + 8 = 26


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Komm, Grezzor, Brok:
With the still fresh encounter with the strange goblins in Keil's mind, the shadowy man pauses at the sight of the skeleton's black bones. Unfamiliar with most religions other than his own, Keil fails to notice anything other than the obvious, Undead. Grey will be wet with excitement. Wondering if the witch will be able to control these strange new fiends, the fetchling hisses to grab the attention of the others. Waving the goblins back he begins to back away himself intending to draw the skeletons out with him. "These also are not normal. Back away, their numbers are greater than ours." Drawing two maces from beneath his cloak, the shadowy man begins retreating, leading these hardened looking foes towards the punishing blade of Arlok's glaive. Hoping to sweeten the pot, Keil taunts them as he goes, "Hello my pretties. Right this way!"

From outside the hall, the group can here Keil's raspy voice addressing something, drawing nearer.


As Praetor casts his spell upon the first goblin corpse he notices the spell have no effect upon the corpse.

Praetor only Intelligence check DC 10:
The only logical explanation for the spell failing would be if the corpses were somehow already infused with necromatic energies.

Brok, Keil, Grezzor:

Sorry about that Brok. You still do not beat the skeleton's initiative due to the modifier they have.

Grezzor can tell these are Black Skeletons, used frequently by the priests of Orcus as guardians and sometimes shock troops. In addition to the standard undead traits they can cause creatures to flee from them in a panic and their bones are hard to damage unless properly equipped with a bludgeoning weapon infused with the powers of good.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Komm, Brok, Keil:

Grezzor utters the words of a Conjuration spell, and the area in front of Brok is covered with a layer of slippery grease.

Casting Grease (Reflex DC 17) in front of Brok, to cover as much area as possible, then moving back.

"Come Brok"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Int: 1d20 + 5 ⇒ (6) + 5 = 11

Detect Magic

"Grezzor. Malzi. Raaz. Look to this. The goblin corpses are rife with necromantic energies."


Inactive

"Wha...really?" Malzii blinks, looking up. Curious, she moves closer to examine the corpses as well. "That strange, they not act like they dead earlier..." she muses.

Kn. Religion: 1d20 + 8 ⇒ (6) + 8 = 14


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Knowledge Arcana: 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge Religion: 1d20 + 9 ⇒ (15) + 9 = 24


Brok, Keil, and Grezzor:

Spoiler:

BS #1 Reflex: 1d20 + 6 ⇒ (16) + 6 = 22 success
BS #2 Reflex: 1d20 + 6 ⇒ (10) + 6 = 16 fail, prone
BS #3 Reflex: 1d20 + 6 ⇒ (10) + 6 = 16 fail, prone
BS #4 Reflex: 1d20 + 6 ⇒ (15) + 6 = 21 success

As Keil quickly retreats from the alcoves, Grezzor conjures up a thick layer of greasy oil in front of Brok. The black skeletons immediately charge the only visible target, which happens to be Brok. Fortunately Grezzor's spell manages to cause two of the skeletons to tumble to the ground in a splaying of limbs. (Skeletons #2 and #3 are Prone)

The other two skeletons are not deterred by the spell, the nearest one hacking savagely at the goblin with its swords...

#1 Black Skeleton Sword #1: 1d20 + 10 + 2 ⇒ (6) + 10 + 2 = 18; Hit for: 1d6 ⇒ 2 plus STR damage: 1d3 ⇒ 1
#1 Black Skeleton Sword #2: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21; Hit for: 1d6 ⇒ 3 plus STR damage: 1d3 ⇒ 3

...Brok feels both blades hack into his side wounding him and also sapping his strength. (Brok takes 5 points of damage and also 4 points of STR Damage).

Brok may now act.

As the sounds of combat erupt from where the three scouts ventured forth, you all spy Keil and Grezzor emerging into view. Praetor puts that out of his mind, concentrating upon the goblin corpses. As he casts his spell, he now notices the presence of a magical aura surrounding each of the corpses.

Praetor: since we are currently in combat rounds, this is all you can currently determine this round.

Everyone: We are now in combat rounds so if you wish to declare an action go ahead and give me an Initiative roll in addition to your actions.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

As the first black skeleton reaches Brok and lashes out with its sword, the goblin's craven instincts kick in and he tumbles away as the blow lands.

Brok uses his Roll With It feat as an immediate action (I believe this is the first time he has taken melee damage).

acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24 (DC: 5+1 = 6)

He moves 5' down the hallway, becomes staggered for 1 round and flees another 20'.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok not like waiting on sneakies. Arlok sneaky, Arlok can make no sound, Arlok wanna sneak."

He leans on his glaive waiting on a report.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

As Brok tumbles away from the black skeletons he yips and chortles

"Aye-yai-yai yippeekai-yay!" echoes down the passageway.


Brok manages to successfully tumble away from the black skeletons and flees away from them, his screams echoing down the passageway. (All damage taken by Brok is negated).


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Our Inits are are already rolled, right?

Grezzor retreats - "We are under attack" - he informs the others.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

It looks like the map has not been updated. Is where we are shown accurate?

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Unsure what might be coming, Varg moves before the door and waits for whatever is following, crouched in his usual defensive positioning.

Move before doors

Total Defense: AC25


Everything on the map looks accurate Praetor.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Current Initiative Order:
Grezzor - 27
Keil - 25
Skellies -13
Brok - 13
Praetor - 11
Need inits: Arlok, Vargrenz, Malzii, Raaz


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Init: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Init: 1d20 + 2 ⇒ (10) + 2 = 12


Praetor continues to concentrate upon the goblin corpses, the witchdoctor soon determines the necromantic auras does indeed surround each corpse. While the strength of the aura is but a faint one, his keen observations shows the auras are slowly growing stronger.

The rest of you retreat out of the passageway taking a position outside the doors, watching closely as the black skeletons regain their footing and approach your position...then their advance is halted as if they ran into an invisible wall. They spend the next few seconds glaring at you before they slowly retreat out of sight, all the while keeping their hate-filled eyes upon you.

Actions?


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Arlok, behead the goblin corpses. They may reanimate." Grey said calmly, not breaking his concentration on examining the necromantic auras.

Knowledge Arcana (identify magical effect): 1d20 + 9 ⇒ (11) + 9 = 20
Knowledge Religion (identify undead): 1d20 + 9 ⇒ (19) + 9 = 28

3,401 to 3,450 of 5,370 << first < prev | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Bad to the Bones! (A Rappan Athuk Campaign w / Evil Characters) All Messageboards

Want to post a reply? Sign in.