Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

+1 on BAB, Fort, Will, Reflex - +1 Perception, Sense Motive, Acrobatics and Climb
Gained Evasion and +1 use of Stunning Fist
Dodge as a monk bonus feat


OK I cleaned up the Loot List and consolidated all of the coins together. The total for the coins is 662 gp, 3205 sp, and 5420 cp, or split 8 ways:

*82 GP each (6 gp left over).
*400 SP each (5 sp left over).
*676 CP each (7 CP left over.)

Still waiting on Arlok, Grezzor, and Malzii to level up.


Inactive

Sorry for the delay folks; just now getting around to leveling!

HPs: 1d8 ⇒ 5 + 2 Con + 1 Favored Class = 8 HPs
+1 BAB
+1 Will
+1 Spell Slots for Orisons & 1st level
+1 Hex (Healing Hex)
+5 Skill Points (+1 to Kn. Nature/Religion/Planes, Spellcraft, Stealth)


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

8 HP rolled above.

+1 BAB
+1 Fort, Reflex

+1 Divine Trait

+1 Divine Trait form FCB

+1 Perception, Acrobatics, Stealth, Intimidate


Raaz HP roll: 1d8 ⇒ 2


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

I am back peoples, and slowly getting back into the pace. Good to come back to a level advance :D

Level up:

HP: 1d6 ⇒ 6HP
FCB: HP
+1BAB
+1Will Save

+1 Lvl0 and Lvl1 spell slots

+6 Skill points
Spellcraft
Stealth
Intimidate
Knowledge (Religion)
Knowledge (Dungeoneering)
Knowledge (History)

Hero Point Total: 2


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Apologies for the absence people – my kids managed to get sick both on the same week. It’s been kinda hectic…


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Two things:

1) Merry Christmas

2) Arlok, get up front so I can hide behind you.


Inactive

Merry Christmas guys, hope everyone is having a good one :)


1 person marked this as a favorite.
Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Slumber Witches usually get the stink eye for being borderline overpowered. Here I keep thinking I'm the least useful member of the party. I can't wait to get a few more levels under my belt so I can have more than one real trick up my sleeve.

Happy Holidays, you bunch of monsters. :)


Inactive

^ Hey, I kinda feel the same way; I keep hearing that shamans are pretty strong as a class but I think they must take a level or two to really get going. Of course I'm not really having Malzii take as much of a direct combat route since we've already got a lot of melee-capable characters in the party as it is :)


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Shamans are awesome once they hit about level 4. They're the most versatile class in the game. Before that they play more like a druid with a crappy spell list.

The Slums spirit could be super useful in this dungeon. You might check it out as a Wandering Spirit option.


It's hard to give a slumber witch the stink eye in a dungeon full of undead.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

I actually swapped out Slumber on my one witch. I decided that it was simply too powerful, a scaling save-or-suck ability. Found it more fun using Fortune/Misfortune and other abilities, which at least give the bad guys some chance.


Inactive

@Praetor - That's what I've heard and am hoping. I do have another shaman in another game here on the forums that just hit 4th level so I'm looking forward to experimenting with the Wandering Spirits. It'll be a good test run for figuring out which spirits will work the best for Malzii once she gets there :)

Re: Slumber Hex - Most people playing witches that I've seen usually just opt to not take it or if they do, they try to use it somewhat sparingly. I don't have it on my one witch, but she's also in a zombie apocalypse game so there wasn't much point...


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

sorry for the short post, my hand is messed up and its hard to type. gout flare up. should be better tomorrow.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Gout...I hear that's a common problem for Half-ogres :)
Hope your hand feels better soon!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Hoping everyone is having a great holiday season!! It has been crazy on my end, so posting is sparse, and probably will continue so until next week :P

All the best to you Arlok - hope you get better soon.


Inactive

I had a great holiday season here (better than it had any right to be, really) but I'm looking forward to things picking up again over the next week or so :3

That stinks about your hand Arlok; hope you're feeling better soon!

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Arlok (which spellcheck changes to Airlock), get better man. We need your super weapons in this chaotic dungeon.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Thanks Arlok hand better, ready to squish leaches.


Inactive

Re: fumble chart - I can't believe I'm making a case for something that only holds misfortune and doom for us, but given the 'old skool' vibe of RA and the campaign in general, I'm willing to continue using the fumble chart if everyone else is. If not, I'm obviously not going to complain :P


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

I too have no problems with the idea of a fumble chart; there is a boon for rolling natural 20s so it makes sense to have some sort of malady when rolling a natural one. However the chart does look unbalanced comparatively.
When a natural 20 is rolled there is the boon of an automatic hit, and that's usually it. In order to gain any other benefit (extra damage or the use of a feat - and really how many of us take those feats??) the hit must be confirmed which means rolling again. In the case of a seriously dangerous opponent the next roll could very well be a miss resulting in an unconfirmed critical and the end result is just a normal hit.
The way the fumble chart is used now, the odds of something very bad happening are pretty good. In Keil's instance, he's stunned for this next round. Fortunately his timing means he's not in much danger, but he may not be so lucky next time. Were he toe to toe in melee, this result (prone and stunned) could mean his death. Compared on the other hand to a few more points of damage (ignoring for a moment the different feats offering their own boons) this does not seem very fair. True, the same maladies could fall to the badies, but when you're back at the tavern recanting how you defeated that 20th level barbarian because he tripped on his own shoelace, well your tale sudden seems pretty lame.

I'd like to use a fumble chart, but toning it down a tad. Instead of players falling down prone, destroying their weapons or losing their dexterity bonuses, perhaps we could go with:
- The fumbler's footwork opens his defenses and draws an AoO
- A change of target. The fumbler must re-roll the attack vs. the nearest token (enemy or ally). For ranged attacks, employ the splash weapon miss clause and re-rolling for that target.
- Dropped weapon
- Dropped shield
- Minus to their next attack
- Minus to their AC for remainder of the round
- The fumbler's confidence is shaken and takes a minus to hit that target until a successful hit is made or the target is destroyed.
- Other suggestions, anyone?

That's my copper piece on the subject :P
Oh, and Happy New Year to you all! I feel lucky to be a part of a very consistent group and I'm having a lot of fun! Here's to a New Year with more of the same posting rates!


Inactive

I can't think of anything to add to your suggestions Keil but if I do, I'll be sure to speak up!

And Happy (Almost) New Year everyone! It's been a great game so far and I'm looking forward to a 2016 full of fun, traps, and sweet loot ;)


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

I agree that the "bad things happen" vibe fits the Rappan Athuk dungeon.


Keil,

I have been giving this some thought and my response here is I wanted to bring an element of uncertainty to combat in general, like it was back in the old school days. I think PF combat has been sanitized to be rather bland and uninteresting. It also does encourage the use of Feats to increase your combat skills and also your Hero points to alleviate bad results.

I did toy with the idea of a critical table but since there will be more baddies you are fighting, there will be more crits against you. Your job of staying alive is hard enough.

I am looking at making the Fumble chart a little less painful, so here is what I will do: Whenever you roll on the Critical Fumble table subtract DEX modifier from the roll. So Keil would take a -4 on the die roll (since he has a +4 Dex modifier). I am also going to change the order of the table so as to put the worse results at the bottom.

We will try this out on a trial basis.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

I don't think I even realized we are using the fumble rules. One option is to have to "confirm" the fumble. In other words, make a second attack roll and if that one also misses, it is a fumble. What I did in my campaign is to have the players reroll and on a 1-5 on a d20, it was a fumble. In my campaign, it pretty much resulted in the player dropping a weapon, requiring the player to draw and AoO picking up the weapon on the next round. If the player/creature did not have a weapon, then it was a stumble or some other action which would draw an AoO on the next round to use their primary weapon (your hand gets stuck in your belt, the dragon's tail gets tangled around its leg, etc.)

As a result, it is something bad resulting in a lost move action and drawing an AoO. I do not mind having more interesting results, but agree that it should not be something with a strong benefit to the bad guys, or us.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

I don't use Fumbles.

Instead, I use natural 1s as an excuse to inject extra "drama" into the scene. Usually it's just an environmental change that is something the character rolling the 1 has to deal with, but could be a problem for everyone on the battlefield.

This could be something like furniture being knocked over or broken to create some difficult terrain, a fire starting, an unaligned random monster showing up, an unspotted trap being triggered by the fight, part of a ruin collapsing, a barrel of ale getting broken and making the floor slippery, an alchemist's lab getting broken and filling the room with weird smoke, or anything else that fit s the scene.

I find this turns 1s into something entertaining for everyone rather than just a 5% chance of tripping every time an attack happens.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Happy New Year everyone!!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Hi people. Just to let you know work has thrown a curve ball straight at my face... I'm at the airport right now, and will be travelling until Sunday next week.

I should have internet access, but am anticipating a veeeeeeery busy week. I'll try to stay up to date, but if not just bot me as needed.


I would like to throw this out to the players here: Would anyone like to take control of tracking loot for me? It would be one less thing for me to track and I think you guys are not getting the full benefits of the loot you are finding yet.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

If you guys are ok with a simple loot track, I can do it ;)


Inactive

Sounds good to me Grezzor!


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Go for it.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Works for me, I am terrible at keeping track of stuff on the boards, especially since I use my phone to post some of the time.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

A google spreadsheet we can all access would be great for this.

Then we could put the link under the Map link, and just record on the spreadsheet who claims what.


OK I created a Loot List spreadsheet in Google Sheets and linked it in the Campaign tab. Let me know if you cannot edit it.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Komm, is the list up to date?

Should I back read the thread, or start tracking from here onwards?


At this point in time the list is current. You can start tracking any further changes at this point.

I will keep an eye on the sheet to make sure you don't miss anything. You can also mark who is carrying what items. At this point in time your orc hirelings are carrying the bulky treasure.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Hey guys. I leave next Thursday for vacation. SCA event. Gulf Wars will be going from the 10th-20th posting again on the 21st. I will be letting all my games know in the next few days. My wife will have her phone so I may be able to check in at night but will need to be botted for any combat. Just giving a heads up.


I have picked up a case of the flu, so I will not be posting for a day or two.

I apologize for the delay.


Inactive

Eek! Feel better soon, Komm!


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Get better soon Komm ;)

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

If you had hired good players, a cleric could have healed you. Just something to think about.


Inactive

Hey folks, as a heads-up I wanted to let you all know that pending a clean preemployment check (which I don't anticipate being an issue since I don't do drugs and I'm good at hiding bodies) I should be finally rejoining the workforce within the next couple of weeks. As of now I'm not sure what this will mean for my posting rate but I'll be sure to keep you updated as I learn more! :D


Congrats Malzii! I am sure the others can pick up the slack should you need to slow down here!

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Yup, we all know that kobolds like to be first into battle.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok back from vacation. Will read and catch up. Have to catch up at work as well so may be tonight or tomorrow until caught up here.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Sorry for the lack of posting people - as you may (or not) know, my family has been moving during the last and also this week. I've been crazy busy with all that involves, and really didn't have a single opportunity to post. Again my apologies for that - I expect to be back up and running next weekend.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"Moving caves suck. You have my patience."

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