Grezzor |
I am back peoples, and slowly getting back into the pace. Good to come back to a level advance :D
Level up:
HP: 1d6 ⇒ 6HP
FCB: HP
+1BAB
+1Will Save
+1 Lvl0 and Lvl1 spell slots
+6 Skill points
Spellcraft
Stealth
Intimidate
Knowledge (Religion)
Knowledge (Dungeoneering)
Knowledge (History)
Hero Point Total: 2
Brok Nunnelnoggin |
Two things:
1) Merry Christmas
2) Arlok, get up front so I can hide behind you.
Praetor Grey |
1 person marked this as a favorite. |
Slumber Witches usually get the stink eye for being borderline overpowered. Here I keep thinking I'm the least useful member of the party. I can't wait to get a few more levels under my belt so I can have more than one real trick up my sleeve.
Happy Holidays, you bunch of monsters. :)
Malzii |
^ Hey, I kinda feel the same way; I keep hearing that shamans are pretty strong as a class but I think they must take a level or two to really get going. Of course I'm not really having Malzii take as much of a direct combat route since we've already got a lot of melee-capable characters in the party as it is :)
Praetor Grey |
Shamans are awesome once they hit about level 4. They're the most versatile class in the game. Before that they play more like a druid with a crappy spell list.
The Slums spirit could be super useful in this dungeon. You might check it out as a Wandering Spirit option.
Vargrenz |
I actually swapped out Slumber on my one witch. I decided that it was simply too powerful, a scaling save-or-suck ability. Found it more fun using Fortune/Misfortune and other abilities, which at least give the bad guys some chance.
Malzii |
@Praetor - That's what I've heard and am hoping. I do have another shaman in another game here on the forums that just hit 4th level so I'm looking forward to experimenting with the Wandering Spirits. It'll be a good test run for figuring out which spirits will work the best for Malzii once she gets there :)
Re: Slumber Hex - Most people playing witches that I've seen usually just opt to not take it or if they do, they try to use it somewhat sparingly. I don't have it on my one witch, but she's also in a zombie apocalypse game so there wasn't much point...
Keil |
Gout...I hear that's a common problem for Half-ogres :)
Hope your hand feels better soon!
Grezzor |
Hoping everyone is having a great holiday season!! It has been crazy on my end, so posting is sparse, and probably will continue so until next week :P
All the best to you Arlok - hope you get better soon.
Malzii |
Re: fumble chart - I can't believe I'm making a case for something that only holds misfortune and doom for us, but given the 'old skool' vibe of RA and the campaign in general, I'm willing to continue using the fumble chart if everyone else is. If not, I'm obviously not going to complain :P
Keil |
I too have no problems with the idea of a fumble chart; there is a boon for rolling natural 20s so it makes sense to have some sort of malady when rolling a natural one. However the chart does look unbalanced comparatively.
When a natural 20 is rolled there is the boon of an automatic hit, and that's usually it. In order to gain any other benefit (extra damage or the use of a feat - and really how many of us take those feats??) the hit must be confirmed which means rolling again. In the case of a seriously dangerous opponent the next roll could very well be a miss resulting in an unconfirmed critical and the end result is just a normal hit.
The way the fumble chart is used now, the odds of something very bad happening are pretty good. In Keil's instance, he's stunned for this next round. Fortunately his timing means he's not in much danger, but he may not be so lucky next time. Were he toe to toe in melee, this result (prone and stunned) could mean his death. Compared on the other hand to a few more points of damage (ignoring for a moment the different feats offering their own boons) this does not seem very fair. True, the same maladies could fall to the badies, but when you're back at the tavern recanting how you defeated that 20th level barbarian because he tripped on his own shoelace, well your tale sudden seems pretty lame.
I'd like to use a fumble chart, but toning it down a tad. Instead of players falling down prone, destroying their weapons or losing their dexterity bonuses, perhaps we could go with:
- The fumbler's footwork opens his defenses and draws an AoO
- A change of target. The fumbler must re-roll the attack vs. the nearest token (enemy or ally). For ranged attacks, employ the splash weapon miss clause and re-rolling for that target.
- Dropped weapon
- Dropped shield
- Minus to their next attack
- Minus to their AC for remainder of the round
- The fumbler's confidence is shaken and takes a minus to hit that target until a successful hit is made or the target is destroyed.
- Other suggestions, anyone?
That's my copper piece on the subject :P
Oh, and Happy New Year to you all! I feel lucky to be a part of a very consistent group and I'm having a lot of fun! Here's to a New Year with more of the same posting rates!
Komm the "Grandfather" |
Keil,
I have been giving this some thought and my response here is I wanted to bring an element of uncertainty to combat in general, like it was back in the old school days. I think PF combat has been sanitized to be rather bland and uninteresting. It also does encourage the use of Feats to increase your combat skills and also your Hero points to alleviate bad results.
I did toy with the idea of a critical table but since there will be more baddies you are fighting, there will be more crits against you. Your job of staying alive is hard enough.
I am looking at making the Fumble chart a little less painful, so here is what I will do: Whenever you roll on the Critical Fumble table subtract DEX modifier from the roll. So Keil would take a -4 on the die roll (since he has a +4 Dex modifier). I am also going to change the order of the table so as to put the worse results at the bottom.
We will try this out on a trial basis.
Vargrenz |
I don't think I even realized we are using the fumble rules. One option is to have to "confirm" the fumble. In other words, make a second attack roll and if that one also misses, it is a fumble. What I did in my campaign is to have the players reroll and on a 1-5 on a d20, it was a fumble. In my campaign, it pretty much resulted in the player dropping a weapon, requiring the player to draw and AoO picking up the weapon on the next round. If the player/creature did not have a weapon, then it was a stumble or some other action which would draw an AoO on the next round to use their primary weapon (your hand gets stuck in your belt, the dragon's tail gets tangled around its leg, etc.)
As a result, it is something bad resulting in a lost move action and drawing an AoO. I do not mind having more interesting results, but agree that it should not be something with a strong benefit to the bad guys, or us.
Praetor Grey |
I don't use Fumbles.
Instead, I use natural 1s as an excuse to inject extra "drama" into the scene. Usually it's just an environmental change that is something the character rolling the 1 has to deal with, but could be a problem for everyone on the battlefield.
This could be something like furniture being knocked over or broken to create some difficult terrain, a fire starting, an unaligned random monster showing up, an unspotted trap being triggered by the fight, part of a ruin collapsing, a barrel of ale getting broken and making the floor slippery, an alchemist's lab getting broken and filling the room with weird smoke, or anything else that fit s the scene.
I find this turns 1s into something entertaining for everyone rather than just a 5% chance of tripping every time an attack happens.
Grezzor |
Hi people. Just to let you know work has thrown a curve ball straight at my face... I'm at the airport right now, and will be travelling until Sunday next week.
I should have internet access, but am anticipating a veeeeeeery busy week. I'll try to stay up to date, but if not just bot me as needed.
Keil |
Go for it.
Praetor Grey |
A google spreadsheet we can all access would be great for this.
Then we could put the link under the Map link, and just record on the spreadsheet who claims what.
Arlok "The Mighty" |
Hey guys. I leave next Thursday for vacation. SCA event. Gulf Wars will be going from the 10th-20th posting again on the 21st. I will be letting all my games know in the next few days. My wife will have her phone so I may be able to check in at night but will need to be botted for any combat. Just giving a heads up.
Malzii |
Hey folks, as a heads-up I wanted to let you all know that pending a clean preemployment check (which I don't anticipate being an issue since I don't do drugs and I'm good at hiding bodies) I should be finally rejoining the workforce within the next couple of weeks. As of now I'm not sure what this will mean for my posting rate but I'll be sure to keep you updated as I learn more! :D
Grezzor |
Sorry for the lack of posting people - as you may (or not) know, my family has been moving during the last and also this week. I've been crazy busy with all that involves, and really didn't have a single opportunity to post. Again my apologies for that - I expect to be back up and running next weekend.
Keil |
"Moving caves suck. You have my patience."