| Elisile Starbrow |
Will save: 14+4+1 = 19 (21 if its an enchantment effect)
The flying hounds' howls chill Elisile’s heart, but she concentrates instead on the rather ridiculous image of the wingless, flying dogs, using the humour of the image to counter the fear.
Ignoring her panicking companions, the ranger trains her bows on one of the dogs, searching for clues to its nature and abilities. Reasoning that such obviously magical beasts may have some resistance to mundane weapons, she whispers the words of a spell, imbuing her bow with magical energy.
Casts magic weapon on bow. Location K3.
Knowledge Planes to see if she knows anything about these doggies: 8+4 = 12, unlikely…
| Dravite Schorl |
Initiative:
Dogs 23++
Hudak 23+
Alwin 23
Elisile 22
Vethran 17
Dravite 16
Larken 15
Davos 10
Illes 8
Lo’j 2
Will save-1d20+3=14
Dravite moves forward and attacks the closest flying flea-bag with....of course.....his hook.
1d20+7=27, 1d12+4=12 crit confirm-1d20+7=25 should confirm, 2d12+8=16 more damage for a total of 28 damage.
| Dravite Schorl |
Owowow - triple damage? Don't forget your bardic bonuses!
Oh yeah, so is that X3 also? I don't have much time to figure out a bunch of stuff so could someone figure it all out for me? Also if someone would determine where I end up on the map that would be most helpful also, darn Vacation is really getting in the way of the important stuff.....
| Larken |
Hudak didn't give a position (I don't think it matters to him ;)), so I'll assume he went to J3 and attacked the hound at I3 (working on the assumption that these heavy fighters don't poach each others' targets, so he left I4 for Alwyn). I tumble through I3 to H4, and thrust my rapier into the hound at I4 (not having the luxury of sparing opponents for my companions.)
tumble: 16r +9 = 25
attack: 18r +5 +2(flanking) +1(bardic) = 26
confirm 15 +8 (see above) = 23
base damage: 4r +2 +1(bardic) +3(L'oj) = 10
sneak attack: 8r = 8
crit: 3r +6(see above) = 9
total damage: 18 with sneak attack (or 27 with sneak attack and crit.)
Larken rolls into the room, tucking into a tight ball to avoid the claws of the flying dogs. At the end of his tumble, he turns, thrusting his rapier into what he thinks is the creature's spleen, hoping to finish it quickly.
| Illes Elandru |
Illes shouts, "No! Have you forgotten why we are here?" and shifts the focus of his song to counter the howling of Lamashtu's hounds.
With everyone running it is my turn.
Perform: 18+14 = 32, Everyone makes their save with a 32, but I have to keep checking for them every round to override their original failed save.
| Aubrey the Demented/Malformed |
The panic clears from the minds of Vethran, Hudak and Davos, who were busy wrestling at the bottom of the ladder to the goblin hut to see who would get up first. The sound of the martial hymn played by Illes clears their minds, and they (slightly sheepishly) return to the fray.
It will be a move action to get to the scene of the fight again - pick a free space in the corridor in your turn and have a standard action when you get there.
| Aubrey the Demented/Malformed |
Dravite's hook disembowels one of the flying dogs. Alwyn's sword smites another, and it is finished off by Larken's thrust. But these dogs seem oddly resistant to ordinary weapons, even so - Alywyn's blow would have obliterated a normal hound of this size, yet it continued to fight until despatched by Larken.
Now Lo'j.
| Hudak |
Hudak runs back to J4 and tries to pick up his axe (I assume) in J3.
If he cannot pick up the axe, he'll pull his bastard sword.
If he can attack, (I don't believe so from prior description, but...in the interest of pbp inertia,....)
r7+8=15;
damage r9+3=12
against the remaining frisbee hound.
| Alwyn Agnarrson |
Alwyn warily circles the remaing dog before pouncing on it.
I don't have my map, but I'll move around it so I can flank it with Dravite - I guess that puts me H1? Attack roll 13+6+2(flank)+1(bard)-2(power attack)=AC 20, damage 4+3+4(PA)+1(bard)+3(flanking aura)+?(weapon bonus)=14+weapon bonus.
| Elisile Starbrow |
Elisile looks for an opening to fire at the beast, although she is now doubtful that her enchanted bow will cause much damage to the creature, and her doubt affects her aim.
Attack: 13+6+1 (bardic) – 4 (if firing into melee applies) = 20 or 16.
Damage: 3+1+1+1 (bardic) = 6
| Vethran Tallomane |
Okay, well, if there's a position I can get to in the hallway that is within melee range of one of the hounds, I'll move there and use a charge of shocking grasp to jolt the puppy. If I can't get into position then I will stand back and wait for next turn to do so. Melee touch attack: 2 + 2 = 4. Certainly a miss. I will hold the charge to try again next round.
| Dravite Schorl |
Dravite moves to engage the dog-beast and attacks. Place me where logical to get an attack off, 1d20+8=16, 1d12+5=7 . The place I am at in Florida is about 5 miles from a huge brush brush fire. I may have to evac, f**kin' vacation. Probably not posting anymore until I get home on Wednesday night.
Mothman
|
Dravite moves to engage the dog-beast and attacks. Place me where logical to get an attack off, 1d20+8=16, 1d12+5=7 . The place I am at in Florida is about 5 miles from a huge brush brush fire. I may have to evac, f**kin' vacation. Probably not posting anymore until I get home on Wednesday night.
Crap, hope everything works out ok.
| Larken |
Larken prepares to attack it if it comes within range, but as far as I can tell (since Dravite stillhasn't been given an actual position on the map, even though he's attacked twice) the thing's pretty much surrounded.
A position recap would be nice, since there are folks in the fight "whereever it works" and "I think I go here"
| Aubrey the Demented/Malformed |
Larken prepares to attack it if it comes within range, but as far as I can tell (since Dravite stillhasn't been given an actual position on the map, even though he's attacked twice) the thing's pretty much surrounded.
A position recap would be nice, since there are folks in the fight "whereever it works" and "I think I go here"
Ah, um, well, you see, I described the place, and then never actually drew a map. I will do so and clarify. <blush>
| Illes Elandru |
It's not so confused as all that.
The last hound is in a corner at I2.
Alwyn did move through a wall on his move :) So he should really be at H2, not H1.
Dravite should be in I3 as he would have taken the 5' step to close in.
That leaves only H3 for melee. Unfortunately Vethran went in for a touch attack with the wand, so Larken is right. No one else can close for melee.
Dog 23++ @ I2
Hudak 23+ @ J4
Alwin 23 @ H2
Elisile 22 @ K3
Vethran 17 @ H3
Dravite 16 @ I3
Larken 15 @ H4
Davos 10 @ (undeclared, but just now running back)
Illes 8 @ K5
Lo’j 2 @ G4, Gurney @ G5
| Elisile Starbrow |
Someone could also move into the creature’s square and attack it, although they would probably risk an AOO to do so – after all, it is five feet up in the air, so has a free square underneath it.