Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Rogue 3 / Fighter 1

Will save = 13r +1 +1(bardic) = 15


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Will: 18+2+1(music) = 21
It might be a stretch, but if this qualifies as a sonic or language-dependent magical attack I'll countersong for everyone and break it.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Will save: 14+4+1 = 19 (21 if its an enchantment effect)

The flying hounds' howls chill Elisile’s heart, but she concentrates instead on the rather ridiculous image of the wingless, flying dogs, using the humour of the image to counter the fear.

Ignoring her panicking companions, the ranger trains her bows on one of the dogs, searching for clues to its nature and abilities. Reasoning that such obviously magical beasts may have some resistance to mundane weapons, she whispers the words of a spell, imbuing her bow with magical energy.

Casts magic weapon on bow. Location K3.

Knowledge Planes to see if she knows anything about these doggies: 8+4 = 12, unlikely…


Male Dwarf Ranger/7 XP- 35674

Initiative:
Dogs 23++
Hudak 23+
Alwin 23
Elisile 22
Vethran 17
Dravite 16
Larken 15
Davos 10
Illes 8
Lo’j 2

Will save-1d20+3=14
Dravite moves forward and attacks the closest flying flea-bag with....of course.....his hook.
1d20+7=27, 1d12+4=12 crit confirm-1d20+7=25 should confirm, 2d12+8=16 more damage for a total of 28 damage.


Male Human (Shoanti) Cleric 11

Owowow - triple damage? Don't forget your bardic bonuses!


Male Dwarf Ranger/7 XP- 35674
Alwyn Agnarrson wrote:
Owowow - triple damage? Don't forget your bardic bonuses!

Oh yeah, so is that X3 also? I don't have much time to figure out a bunch of stuff so could someone figure it all out for me? Also if someone would determine where I end up on the map that would be most helpful also, darn Vacation is really getting in the way of the important stuff.....


Male Human (Shoanti) Cleric 11

All 'static' bonuses multiply, so you'll do 3 more points of damage, for a total of 31!!. After Hudak ran like a little sissy, Dravite probably stepped into J3, so the attack went against the dog in I3.


male Human Rogue 3 / Fighter 1

Hudak didn't give a position (I don't think it matters to him ;)), so I'll assume he went to J3 and attacked the hound at I3 (working on the assumption that these heavy fighters don't poach each others' targets, so he left I4 for Alwyn). I tumble through I3 to H4, and thrust my rapier into the hound at I4 (not having the luxury of sparing opponents for my companions.)
tumble: 16r +9 = 25
attack: 18r +5 +2(flanking) +1(bardic) = 26
confirm 15 +8 (see above) = 23
base damage: 4r +2 +1(bardic) +3(L'oj) = 10
sneak attack: 8r = 8
crit: 3r +6(see above) = 9
total damage: 18 with sneak attack (or 27 with sneak attack and crit.)

Larken rolls into the room, tucking into a tight ball to avoid the claws of the flying dogs. At the end of his tumble, he turns, thrusting his rapier into what he thinks is the creature's spleen, hoping to finish it quickly.


male Human Shoanti Fighter 10 xp 80962

oh, I'm panicked, so I dropped my weapons and ran away in a random direction. I have no idea where I am.


male Human Rogue 3 / Fighter 1

Meh... I meant Dravite. You two are interchangeable in my mind.


Male Human (Shoanti) Cleric 11

Are these some sort of favoured temple beasts of Lamashtu? Knowledge (religion) 7+6=13. Blah...


Illes Elandru wrote:

Will: 18+2+1(music) = 21

It might be a stretch, but if this qualifies as a sonic or language-dependent magical attack I'll countersong for everyone and break it.

Sure, give it a go, on your turn.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes shouts, "No! Have you forgotten why we are here?" and shifts the focus of his song to counter the howling of Lamashtu's hounds.

With everyone running it is my turn.
Perform: 18+14 = 32, Everyone makes their save with a 32, but I have to keep checking for them every round to override their original failed save.


The panic clears from the minds of Vethran, Hudak and Davos, who were busy wrestling at the bottom of the ladder to the goblin hut to see who would get up first. The sound of the martial hymn played by Illes clears their minds, and they (slightly sheepishly) return to the fray.

It will be a move action to get to the scene of the fight again - pick a free space in the corridor in your turn and have a standard action when you get there.


Dravite's hook disembowels one of the flying dogs. Alwyn's sword smites another, and it is finished off by Larken's thrust. But these dogs seem oddly resistant to ordinary weapons, even so - Alywyn's blow would have obliterated a normal hound of this size, yet it continued to fight until despatched by Larken.

Now Lo'j.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Bardic Knowledge: 11+5 = 16
Are the hounds of Lamashtu something I might recognize from stories or songs involving the goddess?


You vaguely recall something but nothing specific.


Male Human (Shoanti) Cleric 11

As L'oj is busy this week...

L'oj carefully steps between Larken and Alwyn, keeping an eye open for more enemies further into the temple.

Move to G4, full defense. Spot check 11+4=15. Gurney's in G5, barking at the unnatural dog.

Now Spots the Amazing Flying Dog.


male Human Shoanti Fighter 10 xp 80962
Aubrey the Demented/Malformed wrote:
You vaguely recall something but nothing specific.

...donuts...have holes...


The remaining dog choms down on Dravite's arm as he tries to fend off its jaws. 10 points of damage to Dravite.

Now Hudak.


male Human Shoanti Fighter 10 xp 80962

Hudak runs back to J4 and tries to pick up his axe (I assume) in J3.
If he cannot pick up the axe, he'll pull his bastard sword.

If he can attack, (I don't believe so from prior description, but...in the interest of pbp inertia,....)
r7+8=15;
damage r9+3=12
against the remaining frisbee hound.


Male Dwarf Ranger/7 XP- 35674
Larken wrote:
Meh... I meant Dravite. You two are interchangeable in my mind.

Watch it, you!


male Human Shoanti Fighter 10 xp 80962

I should be insulted, bowser face.


Male Human (Shoanti) Cleric 11

Alwyn warily circles the remaing dog before pouncing on it.

I don't have my map, but I'll move around it so I can flank it with Dravite - I guess that puts me H1? Attack roll 13+6+2(flank)+1(bard)-2(power attack)=AC 20, damage 4+3+4(PA)+1(bard)+3(flanking aura)+?(weapon bonus)=14+weapon bonus.


Hudak waves his bastard sword menacingly, but doesn't actually manage to get near the beast. Alwyn shuffles round and hits it hard, but its hide seems to absorb most of the blow.

Elisile.


male Human Shoanti Fighter 10 xp 80962

That's allright....he knows what's coming.

ragga fragga....


Male Human (Shoanti) Cleric 11

Alwyn shakes his head in disgust as yet another attack barely scratches the otherworldly hound. "Damned beast... We should keep these hides and try to fashion them into some sort of protective gear. Gorum knows I could use this kind of protection."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile looks for an opening to fire at the beast, although she is now doubtful that her enchanted bow will cause much damage to the creature, and her doubt affects her aim.
Attack: 13+6+1 (bardic) – 4 (if firing into melee applies) = 20 or 16.
Damage: 3+1+1+1 (bardic) = 6


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Vethran?


Male Human (Varisian) Wizard (Evoker) 9

Can I get a recap of everyone's positions? I'm having a hard time mapping everyone out.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I never declared a position. I didn't bother to map this one since I'll be tied up with countersong through this fight. Consider me to be in the hallway.


Male Human (Varisian) Wizard (Evoker) 9

Okay, well, if there's a position I can get to in the hallway that is within melee range of one of the hounds, I'll move there and use a charge of shocking grasp to jolt the puppy. If I can't get into position then I will stand back and wait for next turn to do so. Melee touch attack: 2 + 2 = 4. Certainly a miss. I will hold the charge to try again next round.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Dravite


Male Dwarf Ranger/7 XP- 35674

Dravite moves to engage the dog-beast and attacks. Place me where logical to get an attack off, 1d20+8=16, 1d12+5=7 . The place I am at in Florida is about 5 miles from a huge brush brush fire. I may have to evac, f**kin' vacation. Probably not posting anymore until I get home on Wednesday night.

Liberty's Edge

Male Mothman Expert 5
Dravite Schorl wrote:
Dravite moves to engage the dog-beast and attacks. Place me where logical to get an attack off, 1d20+8=16, 1d12+5=7 . The place I am at in Florida is about 5 miles from a huge brush brush fire. I may have to evac, f**kin' vacation. Probably not posting anymore until I get home on Wednesday night.

Crap, hope everything works out ok.


Both Vethran and Dravite attack, but miss the levitating canine.

Larken.


male Human Rogue 3 / Fighter 1

Larken prepares to attack it if it comes within range, but as far as I can tell (since Dravite stillhasn't been given an actual position on the map, even though he's attacked twice) the thing's pretty much surrounded.
A position recap would be nice, since there are folks in the fight "whereever it works" and "I think I go here"


Larken wrote:

Larken prepares to attack it if it comes within range, but as far as I can tell (since Dravite stillhasn't been given an actual position on the map, even though he's attacked twice) the thing's pretty much surrounded.

A position recap would be nice, since there are folks in the fight "whereever it works" and "I think I go here"

Ah, um, well, you see, I described the place, and then never actually drew a map. I will do so and clarify. <blush>


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

It's not so confused as all that.
The last hound is in a corner at I2.
Alwyn did move through a wall on his move :) So he should really be at H2, not H1.
Dravite should be in I3 as he would have taken the 5' step to close in.
That leaves only H3 for melee. Unfortunately Vethran went in for a touch attack with the wand, so Larken is right. No one else can close for melee.


Dog 23++ @ I2
Hudak 23+ @ J4
Alwin 23 @ H2
Elisile 22 @ K3
Vethran 17 @ H3
Dravite 16 @ I3
Larken 15 @ H4
Davos 10 @ (undeclared, but just now running back)
Illes 8 @ K5
Lo’j 2 @ G4, Gurney @ G5


Thanks, Ithers.

OK, Davos up next, though he can't atually get in to fight at the moment.


Male Human (Varisian) Wizard (Evoker) 9

See, I thought that there were multiple dogs. Or did we already kill two of them?


(Two were offed in round 1.)


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

By my map, someone could move to J3 and attack it diagonally through the double width doorway.


Davos.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5
Elisile Starbrow wrote:
By my map, someone could move to J3 and attack it diagonally through the double width doorway.

Maybe you are right about that. Depends on which way the door swings.


The door swings both ways.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Someone could also move into the creature’s square and attack it, although they would probably risk an AOO to do so – after all, it is five feet up in the air, so has a free square underneath it.


OK, Davos will delay. Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes plays on from the hallway...

Continuing countersong
New will save for those affected: 3+13 = 16


Male Human Marshal 4

Seeing the flying beast well surrounded, and two of its fellows already brought down, I will look around the room for any other possible threats.

Spot: 13+4=17

I'll move towards anything that resembles a threat if I spot any.

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