| DM Aron Marczylo |
Just thought I'd post up this discussion thread for everyone to talk on and discuss things that aren't urgent like crafting and various other things.
I think that's the main idea for this plus as well as talking about the campaign world itself.
First things the players, or our "stars" are as follows:
Smerg: Gnome Inquisitor
Dennis Harry: Elf Ranger
Sigz: half-elf alchemist
Deathquaker: Tiefling Rogue
Captain Noble: Half-elf Sorcerer
had to put up the names that people posted with because not everyone posted up the name of their character or even alias'.
To anyone who wants to be able to e-mail or MSN me with regards to the game, use the following e-mail address-
overfiend_87@msn.com
| DM Aron Marczylo |
Here's the game just a reminder for any who missed this:
| DM Aron Marczylo |
Are we doing max HP at first level?
yeah. Sorry thought that was the norm.
| DM Aron Marczylo |
Hey DM Aron. My character is up and ready. Let me know if it is approved and I will begin posting (I have to run out this morning for a bit though).
It'll be faster to assume everything is okey for the moment and then I'll tell you if there's something I dissagree with.
| DM Aron Marczylo |
This will help you guys if you don't have access to a rulebook or need to double check the rules:
The rules here are updated for example, my copy of the core rule book has a type with summon monster 6 putting the alignment of the Azata LG when they are in fact CG and so should the spell be. It also has all the traits and ect on there too from various source books.
| Whisper Blueflame |
Here is DeathQuaker with my character. Some final changes may be made (including alignment; I normally don't like playing CN but I couldn't think of what suited her better, but I might switch her to TN or CG). I also need to upload her background, etc. Let me know with corrections/suggestions.
Aside: What does "dot" mean? I have never seen it in a thread before this one and the recruitment thread.
| Smerg |
Looks like we have the composition of a light skirmisher group.
We should probably not sit and wait for the orcs to come to us but try to take the fight to the orcs.
As an Inquisitor, I only have access to a minor bit of healing; so, we should also make sure to pack a couple of healing scrolls or potions for the trip.
Three of the group have Stealth as a Class skill which means that we should really use that to range ahead of the caravan and look for places that the orcs might set ambushes and try to ambush the orcs instead.
The other option is to lead the caravan (a mile or so ahead) with a 'bait' cart with the group hidden in the back of the cart. The orcs are likely to go for a single cart on its own even if they later plan to attack the caravan.
We are looking like a heavy missile group that means it is best when we can get rounds of fire off from the Ranger, Alchemist, and Rogue. My Inquisitor being a gnome will also do better in a ranged fight then a melee but should be able to do a bit of both (just don't expect power attack or cleave from the little guy). The sorcerer will depend on spell choice.
Other good thoughts or plans?
PS I should get my gnome built by 10 EST.
| DM Aron Marczylo |
Here is DeathQuaker with my character. Some final changes may be made (including alignment; I normally don't like playing CN but I couldn't think of what suited her better, but I might switch her to TN or CG). I also need to upload her background, etc. Let me know with corrections/suggestions.
Aside: What does "dot" mean? I have never seen it in a thread before this one and the recruitment thread.
Dotting is when you post your default Alias, the one you started with and you make a post saying either "dotting" or "Dot" in OCC. If you've posted as your origonal alias on a thread you'll notice a small black dot which is where the term "Dotting" comes from meaning that you're adding a dot so you can remember which thread you're in.
I didn't know what it meant when I started neither till I asked a friend :D
Edit: looks like I got ninjaed by Kyras
| DM Aron Marczylo |
This is Smerg's Gnome Inquisitor character.
Working on finishing up gear.
How much food needs to be purchased for the trip? What is the expected length in days or weeks?
It should take only a day to get there. The town isn't far away but far away enough for the Orcs to be able to attack and disrupt the trade root.
| DM Aron Marczylo |
Okay, looks like Badger is ready to ride.
Awesome, just need the last two to post their inititive (I believe) and then we can get on with the battle.
| DeathQuaker RPG Superstar 2015 Top 8 |
Dotting means your posting to get the little black dot at the end of the link for ease of finding again.
Looks like our favorite tactic should be running away lol.
Huh. I have never seen that until now (and look, there's a dot). The things we learn!
I usually just click "list" to add the threads I want to follow to a list, and then just check my lists to see if the threads have been updated.
| DM Aron Marczylo |
Think next time I'll do everyone' initiative for them since then I can get the posts out of the way depending on who goes first and ect.
| Smerg |
I don't know if ghost sound is that 'powerful'. It is pretty much the same spell from back in 3rd ed DnD. It is the same 4 person per level of caster with the text pretty much a duplicate of OGL and Will Save when interacted with.
Like most illusion magic it is subject to plenty of variables like situation, believability of the illusion, intelligent opposition (oozes and undead are immune).
I've known plenty of Gnome players that don't remember their Gnome magic or use it for 'party tricks' in taverns; so, again, it tends to get forgotten as an ability.
I'm fortunate in this situation to have a few advantages to make the bluff a bit more believable like knowing language Orc, having a good Bluff skill, having elves already in the party suggesting their might be others in the area, plenty of terrain for something to be lurking in to suggest hidden troops.
Basically though, it is just a 'Jedi Mind trick'. 'The sand people are easily startled ...' :D
| DM Aron Marczylo |
I don't know if ghost sound is that 'powerful'. It is pretty much the same spell from back in 3rd ed DnD. It is the same 4 person per level of caster with the text pretty much a duplicate of OGL and Will Save when interacted with.
Like most illusion magic it is subject to plenty of variables like situation, believability of the illusion, intelligent opposition (oozes and undead are immune).
I've known plenty of Gnome players that don't remember their Gnome magic or use it for 'party tricks' in taverns; so, again, it tends to get forgotten as an ability.
I'm fortunate in this situation to have a few advantages to make the bluff a bit more believable like knowing language Orc, having a good Bluff skill, having elves already in the party suggesting their might be others in the area, plenty of terrain for something to be lurking in to suggest hidden troops.
Basically though, it is just a 'Jedi Mind trick'. 'The sand people are easily startled ...' :D
Lol, true, but these are Orcs and they feel like they've got this in the bag. What's a few more elves? :)
But that's what my friend was saying that it changed since 3.5 and he was confusing me a little. 3rd round now and things seem to be heating up.
| DM Aron Marczylo |
I have a idea to avoid the confusion. As my friend does it'd best to title which round your actions are in so that I can keep it organised.
| DM Aron Marczylo |
** spoiler omitted **
Yeah I'm just going to have to be more patient. Think I'll play some video games at the same time ot keep me distracted on other things whilst posting. Anyway, now I'm being patient and hope that effectively helps the game.
| DM Aron Marczylo |
lol! Don't stress DM:)
But yeah, half-elves are pretty cool in PFRPG, as are all the base races and classes IMHO.
Just got myself the APG and Kyras is my first try on it. Liking it so far.
yeah I really enjoyed the idea of alchemist and loved looking at it, finding the class really awesome. Plus Mutagen is pretty cool.
Been impatient cause I'm basically glued to my laptop :)
| Smerg |
All is good. You're doing a good job for being new to PbP.
BTW I hope you didn't really plan for us to try and kill 11 Orcs where the Orcs had the drop on our five 1st level characters.
I know that Orcs are 1/3 CR but they are also worth roughly 135xp each.
Just figuring the 10 regular orcs that is 1350xp of encounter plus the leader which took damage from his fellows (if the leader really had the hit points that he took in wounds from the others do to levels of class then he could be worth several hundred xp himself).
According to Table 12-2 pg 398 that would be between a CR 4 and 5 encounter with possibly a bit higher end due to favourable set up of the orcs.
Even 7 regular orcs would be around 945 xp and a CR 3 to 4 encounter.
Nothing wrong with that provided you keep in mind the end battle conditions and how many fights in one day the party is facing. If the orcs are set to run after say the second or third orc killed or if their leader goes down then that reduces the CR significantly (used this technique myself in some Pathfinder battles to scare my players who get used to adding up monsters to guess the CR of an encounter.)
Anyways, keep up the GMing. You've done well to make maps and get things moving. There are way too many GM's that plan a game and don't get the players to the first encounter.
Kudos to you!
| DM Aron Marczylo |
All is good. You're doing a good job for being new to PbP.
BTW I hope you didn't really plan for us to try and kill 11 Orcs where the Orcs had the drop on our five 1st level characters.
I know that Orcs are 1/3 CR but they are also worth roughly 135xp each.
Just figuring the 10 regular orcs that is 1350xp of encounter plus the leader which took damage from his fellows (if the leader really had the hit points that he took in wounds from the others do to levels of class then he could be worth several hundred xp himself).
According to Table 12-2 pg 398 that would be between a CR 4 and 5 encounter with possibly a bit higher end due to favourable set up of the orcs.
Even 7 regular orcs would be around 945 xp and a CR 3 to 4 encounter.
Nothing wrong with that provided you keep in mind the end battle conditions and how many fights in one day the party is facing. If the orcs are set to run after say the second or third orc killed or if their leader goes down then that reduces the CR significantly (used this technique myself in some Pathfinder battles to scare my players who get used to adding up monsters to guess the CR of an encounter.)
Anyways, keep up the GMing. You've done well to make maps and get things moving. There are way too many GM's that plan a game and don't get the players to the first encounter.
Kudos to you!
I was doing a hell of a miscalculation. I forgot about Ferocity making them stand up at minus hitpoints until they're actually killed. Various things like this I forgot and since I'm glued to my laptop all day I got pretty impatient, though I also have many other things to focus on too.
One of my big fears is killing the group with a TPK and I almost did when I did the a campaign IRL and my opening to it was pretty lax and I was railroading people which wasn't good, but as they say, I'm slowly learning and any problem that happens here I can see this as simply my first try and for it to be a lesson for the future :)
| DeathQuaker RPG Superstar 2015 Top 8 |
These things happen. Last game I ran I boosted the HP of monsters I was afraid would be too easy for the party I was running... and then dropped the HP right back down to normal when I saw how much damage the monsters were dishing out so the party could drop them faster.
If you're in the middle of combat and realize it's too easy to kill the party, one easy thing to do is start subtracting from their attacks and saves if one hasn't attacked yet (call it a "junior"), or lower their HP (though the latter doesn't necessarily help with the orcs).
I really AM getting offline for awhile now so carry on. :)
| DM Aron Marczylo |
These things happen. Last game I ran I boosted the HP of monsters I was afraid would be too easy for the party I was running... and then dropped the HP right back down to normal when I saw how much damage the monsters were dishing out so the party could drop them faster.
If you're in the middle of combat and realize it's too easy to kill the party, one easy thing to do is start subtracting from their attacks and saves if one hasn't attacked yet (call it a "junior"), or lower their HP (though the latter doesn't necessarily help with the orcs).
I really AM getting offline for awhile now so carry on. :)
Yeah I was going to do this so I let the sneakattack kill him, plus it's always awesome to kill something with a sneak attack.
Going to be roleplaying now since you guys effectively scared the rest of the orcs away.
| Kyras Quinta |
So, Loot!
This group looks chaotic as hell, but as I see no selfish types yet (evil) I'm going to assume that we'll split 'fairly'. Kyras anyway isn't goint to hog anything of this.
857gp
219sp
532cp
nice looking scale mail (masterwork?)
nasty looking Great Axe
2 potions of cure light wounds
1 potion of cure moderate wounds
1 potion of bears Endurance
2 vials of anti-venom
Money= For ease of accounting I'm going to count the coins in gp, with DM's approval of course.
857+21.9+5.32= 884.22gp /(how many are we? 4 or 5?) 4=221gp 5cp. 5=187gp 8sp 5cp apiece.
Armor n'Axe= Anyone who can use it? No? The Kyras will prepare identify and see if its magical and attempt to identify it. Otherwise it's party loot and will be sold upon arival to Beregost.
Potions= I'd like to hang on to 1 cure light and an anti-toxin. Otherwise the healing potions sould go to melee PC and the bears endurance to the 'tank'...
Coments?
Edit: Let's not forget that Kyras has Brew Potion. If you pay the material cost and He knows the spell or you are willing to supplie a scroll so he can learn it, he will be willing to brew for the group. It will keep him in practice and help hone his skills at alchemy (rp fluff ends).
Edit v1.2: Also he is quite adept at alchemy so he can craft any alchemical items the group might want, e.g. sunrods, tanglefoot bags e.t.c
| DeathQuaker RPG Superstar 2015 Top 8 |
Whisper's just helped herself to the Potion of Bears Endurance and to 1 vial of antivenom, but you can stop her and renegotiate. She's just not very diplomatic.
The scale mail and axe are of no use to her. In fact is it of use to anyone? Sell pile, then.
Whisper might commission Kyras for a few tanglefoot bags at some point.
A question: I noticed Badger praying to Erastil. Are we using Golarion gods in Faerun?
| Badger Woods |
Sorry, I should change that Ehlonna unless there is a more suitable god choice that covers animal domain and is community related. I also need to have the God be either NG, LG, or LN to keep access.
I have no use for the armour or axe as they are sized for Medium and I'm Small. There is a reason I keep the dogs around me to help with fighting and that's my general lack of muscle power.
I cast spells like a Bard; so, I can cast healing when I need it. The healing potions should go to people that might need it when I'm not able to get to them.
| DeathQuaker RPG Superstar 2015 Top 8 |
Sorry, I should change that Ehlonna unless there is a more suitable god choice that covers animal domain and is community related. I also need to have the God be either NG, LG, or LN to keep access.
Ehlonna's not a Faerunian god either. :) She's from Greyhawk.
Since you're a gnome, Baervan Wildwanderer from Faerun's gnomish pantheon might be a good possibility. Has the animal domain and is Neutral Good. The link has him listed as a nature, travel and forest god, but another site lists his portfolio as illusions, traps, and wards--perfect god for an inquisitor, though I'm not sure what your background is in particular. While not a "god of community" he is well loved, IIRC. ETA: If you ever played Baldur's Gate II, Aerie was a worshipper of Baervan (she was adopted by gnomes).
From the generic Faerun pantheon (default human but everyone can worship them, IIRC), other possibilities would include (all have Animal domain):
Chauntea -- a good Erastil replacement -- NG goddess of farming, agriculture, summer
Gwaeron Windstrom -- Just a demigod, but NG god of trackers (another good one for an inquisitor). Serves Mielikki.
Mielikki -- Probably the closest equivalent to Ehlonna. NG goddess of forests and forest creatures, and of autumn
Shiallia: -- Demigoddess, NG, particularly protects Neverwinter Wood and the High Forest
This site may be of assistance. Yes, "deities" is spelled wrong in the URL, but that's copy-pasted.
| DM Aron Marczylo |
So, Loot!
This group looks chaotic as hell, but as I see no selfish types yet (evil) I'm going to assume that we'll split 'fairly'. Kyras anyway isn't goint to hog anything of this.857gp
219sp
532cp
nice looking scale mail (masterwork?)
nasty looking Great Axe
2 potions of cure light wounds
1 potion of cure moderate wounds
1 potion of bears Endurance
2 vials of anti-venomMoney= For ease of accounting I'm going to count the coins in gp, with DM's approval of course.
857+21.9+5.32= 884.22gp /(how many are we? 4 or 5?) 4=221gp 5cp. 5=187gp 8sp 5cp apiece.Armor n'Axe= Anyone who can use it? No? The Kyras will prepare identify and see if its magical and attempt to identify it. Otherwise it's party loot and will be sold upon arival to Beregost.
Yes they are both masterworked, that's obvious. I should've said that, though my main DM never actually declairs stuff masterworked, but my other more experienced DM argues about things he does anyway :p.
That's all I have to add. The treasure is yours afterall and I'd like to see how you roleplay out who gets what.
A question: I noticed Badger praying to Erastil. Are we using Golarion gods in Faerun?
No, but nice catch and from looking at the chatter so far he's interested in looking at the others. I'm not too knowledgeable of the Gods of Faerun beyond the big ones like Bane, Tyr and ect.
| Dennis Harry |
Yeah I picked my god from the Seldarine its amazing how many elven gods of rangers there are in Faerun :-)
I got the potion of cure light, other than the split of the loot I am ok, everything else we are not using we should probbaly just sell.
I will most likely take Kyras up on his potion brewing once we get a chance to sit quietly!
Good agme so far DM Aaron. No worries about rushing things combat is chaotic so it was interesting to see it that way in the thread :-)
| DM Aron Marczylo |
I ask because usually everyone in Faerun picks a patron god (else you go to the Wall of the Faithless!) so I was thinking about who Whisper prays to most days. I was first thinking Mask (god of thieves), but I might go with Tymora (goddess of luck) instead.
Both sound like good choices. It ofcourse depends on what your character would be more interested with. Wall of the Faithless is certainly a horrible place, not to mention you can't be ressurected unless using something like limited wish I believe it says or Wish and greater wish, I think.
| Badger Woods |
Since you're a gnome, Baervan Wildwanderer from Faerun's gnomish pantheon might be a good possibility. Has the animal domain and is Neutral Good. The link has him listed as a nature, travel and forest god, but another site lists his portfolio as illusions, traps, and wards--perfect god for an inquisitor, though I'm not sure what your background is in particular. While not a "god of community" he is well loved
Thanks for the help and the suggestions. (I've rarely done much gaming in the realms as most has been generic play with a few trips to LFR events in Raven's Bluff back in 2nd ed.)
I agree that Baervan seems a great match in dogma and attitude for my character.
Add to that the symbol is a raccoon when my own name is badger and you have a solid match.
I've made the change to my character.
| DM Aron Marczylo |
DM: Could you clear up for me, is it a breastplate or a scalemail? You've called it both.
Unless we have both a mwk breastplate and a mwk scalemail?
Oh right. Hmm...It's definantly Scalemail, got my mind right now and it is scalemail. I know why I had it wrong.
Certainly very fun roleplaying there and I enjoy seeing how you guys are interest in this warband and with what the Gnome says about them making dealings.
| Deevor |
Hi Aron and everybody else.
I've just come over from the recruiting thread, when I saw you had a player leave. I've had several pbp games fold recently and more look like they are going that way, so I asked if Aron if he was still accepting players. He very graciously asked me to make my way over here.
I've played Pathfinder for a while, and its predecessor AD&D editions. Other than reading a fair number of the Forgotten Realms novels and played one game, I'm the greatest on Faerun, but then here's my chance to getto grips with it.
As a late-comer I'm more than willing to seriously consider playing a class, you would like in your party, so I'll start with that as the premise and we'll work from there. I'm looking forward to see what happens. Although, replacing your sorcerer or taking on a wizard, would be fun.
| DeathQuaker RPG Superstar 2015 Top 8 |
I figure--play whatever you like!
As far as what we "need" -- we're short on tanks and arcanists. As someone else pointed out, at the moment we're set up to be a light skirmisher kind of group. More healing power could also be used, although we're okay with that (I don't remember how good the Inquisitor class is at healing).