After the Giants (1st Ed. AD&D)

Game Master Jesse Heinig

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When we left off, the group had descended to a lower floor, and discovered a room filled with colorful fungi. The room is damp, with water leaking down the stone walls -- something must've damaged them, or perhaps a particularly harsh winter stressed the fittings beyond the capacity even for dwarf-work. The fungi are in a bright variety of colors, a veritable maze of mushroom caps and branches, and Relenor notes that he's somewhat familiar with fungus and he recognizes that these are probably dangerous. The party could probably pick their way cautiously through the maze of fungi, but haphazard contact with a branch might release spores, rot flesh, or let out shrieking, whistling calls that attract any creatures that might reside deeper in the complex.

The damp chamber appears to have three exits -- one straight across from you (south) and one to either side (east and west), all three of them wooden doors that are heavily swollen and covered in a sheen of wood-eating algae.

Currently, Relenor and Jack are on either side of the wooden door, and Seth is charging in to the room beyond.


"Cursed flesh of the earth," says Seth. "After the time of punishment my ancestors hid in caves that looked like such rooms. They ate and sometimes were eaten by the unnatural flesh that grows in them. It is unclean." He holds a hand over his mouth.


Relenor makes ready for Seth's charge, covering his ears awaiting the spine-tingling cry if the shreikers. Mentally he readied his magic missile spell...

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