Aardvark's "At Least It's a Dry Heat" Dark Sun Campaign (Inactive)

Game Master Troy Malovich

An adventure set in the world of Athas. Kalak has just been slain by a group of escaped slaves. The rest of the City-states are under an air of panic and discontent, as the Sorcerer-kings try to control their citizens to avoid any uprisings.


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Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak will rush to aid the struggling elf.

Aid Other (Strength): 1d20 + 2 ⇒ (8) + 2 = 10 ... barely!


Male Mul Fighter

Averel frowns as he hears the sound of battle outside the wagon. He looks at the group and says "We really need to hurry up. I do not know who is winning but who ever it is will not be very happy." Turning to look at the other mul he says " I think we should take the weapons off any dead we see. What do you think? We could also run but whoever wins outside may try to follow us."


Female Thri-Kreen Monk of the Four Winds 1

Listening to Averel's comment, K'z'k concludes, "Then we need to be the only winners."

She immediately tries to open the door to the room to head out.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

Anton nods, "We will need weapons and we need to win this fight -- otherwise we will be hunted as escaped slaves. However, we're not completely unarmed even now..."

With that, he hold up his right hand and concentrates for a moment, drawing his power from the land itself, and focusing the heat and rage of Athas into his hand. Anton casts produce flame

He says, "It's only good for one strike, but at least it's something."


At the beginning of round 3, everyone but the Elf is free.

With almost everyone having broken their bonds, some of you move to the doors and throw together makeshift plans. K'z'k tests the door, it rattles, and is not locked, but barred on the outside. As Morthak moves to help the last prisoner with their bonds a cry comes out along the line.

"They've got cinder-melon, we've caught fire!"

"Put it out! Put it out!"


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

"I think it's time we checked out of this wonderful wooden death trap."

Xanyon will move over to K'z'k and motion her out of the way before attempting to put his size 12 foot through the door.

Strength 1d20 + 3 ⇒ (10) + 3 = 13


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak will hurry to help the last prisoner from his bonds and then start shoving people out the exit.

Laughing...


Female Thri-Kreen Monk of the Four Winds 1

K'z'k joins Xanyon in the attempt to burst through the bar.

1d20 + 3 ⇒ (16) + 3 = 19


Male Mul Fighter

Seeing some of the others moving to open the door he moves to assist them.

Strength Check: 1d20 + 4 ⇒ (5) + 4 = 9


Which door, the one at the top or bottom of the room you are in?

The efforts of Xanyon and K'z'k are just enough to bust the bar holding the door closed out of its placement. Averel, moving up to help, doesn't seem to get into a spot to be able to lend much assistance to the task. As the door opens the unknown human prisoner tries to bust the other door, while the elf still struggles at his bonds. The door rattles but hardly budges. The elf hoots in his excitement at finally snapping the bone holding him in place.

The sounds of combat have become a little less chaotic, as it appears the easy targets have been dealt with, and it has come down to which ones can outlast the other.

Str to open door 1d20 + 2 ⇒ (8) + 2 = 10, Str to break bonds 1d20 ⇒ 16.

Round 3:
Xanyon - Str check made
K'z'k - Str check made
Morthak - Assisted the Elf
Anton - Cast a Spell
Averel - Str check made
Sinorei - No action yet
Human - Str check made
Elf - Broke free
Guards 1d4 ⇒ 1, Attackers 1d4 ⇒ 1

I will post a map as early as tomorrow morning after Sin's action, and will have you all in Init order.


F Human Wilder 1

Round 3

Searching for inner peace, Sinorei summons a swell of strength from her inner being as she unleashes a roundhouse as the door that is still barred.

Strength (to break other door): 1d20 + 2 ⇒ (4) + 2 = 6

As her foot hits the portal with a thud, she grimaces and immediately grabs her foot, murmuring (quite loudly), "Ow ow ow..."


With the door open, escape is imminent, though will it only be into the hands of the guards or whatever attacks the wagon. With being recently set free the elf jumps up and runs from the room. Only stopping just outside the doorway to try and see where to go next.

Initiative Rolls:
Rolls:
Anton 1d20 + 1 ⇒ (8) + 1 = 9
Averel 1d20 + 3 ⇒ (3) + 3 = 6
K'z'k 1d20 + 3 ⇒ (7) + 3 = 10
Morthak 1d20 + 1 ⇒ (15) + 1 = 16
Sinorei 1d20 + 4 ⇒ (8) + 4 = 12
Xanyon 1d20 + 2 ⇒ (13) + 2 = 15
Human 1d20 ⇒ 9
Elf 1d20 + 3 ⇒ (18) + 3 = 21
Guards 1d20 + 2 ⇒ (1) + 2 = 3
Attackers 1d20 + 3 ⇒ (6) + 3 = 9

Init Order:
Elf - Stood, Moved to H11
Morthak -
Xanyon -
Sinorei -
K'z'k -
Attackers -
Anton -
Human -
Averel -
Guards -

MAP

The dotted lines are unwalled ledges about 4' high, Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings. The upside down guard is dead.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Without knowing how the guards are armed this might be difficult, but we'll see what happens.

Round 1 Init 15

Status:

HP = 14
AC = 15
Weapon Equipped = None
Speed = 30'
Status Effects = None

Xanyon moves up to the closes guard and attempts to overpower him.

Move to G12, Grapple
1d20 + 4 ⇒ (1) + 4 = 5


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Round 1 Initiative 15 (delay)
AC 18, hp 11

Morthak moves after Xanyon, stepping to the dead guard to take any weapons.

Double move to H-14.


Male Mul Fighter

Round 4, Init 6

Sorry for not posting was trying to wait until the others posted action since I am lower on the Init order.

Averel rushes out of the door to try to help Xanyon with the guards.

Move to G-11


As the elf steps out of the busted-open door, the nearby guard looks worriedly back and forth between the door and the force outside the wagon. Xanyon rushes out, onto the short stairway and grabs at the man, who just managed to step aside Xanyon's clumsy grasp. Armed with a bow at the moment, he has no chance to react accordingly beyond waving it at the Mul to knock his hands away. Morthak follows Xanyon out and begins to pick at the dead guard's gear, similiar to the many carrion beasts that pick at anything that meets its fate in the desert.

MAP

Round 4:
Sinorei -
K'z'k -
Attackers -
Anton -
Human -
Averel -
Guards -

Elf - Stood, Moved to H11
Xanyon - Moved to G12, Attempted grapple
Morthak - Double moved to H14

The dotted lines are unwalled ledges about 4' high, Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings. The upside down guard is dead. The guards are armed with bone-studded leather, obsidian short swords, and short bows (with anywhere from 16-20 obsidian arrows).


F Human Wilder 1

Round 4

4 living guards, 1 dead guard - no signs of attackers?

Sinorei moves over to where K'z'k is standing and focuses on her psionic powers to unleash a bolt of energy at the guard on the stairs.

Energy Surge (ranged touch, expending psionic focus): 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 ⇒ 3


Sinorei steps up into the breach and blasts pure psychic energy at the guard, but his proximity to Xanyon made him a much harder target that she had planned for.

MAP

Round 4:
K'z'k -
Attackers -
Anton -
Human -
Averel -
Guards -

Elf - Stood, Moved to H11
Xanyon - Moved to G12, Attempted grapple on guard 5
Morthak - Double moved to H14
Sinorei - Moved to I11, fired Energy Surge at guard 5 (cover and melee penalties applied)

The dotted lines are unwalled ledges about 4' high, Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings. The upside down guard is dead. The guards are armed with bone-studded leather, obsidian short swords, and short bows (with anywhere from 16-20 obsidian arrows).


Female Thri-Kreen Monk of the Four Winds 1

K'z'k hops over the rail to G11 to engage the guard on the platform, attacking with a lightning-quick jab of a sharpened joint.

Jump: 1d20 + 11 ⇒ (16) + 11 = 27
Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


K'z'k steps from the pen into the doorway, where she uses her deceptively powerful legs to leap onto the platform beside the guard. She strikes out with but one of her limbs, knocking the man back against the wall of the outlook, before he slumps to the ground. From her vantage she can see down onto the sands below. There is a group of creatures visible, gaunt and bony looking, with dull grey skin and a ridge running up their back. They appear to be wearing crude armor, and have shields and slings, with bone carrikals strapped over their shoulders. Three of them load and fire their slings from behind their stony cover, while two more rush at the side of the wagon, pulling on the ramp to come down with growls of anger. Despite the lack of help from the other, the ramp begins to descend slowly, while the nearest living guard gets pinged by a sling stone.

Crunch:
Attacks guard 3 behind cover 1d20 - 3 ⇒ (15) - 3 = 12, miss
Attacks K'z'k behind improved cover 1d20 - 3 ⇒ (18) - 3 = 15, miss
Attacks guard 8 behind cover 1d20 - 3 ⇒ (17) - 3 = 14, hit 1d4 ⇒ 2
Str check to open doors 1d20 + 4 ⇒ (17) + 4 = 21, success
Str check to assist 1d20 + 4 ⇒ (1) + 4 = 5, fail

MAP

Round 4:
Anton -
Human -
Averel -
Guards -

Elf - Stood, Moved to H11
Xanyon - Moved to G12, Attempted grapple on guard 5
Morthak - Double moved to H14
Sinorei - Moved to I11, fired Energy Surge at guard 5 (cover and melee penalties applied)
K'z'k - Jumped on platform and killed guard 5
Attackers - 3 fired slings, two rushed doors.

The dotted lines are unwalled ledges about 4' high, Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings. The upside down guard is dead. The guards are armed with bone-studded leather, obsidian short swords, and short bows (with anywhere from 16-20 obsidian arrows).

There were images tied to those numbers, I don't know why they didn't make it.


F Human Wilder 1
DAardvaRK SUN DM wrote:
Sinorei steps up into the breach and blasts pure psychic energy at the guard, but his proximity to Xanyon made him a much harder target that she had planned for.

Just double checking, Sin rolled 17 against "Man #6" with a ranged touch attack. Even with -4 to hit from K'z'k being in between, it still would've hit AC13. With a miss, I'm presuming these guys have 18+ Dex?

Only double checking since if it's a miss, it'd affect Sinorei trying to use ranged touch attacks against these guys again if they are that dexterous.


F Human Wilder 1
DAardvaRK SUN DM wrote:
Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings.

Sorry, one more mechanical question.

Are these stairs particularly difficult? Stairs aren't usually difficult terrain - unless they are made for large-sized creatures or are slippery, etc.


Attacker Pic

Sin, I will answer in a bit, OMW to work soon where I can respond.


Male Mul Fighter

DAardvaRK SUN DM did you miss this post? I put it in spoiler as to not bother anyone.

DAardvaRK SUN DM:

Averel wrote:

Round 4, Init 6

Sorry for not posting was trying to wait until the others posted action since I am lower on the Init order.

Averel rushes out of the door to try to help Xanyon with the guards.

Move to G-11


Sin, I answered your questions in the Discussion thread here, in case it leads to longer discussion. This includes the rule for stairs, so if everyone could read the stairs piece, it would be appreciated.

Averel:
Yes, I saw your actions, you just haven't come up yet in the initiative.


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak will grab the guard's bow, arrows and short sword, then look for cover.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

Anton runs out the door, following his companions, the fury within him burning even hotter than the flame in his hand. He snarls as he attempts to find one of the guards to take his revenge on, and curses when he realizes that he cannot bring any of them into reach. He keeps moving, seeking a target.

Anton double-moves to I8, ready to kill the guard there.


Anton moves out around the door towards the rear of the wagon, moving past a door to the outside, and ending beside one that leads up to an archer's tower.

The human decides to give it one more shot at the door, before giving up and heading for the open exit after seeing open flames licking at the door. He ends up bunched up with the rest of the crowd at the opening. Str check to open door, 1d20 + 2 ⇒ (7) + 2 = 9.

MAP

Averel, will you be changing your action now that things are different? If so, you're up.

Round 4:
Averel -
Guards -

Elf - Stood, Moved to H11
Xanyon - Moved to G12, Attempted grapple on guard 5
Morthak - Double moved to H14
Sinorei - Moved to I11, fired Energy Surge at guard 5 (cover and melee penalties applied)
K'z'k - Jumped on platform and killed guard 5
Attackers - 3 fired slings, two rushed doors.
Anton - Double moved to I8
Human - Attempted open door, moved to I10


Male Mul Fighter

Yeah going to change it.

Averel noticing that some of the guards ahead are dead moves head and says to the group "Have you found any usable melee weapons on the guards? I will be vastly more helpful if I could have a weapon."

Move to H-12


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

"Just a sword and bow, so far," Morthak says, tossing the blade to the mul.


Male Mul Fighter

Averel catches the blade before nodding his thanks to Morthak. He looks over the blade and thinks to himself "I hope that this will last me until I can get my gear back or at least some proper gear."


Averel moves out amongst the rest of the group, sizing up the situation, before accepting a small blade from Morthak.

The guards, seeing both the prisoners escaping and the creatures breaking in, are uncertain which enemy to fight. One of them from the other firing platform yells out, "Fight them, not us! You know they will kill you as well!", before he moves to the corner of the platform, ready to fire as soon as he catches sight of the intruders. The other on the platform with him sneers at the speaker yet drops his bow, and moves down the stairs to stand in the corner beside the door, drawing his sword as he moves. Startled by Anton's appearance around the corner, the guard at the rear of the wagon drops his bow as well, drawing his sword and taking a swing at the man. The elf, very confused by all that is going on, dashes over to the nearby door to the outside, and flings it open.

Crunch:
Guard 6 Attacks Anton (who has cover), 1d20 + 3 ⇒ (10) + 3 = 13, damage 1d6 + 2 ⇒ (1) + 2 = 3.
Guard 7 double moves to G18.
Guard 8 Moves to F19, and readies to shoot.
Guard 3 fires at attacker 1 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d6 ⇒ 3

Sorry, no map update, I'm at work and didn't e-mail it to myself. Anton, there is another guard on the platform with you, I forgot to open up what you saw when you moved. He also fires at the attackers.

Round 5:
Xanyon - Moved to G12, Attempted grapple on guard 5
Morthak - Double moved to H14
Sinorei - Moved to I11, fired Energy Surge at guard 5 (cover and melee penalties applied)
K'z'k - Jumped on platform and killed guard 5
Attackers - 3 fired slings, two rushed doors.
Anton - Double moved to I8
Human - Attempted open door, moved to I10
Averel - Moves to H12 and picks up a sword
Guards - Ready for assault, attack Anton

Elf - Moves to G10, opens the door.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 6 Init 15

Status:

HP = 14
AC = 15
Weapon Equipped = None
Speed = 30'
Status Effects = None

Xanyon bends over the corpse of the guard in front of him and arms himself as well as he can.

Looking for melee or ranged weapon if I can also get the ammo for it.


MAP Updated

The dotted lines are unwalled ledges about 4' high, Stairs are difficult terrain, brown lines are doors, and the gaps in the thick walls are window openings. The upside down guards are dead. All the guards are armed with bone-studded leather, obsidian short swords, and short bows (with anywhere from 16-20 obsidian arrows).


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Init 16 | AC 11 | hp 11

"Let's get outside, where at least the sun's light can help us!" Morthak calls out. "I refuse to die in this dank slaver's hole." As he moves towards the exit, he stops to call upon the sun's power to guide his allies.

Move to H-10, cast bless.


Xanyon, kneels down to collect the few weapons that can still be found upon the guard felled by the kreen. Meanwhile, the unusual dwarf, Morthak, moves to the now opened exterior door, and encourages the rest of you to move into the 'help' of the desert sun. As he stands near the opening, the rays appear to empower him as you feel a wash of courage envelop you.

MAP

Who all is 'Ally' in this, PC's, all slaves, or slaves and guards?

Round 5:
Sinorei - Moved to I11, fired Energy Surge at guard 5 (cover and melee penalties applied)
K'z'k - Jumped on platform and killed guard 5
Attackers - 3 fired slings, two rushed doors.
Anton - Double moved to I8
Human - Attempted open door, moved to I10
Averel - Moves to H12 and picks up a sword
Guards - Ready for assault, attack Anton

Elf - Moves to G10, opens the door.
Xanyon - Gathered weapons from the fallen guard
Morthak - Moved to H10, cast Bless


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5
DAardvaRK SUN DM wrote:
Who all is 'Ally' in this, PC's, all slaves, or slaves and guards?

I'm not entirely sure Morthak is entirely sure.


Female Thri-Kreen Monk of the Four Winds 1

I am confused. What is "ally"?


F Human Wilder 1

Also confused. On the latest map, I only see guards and us?


Morthak may not know, but his allies are who he decides will receive the benefit when he casts. Under normal conditions it's just always the party. I'm just wondering to whom is he granting the benefit?

K'z'k, I'm sure your's was not a serious question, but I'm just checking to make certain.

Sin, I'm having trouble getting the images to show for the monsters. They are in the squares with the little white numbers in them. C7, A9, B15, F16, and F17 are the only ones that you as a party are aware of to affect. I have been trying to get the image back, but for some reason it doesn't take whenever I convert the map to a picture.


Female Thri-Kreen Monk of the Four Winds 1

Haha, yes, I am only joke. It is funny enough. Don't forget to *enjoy the sauce*.

Having dispatched her first enemy, and seeing the creatures closing in, K'z'k leaps across the platform to G15 and readies an attack on the first creature to make it through the door.


F Human Wilder 1

Round 5

Move action: Regain psionic focus.

Standard action: Ready to use energy blast when she has a valid target.

Sinorei holds her psionic talents ready for the first non-guard enemy to appear before her.

Attack (ranged touch; modify for cover/melee): 1d20 + 1 ⇒ (6) + 1 = 7 for 1d6 ⇒ 4 damage

* That'll be a miss...


K'z'k and Sinorei get into position to prepare a counter attack against the oncoming creatures. The things manage to get the ramp opened and lower it to the ground. Once it's down the rest of them move toward the caravan, rushing up the gangplank and drawing their carrikals, one of them coming to the ladder at the newly opened side door from which the elf tried to escape. As they get up the ramp, Sin can just see one at the top, but it will be a tough shot past the small platform and the allies in her path. Trying not to hit them, she over compensates, and fires a little too high.

MAP

Round 5:
Anton - Double moved to I8
Human - Attempted open door, moved to I10
Averel - Moves to H12 and picks up a sword
Guards - Ready for assault, attack Anton

Elf - Moves to G10, opens the door.
Xanyon - Gathered weapons from the fallen guard
Morthak - Moved to H10, cast Bless
Sinorei - Readied an Energy Surge to fire at monster 3 (cover penalties applied)
K'z'k - Moved to G15, readied to attack first enemy in range
Attackers - 3 rushed wagon, two opened doors fully.

Sorry for the big pace drop, since classes started, I've been trying to find my certain balance of work, school, and gaming.


Male Human Druid (Drake Shaman) 1 [Campaign Ended (Darksun)]

Anton tries to toast the guard who attacked him with the flame in his hand.

Touch attack: 1d20 + 3 ⇒ (5) + 3 = 8.. well, guess I won't roll damage then.


Male Mul Fighter

Round 6
Averel finally having a weapon looks around to see some enemies. Not able to see anything quickly he moves on to the platform to get a better view.

Move to G-13


Male Dwarf Psychic Warrior 4 :: 37/40 hp :: AC21, Fort +8, Ref +3, Will +5

Morthak appears somewhat confused, and stands by, waiting to see what happens.

Delay.


Anton tries to use is flame to burn the guard that swung at him, but fell far from his mark.

The human slave, heads out of the cage, and seeing the few weapons already taken, decides that he has to find a path without guards. He moves around the corner, to right behind Anton, and opens the door to see where it leads. The door opened into a small room with a ladder leading up to a lookout's tower.

Averel decides to move up onto the platform to get a better view of what it is they are really dealing with.

Meanwhile the guards renew their attacks once again against the enemy. The archers fire out through the windows, and the one in the back with Anton lets out a whoop of joy as he skewers one of the creatures. The other two archer's combined efforts work to drop the one back behind the rock making its way toward the door. As the enemies are all now closer, they each drop their bows, ready to draw their swords against much closer enemies. The ones in melee already, though, are ineffective against the threats against them.

With havng his escape route blocked by the creature down at the base of the ladder, the scared elf decides to move onto the platform, and jumps from the window, to the ground below, looking confident that the fall is less dangerous than facing the combatants. He hits the ground softly, yet falls down from the drop, but he looks like he survived.

From where he is fighting, Anton can see the previously mentioned fire slowly spreading through the wagon, and it had finally burned through the door into the prisoner holding cell. Sin sees it charring the door in its frame as the smoke of the fire precedes it. Luckily the mostly open nature of the wagon keeps the smoke from getting too thick.

MAP

Crunch:

Guard 2 fires at the attackers 1d20 + 2 ⇒ (20) + 2 = 22, damage 1d6 ⇒ 5
Guard 3 fires at the attackers 1d20 + 2 ⇒ (15) + 2 = 17, damage 1d6 ⇒ 1
Guard 6 Attacks Anton 1d20 + 3 ⇒ (3) + 3 = 6
Guard 7 Attacks the attackers 1d20 + 3 ⇒ (10) + 3 = 13
Guard 8 fires at the attackers, with cover 1d20 ⇒ 18, damage 1d6 ⇒ 4

Elf acrobatics for the fall 1d20 + 3 ⇒ (16) + 3 = 19

Confirm Guard 2's crit 1d20 + 2 ⇒ (17) + 2 = 19, additional damage 2d6 ⇒ (6, 4) = 10.

Elf's fall damage 1d6 ⇒ 2, and he falls prone.

Round 6:

Xanyon - Gathered weapons from the fallen guard
Morthak - Moved to H10, cast Bless
Sinorei - Readied an Energy Surge to fire at monster 3 (cover penalties applied)
K'z'k - Moved to G15, readied to attack first enemy in range
Attackers - 3 rushed wagon, two opened doors fully.
Anton - Attacked guard 6
Human - Moved to I9, opened door
Averel - Moves to G13
Guards - 3 attack the raiders, 1 attacks Anton

Elf - Moves to F13, jumps out the window.


|| BAB +3 | CMB +5 | CMD 20 | Fort +5 | Ref +8 | Will +4 || Half-Orc Gunslinger/2

Round 7 Init 15

Status:

HP = 14
AC = 12
Weapon Equipped = Shortsword
Speed = 30'
Status Effects = None

Xanyon moves over to the ramp and attack one of the invaders.

Shortsword 1d20 + 4 ⇒ (13) + 4 = 171d6 + 3 ⇒ (1) + 3 = 4

Not sure if I got a bow or not, but if I did I'll drop it near one of my companions that looks like they can use it.


Female Thri-Kreen Monk of the Four Winds 1

Recognizing that the attackers are ready to charge, K'z'k waits by the entryway, just beyond the corner, ready to pounce.

Delay in position, after attackers move, full attack or 5' and full attack.


Seeing that Averel had the other sword, Xanyon drops the bow in the space between Morthak and Sinorei, in the hopes that at least one of them could put it to use. Moving up beside the guard from the other platform, which on closer look is the one who spit on Averel, Xanyon swings at the forward most creature on the ramp. The thing tries to lift its shield to block, but Xanyon's swing altered to strike at the space below it, anticipating its move and leaving a decent gash across its thigh.

Round 6:

-Delayed- Morthak - Moved to H10, cast Bless
Sinorei - Readied an Energy Surge to fire at monster 3 (cover penalties applied)
-Delayed- K'z'k - Moved to G15, readied to attack first enemy in range
Attackers - 3 rushed wagon, two opened doors fully.
Anton - Attacked guard 6
Human - Moved to I9, opened door
Averel - Moves to G13
Guards - 3 attack the raiders, 1 attacks Anton

Elf - Moves to F13, jumps out the window.
Xanyon - Dropped bow in H11, moved to G16, hit creature 3

Will update map at home. For clarification, we just started round 6.

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