| Chris Welch DM |
As the remaining three PCs advance to aid their companion you can vaguely make out Azzakan battling a ferocious wolf with reddish-brown fur, white claws, and burning fiery eyes. The enormous canine is snapping futiely at Azzakan, it's jaws thwarted by his armor, but he looks to be in poor shape none the less, being burned from the heat the wolf generates that you can feel even from this distance.
| Chris Welch DM |
The beast blasts the party with a cone of liquid flame!
It BURNS!: 2d6 ⇒ (4, 2) = 6
DC 14 reflex save for half.
c
Variel: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Variel deals a good slice to the beast, but takes another HEAT!: 1d6 ⇒ 2 of burns.
Azzakan's blade deals fury as well, BUT...Azzakan BURNS!: 1d6 ⇒ 6
Deaedeloth BURNS!: 1d6 ⇒ 6
Jalriel's fury strikes home, BUT...Jalriel BURNS!: 1d6 ⇒ 6
That's some good rolling Lou! TPK ala flambe here we COME!
...next round...
Variel Reflex: 1d20 + 4 ⇒ (6) + 4 = 10
GAHHH! Father of flames protect me!
| Chris Welch DM |
bite: 1d20 + 5 ⇒ (16) + 5 = 21
1d4 ⇒ 2
Gnawing on Daedeloth: 1d8 + 1 + 1d6 ⇒ (4) + 1 + (2) = 7
NOW I remember the concealment.
Rolling for misses:
1d100 ⇒ 7 Jalriel's strike misses
1d100 ⇒ 94 Azzakan's strike hits!
1d100 ⇒ 93 Variel's strike hits!
1d100 ⇒ 87 Daedeloth's strike hits!
1d100 ⇒ 5 Azzakan's strike misses
1d100 ⇒ 3 The beast's sritke misses
Variel: 1d20 + 5 ⇒ (17) + 5 = 22
1d100 ⇒ 72
Vdamage: 1d8 + 4 ⇒ (2) + 4 = 6
Not before:
Azzakan BURNS!: 1d6 ⇒ 4
Daedeloth BURNS!: 1d6 ⇒ 5
Jalriel BURNS!: 1d6 ⇒ 3
Variel BURNS!: 1d6 ⇒ 4
| Chris Welch DM |
38/14
Beast: 1d20 + 5 ⇒ (20) + 5 = 25
confirm?: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d8 + 2 + 2d6 ⇒ (6, 4) + 2 + (6, 1) = 19
concealment?: 1d100 ⇒ 81
1d4 ⇒ 3
Variel: 1d20 + 5 ⇒ (14) + 5 = 19
concealment?: 1d100 ⇒ 60
damage: 1d8 + 4 ⇒ (5) + 4 = 9
The beast savages Jalriel for 19 points tearing at his intestines and throwing his body to the ground! Variel and Daedeloth lay strikes on the creature, while Azzakan's solid blow goes wide in the deceiving smoke.
Azzkan burns!: 1d6 ⇒ 4
Daedeloth burns!: 1d6 ⇒ 5
Jalriel burns!: 1d6 ⇒ 6
Variel burns!: 1d6 ⇒ 2
Variel has 10 HP left. Anyone else up?
...next round...
| Chris Welch DM |
If he took that healing infusion he mentioned a few rounds back for +6 HP, I've got Azz still up with 3 HP. If he didn't take it, he should be down too.
I don't have him as taking it because I didn't run a AOO for it.
Who's ready for new characters?
Don't think Variel is going to have an amazing critical action coming...
| Chris Welch DM |
Rolls = 18, 10, 12, 15, 16, 17, 14. (Dump the 10)
Pretty sweet!
Too bad we are going to use a new method to roll stats:
You get 30 total d6 for 6 stats. You have to declare how many d6 you want to roll per stat PRIOR to rolling for that stat (3 d6 minimum). Take the best 3 d6 rolled per stat.
Example:
STR 10d6 10d6 ⇒ (1, 6, 5, 1, 6, 1, 5, 2, 4, 2) = 33 STR=17
DEX 5d6 5d6 ⇒ (3, 2, 4, 2, 2) = 13 DEX=9
CON 6d6 6d6 ⇒ (1, 6, 3, 2, 4, 6) = 22 CON=16
INT 3d6 3d6 ⇒ (6, 6, 1) = 13 INT=13
WIS 3d6 3d6 ⇒ (6, 3, 3) = 12 WIS=12
CHA 3d6 3d6 ⇒ (4, 2, 4) = 10 CHA=10
| Chris Welch DM |
46/21
beast: 1d20 + 5 ⇒ (10) + 5 = 15
Variel: 1d20 + 5 ⇒ (11) + 5 = 16
concealment?: 1d100 ⇒ 76Hit!
damage: 1d8 + 4 ⇒ (4) + 4 = 8
Variel BURNS!: 1d6 ⇒ 4
beast: 1d20 + 5 ⇒ (1) + 5 = 6
crit fail: 1d8 ⇒ 7act last
Variel: 1d20 + 5 ⇒ (4) + 5 = 9
Variel BURNS!: 1d6 ⇒ 3
beast: 1d20 + 5 ⇒ (16) + 5 = 21
concealment?: 1d100 ⇒ 70Hit!
bite: 1d8 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7
Variel: 1d20 + 5 ⇒ (5) + 5 = 10
Variel BURNS!: 1d6 ⇒ 4
The canine beast leaps up and rips out Variel's throat. The last of our heroes goes down and the ultimate fate of the children is most unpleasant...
http://www.wisdominhisword.com/wp-content/uploads/2011/06/molech1.jpg
| Chris Welch DM |
No rerolling of 1's? A timeless tradition, an honored d&d pasttime, a priceless piece of roleplaying memoria, an epic shard of character building historum.....
...a relic of the past; a memory of days gone by; a dream of what once was; the golden age of stat rolling...
| Daedeloth |
That kind of means you need to figure what type of character you want to be prior to rolling. Hmmm. What to do? Screw it, I roll!
str: 4d6 ⇒ (6, 2, 4, 1) = 13
dex: 6d6 ⇒ (5, 1, 5, 6, 2, 4) = 23
con: 5d6 ⇒ (1, 2, 4, 5, 5) = 17
wis: 5d6 ⇒ (4, 1, 6, 5, 6) = 22
int: 5d6 ⇒ (5, 1, 5, 1, 4) = 16
cha: 5d6 ⇒ (1, 3, 4, 2, 4) = 14