| BR Mork |
Hi everyone! I'm hoping to start this campaign on or around May 30th. That should give us plenty of time to get us set up.
Here's a few things that we'll need to get started:
1. Choose your character: If you've already got a character in mind, please post it in this thread. If you have a few options and want some suggestions, post that here too!
2. PFS ID: You'll need to have a Pathfinder Society Player ID and Character ID. You'll be able to find (or generate) your Player ID on this page. Once you have a Player ID, click the "Register a New Card Game Character" button on the same page to create a character ID. Once you're finished, you'll end with a number something like this: 123456-1001. I'll need that number from you in order to fill out your Chronicle Sheets and report our game sessions.
3. Verify Deck Ownership: Make sure you verify your class deck ownership as instructed here. If you have any accessories that give in-game perks (promo cards, t-shirts, character mats, etc) that you would like to use, please have those verified as well.
4. Hangouts: I will be sending you a PM requesting an email address that you have linked to a Google Hangouts account. Once I have everyone's email address, I'll set up the chat group.
5. Organized Play rules: If you're not familiar with the Organized Play rules, please read through the Guide. If you have any questions, please feel free to ask!
6. Starting Deck: The next step is building your deck! The rules for building your starting deck are in the Organized Play Guide, but basically for new Tier 1 characters, all cards in your deck must come from your class deck (and/or any one Ultimate deck box) and be B-deck cards with the Basic trait.
7. Deck Tracker: In order to track your deck, you are free to use any method you like. I strongly recommend using a copy of this Google spreadsheet (click "File", and then "Make a Copy"). Basic instructions for the spreadsheet are here. If you'd prefer, I have no problem getting it set up and sharing it with you.
| redeux |
Greetings all! I was waiting to see some of the other picks before finalizing my decision:
Here are a few options roughly in order of preference:
Varian (Tales)
Ukuja (Hunter)
Adowyn (Hunter)
Both hunters would have high Dex and Wisdom along with the divine skill for limited healing. Varian would have high intelligence along with arcane(int) and knowledge (int) skills. He'd be somewhat self-sustaining but lack party heals. Varian probably has the most appeal to me because i generally don't do spellcasters and trying to break out of that shell a bit.
| Erasmus 9251-9 |
Welcome Nick
Please the character you want to play after all we are allowing goblins in this merry band ;-)
Bekah by Nick Wasko
|
Let me see if this alias works for providing my deck.
| Ukuja by redeux |
I'm tentatively planning to use Ukuja (Hunter CD) under the assumption Chris gets what he needs to play Mavaro in time. Otherwise I'll change this alias name and all that to a different character.
The following is a test post since I modified my Deck handler quite a bit to accommodate multiple cohorts. Note that this test post has all cohorts displayed, though only 2 will be displayed in actual gameplay.
Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,
Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger, Leryn, Pygmy Ankylosaur, Giant Chameleon,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Perception: Wis+2, Stealth: Dex+2, Shirt Reroll Available: Y
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1
Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
Displayed Cohorts: Python
And this is what it would be like in an actual scenario (with only 2 cohorts)
Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,
Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Shirt Reroll Available: Y
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1
Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
Displayed Cohorts: Python
| MorkXII |
Looks good!
If you're looking for feedback, I would say that you probably don't need to put the Cohort powers behind that extra Spoiler tag. I would just do it something like this:
STRENGTH d6 []+1 []+2
[blah blah blah...]
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
Displayed Cohorts: Python, White Tiger
Python
Traits: Animal.
Powers: Display this card,
While displayed, you may gain the skill Fortitude: Constitution+2.
While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.
While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.
White Tiger
Traits: Animal.
Powers: Display this card.
While displayed, you gain the skill Acrobatics: Dex+2.
While displayed, after you explore, if you did not encoutner a monster, you may move.
While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card.
Personally, if I'm clicking to see your powers, it's because you did something on your turn and I couldn't figure out why. So, for me, I I think I'd rather see all of your powers listed so I can scan them quickly without the extra clicks, even though it makes it a fairly big block of text.
| Ukuja by redeux |
Good idea, thanks! Now if only I can figure out how to remove the quotation marks when I have a newline within a concatenated cell. Though that's just a minor nuisance. This should be much more readable.
Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,
Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Shirt Reroll Available: Y
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1
Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
"
Python
Traits: Animal.
Powers: Display this card, While displayed, you may gain the skill Fortitude: Constitution+2.
While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.
While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.
White Tiger
Traits: Animal.
Powers: Display this card. While displayed, you gain the skill Acrobatics: Dex+2.
While displayed, after you explore, if you did not encoutner a monster, you may move.
While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card."
| Mavaro 125136-1008 |
Alright, Mavaro is ready to roll. Here's his deck list:
Quartermaster
Troubadour
Blessing of the Gods 1
Blessing of the Gods 2
Blessing of the Gods 3
Blessing of the Gods 4
Blessing of the Gods 5
Light Crossbow
Sickle
Agility
Burst Bonds
Cure
Tussah Silk Coat
Blood Periapt
Caltrop Bead
Divine Favor
| Valeros 1007 |
Deck List:
Spiked Chain +1
Greatsword
Longsword
Mace
Longspear
Chain Mail 1
Chain Mail 2
Crowbar
Signal Whistle
Standard Bearer
Quartermaster
Master-at-arms
Blessing of the Gods 1
Blessing of the Gods 2
Blessing of the Gods 3
Hand:
Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:
Melee: Strength +3
DEXTERITY d6 [] +1 [] +2
CONSTITUTION d8 []+1 [] +2 [] +3
Fortitude: Constitution +1
INTELLIGENCE d6 [] +1
WISDOM d4 [] +1 [] +2
CHARISMA d8 [] +1 [] +2 [] +3
Diplomacy: Charisma +3
Favored Card: Weapon or Ally
Hand Size 4 [] 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([] +1) ([] +2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([] or shuffle it into your deck) instead.
| Ukuja by redeux |
Ukuja, Hunter CD, #274929-1004. Deck handler with alias info and includes starting deck.
| BR Mork |
Next up is Traders.
We've unlocked 3 traders so far: Falsin Deek, Ghoul Market, and Sunburst Market.
If you pick Sunburst Market, you can trade any one card from your deck for any card with the Basic trait in the game box. Under the 'Traders' spoiler in the header, there is a link to a file that contains all the Basic cards so you can see what options there are. (Some suggestions might be Elemental Treaty, Cure, Remove Curse, Blessing of the Ancients).
If anyone picks Falsin Deek, I will pull one Item from the box, plus one Item per person who picked it. Then everyone at Falsin Deek's can pick one of the cards available to swap into their deck for TWO cards from their deck.
Ghoul Market works the same as Falsin Deek, but with Armors.
A couple of things to note:
You can trade ANY card from your deck for ANY of the cards offered by the traders. You could swap an unwanted Item or Armor for a Blessing or Spell.
For every trade, the first card you trade away gets put aside. Any additional cards you have to pay get buried. If the card you traded to get gets banished for any reason, so does the card you set aside (but not the buried cards)
Right now, Falsin Deek and Ghoul Market (and most other traders) will pull random cards from the box. From AD2 forward, they will have cards matching the current AD# or one lower. When you pay for a card, all cards you pay with must match the cards AD# or one lower.
So, everyone can now look at the scenario rules and locations, and pick a trader. Once everyone has picked, I'll set up any lists for Falsin Deek or Ghoul Market.
| BR Mork |
1B Reward Summary
Ukuja - Blessing B, [X] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
Valeros - Armor 1, Hand Size [X]5
Poog - Weapon B, ([X]recharge a random card from your discard pile and)
Eramsums - Spell B, ([X] plus one)
Bekah - Blessing B, ([X] or your check)
Mavero - Blessing B, Proficient with: [X] Weapons
| Erasmus 9251-9 |
So Erasmus would like 1 of
item 1: 1d1000 ⇒ 582 Candle of spirit protection
ally 1: 1d1000 ⇒ 172 Cook
and second choice is either
blessing b: 1d1000 ⇒ 619 sarenae
or weapon b: 1d1000 ⇒ 339spelldagger
If he does not get Item 1 will take game of afterlife as loot swap for conch shell instead
will head to the ghoul market see if they are trading anything that prevents elemental damage
Bekah by Nick Wasko
|
After completing 4-1C, Bekah would like (in order of desire):
Weapon 1: 1d1000 ⇒ 450 (Light Crossbow for Short Sword +1)
Armor 1: 1d1000 ⇒ 846 (Leather Armor for Magic Leather Armor)
Blessing B: 1d1000 ⇒ 459 (Blessing of the Gods for Blessing of Erastil)
Ally 1: 1d1000 ⇒ 922 (Dilettante for Raconteur; not a priority if someone needs an Ally upgrade)
Item 1: 1d1000 ⇒ 923 (Bracers of Protection for Spyglass; not a priority if someone needs an Item upgrade)
Spell B: 1d1000 ⇒ 86 (Black Spot for Glibness; not a priority if someone needs a Spell upgrade)
I will be going to the Sunburst Market (likely to trade Black Spot for another Cure), and will head to the Howling Sands when done with the trader.
| Ukuja by redeux |
After completing 4-1C, Ukuja would like (in order of desire):
Weapon1: 1d1000 ⇒ 662 (force shortbow+1)
Ally1: 1d1000 ⇒ 890 (wolverine)
Item1: 1d1000 ⇒ 856 (Archer's bracers)
weaponB: 1d1000 ⇒ 624 (wendifisa spear)
BlessingB: 1d1000 ⇒ 30 (BoGozreh)
I'll be going to Sunburst market.
| Mavaro 125136-1008 |
After completing 4-1C, Mavaro would like (in order of desire):
Weapon 1: 1d1000 ⇒ 149 (deathbane light crossbow +1
Armor 1: 1d1000 ⇒ 788 (sharkskin armor)
Weapon B: 1d1000 ⇒ 293 (dagger +1)
Weapon B: 1d1000 ⇒ 10 (heavy crossbow)
Blessing B: 1d1000 ⇒ 403 (BofPharasma)
Spell B: 1d1000 ⇒ 407 (Flames of the Faithful)
Mavaro would very much like the Game of Afterlife loot to replace his Caltrop Bead. 1d1000 ⇒ 783
Mavaro will visit the Sunburst to swap Divine Favor for Cure again.
| Valeros 1007 |
Weapon 1: 1d1000 ⇒ 167
Ally 1: 1d1000 ⇒ 173
Weapon B: 1d1000 ⇒ 81
Blessing B: 1d1000 ⇒ 832
Sunburst Market to trade my Mace for a Blessing of the Ancients.
| Mavaro 125136-1008 |
Just a heads up, Nick and I will both be at PaizoCon this coming weekend, and likely unable to post Friday through Monday.
| Mavaro 125136-1008 |
Hey all, between jetlag and concert season today is a total wash, but I'm taking a day off tomorrow. I'll get all my games going again then, feel free to bot me today if needed. Thanks for your patience!
| Ukuja by redeux |
Scenario 1D Selections
Ukuja is taking a Blessing Card feat. He has all basic blessings in his deck, so following the hierarchy his next blessing is BoGozreh
For deck upgrades will Take an Ally B and swap out Dog for Bat. If everyone else wants an ally B then Ukuja will take item1 instead.
I'll be visiting sunburst market for a Remove Curse.
| Erasmus 9251-9 |
1D
spell 1: 1d1000 ⇒ 529 Spirit Surge
blessing b: 1d1000 ⇒ 316 sign of the pack
Ally card feat Harrowed society student
Will go to any market anyone want to have a peek at
| Valeros 1007 |
Val will get Item card feat and will take Item B deck upgrade to get the Topaz of Strength for his deck.
Went to Sunburst to swap his longsword for a Blessing of the Ancients.
Bekah by Nick Wasko
|
Bekah will take a spell feat, along with the Arcane Armor basic spell.
For her deck upgrade, Bekah would like (in order of preference):
Spell 1: 1d1000 ⇒ 260 (Arcane Armor for Fear)
Spell B: 1d1000 ⇒ 863 (Arcane Armor for Charm Person)
Item B: 1d1000 ⇒ 393 (Bracers of Protection for Codex)
My knee-jerk idea is to go to the Sunburst Market and swap Black Spot for a Cure, but I'm open to visiting Falsin Deek if someone else wants to help me share the cost.
| Mavaro 125136-1008 |
Mavaro will gain item, and will take the following deck upgrade (in order of desire):
Spell 1: 1d1000 ⇒ 352 (Add Weapon of Awe)
Spell B: 1d1000 ⇒ 326 (Add Flames of the Faithful)
Weapon B: 1d1000 ⇒ 193 (Add Heavy Crossbow)
Item B: 1d1000 ⇒ 274 (Add Spyglass)
Finally he will attend the Sunburst Market and swap Divine Favor for Cure.
| Ukuja by redeux |
1E deck upgrade preferences
Ally 1: 1d1000 ⇒ 507
Weapon 1: 1d1000 ⇒ 854
I'll be going to the sunburst market
| Erasmus 9251-9 |
1E weapon b: 1d1000 ⇒ 725 The missing Eye for hand cross bow
would also like to replace light crossbow with a loot weapon if possible
Bekah by Nick Wasko
|
1E deck upgrade preferences:
Weapon 1: 1d1000 ⇒ 813 (Light Crossbow for Short Sword +1)
Spell B: 1d1000 ⇒ 508 (Black Spot for Glibness)
Interested in both the Scorpion Whip loot weapon and the Akhentepi's Armor loot armor. Also interested in Compass the loot item and Camel the loot ally if no one else wants them (I don't see anyone else with a claim to them, but maybe I missed it).
Since it seems a lot of folks are interested in the loot weapon I can retract my request for the scorpion whip until someone gets a different weapon they like more than the loot. I've mainly been recharging weapons to improve rolls, so someone actually fighting with it may get more mileage.
Mavaro, didn't you want the Game of Afterlife loot? It looks like no one has a claim to it.
| Mavaro 125136-1008 |
Scorpion Whip Loot: 1d1000 ⇒ 811 (replace sickle)
Game of Afterlife: 1d1000 ⇒ 919 (replace Divine Favor)
Compass: 1d1000 ⇒ 775 (replace Burst Bonds)
Weapon 1: 1d1000 ⇒ 66 (nope)
Ally B: 1d1000 ⇒ 771 (grave tender replace troubadour)
Blessing B (if Ally B is unavailable): 1d1000 ⇒ 551 (blessing of Pharasma for BotGods)
Interested in the whip, the compass, and the game loot (checks above). If Mavaro doesn't nab the Game of Afterlife, he'll attend the sunburst market to replace Divine Favor with Cure.
| Erasmus 9251-9 |
Poog weapon 1
Erasmus Weapon B
Ukuja Ally 1
Bekah Spell B
Valeros Blessing B
Mavaro Ally B
Bekahs Loot Whip roll off 1d1000 ⇒ 331
At the sunburst market Erasmus will trade his crossbow for a remove curse
Will start in the Mumia lab with weapon as favoured card type
| Valeros 1007 |
Valeros will take CHA +1 as Skill Feat.
Upgrade preferences:
Blessing 1: 1d1000 ⇒ 70 Blessing of Gorum
Blessing B: 1d1000 ⇒ 300 Blessing of Cayden Cailean
Weapon B: 1d1000 ⇒ 838 Glaive
| Erasmus 9251-9 |
Erasmus Str +1
blessing 1: 1d1000 ⇒ 634 Sign of the Stranger
blessing B: 1d1000 ⇒ 460 Sign of the Pack
| Mavaro 125136-1008 |
Mavaro +1 Intelligence
Deathgrip Boon: 1d1000 ⇒ 528 (replace Flames of the Faithful)
Blessing 1: 1d1000 ⇒ 902 Blessing of Pharasma for BotGods
Blessing B: 1d1000 ⇒ 479 Blessing of Pharasma for BotGods
Also happy to swap out for Lazzero should we need him.
| Ukuja by redeux |
item 2: 1d1000 ⇒ 339 headband of the wolf
blessing 1: 1d1000 ⇒ 673 BoErastil probably, maybe BoGorum
Ally 1: 1d1000 ⇒ 830 Snow Leopard
Skill feat: Dex+1