[ACG] Season #4: Season of Factions' Favor (Tier 1)

Game Master MorkXII

Feat Limits:
Skill: Tier+1
Power: Tier+1
Card: Tier+1
Turn Order:
Valeros/yamasaki
Erasmus (OA2)/Merisal The Risen
Poog (GB)/Redelia
Ukuja (Hunter)/redeux
Mavero (Inquistor)/Chris
Bekah (Bard)/Nick
Scourges:
Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


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Hunter, Animancer | Ukuja's spreadsheet

trade bogozreh for BoAbadar (4-3D reward)

Trade Force Shortbow for Remove Curse (sunburst market)

use season 3 capstone reward to visit any other trader that someone wants

cohorts: Python and Giant Chameleon

start at hall of blessed rebirth

Ukuja wrote:

Hand: Cure, Elemental Treaty, BoAchaekek, Giant Raven, Marksman's Bow, Moose, Wendifisa Spear,

Deck: 14 Discard: 0 Buried: 0 Displayed: Python, Giant Chameleon,
Notes: feel free to use cards as needed.
Cohort Skills: Fortitude: Cons+2, Stealth: Dex+2, Shirt Reroll Available: Y

Skills/Powers/Cohorts:
Skills:

STRENGTH d6 []+1 []+2
DEXTERITY d10 [X]+1 [X]+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 [X]+1 [X]+2 [X]+3 [X]+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1

Favored Card: Ally or Weapon
Hand size 6 [X]7 []8 []9
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
"You may discard a card that has the animal trait to evade a bane you encounter ( [X] or to add 1d4 plus the discarded card's adventure deck number to your combat check)( [X] or to your checks to defeat a barrier) ( [X] or to reduce all damage dealt to you by 1 plus the
discarded card's adventure deck number) ( [] or to examine the top 2 cards of your location
deck, then put them back in any order)."
[X] At the end of your turn, you may recharge ( [X] or shuffle into your deck) a random card that has the Animal trait from your discard pile.
[] When you play an ally that has the Animal trait on your check, you may additionally recharge a card to add 1d6.
[] You may reveal any number of cards that have the animal trait to add that number to your check against a bane, then discard ( [] or recharge) a card that you have revealed.

For rest of AP, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.
For rest of AP, each character may temporarily replace 1 blessing in her deck with a blessing of her choice from the box. At the end of each scenario, return those blessings to the game box (4-3D)
For rest of AP, your trade cost for Trove of Tef-Naju is reduced by 1 card (to a minimum of 1).
For rest of AP, when you would fail a check to acquire, you may bury a card to add 2.
"
Scenario Cohorts:

Python
Traits: Animal
Powers: Display this card, While displayed, you gain the skill Fortitude: Constitution+2.
While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.
While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.

Giant Chameleon
Traits: Animal
Powers: Display this card. While displayed, you gain the skill Stealth: Dexterity+2
While displayed, you may evade monsters you encounter.
While displayed, on any check during your first exploration of your turn, put this card on top of your deck to add 1d6, or 2d6 if you have a role card."
"

Card Descriptions:

Hand descriptions:
Wendifisa Spear
Spoiler:
Wendifisa Spear
traits: Spear, melee, piercing, magic
powers: for your combat check, reveal this card to use your strength, melee, or survival skill + 1d12+1; you may additionally discard this card to add another 1d12. If you fail this check, discard the top card of your deck.
Marksman's Bow
Spoiler:
Marksman's Bow
Traits: Bow, Ranged, piercing, 2-handed, magic, veteran
Powers: Dex or Ranged+Str die+AD; You may additionally discard this card to add another 1d6+1. If not proficient with weapons, difficulty of this check is increased by 4.
If proficient with weapons, discard this card to add your Str die to a combat check by a character at another location.
Elemental Treaty
Spoiler:
Elemental Treaty
Traits: Magic, Arcane, Divine, Basic
Powers: Display this card next to your location. While displayed, reduce Acid, Cold Electricity, Fire, and Poison damage dealt to characters at this location by 1. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card, otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.
Cure
Spoiler:
Cure
Traits: Magic, Divine, Healing
Powers: Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
Recharge 8 divine.
Giant Raven
Spoiler:
Giant Raven
Traits: Animal
Powers: Recharge this card to add 1d6 to your check against a bane, or 1d10 if the bane has the Undead trait.
Discard this card to examine the top 2 cards of your location deck, then you may explore your location.
Moose
Spoiler:
Moose
Traits: Animal, Mount
Powers:At the start or end of your turn, recharge this card to move; add 1d10 to any check required to move.
Discard this card to explore your location. During this exploration, add 1d8 to your Melee and Survival checks.
BoAchaekek
Spoiler:
BoAchaekek
Traits: Divine, Achaekek
Powers: Discard this card to add 1 die to any check.
Discard this card to add 2 diece to any check to defeat a villain or a henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

Displayed descriptions:
"


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Veldira:
Add 1d6+ 5 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Spirit Relative Baylock :
Add 1d6+5 to skills Dex, Stealth Dex, Disable Dex, Diplomacy Char
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

Declaring armour as favoured card type and swapping in Spear of watchful guardian for sword cane and freed soul for social climber (adventure rewards) and elemental treaty for a sign of the pack (sunburst market)

Visiting another market with Ukuja starting at great library

(leaving starting hand in case I get tempted by goodies at the market again)


Mavaro spreadsheet

Mavaro plans to start at the great library. He will visit the Ghoul Market before picking his starting hand.


Spreadsheet

Valeros will go to Chisisek's Tomb... but before that will help his allies shop (traders).

Valeros, Daredevil wrote:

Hand: Blessing of Achaekek, Shock Glaive +1, Merchant, Blessing of Cayden Cailean 1, Sand Elemental, Blessing of Cayden Cailean 2,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:
Hero Points: 4 Reroll Perk Available: Y

Skills and Powers:
SKILLS

STRENGTH d10 [x] +1 [x] +2 [x] +3 [x] +4
Melee: Strength +3
DEXTERITY d6 [] +1 [] +2
CONSTITUTION d8 [x]+1 [] +2 [] +3
Fortitude: Constitution +1
INTELLIGENCE d6 [] +1
WISDOM d4 [] +1 [] +2
CHARISMA d8 [x] +1 [] +2 [] +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [x] 5 [x] 6
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([x] +1) ([] +2) ([] +3) to a combat check by another character at your location.
When you would discard a weapon ([] or armor) for its power, you may recharge it ([x] or shuffle it into your deck) instead.
[x] When another character at your location is dealt damage, you may reduce that damage by 1 ([] 2).
[] When another character at your location encounters a monster, you may bury a card. That character evades the monster; you encounter it instead.
[x] When you play Blessing of Cayden Cailean, you may add a d12 in place of the normal die ([] and you may recharge the blessing instead of discarding it).


Poog's deck

Poog will start at the Peasant Tombs.

Poog wrote:

Hand: Monkey, Dogfinder, Flaming Heavy Pick +1, Divine Blaze, Cleaving Dogslicer +2, Blessing of Bark Breaker, Blessing of the Gobs 2,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Notes: blessing available, reroll used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Melee: Strength +1
Dexterity d4 [ ] +1
Constitution d8 [X] +1 [ ] +2 [ ]+3
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 +3
Divine: Wisdom +2
Survival: Wisdom +1
Charisma d6 [ ] +1 [ ] +2 [ ]

Favored Card: Blessing
Hand Size 5 [ X ]6
Proficient with: Light Armors, Weapons
Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([x] or 2 random cards) from her discard pile into her deck
Add 1d6 +2 to your check that involves the animal or fire trait.
After you bury, discard, recharge, or reveal a boon that has the animal trait for its power, banish it, then you may ([x ]recharge a random card from your discard pile and) draw a card.

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

Trade Blessing of Abadar for Blessing of Lady of Graves (4-3D reward).

Trade Sun Falcon Pectoral for Life Lantern (loot).

Will visit the Auction House trader.

Choose Spell as favored card, start in the Mausoleum.

Will wait for trader results to post starting hand.


Auction House (Bekah, Erasmus, Ukuja)

Random Ally:
Pakesket
Ally 5

Traits
Animal
Phoenix
Fire

Check
Charisma
Diplomacy
8
THEN
Charisma
Diplomacy
12

Powers
Discard this card to explore your location. If you defeat a monster during this exploration, recharge 2 random cards from your discard pile.
Banish this card to banish all cards that have the Curse trait displayed next to the decks of characters at your location.

Random Ally:
Tomb Artisan
Ally 6

Traits
Undead
Ghost
Incorporeal

Check
Charisma
Diplomacy
14

Powers
Display this card. While displayed, you may add 1d6 to Knowledge, Perception, and Stealth checks by any character at your location.
While displayed, when you display a scourge, bury this card.

Random Ally:
Hippopotamus Mud Elemental
Ally 6

Traits
Elemental
Acid

Check
Wisdom
Survival
14

Powers
Put this card on top of your deck to reduce Acid, Electricity, or Fire damage dealt to you by 4.
Put this card on top of your deck to add 1d6 to a check by a character at your location that invokes the Acid or Bludgeoning trait.
Discard this card to explore your location. Add 2d6 to checks that invoke the Acid or Bludgeoning traits during this exploration.

Random Ally:
Sehela
Ally 6

Traits
Undead
Ghost
Incorporeal
Alchemist

Check
Charisma
Diplomacy
15

Powers
Display this card. While displayed, you may add 1d6 to Craft, Disable, and Perception checks by any character at your location.
While displayed, when you display a scourge, bury this card.

Ghoul Market (Mavaro, Poog, Valeros)
Random Armor:
Gravewatcher Chain Mail
Armor 6

Traits
Light Armor
Magic
Pharasma

Check
Constitution
Fortitude
Wisdom
Divine
13

Powers
Recharge this card to add a die to a check at your location that invokes the Undead trait or if a blessing that has the Pharasma trait was played on the check.
Reveal this card to reduce all damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0. If proficient with light armors, bury it instead.
If proficient with light armors, recharge this card to examine the top card of your deck.

Random Armor:
Skyplate Armor
Armor 5

Traits
Light Armor
Magic

Check
Constitution
Fortitude
Craft
Divine
12

Powers
Reveal this card to reduce all damage dealt to you by 2. Recharge this card to move.
Recharge this card to add 1 die to your check that invokes the Electricity trait.
If proficient with light armors, bury this card to reduce all damage dealt to you to 0. You may succeed at an Intelligence or Craft 13 check to recharge it instead.

Random Armor:
Elemental Brass Mail
Armor 6

Traits
Light Armor
Magic

Check
Constitution
Fortitude
12
OR
Intelligence
Arcane
Wisdom
Divine
14

Powers
Reveal this card to reduce Combat damage dealt to you by 3.
Recharge this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you to 0.
If proficient with light armors, recharge this card to add a die to your check that has the Acid, Cold, Electricity, Fire, or Poison trait.

Random Armor:
Quickdraw Shield
Armor 5

Traits
Shield
Finesse
Magic

Check
Constitution
Fortitude
10

Powers
Reveal this card and recharge another card to reduce all damage dealt to you by 2. You may play another armor.
During your turn, if proficient with light armors, you may recharge this card.

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

Bekah will trade her Runechill Hatchet +2 and her Duelist for Pakesket.

Start in Mausoleum.

Bekah wrote:

Hand: Life Lantern (loot), Akhentepi's Armor (loot), Keen Rapier +3, Blessing of Norgorber, Swipe, Pakesket (box),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X] +1 [X] +2 [ ] +3
Constitution d8 [X] +1 [ ] +2 [ ] +3
Fortitude: Constitution +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [X] +1 [X] +2 [X] +3
Arcane: Charisma +1
Diplomacy: Charisma +3
Divine: Charisma +1

Role: Troublemaker
Favored Card: Your Choice
Hand Size 5 [X] 6 [ ] 7 [ ] 8
Proficient with: Light Armors, Weapons
Powers:
At the start of your turn, you may put an ally from your hand on top of your deck and draw the bottom card of your deck
You may recharge a weapon or a spell to add 1d4 ([X] +1 [X] +2 [ ] +3) to a check by another character at your location ([X] or your check)
For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +1 ([ ] +3)
[X] When another character plays a blessing to add to your Charisma ([X] or Dexterity) check, add 1d12 in place of the normal die.
[ ] When you fail a check to acquire an ally, you may immediately explore again.

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