[ACG] Season #4: Season of Factions' Favor (Tier 1)

Game Master MorkXII

Feat Limits:
Skill: Tier+1
Power: Tier+1
Card: Tier+1
Turn Order:
Valeros/yamasaki
Erasmus (OA2)/Merisal The Risen
Poog (GB)/Redelia
Ukuja (Hunter)/redeux
Mavero (Inquistor)/Chris
Bekah (Bard)/Nick
Scourges:
Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


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Hi everyone! I'm hoping to start this campaign on or around May 30th. That should give us plenty of time to get us set up.

Here's a few things that we'll need to get started:

1. Choose your character: If you've already got a character in mind, please post it in this thread. If you have a few options and want some suggestions, post that here too!

2. PFS ID: You'll need to have a Pathfinder Society Player ID and Character ID. You'll be able to find (or generate) your Player ID on this page. Once you have a Player ID, click the "Register a New Card Game Character" button on the same page to create a character ID. Once you're finished, you'll end with a number something like this: 123456-1001. I'll need that number from you in order to fill out your Chronicle Sheets and report our game sessions.

3. Verify Deck Ownership: Make sure you verify your class deck ownership as instructed here. If you have any accessories that give in-game perks (promo cards, t-shirts, character mats, etc) that you would like to use, please have those verified as well.

4. Hangouts: I will be sending you a PM requesting an email address that you have linked to a Google Hangouts account. Once I have everyone's email address, I'll set up the chat group.

5. Organized Play rules: If you're not familiar with the Organized Play rules, please read through the Guide. If you have any questions, please feel free to ask!

6. Starting Deck: The next step is building your deck! The rules for building your starting deck are in the Organized Play Guide, but basically for new Tier 1 characters, all cards in your deck must come from your class deck (and/or any one Ultimate deck box) and be B-deck cards with the Basic trait.

7. Deck Tracker: In order to track your deck, you are free to use any method you like. I strongly recommend using a copy of this Google spreadsheet (click "File", and then "Make a Copy"). Basic instructions for the spreadsheet are here. If you'd prefer, I have no problem getting it set up and sharing it with you.


Poog's deck

Hi, I'm here. I've picked out my cards and made my alias and things, but I need to make the new spreadsheet still.

BR, this is my 1003 character.


Greetings all! I was waiting to see some of the other picks before finalizing my decision:

Here are a few options roughly in order of preference:
Varian (Tales)
Ukuja (Hunter)
Adowyn (Hunter)

Both hunters would have high Dex and Wisdom along with the divine skill for limited healing. Varian would have high intelligence along with arcane(int) and knowledge (int) skills. He'd be somewhat self-sustaining but lack party heals. Varian probably has the most appeal to me because i generally don't do spellcasters and trying to break out of that shell a bit.

Liberty's Edge

I will play Valeros. If I can get Ultimate Magic before we start then perhaps Flenta.


Poog's deck

Poog's healing ability is much more limited that Kyra, for example, but he does have a cure spell, and also if you play a blessing on his check, you get healed by one random card.


and has a power feat to upgrade it to two cards. I really like that power.

RPG Superstar Season 9

Hey there! I'm Nick, my brother Chris (he played the gnome paladin, I believe?) recommended I join this PbP game. I'll PM my email address to Mork for details.

I have a bard deck, and I was considering playing as Bekah unless someone thinks that's a bad idea.


Welcome Nick!


Poog's deck

Poog's spreadsheet is set up and linked in the header.


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

Welcome Nick

Please the character you want to play after all we are allowing goblins in this merry band ;-)

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

Let me see if this alias works for providing my deck.


Hunter, Animancer | Ukuja's spreadsheet

I'm tentatively planning to use Ukuja (Hunter CD) under the assumption Chris gets what he needs to play Mavaro in time. Otherwise I'll change this alias name and all that to a different character.

The following is a test post since I modified my Deck handler quite a bit to accommodate multiple cohorts. Note that this test post has all cohorts displayed, though only 2 will be displayed in actual gameplay.

Ukuja wrote:

Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,

Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger, Leryn, Pygmy Ankylosaur, Giant Chameleon,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Perception: Wis+2, Stealth: Dex+2, Shirt Reroll Available: Y

Skills/Powers/Cohorts:
SKILLS

STRENGTH d6 []+1 []+2
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1

Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.

Displayed Cohorts: Python

Spoiler:
Python. Traits: Animal. Powers: Display this card, While displayed, you may gain the skill Fortitude: Constitution+2. While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter. While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.
White Tiger
Spoiler:
White Tiger. Traits: Animal. Powers: Display this card. While displayed, you gain the skill Acrobatics: Dex+2. While displayed, after you explore, if you did not encoutner a monster, you may move. While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card.
Leryn
Spoiler:
Leryn. Traits: Animal. Powers: Display this card. While displayed, you gain the skill Perception: Wis+2 While displayed, at the start of your turn, you may examine the top card of your location deck. While displayed, you may put this card on top of your deck to examine the top 2 cards of your location deck, if you have a role card, you may put them back in any order.
Pygmy Ankylosaur
Spoiler:
Pygmy Ankylosaur. Traits: Animal. Powers: Display this card. While displayed, you may reduce all damage dealt to you by 1. While displayed, when you do not defeat a non-villain monster and would shuffle it into the deck it came from, you may instead put it on top of that location deck or under that deck's top card. While displayed, you may put this card on top of your deck to reduce all damage dealt to you by 4, or to 0 if you have a role card. While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card.
Giant Chameleon
Spoiler:
Giant Chameleon. Traits: Animal. Powers: Display this card. While displayed, you gain the skill Stealth: Dex+2 While displayed, you may evade monsters you encounter. While displayed, on any check during your first exploration of your turn, put this card on top of your deck to add 1d6, or 2d6 if you have a role card.

And this is what it would be like in an actual scenario (with only 2 cohorts)

Ukuja wrote:

Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,

Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Shirt Reroll Available: Y

Skills/Powers/Cohorts:
SKILLS

STRENGTH d6 []+1 []+2
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1

Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.

Displayed Cohorts: Python

Spoiler:
Python. Traits: Animal. Powers: Display this card, While displayed, you may gain the skill Fortitude: Constitution+2. While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter. While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.
White Tiger
Spoiler:
White Tiger. Traits: Animal. Powers: Display this card. While displayed, you gain the skill Acrobatics: Dex+2. While displayed, after you explore, if you did not encoutner a monster, you may move. While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card.


Looks good!

If you're looking for feedback, I would say that you probably don't need to put the Cohort powers behind that extra Spoiler tag. I would just do it something like this:

Skills/Powers/Cohorts:
SKILLS
STRENGTH d6 []+1 []+2
[blah blah blah...]
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.

Displayed Cohorts: Python, White Tiger
Python
Traits: Animal.
Powers: Display this card,
While displayed, you may gain the skill Fortitude: Constitution+2.
While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.
While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.
White Tiger
Traits: Animal.
Powers: Display this card.
While displayed, you gain the skill Acrobatics: Dex+2.
While displayed, after you explore, if you did not encoutner a monster, you may move.
While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card.

Personally, if I'm clicking to see your powers, it's because you did something on your turn and I couldn't figure out why. So, for me, I I think I'd rather see all of your powers listed so I can scan them quickly without the extra clicks, even though it makes it a fairly big block of text.


Hunter, Animancer | Ukuja's spreadsheet

Good idea, thanks! Now if only I can figure out how to remove the quotation marks when I have a newline within a concatenated cell. Though that's just a minor nuisance. This should be much more readable.

Ukuja wrote:

Hand: Desna's Star, BotElements, BotAncients 1, Cure, Dog,

Deck: 10 Discard: 0 Buried: 0 Displayed: Python, White Tiger,
Notes:
Cohort Skills: Fortitude: Cons+2, Acrobatics: Dex+2, Shirt Reroll Available: Y

Skills/Powers/Cohorts:
Skills:

STRENGTH d6 []+1 []+2
DEXTERITY d10 []+1 []+2 []+3 []+4
Ranged: Dex+2
CONSTITUTION d6 []+1 []+2
INTELLIGENCE d6 []+1 []+2
WISDOM d10 []+1 []+2 []+3 []+4
Divine: Wis+1
Survival: Wis+3
CHARISMA d4 []+1

Favored Card: Ally or Weapon
Hand size 6 []7
Light Armors, Weapons
Powers:
When you defeat a bane that has the Animal trait and would banish it, you may draw it instead.
You may discard a card that has the animal trait to evade a bane you encounter ( [] or to add 1d4 plus the discarded card's adventure deck number to your check)( [] or to your checks to defeat a barrier)
[] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
"

Python
Traits: Animal.
Powers: Display this card, While displayed, you may gain the skill Fortitude: Constitution+2.
While displayed, after you attempt a combat check against a monster, you may use the result of that check for any subsequent combat checks against that monster during the encounter.
While displayed, you may put this card on top of your deck to ignore a power that happens after you act, or before you act if you have a role card.

White Tiger
Traits: Animal.
Powers: Display this card. While displayed, you gain the skill Acrobatics: Dex+2.
While displayed, after you explore, if you did not encoutner a monster, you may move.
While displayed, you may put this card on top of your deck to add 1d6 to your combat check, or 2d6 if you have a role card."


Mavaro spreadsheet

Alright, Mavaro is ready to roll. Here's his deck list:

Quartermaster
Troubadour
Blessing of the Gods 1
Blessing of the Gods 2
Blessing of the Gods 3
Blessing of the Gods 4
Blessing of the Gods 5
Light Crossbow
Sickle
Agility
Burst Bonds
Cure
Tussah Silk Coat
Blood Periapt
Caltrop Bead
Divine Favor


Spreadsheet

Deck List:

Spiked Chain +1
Greatsword
Longsword
Mace
Longspear
Chain Mail 1
Chain Mail 2
Crowbar
Signal Whistle
Standard Bearer
Quartermaster
Master-at-arms
Blessing of the Gods 1
Blessing of the Gods 2
Blessing of the Gods 3

Valeros wrote:

Hand:

Displayed:
Deck: 15 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

STRENGTH d10 [] +1 [] +2 [] +3 [] +4
Melee: Strength +3
DEXTERITY d6 [] +1 [] +2
CONSTITUTION d8 []+1 [] +2 [] +3
Fortitude: Constitution +1
INTELLIGENCE d6 [] +1
WISDOM d4 [] +1 [] +2
CHARISMA d8 [] +1 [] +2 [] +3
Diplomacy: Charisma +3

Favored Card: Weapon or Ally
Hand Size 4 [] 5
Proficient with: Light Armors Heavy Armors Weapons
Powers:
Reveal an ally from your hand to add 1d6 ([] +1) ([] +2) to a combat check by another character at your location.
When you would discard a weapon for its power, you may recharge it ([] or shuffle it into your deck) instead.


Hunter, Animancer | Ukuja's spreadsheet

Ukuja, Hunter CD, #274929-1004. Deck handler with alias info and includes starting deck.


1A Reward Summary:
Bekah - Item B, Charisma +1
Erasmus - Ally B, Wisdom +1
Valeros - Item 1, Strength +1
Poog - Blessing B, Wisdom +1
Ukuja - Spell 1, Dexterity +1
Mavero - Ally 1, Intelligence +1


Next up is Traders.

We've unlocked 3 traders so far: Falsin Deek, Ghoul Market, and Sunburst Market.

If you pick Sunburst Market, you can trade any one card from your deck for any card with the Basic trait in the game box. Under the 'Traders' spoiler in the header, there is a link to a file that contains all the Basic cards so you can see what options there are. (Some suggestions might be Elemental Treaty, Cure, Remove Curse, Blessing of the Ancients).

If anyone picks Falsin Deek, I will pull one Item from the box, plus one Item per person who picked it. Then everyone at Falsin Deek's can pick one of the cards available to swap into their deck for TWO cards from their deck.
Ghoul Market works the same as Falsin Deek, but with Armors.

A couple of things to note:
You can trade ANY card from your deck for ANY of the cards offered by the traders. You could swap an unwanted Item or Armor for a Blessing or Spell.
For every trade, the first card you trade away gets put aside. Any additional cards you have to pay get buried. If the card you traded to get gets banished for any reason, so does the card you set aside (but not the buried cards)
Right now, Falsin Deek and Ghoul Market (and most other traders) will pull random cards from the box. From AD2 forward, they will have cards matching the current AD# or one lower. When you pay for a card, all cards you pay with must match the cards AD# or one lower.

So, everyone can now look at the scenario rules and locations, and pick a trader. Once everyone has picked, I'll set up any lists for Falsin Deek or Ghoul Market.


Mavaro spreadsheet

At an event all weekend, will check the traders and post on Monday!


1B Reward Summary
Ukuja - Blessing B, [X] At the end of your turn, you may recharge a random card that has the Animal trait from your discard pile.
Valeros - Armor 1, Hand Size [X]5
Poog - Weapon B, ([X]recharge a random card from your discard pile and)
Eramsums - Spell B, ([X] plus one)
Bekah - Blessing B, ([X] or your check)
Mavero - Blessing B, Proficient with: [X] Weapons


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

So Erasmus would like 1 of
item 1: 1d1000 ⇒ 582 Candle of spirit protection
ally 1: 1d1000 ⇒ 172 Cook

and second choice is either
blessing b: 1d1000 ⇒ 619 sarenae
or weapon b: 1d1000 ⇒ 339spelldagger

If he does not get Item 1 will take game of afterlife as loot swap for conch shell instead

will head to the ghoul market see if they are trading anything that prevents elemental damage

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

After completing 4-1C, Bekah would like (in order of desire):

Weapon 1: 1d1000 ⇒ 450 (Light Crossbow for Short Sword +1)
Armor 1: 1d1000 ⇒ 846 (Leather Armor for Magic Leather Armor)
Blessing B: 1d1000 ⇒ 459 (Blessing of the Gods for Blessing of Erastil)
Ally 1: 1d1000 ⇒ 922 (Dilettante for Raconteur; not a priority if someone needs an Ally upgrade)
Item 1: 1d1000 ⇒ 923 (Bracers of Protection for Spyglass; not a priority if someone needs an Item upgrade)
Spell B: 1d1000 ⇒ 86 (Black Spot for Glibness; not a priority if someone needs a Spell upgrade)

I will be going to the Sunburst Market (likely to trade Black Spot for another Cure), and will head to the Howling Sands when done with the trader.


Hunter, Animancer | Ukuja's spreadsheet

After completing 4-1C, Ukuja would like (in order of desire):
Weapon1: 1d1000 ⇒ 662 (force shortbow+1)
Ally1: 1d1000 ⇒ 890 (wolverine)
Item1: 1d1000 ⇒ 856 (Archer's bracers)
weaponB: 1d1000 ⇒ 624 (wendifisa spear)
BlessingB: 1d1000 ⇒ 30 (BoGozreh)

I'll be going to Sunburst market.


Mavaro spreadsheet

After completing 4-1C, Mavaro would like (in order of desire):
Weapon 1: 1d1000 ⇒ 149 (deathbane light crossbow +1
Armor 1: 1d1000 ⇒ 788 (sharkskin armor)
Weapon B: 1d1000 ⇒ 293 (dagger +1)
Weapon B: 1d1000 ⇒ 10 (heavy crossbow)
Blessing B: 1d1000 ⇒ 403 (BofPharasma)
Spell B: 1d1000 ⇒ 407 (Flames of the Faithful)
Mavaro would very much like the Game of Afterlife loot to replace his Caltrop Bead. 1d1000 ⇒ 783
Mavaro will visit the Sunburst to swap Divine Favor for Cure again.


Poog's deck

weapon 1: 1d1000 ⇒ 255(flaming heavy pick +1)
ally 1: 1d1000 ⇒ 629 (toad, lets me fish a spell out of discard)


Spreadsheet

Weapon 1: 1d1000 ⇒ 167
Ally 1: 1d1000 ⇒ 173
Weapon B: 1d1000 ⇒ 81
Blessing B: 1d1000 ⇒ 832

Sunburst Market to trade my Mace for a Blessing of the Ancients.


1C Reward Summary
Ukuja - Weapon 1, Weapon B
Valeros - Ally 1, Weapon B
Poog - Ally 1, none
Eramsums - Item 1, Blessing B
Bekah - Armor 1, Blessing B
Mavero - Weapon B, Weapon B


Mavaro spreadsheet

Just a heads up, Nick and I will both be at PaizoCon this coming weekend, and likely unable to post Friday through Monday.


Mavaro spreadsheet

Hey all, between jetlag and concert season today is a total wash, but I'm taking a day off tomorrow. I'll get all my games going again then, feel free to bot me today if needed. Thanks for your patience!


Hunter, Animancer | Ukuja's spreadsheet

Scenario 1D Selections

Ukuja is taking a Blessing Card feat. He has all basic blessings in his deck, so following the hierarchy his next blessing is BoGozreh

For deck upgrades will Take an Ally B and swap out Dog for Bat. If everyone else wants an ally B then Ukuja will take item1 instead.

I'll be visiting sunburst market for a Remove Curse.


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

1D

spell 1: 1d1000 ⇒ 529 Spirit Surge
blessing b: 1d1000 ⇒ 316 sign of the pack

Ally card feat Harrowed society student

Will go to any market anyone want to have a peek at


Spreadsheet

Val will get Item card feat and will take Item B deck upgrade to get the Topaz of Strength for his deck.

Went to Sunburst to swap his longsword for a Blessing of the Ancients.


Poog's deck

Poog would like an armor B as deck upgrade (buckler gun for doghide armor). Not rolling, since there are several and most others want something else.

He will take spell as his card feat, Fireblade (which is basic)

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

Bekah will take a spell feat, along with the Arcane Armor basic spell.

For her deck upgrade, Bekah would like (in order of preference):

Spell 1: 1d1000 ⇒ 260 (Arcane Armor for Fear)
Spell B: 1d1000 ⇒ 863 (Arcane Armor for Charm Person)
Item B: 1d1000 ⇒ 393 (Bracers of Protection for Codex)

My knee-jerk idea is to go to the Sunburst Market and swap Black Spot for a Cure, but I'm open to visiting Falsin Deek if someone else wants to help me share the cost.


Mavaro spreadsheet

Mavaro will gain item, and will take the following deck upgrade (in order of desire):
Spell 1: 1d1000 ⇒ 352 (Add Weapon of Awe)
Spell B: 1d1000 ⇒ 326 (Add Flames of the Faithful)
Weapon B: 1d1000 ⇒ 193 (Add Heavy Crossbow)
Item B: 1d1000 ⇒ 274 (Add Spyglass)
Finally he will attend the Sunburst Market and swap Divine Favor for Cure.


1D Reward summary
Bekah: Spell B , Spell card feat
Erasums: Spell 1, Ally card feat
Mavero: Spell B, Item card feat
Poog: Armor B, Spell card feat
Ukuja: Ally B, Blessing card feat
Valeros: Item B, Item card feat


Hunter, Animancer | Ukuja's spreadsheet

1E deck upgrade preferences
Ally 1: 1d1000 ⇒ 507
Weapon 1: 1d1000 ⇒ 854

I'll be going to the sunburst market


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

1E weapon b: 1d1000 ⇒ 725 The missing Eye for hand cross bow
would also like to replace light crossbow with a loot weapon if possible

Scarab Sages

Bekah's Deck; Female Human Bard (Troublemaker)

1E deck upgrade preferences:

Weapon 1: 1d1000 ⇒ 813 (Light Crossbow for Short Sword +1)
Spell B: 1d1000 ⇒ 508 (Black Spot for Glibness)

Interested in both the Scorpion Whip loot weapon and the Akhentepi's Armor loot armor. Also interested in Compass the loot item and Camel the loot ally if no one else wants them (I don't see anyone else with a claim to them, but maybe I missed it).

Since it seems a lot of folks are interested in the loot weapon I can retract my request for the scorpion whip until someone gets a different weapon they like more than the loot. I've mainly been recharging weapons to improve rolls, so someone actually fighting with it may get more mileage.

Mavaro, didn't you want the Game of Afterlife loot? It looks like no one has a claim to it.


Spreadsheet

Weapon 1: 1d1000 ⇒ 717
Otherwise, happy to take Blessing B (Gorum).


Poog's deck

copying my rolls from gameplay:

weapon 1: 1d1000 ⇒ 882
ally B: 1d1000 ⇒ 248


Mavaro spreadsheet

Scorpion Whip Loot: 1d1000 ⇒ 811 (replace sickle)
Game of Afterlife: 1d1000 ⇒ 919 (replace Divine Favor)
Compass: 1d1000 ⇒ 775 (replace Burst Bonds)
Weapon 1: 1d1000 ⇒ 66 (nope)
Ally B: 1d1000 ⇒ 771 (grave tender replace troubadour)
Blessing B (if Ally B is unavailable): 1d1000 ⇒ 551 (blessing of Pharasma for BotGods)

Interested in the whip, the compass, and the game loot (checks above). If Mavaro doesn't nab the Game of Afterlife, he'll attend the sunburst market to replace Divine Favor with Cure.


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

Poog weapon 1
Erasmus Weapon B
Ukuja Ally 1
Bekah Spell B
Valeros Blessing B
Mavaro Ally B

Bekahs Loot Whip roll off 1d1000 ⇒ 331

At the sunburst market Erasmus will trade his crossbow for a remove curse

Will start in the Mumia lab with weapon as favoured card type


Mavaro spreadsheet

Traveling until Monday, bot me if necessary!


Spreadsheet

Valeros will take CHA +1 as Skill Feat.

Upgrade preferences:

Blessing 1: 1d1000 ⇒ 70 Blessing of Gorum
Blessing B: 1d1000 ⇒ 300 Blessing of Cayden Cailean
Weapon B: 1d1000 ⇒ 838 Glaive


Spirit Relatives If you have a role card display this side up and place a marker on one of the circles below While displayed you gain each marked skill and add 1d6 plus the scenarios adventure deck number to your check using the
Spirit Relative Nissa:
Add 1d6+ 4 to skills Strength, Melee Strength,Fortitude Constitution, Ranged Strength
Spirit Relative Veldira:
Add 1d6+ 4 to skills Wisdom, Divine Wisdom, Perception Wisdom, Survival wisdom
Erasmus deck Add 1d4 to checks that use any skill marked on the cohort spirit relatives at my loc for others

Erasmus Str +1

blessing 1: 1d1000 ⇒ 634 Sign of the Stranger
blessing B: 1d1000 ⇒ 460 Sign of the Pack


Mavaro spreadsheet

Mavaro +1 Intelligence

Deathgrip Boon: 1d1000 ⇒ 528 (replace Flames of the Faithful)
Blessing 1: 1d1000 ⇒ 902 Blessing of Pharasma for BotGods
Blessing B: 1d1000 ⇒ 479 Blessing of Pharasma for BotGods

Also happy to swap out for Lazzero should we need him.


Poog's deck

Poog chooses to become wiser.

Pretty soon, he may know better than to act like a normal goblin...

blessing 1: 1d1000 ⇒ 960 Blessing of Hadregash for Blessing of the Gobs


Hunter, Animancer | Ukuja's spreadsheet

item 2: 1d1000 ⇒ 339 headband of the wolf
blessing 1: 1d1000 ⇒ 673 BoErastil probably, maybe BoGorum
Ally 1: 1d1000 ⇒ 830 Snow Leopard

Skill feat: Dex+1

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