[ACG] [CaG] Season of the Goblins by redeux (Inactive)

Game Master redeux

Summoned Henchmen:
Charmed Squealy Nord
Spoiler:
Charmed Squealy Nord
Henchman 2
Type: Monster
Traits: Animal
To Defeat: Combat 9 OR Charisma Diplomacy Arcane 11
If evaded or defeated by a non-combat check, display this card next to the scenario.
Zombie Minion
Spoiler:
Zombie Minion
Henchman 2
Type: Monster
Traits: Undead Zombie
To Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.
Skeleton
Spoiler:
Skeleton
Monster B
Traits: Basic Skeleton Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
Skinsaw Cultist
Spoiler:
Skinsaw Cultist
Henchman 2
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.
Poison Trap
Spoiler:
[spoiler]Poison Trap
Henchman B
Type: Barrier
Traits: Poison Trap
To Defeat: Dexterity~Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.~If defeated, you may immediately attempt to close your location.
GoblinRaider
Spoiler:
Goblin Raider
Henchman 1
Type: Monster
Traits: Goblin
To Defeat: Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile.~If defeated, you may immediately attempt to close your location.
Bandit
Spoiler:
Bandit
Henchman B
Type: Monster
Traits: Human Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand.~If defeated, you may immediately attempt to close this location.
Acquired Shinies (loot):
Turn Order:
1 - Poog/Yewstance 
2 - Aric/VampByDay 
3 - Reepazo/Redelia 
4 - Ak/dinketry

Adventure Deck Number: 2
CHRONICLE SHEETS: Click here


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Reepazo swings at the weird masked one in front of her with her horsechopper.

combat, bug mode: 1d12 + 1d10 + 1d6 ⇒ (11) + (5) + (5) = 21


Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

Poog summons and encounters a Skinsaw Cultist.

Skinsaw Cultist:

Henchman 2
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.

Poog displays Sphere of Fire for combat.
Sphere of Fire causes the check to invoke the fire trait, so Poog gets an additional 1d6+1, plus another 1d6 from the location.
Combat 11 (Divine, Fire): 1d10 + 4 + 1d6 + 1d6 + 1 + 1d6 ⇒ (4) + 4 + (4) + (1) + 1 + (6) = 20 -> Skinsaw Cultist defeated.

Poog cackles, spinning fire around him - such combustible curtains and rugs this mansion has. Such flammable robes these weird-longshanks have! Their masks look silly, anyway, not spooky; and they jump so as their dress ignites!

He squeals and jumps for joy, his confidence with fire growing with every battle; maybe Mogmurch's creepy fire-obsession wasn't so crazy after all!

Poog wrote:

Hand: Blessing of Bark Breaker, Flaming Heavy Pick +1, Blessing of Zogmugot, Blessing of Lamashtu, Torch,

Displayed: Sphere of Fire,
Deck: 7 Discard: 1 Buried: 1
Notes: Blessings are free to use.
If Poog has to make an more off-turn combat check, he'll just use Sphere of Fire and you may bot him to do so (1d10+3d6+5). If the combat check is above 15 or so, then wait for me to assess whether I want to throw anything else at it.


Aric/Red Raven 1 (Google Sheet link) Male Human Goblin Vigilante/perfectly normal Goblin

Resuming turn, Using Springblade+1 for combat
A cultist comes clomping up the stairs and Scribbleface brandishes his knife.
1d10+2(dex)+3(melee skill)+1d4+1(weapon)+1(weapon power): 1d10 + 1d4 + 7 ⇒ (1) + (2) + 7 = 10
eye roll. . . I’ll throw, wait, I explored with mindblade, I’ll reroll
1d10 + 1d4 + 7 ⇒ (8) + (2) + 7 = 17
After a prolonged fight, Scribbleface manages to plunge his dagger into the cultist, and the mindblade comes out of nowhere for the final blow. Scribbleface slams the door shut

Recharge quick change mask to recharge mindblade. End turn. Examine top card of deck-Skeleton Horde. Well crap. I guess choose not to change.

The Red Raven wrote:

Hand: Stalking Armor, Blessing of Hadregash, Springblade+1, Mask of the Red Raven

Displayed:
Deck: 11 Discard: 1 Buried: 0
Notes:
Sideboard cards: Dogslicer +1, Poog(Promo), Menacing Backsword+1

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [X] +1 [X] +2 [ ] +3 [ ] +4
Acrobatics: Dexterity +2
Stealth: Dexterity +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d8 [ ] +1 [ ] +2 [ ] +3
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +2
Charisma d4 [ ] +1

Favored Card: None
Hand Size 4 [ ] 5
Proficient with: Light Armors // Weapons
Powers:
At the start of your turn ([X] or when you examine a card in a location deck), you may replace your character and token with Aric's. Then you may exchange a card in your hand with a card in your kit.
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +3.
At the end of your move step ([X] or turn), you may examine the top card of your location deck. ([ ] If it is a monster, you may encounter it.)


Reepazo flips the top of the blessings deck, and finds a blessing.

Then she explores, and finds a skeleton horde.

She whacks at the skeleton who comes after her with her horsechopper, praying to Lamashtu for help.
combat, bug mode: 3d12 + 1d10 + 1d6 ⇒ (1, 9, 8) + (1) + (1) = 20

(since everyone else's results won't change the rest of Reepazo's turn, I'll finish up.)

Reepazo draws up and ends her turn.

Reepazo wrote:

Hand: Burning Snot, Alchemists' Fire, Horsechopper, Blessing of the Gobs 1, Armor of the Sands,

Displayed: Cure,
Deck: 7 Discard: 4 Buried: 1
Notes: folio reroll not used
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ]+1
"Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
"
Melee: Dexterity +1
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [x]+1 [x]+2 [ ]+3 [ ]+4
Divine: Wisdom +2
Charisma d6 [ ] +1 [ ] +2 [ ]
Survival: Charisma +3

Favored Card: Spell
Hand Size 4 [ ]5
Proficient with: Light Armors, Weapons
Powers:
When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([x] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
When you attempt a check that invokes the Poison, Swarm, or Vermin trait, add 1d6 ([ ] and before the roll, you may draw a card).


Aric/Red Raven 1 (Google Sheet link) Male Human Goblin Vigilante/perfectly normal Goblin

Use my springblade
Combat 8[ 11 vs 1d10+2(dex)+3(melee skill)+1d4+1(weapon)+1(weapon property): 1d10 + 1d4 + 7 ⇒ (7) + (3) + 7 = 17
Skeleton dead

As Scribbleface is sneaking back to his friends, he comes across a dead longshankd moving around. It doesn’t notice him, so Scribbleface slaunches a sneak attack and takes him down.


Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

Reepazo seemed to miss a "+1" on her combat check from her Melee skill.

Poog summons and encounters an Ancient Skeleton.

Ancient Skeleton:

Henchman B
Type: Monster
Traits:
Skeleton
Undead

To Defeat:
Combat 8

The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.

Poog uses his displayed Sphere of Fire for combat.
Sphere of Fire causes the check to invoke the fire trait, so Poog gets an additional 1d6+1, plus another 1d6 from the location.
Combat 8 (Divine, Fire): 1d10 + 4 + 1d6 + 1d6 + 1 + 1d6 ⇒ (2) + 4 + (5) + (5) + 1 + (5) = 22 -> Ancient Skeleton defeated.

Poog wrote:

Hand: Blessing of Bark Breaker, Flaming Heavy Pick +1, Blessing of Zogmugot, Blessing of Lamashtu, Torch,

Displayed: Sphere of Fire,
Deck: 7 Discard: 1 Buried: 1
Notes: Blessings are free to use.
If Poog has to make another off-turn combat check, he'll just use Sphere of Fire and you may bot him to do so (1d10+3d6+5). If the combat check is above 15 or so, then wait for me to assess whether I want to throw anything else at it.


Ak Deck Handler Spreadsheet

Off-turn: Skeleton Horde

The bony no-meats come rushing at Ak.

”No fun to chop bony boners!” Ak says, whipping out his amazing hand banger. ”You go pop now!”

Melee (8) Check: 1d8 + 1 + 2d6 ⇒ (5) + 1 + (4, 1) = 11
Gun Check: 1d12 ⇒ 6 Shuffle in!

As per usual, Ak winds up on his back, giggling maniacally after scattering the bones of his skeletal foe.


Box Runner

During This Adventure: • You gain the Goblin trait.
• When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
• When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

During This Scenario: • When adding the villain and henchman, shuffle the henchman
into the location deck, then put the villain on the bottom.
When creating the blessings deck, shuffle together from the box
20 blessings and a number of monsters equal to twice the number
of players.
• When you discard a monster from the blessings deck, put it on top
of your location deck.
• When you encounter the villain Pa Munchmeat, if there are other
cards in the location deck, Pa Munchmeat is evaded; put him on
the bottom of the location deck.
Additional Rules: Party Deck Tracker

Turn Order:
1 - Poog/Yewstance
2 - Aric/VampByDay
3 - Reepazo/Redelia
4 - Ak/dinketry
Turn: 8, Ak/dinketry

Random Cards:

Monsters
Spoiler:
Goblin Pyro
Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8 After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Spoiler:
Zombie
Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9 The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.

Spoiler:
Ghoul
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11 The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Spoiler:
Zombie
Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9 The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.

Spoiler:
Skeleton
Monster B
Traits:
Basic
Skeleton
Undead
To Defeat:
Combat 8 The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has either the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.

Barriers
Spoiler:
Skinsaw Ritual
Barrier 2
Traits:
Cultist
Elite
Skirmish
To Defeat:
None Each character at this location summons and encounters a Skinsaw Cultist henchman. Each character at this location must discard 1 card from the top of her deck for each undefeated cultist. Banish this card.

Spoiler:
Eat a Bag of Slugs Real Quick
Barrier 1
Traits:
Task
Vermin
Dare
To Defeat:
Constitution
Fortitude 5
THEN Constitution
Fortitude 5 If undefeated, bury the top card of your deck.
If defeated, recharge a card from your discard pile.

Spoiler:
Eat the Fermented Apples
Barrier 1
Traits:
Task
Dare
To Defeat:
Constitution
Fortitude 8 If undefeated, recharge 2 random cards.

Spoiler:
Pit Trap
Barrier B
Traits:
Trap
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8 If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.

Spoiler:
Hide or Get Clubbed
Barrier 1
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Stealth 8 If undefeated, you are dealt 1d4-1 Combat damage.
If defeated, you may explore your location.

Weapons
Spoiler:
Mace
Weapon B
Traits:
Basic
Bludgeoning
Mace
Melee To Acquire:
Strength
Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

Spoiler:
Flaming Mace +1
Weapon B
Traits:
Mace
Magic
Melee
Bludgenoning To Acquire:
Strength
Melee 11 For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d4 with the Fire trait.

Spoiler:
Quarterstaff
Weapon B
Traits:
2-Handed
Basic
Bludgeoning
Melee
Staff To Acquire:
Strength
Melee 3 For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard a card to add another 1d6.

Spoiler:
Dart
Weapon B
Traits:
Basic
Dart
Piercing
Ranged To Acquire:
Dexterity
Ranged 4 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4.
If you fail a combat check using this weapon, you may discard this card to ignore the result and reroll the dice. You must take the second result.

Spoiler:
Hand Crossbow
Weapon B
Traits:
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 5 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6. If proficient with weapons, you may additionally recharge another weapon that has the Ranged trait to add another 1d8.

Spells
Spoiler:
Mirror Image
Spell B
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 6 If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Detect Magic
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 2 During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Confusion
Spell B
Traits:
Arcane
Attack
Basic
Divine
Magic
Mental To Acquire:
Intelligence
Arcane
Wisdom
Divine 6 Discard this card to evade a monster. If there is another character at your location, that character may encounter the monster.
After playing this card, if you do not have the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Holy Light
Spell B
Traits:
Attack
Divine
Elite
Magic To Acquire:
Wisdom
Divine 8 For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Spoiler:
Inflict
Spell B
Traits:
Attack
Basic
Divine
Magic To Acquire:
Wisdom
Divine 6 For your combat check, discard this card to use your Divine skill + 1d6.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, you may succeed at a Divine 6 check to recharge this card instead of discarding it.

Armors
Spoiler:
Crocodile Skin Armor
Armor 1
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 2.
Banish this card to reduce Acid, Combat, or Electricity damage dealt to you to 0. If proficient with light armors, bury it instead.

Spoiler:
Half-Plate
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Arrow Catching Studded Leather
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7 Recharge this card to reduce Combat damage dealt to you by 1.
Recharge this card to reduce Ranged Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Elven Breastplate
Armor 1
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 7 Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Stalking Armor
Armor B
Traits:
Basic
Light Armor To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 2.
Reveal this card to add 2 to your Stealth or Perception check.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.

Items
Spoiler:
Bracers of Protection
Item B
Traits:
Accessory
Basic
Magic To Acquire:
Intelligence
Arcane 3 Recharge this card to reduce Combat damage dealt to you by 1.

Spoiler:
Codex
Item B
Traits:
Basic
Book To Acquire:
Intelligence
Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

Spoiler:
Chime of Unlocking
Item 2
Traits:
Magic
Object To Acquire:
Dexterity
Disable 8 Reveal this card to defeat a barrier with the Lock trait.

Spoiler:
Thieves' Tools
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4 Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Spoiler:
Alchemist's Fire
Item B
Traits:
Alchemical
Attack
Basic
Fire
Liquid
Ranged To Acquire:
Intelligence
Craft 5 For your combat check, banish this card to use your Dexterity or Ranged skill + 2d6. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 9 check to recharge that card instead of discarding it.

Allies
Spoiler:
Acolyte
Ally B
Traits:
Elite
Human To Acquire:
Charisma
Diplomacy
Arcane
Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.

Spoiler:
Amfibier
Ally B
Traits:
Animal
Pet
Owner: Owner: Mogmurch To Acquire:
Wisdom
Survival 4 Put this card on top of another character's deck to add 1d4 to your Intelligence check.
Discard this card to explore your location.
"Why's this toad not caught on fire?
Mogmurch keeps it off the pyre!"


Spoiler:
Stankrush
Ally B
Traits:
Vermin
Pet
Owner: Owner: Chuffy To Acquire:
Wisdom
Survival
Fortitude 4 Put this card on top of your deck to add 1d4 and the Poison trait to your combat check.
Discard this card to explore your location.
"Stankrush is a real good hider.
That's why Chuffy keeps this spider."


Spoiler:
Reformarium Servant
Ally B
Traits:
Basic
Goblin
Hireling
Spy To Acquire:
Charisma
Diplomacy 8
OR Discard a card Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire.

Spoiler:
Spider
Ally B
Traits:
Arcane
Basic
Vermin To Acquire:
Wisdom
Survival
Fortitude 4 Discard this card to add 1d4 and the Poison trait to your combat check.
Discard this card to examine the top card of your location deck; you may then explore your location.

Blessings
Spoiler:
Blessing of Irori
Blessing B
Traits:
Divine
Irori To Acquire:
Intelligence 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Intelligence check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Spoiler:
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.

Top of Blessing Discard Pile:

Blessing of Iomedae:
Blessing of Iomedae
Blessing B
Traits:
Divine
Iomedae To Acquire:
Charisma 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Blessings Remaining: 19

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 3 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 4 /
Goblin Cutpurse
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.
Spoiler:
Blessings Deck Card 5 /
Warlord
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9 The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.
Spoiler:
Blessings Deck Card 6 /
Blessing of Shelyn
Blessing B
Traits:
Divine
Shelyn To Acquire:
Wisdom 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 8 /
Blessing of Calistria
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 9 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 10 /
Blessing of Venkelvore
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 11 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 12 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 13 /
Blessing of Bark Breaker
Blessing 1
Traits:
Divine
Zarongel To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.
Spoiler:
Blessings Deck Card 14 /
Yeth Hound
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Spoiler:
Blessings Deck Card 15 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 16 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 17 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 18 /
Ghost
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Spoiler:
Blessings Deck Card 19 /
Blessing of Lamashtu
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #1: Munchmeat 'Manor'
At This Location: Add 1d6 to your checks that invoke the Fire trait.
When Closing: Succeed at a Strength or Constitution 9 check.
When Permanently Closed: No effect.
M: 2 Ba: 1 W: 2 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
Located/Displayed Here: Poog/Yewstance, Aric/VampByDay, Reepazo/Redelia, Ak/dinketry, None

Munchmeat 'Manor' Card 1:
Ghoul
Monster B
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11 The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Munchmeat 'Manor' Card 2:
Shopkeeper's Daughter
Barrier 1
Traits:
Basic
Human
Obstacle
To Defeat:
Wisdom 8 If defeated, you may immediately explore again.
If undefeated, reset your hand and end your turn.

Munchmeat 'Manor' Card 3:
Longsword
Weapon B
Traits:
Basic
Melee
Slashing
Sword To Acquire:
Strength
Melee 6 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Munchmeat 'Manor' Card 4:
Blessing of Gorum
Blessing B
Traits:
Divine
Gorum To Acquire:
Strength 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a Strength-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Munchmeat 'Manor' Card 5:
Consecration
Spell 2
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 8 Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card.

Munchmeat 'Manor' Card 6:
Light Crossbow
Weapon B
Traits:
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 4 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8.
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location.

Munchmeat 'Manor' Card 7:
Shadow
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13 The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Munchmeat 'Manor' Card 8 (Pa Munchmeat):
Pa Munchmeat
Villain 2
Type: Monster
Traits:
Druid
Giant
Ogre
To Defeat:
Combat 18 Characters may not play cards that have the Animal trait.
Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.
If undefeated, each character at your location is dealt 1d4 Fire damage.


Ak Deck Handler Spreadsheet

Top card of hourglass: Blessing of Iomedae.

Free explore and encounter Ghoul.

A long-tongued smelly used-to-be longshanks races at the pale goblin.

”Ak not that pale, am Ak?” the scrawny goblin asks with self-consciousness.

Combat (11) Check: 1d8 + 1 + 1d4 + 1 ⇒ (8) + 1 + (4) + 1 = 14 SUCCESS!

Ak carves the ghoul up when he doesn’t get the answer he wants from his tribe mates.

Discard Xoff to examine top 3 cards. #1 - Shopkeeper’s Daughter; #2 - Longsword; #3 - Blessing of Gorum. Rearrange as #3, #2, #1 and explore again.

Strength (4) Check: 1d8 ⇒ 6 [ooc]SUCCESS! Discard Blessing of Gorum to explore again and encounter Longsword.

Strength (6) Check: 1d8 ⇒ 3 FAIL!

Ak’s friend scouts ahead and suggests Ak avoids the icky maiden trapped in the cage. The rusty longsword looks much more interesting. It falls apart when Ak touches it. Stupid longsword - not strong enough for Ak!

End turn. Reset hand.

Ak Hand wrote:
Animalbane Dagger +1, Tossglove, Blessing of the Gobs 5, Blessing of the Gobs 3, Emerald of Dexterity


Box Runner

During This Adventure: • You gain the Goblin trait.
• When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
• When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

During This Scenario: • When adding the villain and henchman, shuffle the henchman
into the location deck, then put the villain on the bottom.
When creating the blessings deck, shuffle together from the box
20 blessings and a number of monsters equal to twice the number
of players.
• When you discard a monster from the blessings deck, put it on top
of your location deck.
• When you encounter the villain Pa Munchmeat, if there are other
cards in the location deck, Pa Munchmeat is evaded; put him on
the bottom of the location deck.
Additional Rules: Party Deck Tracker

Turn Order:
1 - Poog/Yewstance
2 - Aric/VampByDay
3 - Reepazo/Redelia
4 - Ak/dinketry
Turn: 9, Poog/Yewstance

Random Cards:

Monsters
Spoiler:
Mercenary
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

Spoiler:
Ghoul
Monster 2
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11 The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Spoiler:
Goblin Commando
Monster B
Traits:
Elite
Goblin
Ranger
To Defeat:
Combat 9 Before the encounter, the Goblin deals 1 Ranged Combat damage to you.

Spoiler:
Warlord
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9 The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.

Spoiler:
Tickwood Boar
Monster 1
Traits:
Animal
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Barriers
Spoiler:
Zombie Nest
Barrier 2
Traits:
Basic
Skirmish
Undead
Zombie
To Defeat:
None Each character at this location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Nest is undefeated.

Spoiler:
Trapped Passageway
Barrier B
Traits:
Basic
Trap
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9 If defeated, you may immediately explore again.
If undefeated, you are dealt 2d4 Combat damage.

Spoiler:
Pit of Malfeshnekor
Barrier 1
Traits:
Cache
To Defeat:
None. Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added one to your hand, each character at this location is dealt 1d4+1 Fire damage.
After the encounter, banish the Pit of Malfeshnekor.

Spoiler:
Goblin Raid
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Spoiler:
Locked Stone Door
Barrier 2
Traits:
Lock
Veteran
To Defeat:
Dexterity
Disable 11
OR Combat 22 The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

Weapons
Spoiler:
Torch
Weapon B
Traits:
Basic
Bludgeoning
Club
Fire
Melee To Acquire:
Strength
Intelligence
Wisdom 4 For your combat check, reveal this card to roll your Strength or Melee skill +1; you may additionally discard this card to add another 2d4.
Bury this card to explore your location.

Spoiler:
Mace
Weapon B
Traits:
Basic
Bludgeoning
Mace
Melee To Acquire:
Strength
Melee 4 For your combat check, reveal this card to use your Strength or Melee skill + 1d8; you may additionally discard this card to add another 1d4.

Spoiler:
Sickle +1
Weapon 2
Traits:
Finesse
Knife
Magic
Melee
Slashing To Acquire:
Strength
Melee 10 For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6.

Spoiler:
War Razor +1
Weapon 2
Traits:
Finesse
Knife
Magic
Melee
Slashing To Acquire:
Strength
Melee 9 For your combat check, reveal this card to roll your Strength or Melee die + 1d4+1; you may additionally discard this card to add another 2d4.
When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

Spoiler:
Bastard Sword
Weapon B
Traits:
2-Handed
Melee
Slashing
Sword To Acquire:
Strength
Melee 8 For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1; you may additionally discard this card to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Detect Magic
Spell B
Traits:
Arcane
Basic
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 2 During your turn discard this card to examine the top card of your location deck. If it is a blessing or has the Magic trait, you may immediately encounter it; otherwise, return it to the top of the deck.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 4 check to recharge this card instead of discarding it.

Spoiler:
Scorching Ray
Spell 1
Traits:
Arcane
Attack
Fire
Magic To Acquire:
Intelligence
Arcane 6 For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Toxic Cloud
Spell 2
Traits:
Arcane
Attack
Magic
Poison To Acquire:
Intelligence
Arcane 8 Display this card when a character encounters a bane. Any character who encounters a monster this turn adds 1d6 with the Poison trait to her combat check. Discard this card at the end of this turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Spoiler:
Fiery Glare
Spell 1
Traits:
Arcane
Attack
Divine
Elite
Fire
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 8 For your combat check, discard this card to use your Arcane or Divine skill + 2d4.
When you would encounter a weapon, a spell, or an item during your exploration, discard this card to banish it; you may explore again.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

Spoiler:
Acid Arrow
Spell B
Traits:
Acid
Arcane
Attack
Elite
Magic To Acquire:
Intelligence
Arcane 4 For your combat check, discard this card to roll your Arcane die + 2d4 with the Acid trait.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 6 check to recharge this card instead of discarding it.

Armors
Spoiler:
Half-Plate
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Chain Mail
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Magic Chain Mail
Armor B
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Spoiler:
Bone Lamellar
Armor 2
Traits:
Light Armor To Acquire:
Constitution
Fortitude 6
OR Intelligence
Craft 8 Recharge this card to reduce Acid, Cold, Combat, or Poison damage dealt to you by 3, or by 5 if the damage is dealt by a bane that has the Undead trait.
If proficient with light armors, bury this card to reduce all damage dealt to you by 5; you may succeed at a Craft 9 check to recharge it instead.

Spoiler:
Magic Shield
Armor B
Traits:
Elite
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6 If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Wand of Shield
Item 1
Traits:
Arcane
Magic
Wand To Acquire:
Intelligence
Arcane 7 Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Crowbar
Item B
Traits:
Basic
Tool To Acquire:
Strength 3 Reveal this card to add 1 die to your noncombat Strength check or check to defeat a barrier with either the Lock or Obstacle trait; you may additionally discard this card to add another die.
Succeed at a Strength 3 check to recharge this card instead of discarding it.

Spoiler:
Wand of Force Missile
Item 1
Traits:
Arcane
Attack
Elite
Magic
Wand To Acquire:
Intelligence
Arcane 7 For your combat check, bury this card to roll 4d4 with the Arcane and Force traits.
Succeed at an Arcane 8 check to recharge this card instead of burying it.

Spoiler:
Potion of Vision
Item B
Traits:
Basic To Acquire:
Intelligence
Craft 4 Banish this card and chose a character at your location to succeed at a Perception check.

Spoiler:
Potion of Healing
Item B
Traits:
Alchemical
Healing
Liquid To Acquire:
Intelligence
Craft 5 Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Allies
Spoiler:
Maester Grump
Ally 2
Traits:
Human To Acquire:
Charisma
Diplomacy 7
OR Wisdom
Divine 8 Banish this card to examine your location deck until you find a bane; shuffle the deck and put that card on top.
Discard this card to explore your location.

Spoiler:
Troubadour
Ally B
Traits:
Basic
Halfling To Acquire:
Dexterity
Acrobatics. 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Dexterity or Charisma check.
Discard this card to explore your location.

Spoiler:
Sage
Ally B
Traits:
Basic
Human
Sage To Acquire:
Wisdom 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Intelligence or Wisdom check.
Discard this card to explore your location.

Spoiler:
Guide
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Spoiler:
Amfibier
Ally B
Traits:
Animal
Pet
Owner: Owner: Mogmurch To Acquire:
Wisdom
Survival 4 Put this card on top of another character's deck to add 1d4 to your Intelligence check.
Discard this card to explore your location.
"Why's this toad not caught on fire?
Mogmurch keeps it off the pyre!"


Blessings
Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Sarenrae
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 18

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 2 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 3 /
Goblin Cutpurse
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.
Spoiler:
Blessings Deck Card 4 /
Warlord
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9 The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.
Spoiler:
Blessings Deck Card 5 /
Blessing of Shelyn
Blessing B
Traits:
Divine
Shelyn To Acquire:
Wisdom 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 6 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 7 /
Blessing of Calistria
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 8 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 9 /
Blessing of Venkelvore
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 10 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 11 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 12 /
Blessing of Bark Breaker
Blessing 1
Traits:
Divine
Zarongel To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.
Spoiler:
Blessings Deck Card 13 /
Yeth Hound
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Spoiler:
Blessings Deck Card 14 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 15 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 16 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 17 /
Ghost
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Spoiler:
Blessings Deck Card 18 /
Blessing of Lamashtu
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #1: Munchmeat 'Manor'
At This Location: Add 1d6 to your checks that invoke the Fire trait.
When Closing: Succeed at a Strength or Constitution 9 check.
When Permanently Closed: No effect.
M: 1 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Poog/Yewstance, Aric/VampByDay, Reepazo/Redelia, Ak/dinketry, None

Munchmeat 'Manor' Card 1 (Shopkeeper's Daughter):
Shopkeeper's Daughter
Barrier 1
Traits:
Basic
Human
Obstacle
To Defeat:
Wisdom 8 If defeated, you may immediately explore again.
If undefeated, reset your hand and end your turn.

Munchmeat 'Manor' Card 2:
Consecration
Spell 2
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 8 Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card.

Munchmeat 'Manor' Card 3:
Light Crossbow
Weapon B
Traits:
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 4 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8.
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location.

Munchmeat 'Manor' Card 4:
Shadow
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13 The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

Munchmeat 'Manor' Card 5 (Pa Munchmeat):
Pa Munchmeat
Villain 2
Type: Monster
Traits:
Druid
Giant
Ogre
To Defeat:
Combat 18 Characters may not play cards that have the Animal trait.
Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.
If undefeated, each character at your location is dealt 1d4 Fire damage.


Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

Poog starts his turn.
Blessing of the Gods discarded from the blessings deck.

Poog gives Blessing of Zogmugot to Reepazo. (I'll be asking for it to be used immediately, but this way someone gets a heal too.)

Cackling in sudden pyromania, Poog cares not as he drops trinkets and shinies without a care in the world; too far gone in the joy of burning down this once-glorious 'manor'!

Poog remains at Munchmeat 'Manor' and takes his free exploration.

Munchmeat 'Manor' Card 1: Shopkeeper's Daughter:

Barrier 1
Traits:
Basic
Human
Obstacle
To Defeat:
Wisdom 8 If defeated, you may immediately explore again.
If undefeated, reset your hand and end your turn.
Reepazo discards Blessing of Zogmugot to add a die.
Wisdom 8: 2d8 + 2 ⇒ (6, 7) + 2 = 15 -> Shopkeeper's Daughter defeated. Reepazo shuffles a random card from her discard pile into her deck.

Icky maiden in a cage? FIRE SOLVES THAT!

(The young maiden flees from the melted remains of the cage, patting out fires in her dress as she flees the house and crazed goblins inside)

Poog explores again from the Shopkeeper's Daughter's power.

Munchmeat 'Manor' Card 2: Consecration:

Spell 2
Traits:
Divine
Magic To Acquire:
Wisdom
Divine 8 Bury any number of blessings from your hand and your discard pile. Shuffle an equal number of random blessings from the blessings discard pile into the blessings deck. Banish this card.
Fancy; Poog will discard Blessing of Lamashtu to add a die.
Divine 8: 2d10 + 4 ⇒ (10, 2) + 4 = 16 -> Consecration acquired.

Weird evil word-things in a scroll? FIRE SOLVES THAT!

(Fire apparently activated the divine magics within the scroll; releasing a chaotic, unwieldy spell of holy blessing upon the nearby goblins, conveniently enough.)

Poog buries Torch to explore again.

Munchmeat 'Manor' Card 3: Light Crossbow:

Weapon B
Traits:
Basic
Bow
Piercing
Ranged To Acquire:
Dexterity
Ranged 4 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8.
If you are proficient with weapons, you may discard this card to add 1d4 to any combat check at another location.
Dexterity 4: 1d4 ⇒ 3 -> Fail. Light Crossbow banished.

A weird machine-bow-thing? FIRE SOLVES THAT!

(...self explanatory.)

Poog recharges Blessing of Bark Breaker to explore again. 1 Fire damage is dealt to a random character at his location.
Poog/Aric/Reepazo/Ak: 1d4 ⇒ 2 -> Scribbleface takes 1 Fire damage.

Munchmeat 'Manor' Card 4: Shadow:

Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13 The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
Poog discards his displayed Sphere of Fire for combat.
The location power adds another 1d6 atop his normal 1d6+1 bonus.

Combat 13 (Divine): 1d10 + 4 + 4d6 + 1 ⇒ (1) + 4 + (1, 6, 2, 2) + 1 = 17 -> Shadow defeated.
Divine 9: 1d10 + 4 + 2d6 + 1 ⇒ (2) + 4 + (1, 1) + 1 = 9 -> Sphere of Fire recharged.
Colossally low rolls there (bottom 3.5% of results, then bottom 0.3% of results), but both passed. Thanks massive fire bonuses!

Spooky shadows? FIRE SOLVES THAT!

(Any being, undead, magical or not, with any semblance of sense - so goblins excluded, obviously - has already fled from the house as it goes up in flames.)

Poog ends his turn, resetting his hand and choosing to discard Consecration and Flaming Heavy Pick +1.

Poog wrote:

Hand: Mogmurch, Fire Snake, Pyrotechnic Blast, Wand of Detect Magic, Cleric of Nethys, Deathbane Shield,

Displayed:
Deck: 3 Discard: 4 Buried: 2
Notes: PLEASE READ

Since we get an extra benefit from displaying the Cohort Charmed Squealy Nord, I'd like to go for it.
Feel free to have Poog recharge Mogmurch to add 2d6 to your check plus the Fire trait, for another 1d6. Whether Scribbleface chooses to take the fights as Not-Scribbleface (to easier display Charmed Squealy Nord) or as Scribbleface (to easier fight the villain after hopefully still charming Squealy Nord) is up to him; though we have more than enough bonuses across the table to make either option viable, in my opinion.
Plus, we still have the scenario reward to add a bonus to a check to defeat if we fail the first time, and this is the very last chance we ever get to use it; that's potentially another 1d12!

Take us home, mysterious goblin!
Sideboard cards:

Skills and Powers:
SKILLS

Strength d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Melee: Strength +1
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d6 [ ] +1 [ ] +2
Wisdom d10 [X] +1 [X] +2 [ ] +3
Divine: Wisdom +2
Survival: Wisdom +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Blessing
Hand Size 5 [X] 6
Proficient with: Light Armors // Weapons
Powers:
When another character plays a blessing on your check, after the check she may shuffle 1 random card ([ ] or 2 random cards) from her discard pile into her deck.
Add 1d6 ([X] +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may ([ ] recharge a random card from your discard pile and) draw a card.

PLAYER REWARDS:

Spoiler:

Once during Season of the Goblins, after you roll a check to defeat a bane, roll 2d4, 2d6, 2d8, 2d10, or 2d12. Add the value of 1 die to your result; you are dealt an amount of Fire damage equal to the value of the other die.
Die Bumps: 1

Scribbleface takes 1 Fire damage.
Reepazo is handed Blessing of Zogmugot, which is then discarded. Then, she's healed for 1 random card.


Box Runner

During This Adventure: • You gain the Goblin trait.
• When you would encounter a bane that has the Goblin trait,
instead banish it and summon and encounter a bane of the same
type that does not have the Goblin trait.
• When you are dealt damage, you may give 1 card that has the
Goblin trait that you would discard as damage to a random other
character instead.

During This Scenario: • When adding the villain and henchman, shuffle the henchman
into the location deck, then put the villain on the bottom.
When creating the blessings deck, shuffle together from the box
20 blessings and a number of monsters equal to twice the number
of players.
• When you discard a monster from the blessings deck, put it on top
of your location deck.
• When you encounter the villain Pa Munchmeat, if there are other
cards in the location deck, Pa Munchmeat is evaded; put him on
the bottom of the location deck.
Additional Rules: Party Deck Tracker

Turn Order:
1 - Poog/Yewstance
2 - Aric/VampByDay
3 - Reepazo/Redelia
4 - Ak/dinketry
Turn: 10, Aric/VampByDay

Random Cards:

Monsters
Spoiler:
Goblin Cutpurse
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Spoiler:
Goblin Snake
Monster 1
Traits:
Aberration
Basic
To Defeat:
Combat 8 Before the enounter, succeed at a Constitution or Fortitude 6 check or the diffuculty of your checks is increased by 1 for the rest of the turn.

Spoiler:
Ogre
Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14 If undefeated, the Ogre deals 1 Combat damage to each other character at this location.

Spoiler:
Giant Gecko
Monster B
Traits:
Animal
Basic
To Defeat:
Combat 8 If undefeated, shuffle the Gecko into a random open location.

Spoiler:
Cultist
Monster B
Traits:
Basic
Cultist
Human
To Defeat:
Combat 9 If undefeated, shuffle the top card of the blessings deck into this location deck.

Barriers
Spoiler:
The Rusty Earbiter
Barrier 1
Traits:
Obstacle
Task
Dare
To Defeat:
Dexterity
Stealth 7
OR Bury an Armor If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

Spoiler:
Ambush
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9 The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Spoiler:
Bloodbug Bog Bash
Barrier 2
Traits:
Skirmish
Task
Dare
To Defeat:
Dexterity
Acrobatics 6 Before you act, summon and encounter the henchman Bloodbug. If the Bloodbug is not defeated, this barrier is evaded.

Spoiler:
Goblin Raid
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

Spoiler:
Trapped Locker
Barrier B
Traits:
Basic
Cache
Lock
Poison
Trap
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11 If defeated, add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.

Weapons
Spoiler:
Sling Staff
Weapon B
Traits:
2-Handed
Bludgeoning
Elite
Ranged
Sling
Staff To Acquire:
Dexterity
Ranged 8 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add your Strength die.
If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 1d6 and that item's traits to a combat check by a character at another location.

Spoiler:
Dagger +1
Weapon 1
Traits:
Finesse
Knife
Magic
Piercing
Ranged To Acquire:
Dexterity
Ranged 6 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

Spoiler:
Torch
Weapon B
Traits:
Basic
Bludgeoning
Club
Fire
Melee To Acquire:
Strength
Intelligence
Wisdom 4 For your combat check, reveal this card to roll your Strength or Melee skill +1; you may additionally discard this card to add another 2d4.
Bury this card to explore your location.

Spoiler:
Scythe +1
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing To Acquire:
Strength
Melee 11 For your combat check, reveal this card to roll your Strength of Melee die + 2d4+1; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled on this weapon is a 4, count it as a 5.

Spoiler:
Flaming Scimitar +1
Weapon 2
Traits:
Elite
Finesse
Magic
Melee
Slashing
Sword To Acquire:
Strength
Melee 9 For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6+1 and the Fire trait. If not proficient with weapons, the difficulty of this check is increased by 4.

Spells
Spoiler:
Lightning Touch
Spell B
Traits:
Arcane
Attack
Basic
Electricity
Magic To Acquire:
Intelligence
Arcane 4 For your combat check, discard this card to use your Arcane skill + 2d4.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, succeed at an Arcane 6 check to recharge this card instead of discarding it.

Spoiler:
Lightning Bolt
Spell 2
Traits:
Arcane
Attack
Electricity
Magic To Acquire:
Intelligence
Arcane 8 For your combat check, discard this card to roll your Arcane skill + 3d6.
After playing this card, if you do not have either the Arcane skill, banish it; otherwise, succeed at an Arcane 10 check to recharge this card instead of discarding it.

Spoiler:
Oozikinesis
Spell B
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 5 When you encounter a card, discard this card to evade it; then each character at your location must succeed at a Constitution or Fortitude 7 check or recharge a card. Then you may move.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 7 check to recharge this card instead of discarding it.

Spoiler:
Enfeeble
Spell 1
Traits:
Arcane
Attack
Magic
Mental To Acquire:
Intelligence
Arcane 6 Discard this card to evade a monster; return it to the top of the deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Spoiler:
Mirror Image
Spell B
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 6 If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.

Armors
Spoiler:
Hide Armor of Fire Resistance
Armor 2
Traits:
Light Armor
Magic To Acquire:
Constitution
Fortitude 7 Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Half-Plate
Armor B
Traits:
Elite
Heavy Armor To Acquire:
Constitution
Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Elven Chain Shirt
Armor 1
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 6 Reveal this card to reduce Combat damage deal to you by 1.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury it instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Spoiler:
Chain Mail
Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Spoiler:
Magic Leather Armor
Armor B
Traits:
Elite
Light Armor
Magic To Acquire:
Constitution
Fortitude 2 Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Items
Spoiler:
Spyglass
Item B
Traits:
Object To Acquire:
Wisdom
Perception 4 Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.

Spoiler:
Mattock
Item B
Traits:
Basic
Tool To Acquire:
Strength
Melee 6 Reveal this card to add 1d8 to your noncombat Strength check.
Recharge this card to use Strength or Melee in place of the normal skill in a check to defeat a barrier with the Lock or Obstacle trait.

Spoiler:
Ring of Protection
Item 2
Traits:
Accessory
Magic To Acquire:
Constitution
Fortitude 5 Reveal this card to reduce damage dealt to you by 1. You may play another item on this check.

Spoiler:
Cape of Escape
Item B
Traits:
Clothing
Magic To Acquire:
Dexterity
Stealth 8 Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

Spoiler:
Thieves' Tools
Item B
Traits:
Basic
Tool To Acquire:
Dexterity
Disable 4 Reveal this card to add 1 die to your Disable check.
Discard this card to defeat a barrier whose highest difficulty to defeat is 11 or lower.
Succeed at a Disable 8 check to recharge this card instead of discarding it.

Allies
Spoiler:
Reformarium Servant
Ally B
Traits:
Basic
Goblin
Hireling
Spy To Acquire:
Charisma
Diplomacy 8
OR Discard a card Reveal this card and discard another card to add 1d4 to your check.
Discard this card to explore your location. During this exploration, add 1d4 to your checks to acquire.

Spoiler:
Toad
Ally 1
Traits:
Animal
Arcane To Acquire:
Wisdom
Survival
Intelligence
Arcane 7 Bury this card to put a spell from your discard pile into your hand.
Discard this card to explore your location.

Spoiler:
Standard Bearer
Ally B
Traits:
Basic
Human To Acquire:
Constitution 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Spoiler:
Giant Slug
Ally 1
Traits:
Acid
Animal To Acquire:
Wisdom
Survival 6 Recharge this card and discard 1 card from the blessings deck and explore your location. You may add 1d4 and the Acid trait to your combat checks during this exploration.
Recharge this card to add 1d4 and the Acid trait to your combat check.

Spoiler:
Night Watch
Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Perception 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Perception check.
Discard this card to explore your location.

Blessings
Spoiler:
Blessing of Erastil
Blessing B
Traits:
Divine
Erastil To Acquire:
Dexterity 4
OR Divine 5 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of Venkelvore
Blessing 2
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Spoiler:
Blessing of Sarenrae
Blessing B
Traits:
Divine
Sarenrae To Acquire:
Constitution 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Constitution check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Spoiler:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Top of Blessing Discard Pile:

Blessing of the Gods:
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Blessings Remaining: 17

Blessings Deck

Blessings Deck Cards/Turn Order:
Spoiler:
Blessings Deck Card 1 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 2 /
Goblin Cutpurse
Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.
Spoiler:
Blessings Deck Card 3 /
Warlord
Monster B
Traits:
Fighter
Human
Veteran
To Defeat:
Combat 9 The difficulty to defeat the Warlord is increased by the adventure deck number of the current scenario, if any.
Subtract 1 from each die rolled in your check to defeat the Warlord.
Spoiler:
Blessings Deck Card 4 /
Blessing of Shelyn
Blessing B
Traits:
Divine
Shelyn To Acquire:
Wisdom 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Wisdom check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 5 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 6 /
Blessing of Calistria
Blessing B
Traits:
Divine
Calistria To Acquire:
Dexterity 4
OR Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Dexterity check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 7 /
Blessing of Desna
Blessing B
Traits:
Desna
Divine To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a check to recharge a card.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Spoiler:
Blessings Deck Card 8 /
Blessing of Venkelvore
Blessing 1
Traits:
Divine
Venkelvore To Acquire:
Wisdom
Divine 5
OR Constitution
Fortitude 9 Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that invokes the Undead trait.
Discard this card and recharge the top card of your deck to explore your location.
After you play this card, if the top card of the blessigns discard pile has the Venklevore trait, recharge this card instead of discarding it.
Spoiler:
Blessings Deck Card 9 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 10 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 11 /
Blessing of Bark Breaker
Blessing 1
Traits:
Divine
Zarongel To Acquire:
Wisdom
Divine 11
OR Reveal 5 cards Recharge this card to add 2 dice to your check that invokes the Animal or Fire trait.
Recharge this card to explore your location; 1 Fire damage is dealt to a random character at your location.
After you play this card, if the top card of the blessings discard pile has the Zarongel trait, recharge a random card from your discard pile.
Spoiler:
Blessings Deck Card 12 /
Yeth Hound
Monster 1
Traits:
Elite
Outsider
To Defeat:
Combat 9 Before the encounter, each character at your location must succeed at a Wisdom 6 check or the difficulty of your checks is increased by 1 for the rest of the turn.
Spoiler:
Blessings Deck Card 13 /
Blessing of the Gods
Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Spoiler:
Blessings Deck Card 14 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 15 /
Blessing of the Gobs
Blessing B
Traits:
Basic
Divine To Acquire:
None You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.
You may treat this card as if it had the same powers as the top card of the blessings discard pile.
If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
Spoiler:
Blessings Deck Card 16 /
Ghost
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.
Spoiler:
Blessings Deck Card 17 /
Blessing of Lamashtu
Blessing 1
Traits:
Divine
Lamashtu To Acquire:
Intelligence
Arcane
Divine 5 Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

Location #1: Munchmeat 'Manor'
At This Location: Add 1d6 to your checks that invoke the Fire trait.
When Closing: Succeed at a Strength or Constitution 9 check.
When Permanently Closed: No effect.
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
Located/Displayed Here: Poog/Yewstance, Aric/VampByDay, Reepazo/Redelia, Ak/dinketry, None

Munchmeat 'Manor' Card 1 (Pa Munchmeat):
Pa Munchmeat
Villain 2
Type: Monster
Traits:
Druid
Giant
Ogre
To Defeat:
Combat 18 Characters may not play cards that have the Animal trait.
Before you act, return the cohort Squealy Nord to the box and summon and encounter the henchman Charmed Squealy Nord.
If undefeated, each character at your location is dealt 1d4 Fire damage.


Aric/Red Raven 1 (Google Sheet link) Male Human Goblin Vigilante/perfectly normal Goblin

Okay, I think I can win AND net us Squeely nord. Maybe. Gonna be a bit of a gamble. Start of last turn, Choose to change forms into 'not-scribbleface,' then swap out my Springblade +1 for my Menacing Backsword+1. Then Explore . . . PA MUNCHMEAT! WHAT A SURPRISE!

Sneaking around the manor house, Scribbleface finally sees that there is only one room left that Pa could be hiding in. The other Goblins are standing next to the other door so he can't run. Luckily they hadn't noticed him yet. Realizing that he's not going to be able to pull this with his and get away as Scribbleface, he sadly puts his costume away, then shouts.

"Okay, We got him OPEN THE DOOR!"
As he does so, he throws open the door to find squealy nord staring at him, looking angry.
"No, it's okay, whooooos a good boy? Yes you is! YES YOU IS!"
Attempt Diplomacy check to defeat Squealy nord. Use Ak's Blessing of the Gobs. I assume Ak will steal a blessing from the pile? Also, on my diplomacy check, display and then bury Mask of the Red Raven to add 1d8
DC9 diplomacy vs. 1d10+2(chr)+3(diplomacy skill)+1d10(Blessing)+1d8(Mask): 2d10 + 1d8 + 5 ⇒ (10, 1) + (6) + 5 = 22
Success, Squealy Nord displayed next to scenario
Squealy Nord happily Jumps into Not-Scribbleface's arms. Not-Scribbleface sets him down and sends him on his way, while staring at Paw Munchmeet, who seems to be fuming.
"Pa . . . me and youses have one thing in WHAT IS THAT??! Not-Scribbleface points behind Pa, a look of utter terror on his face. Pa wheels around in time to see Poog standing there, dumb-faced. But with the momentary distraction, Not-Scribbleface throws his magic sword into Pa Munchmeat's Back.
Use My Blessing of Hadregash, plus Ak's OTHER blessing of Gobs (steal a blessing) plus Repazzo's Blessing (steal a THIRD blessing?). Plus I'll throw my Backsword at him which adds 2d4 because there are other character's here.
Combat DC18 vs. 1d6(strength)+1d6+1(Sword)+3d6(3 blessings)+2d4(throwing sword): 5d6 + 2d4 + 1 ⇒ (3, 1, 6, 5, 3) + (3, 2) + 1 = 24

Poog sees the utter look of shock on Pa's face at beeing duped by a goblin, before he falls down face first, dead.
We win!

"Good distraction Chief Poog." he says, moving over to the ogre and pulling out his sword. "Oh, and one more thing . . ." he says as he takes his scribbleface mask and dons it. "I'll be protecting the birdcruncher tribe from now on." and with that the not-scribbleface turned scribbleface backflips out a window and out of sight.


Ak Deck Handler Spreadsheet

Ak's first BotGobs stolen blessing: BotGobs. Ak's second BotGobs stolen blessing: Goblin Cutpurse Goblin Snake. Place this on top of the closed location. Moot point.

If necessary:
Ak slices into the stupid goblin snake. Fortitude (6) Check: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5 DC increased by 1 - recharge Animalbane Dagger +1 for this. Combat (9) Check: 1d8 + 1 + 1d4 + 1 + 1d4 + 1d8 ⇒ (7) + 1 + (1) + 1 + (4) + (2) = 16 [ooc]SUCCESS! Ak hacks into the silly snake with glee.


Box Runner

Development:
You return triumphant to the Birdcruncher tribe. They are
amazed that not only did you defeat the ogres and their
pets, but you even lived to tell the tale! They are amazed at your
only slightly embellished tales of the battle, and cheer at the
newly found ways to play with fire. You are proclaimed heroes,
chieftains, and greatest goblins of all time!

It’s good to be the chief and nothing bad could ever happen
again, so it’s time for a well-deserved break where no one is
thinking about killing you in your sleep. You know, like
chieftains get!

tier rewards: I’ve bolded the one where most of the party is at.
Characters completing their first scenario at their tier earn a skill feat
Characters completing their second scenario at their tier earn a power feat
Characters completing their third scenario at their tier do not earn a feat
Characters completing their fourth scenario at their tier earn a card feat
Characters completing their fifth scenario at their tier do not earn a feat
Characters completing their sixth scenario at their tier do not earn a feat

Scenario Reward:
• Each player may draw a blessing with an adventure deck number of 1 or 2 from the box. This refers to your class deck, and when you draw a card from your class deck it is random. So roll for a random AD1 or 2 blessing from your classdeck
• If Charmed Squealy
Nord was displayed at the end of the scenario, each player may draw an ally with an adventure deck number
of 1 or 2 from the box and Adventure Card Guild characters may choose a bonus deck upgrade. Same as above, draw a random AD1 or 2 ally from your class deck

Adventure Reward:
• You may add the promo card Birdcruncher Crown to your deck
and to your Goblins Fight! and Goblins Burn! decks.

BirdCruncher Crown:
Item P
Traits:Accessory Magic"
Powers: Reveal this card to evade a bane with the Goblin trait.
When you defeat a bane with the Goblin trait, you may recharge this card to examine your location deck until you find a wepaon, an item, or an armor; add it to your hand and shuffle the location deck.

Adventure Path Reward:
• Each player chooses one of his Pathfinder Society Adventure Card Guild characters.
That character may treat the loot Lamashtu’s Bauble as if it is in her Class Deck box.

Lamashtu's Bauble:
Item P
Traits: Accessory, Magic
Powers: Display this card next to your deck. While displayed, you gain the Goblin trait. While displayed, add 1d4 to your checks against cards that have the Goblin trait. While displayed, when you defeat a bane that has the Goblin trait, you may recharge a random card from your discard pile.

Acquired Cards:
Flybreath (Ally B)
Deathbane Shield (Armor 2)
Blessing of Gorum (Blessing B)
Potion of Energy Resistance (Item B)
Consecration (Spell 2)


Box Runner

extra cards: 2d6 ⇒ (5, 3) = 8

Monkey:

Ally 2
Traits: Animal Elite
To Acquire: Wisdom Survival 9
Discard this card to succeed at your check to acquire an item or a weapon. Discard this card to explore your location.
Crocodile Skin Armor:

Armor 1
Traits: Basic Light Armor
To Acquire: Constitution Fortitude 4
Recharge this card to reduce Acid, Combat, or Electricity damage dealt to you by 2. Banish this card to reduce Acid, Combat, or Electricity damage dealt to you to 0. If proficient with light armors, bury it instead.

Revised Acquired Card list
Flybreath (Ally B)
Monkey (Ally 2)

Crocodile Skin Armor (Armor 1)
Deathbane Shield (Armor 2)

Blessing of Gorum (Blessing B)

Potion of Energy Resistance (Item B)

Consecration (Spell 2)


Box Runner

Okay, revising this one last time. Three blessings were attempted to be stolen. One was a blessing and two were monsters. Those monsters get added to the location deck. but that occured after the "Before the Encounter" stage when you would be forced to evade the villain. The group therefore still wins the scenario!

So the group got a BotGobs from stealing a blessing. We still don't have enough cards for all the deck upgrades, so Monkey and Crocodile armor get pulled from the box to get 8 cards total which covers all deck upgrades.

Final acquired card list
Flybreath (Ally B)
Monkey (Ally 2)

Crocodile Skin Armor (Armor 1)
Deathbane Shield (Armor 2)

Blessing of the Gobs (Blessing B)
Blessing of Gorum (Blessing B)

Potion of Energy Resistance (Item B)

Consecration (Spell 2)


blessing: 1d5 ⇒ 1 Blessing of Hadregash
ally: 1d9 ⇒ 5 Riftwarden

Reepazo does not want any of our deck upgrades. She will take blessing as her card feat, and add Blessing of Hadregash that she drew.


Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

I didn't change the Development flavour for Scribbleface, though I really should have. Feel free to write up something better if you want. :)

Development (Reepazo):
Of Zarongel's followers the most devout,
Big loud Poog began to shout,
Using his chiefly position to shout,
"Bugs were icky and must be cast out!"

Mean old Poog took jabs at Reep',
Because he stupid mound of dungheap,
Poog is wrong and Reepazo right,
Chief Poog might have to be taught that by might!


Development (Scribbleface):
Poog was was quiet, was having a think,
Had all this time there was a big hoodwink?
The evil goblin, face covered in ink,
And the friendly not-Scribbleface - was there a link?

Poog discovered the books, the tools of spelling,
He knew all along that something was smelling!
The secret discovered, Poog finally saw through the lies,
And Poog will warn the tribe of Scribbleface's disguise!


Development (Ak):
"Zarongel this" and "Zarongel that",
Ak is tired of stupid 'chief' brat,
Ak knows that he's true chief,
He should teach disserpin to dumb crown-thief.

Ak will beat Poog in any dare,
Poog better had be beware,
Ak will always win fair and square,
And only Ak will sit in big-chief chair!

So here it is; a fanciful, fully optional end-of-adventure scenario of my own creation where each of you three individually decide Poog's fate. Poog threatens to exile Reepazo for being a bug-lover, he threatens to reveal Not-Scribblefaces secret identity, and he annoys Ak with his continued insistence that Poog is the real chief of the tribe.

Each of you have a unique location and henchman to defeat, the henchman being a lot more complex than any normal card (but it's a single card rather than a full scenario of locations, cards, scenario and adventure rules). You may find yourself needing to expend an entire hand of cards efficiently to deal with the encounter, each of which is custom-tailored to your own character and their respective powers and abilities. As a reward, you gain a custom-tailored Loot card to reflect your peaceful or violent solution to the problem (which are, sadly, not 'real' Loot cards at all). You also get a very much real Player Boon, because as it so happens I've got a few spare to hand out.

And if you don't want to deal with the headache of dealing with my attempt to make thematic, in-depth encounters to compete with Poog, know that this is completely, 100% optional. Feel free to just request your Player Boon and ignore my self-indulgent, silly mini-scenario.

===================================

During This Scenario:

  • There is no Blessings Deck.
  • Each character may take a single turn. Characters may take their turn in any order. Players may decline to participate.
  • Players may look through any card fully before encountering them.
  • Characters may not play cards on other characters' checks.
  • Characters may never move.
  • KILL POOG! (Or not...)

    Location #1: Poog's Folly
    At This Location:
    When Closing: You may close this location automatically.
    When Permanently Closed: Redelia earns a Player Boon.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Reepazo/Redelia

    Poog's Folly Card 1 (Mean Old Poog):
    Mean Old Poog
    Henchman 2
    Type: Monster

    Traits:
    Goblin
    Warcaster
    Male
    Bughater

    To Defeat:
    To Defeat (Option 1):
    (Convince him of how awesome bugs are!)
    Survival 10
    THEN
    Charisma 10

    To Defeat (Option 2):
    (Drive him out of the tribe!)
    Combat 20

    Powers:
    When you encounter Mean Old Poog, you may display any number of cards with the Goblin, Melee, Poison, Vermin or Divine trait, then reset your hand.

    Before you act, you may choose a number, then bury that number of displayed cards. For each card buried, roll a 1d4, and Poog gains any powers listed next to the result of each die (Ignore any die result that has already been gained):
    1: Terror!; If your check against Poog invokes the Vermin trait, add 1d10.
    2: Awe!; If you play a card with the Divine trait on your check against Poog, add 1d10.
    3: Fury!; All damage dealt by Poog is Fire damage. Add your Constitution skill to your combat check to defeat Poog.
    4: Hunger!; You may bury an ally with the animal or vermin trait from your hand to add 1d20 to your noncombat check to defeat Poog.

    If you defeat Poog using a Diplomacy check, draw the loot ally Mean Old Poog.
    If you defeat Poog using a Combat check, draw the loot item Poog's Magical Stick.

    Location #2: Poog's Treachery
    At This Location: At the end of your move step, you may bury up to 2 cards to search your deck or Kit for the same number of cards and add them to your hand.
    When Closing: You may close this location automatically.
    When Permanently Closed: VampByDay earns a Player Boon.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Aric/VampByDay

    Poog's Treachery Card 1 (Poog, Bookburner):
    Poog, Bookburner
    Henchman 2
    Type: Monster

    Traits:
    Goblin
    Warcaster
    Male
    Old Friend

    To Defeat (Option 1):
    (Survive Poog's attacks, then win his trust!)
    Constitution
    Fortitude
    Acrobatics 10
    THEN
    Diplomacy 12

    To Defeat (Option 2):
    (Protect your secret - kill him!)
    Combat 16
    THEN
    Combat 18

    Powers:
    When you encounter Poog, you may bury any number of cards. For each card buried, roll a 1d6. Poog buries any card listed by the result of any die:
    1: Sphere of Fire; The difficulty of combat checks to defeat Poog are increased by 1d6+1.
    2: Flybreath XXVII; The difficulty of Diplomacy checks to defeat Poog are increased by 1d6+1.
    3: Fire Snake; While you act, your Stealth skill is considered to be 0.
    4: Dogfinder; If you succeed at your first check to defeat Poog, reroll the dice, take the new result.
    5: Blessing of Bark Breaker; You may not play Blessings during this encounter.
    6: Torch; Before you act, Poog deals 1d4+1 Fire damage to you.

    Ignore any powers listed next to any of Poog's buried cards. Choose which option to defeat him you will take after burying his cards.

    You may add your Stealth skill to your first check to defeat Poog.

    While you act, you may recharge a card to replace your character card with Scribbleface or Not-Scribbleface.

    If you defeat Poog using a Diplomacy check, draw the loot ally Poog, Secretkeeper.
    If you defeat Poog using a Combat check, draw the loot blessing Unpleasant Memory.

    If you fail a check to defeat Poog:

    Spoiler:
    After being dealt damage, end the encounter and return Poog to the location deck. You may recharge a card to draw a card from your Kit and immediately explore to encounter Poog, or you may choose to immediately banish Poog; he is undefeated.

    When encountering Poog for an additional time, any of Poog's previously buried cards remain buried, and you may choose to take a different Check to Defeat.

    Location #3: Poog's Challenge
    At This Location: At the end of your move step, you may reset your hand.
    If you would recharge any number of cards to a character power, bury all but one of the cards you would recharge.
    If you would die, immediately end your encounter and end your turn. You do not die.
    When Closing: You may close this location automatically.
    When Permanently Closed: Dinketry earns a Player Boon.
    M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
    Located/Displayed Here: Ak/dinketry

    Poog's Challenge Card 1 (Poog, Wannabe Chief):
    Poog, Wannabe Chief
    Henchman 2
    Type: Monster

    Traits:
    Goblin
    Warcaster
    Male
    Rival

    To Defeat:
    (Ak must complete a series of trials to prove himself a worthy Chief even to Poog... or just tire him out and kill him.)
    Combat 35

    Powers:
    For each exhaustion counter on Poog, add 1d6 to your check to defeat. If the encounter is started over again, do not remove exhaustion counters on him.

    When you encounter Poog, you may search the barriers listed in the location deck, then summon and encounter any of them. If a summoned barrier is defeated, you may summon and encounter a different barrier. If a summoned barrier is undefeated, you may bury the top card of your deck to reset your hand and then immediately start the encounter over again.

    If each listed barrier is displayed next to your deck; Poog is immediately defeated and the encounter ends. Draw the loot ally Poog, Advisor to Chief Ak.
    If defeated by a combat check, draw the loot item Ugly Zarongel Charm.

    If you fail a combat check to defeat Poog, after taking damage, you may bury the top 1d4+1 cards of your deck to reset your hand and immediately start the encounter over again. Place 1 exhaustion counter on Poog.

    Brutal Dare:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Strength
    Melee 8

    Powers:
    Before you act, place an exhaustion counter on Poog.

    You may bury any number of weapons from your hand; Add 1d4 to your check to defeat for each card buried.

    If defeated, draw Brutal Dare from the box and display it next to your deck, unless you already have one displayed. You may search your deck for a weapon and draw it.

    If undefeated, take 1d4 Combat damage and bury the top card of your deck.

    Dangerous Dare:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Dexterity
    Stealth 8

    Powers:
    Before you act, place an exhaustion counter on Poog.

    You may bury any number of items from your hand; Add 1d4 to your check to defeat for each card buried.

    If defeated, draw Dangerous Dare from the box and display it next to your deck, unless you already have one displayed. You may search your deck for an item and draw it.

    If undefeated, reset your hand, then take 1d6 Fire damage.

    Gutsy Dare:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Constitution,
    Fortitude 8

    Powers:
    Before you act, you may choose to roll 2d8. Add the higher of the two dice to your check to defeat, and bury cards from your hand equal to the lower of the two dice.

    You may bury any number of armors from your hand; Add 1d4 to your check to defeat for each card buried.

    If defeated, draw Gutsy Dare from the box and display it next to your deck, unless you already have one displayed. You may search your deck for an armor and draw it.

    If undefeated, roll 2d6. Bury a number of cards from the top of your deck equal to the higher of the two dice, and add a number of exhaustion counters to Poog equal to the lower of the two dice.

    Confusing Dare:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Intelligence
    Perception 8

    Powers:
    Instead of the check to defeat this barrier, you may instead roll 1d4. On a 1, this barrier is undefeated. Otherwise, Poog gives up before Ak does and this barrier is defeated.

    If defeated, draw Confusing Dare from the box and display it next to your deck, unless you already have one displayed. Add an exhaustion counter to Poog.

    If undefeated, randomly summon and encounter a different barrier listed in Poog's powers.

    Zarongel's Dare:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Wisdom
    Divine 8

    Powers:
    You may bury any number of blessings from your hand; Add 1d4 to your check to defeat for each card buried.

    If defeated, draw Zarongel's Dare from the box and display it next to your deck, unless you already have one displayed. You may search your deck for a blessing and draw it.

    If undefeated, bury all blessings in your hand, then take 2 Fire damage. Remove an exhaustion counter from Poog.

    Present Chief-Song:
    Barrier 2

    Traits:
    Dare

    To Defeat:
    Charisma
    Diplomacy 12

    Powers:
    For each barrier displayed next to your deck, add 1 to your check to defeat.

    You may bury any number of allies from your hand; Add 1d4 to your check to defeat for each card buried.

    If defeated, draw Present Chief-Song from the box and display it next to your deck, unless you already have one displayed. You may search your deck for an ally and draw it.

    If undefeated, bury all allies in your hand, then banish a random barrier displayed next to your deck.


  • Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

    (To be read after the scenario above, or referenced to if you're just curious.)

    Loot Rewards: (These aren't real cards, of course, sadly.)

    Reepazo's Loot:

    Mean Old Poog:
    Mean Old Poog
    Loot P

    Type: Ally

    Traits:
    Goblin
    Warcaster

    Owner: Reepazo

    Powers:
    Reveal this card to add 1d4 to your check that invokes the Fire, Animal or Divine trait.

    Recharge this card to add 1d4 plus the number of your displayed cards to your check.

    Discard this card to explore your location; you may reveal a card with the Zarongel trait to recharge it instead. During this exploration, add 1d6+1 to your checks that invoke the Fire, Animal or Divine trait.

    Poog's 'Magic' Stick:
    Poog's 'Magic' Stick
    Loot P

    Type: Weapon

    Traits:
    Melee
    Magic?
    Staff
    Bludgeoning
    Divine
    Fire

    Owner: Reepazo

    Powers:
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1d4. You may remove 1d4 and the Fire trait from this combat check.

    Reveal this card and recharge a spell to choose a character at your location to recharge a random card from her discard pile.

    If this card is displayed to your character power, you may bury this card to explore your location.


    Scribbleface's Loot:
    Poog, Secretkeeper:
    Poog, Secretkeeper
    Loot P

    Type: Ally

    Traits:
    Goblin
    Warcaster

    Owner: Not-Scribbleface

    Powers:
    Reveal this card to add 1d4 to your check that invokes the Fire, Animal or Divine trait.

    You may recharge this card to add 1d6+1 and the Fire trait to your check against a bane, then, if you are this card's Owner, you may replace your character card with Scribbleface.

    Bury this card and a card with the Zarongel trait to shuffle 1d4+1 cards from your discard pile into your deck, draw 2 cards, then explore your location. During this exploration, add 1d6+1 to your checks that invoke the Fire, Animal or Divine trait.

    Unpleasant Memory:
    Unpleasant Memory
    Loot P

    Type: Blessing

    Traits:
    Goblin

    Owner: Scribbleface

    Powers:
    You may not play this card if you are not this card's Owner or Not-Scribbleface.

    If a character at your location encounters a non-villain card that has the animal trait, you may bury Unpleasant Memory to banish it, then shuffle 1d4 cards from your discard pile into your deck.

    Discard this card to add 1 die and the fire trait to your check, you may replace your character card with Not-Scribbleface or Scribbleface.

    Discard this card to replace your character card with Not-Scribbleface or Scribbleface, then explore your location.

    After playing this card, if the top card of the blessings discard pile has the Zarongel trait, bury your hand and end your turn. Otherwise, you may bury Unpleasant Memory to shuffle the top card of the blessings discard pile into the blessings deck.


    Ak's Loot:
    Poog, Advisor to Chief Ak:
    Poog, Advisor to Chief Ak
    Loot P

    Type: Ally

    Traits:
    Goblin
    Warcaster

    Owner: Ak

    Powers:
    Reveal this card to add 1d4 to your check that invokes the Fire, Animal or Divine trait.

    When you recharge this card for a power on your character or role card, you may additionally recharge a random card from your discard pile.

    Discard this card to explore your location; you may reveal a card with the Zarongel trait to recharge it instead. During this exploration, add 1d6+1 to your checks that invoke the Fire, Animal or Divine trait.

    Ugly Zarongel Charm:
    Ugly Zarongel Charm
    Loot P

    Type: Item

    Traits:
    Divine
    Magic
    Accessory

    Owner: Ak

    Powers:
    If you are this card's Owner, when you encounter a card, you may recharge this card to flip your role card.

    When you recharge this card for a power on your character or role card, you may draw a card.

    If the top card of the blessings discard pile is a blessing, bury this card to draw it. If the blessing has the Zarongel or Goblin trait, you may discard this card instead.

    Player Boon Reward: (This is a real Player Boon, and I'll send you the official records of transferring it from me to you soon! And I'll give these out regardless as to whether you choose to participate or not, and whether you 'win' or not.)

    Unconventional Firepower (PACG Gameday VII Convention Boon):
    Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.


    Ak Deck Handler Spreadsheet

    Starting Hand

    Ak wrote:

    Hand: Goblin Pickles, Xoff, Blessing of Hadregash 1, Blessing of the Gobs 3, Smoked Glass Goggles,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Notes: Reroll: Not Used; Game mat: Not Used
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1 [ ]+2
    Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
    Stealth: Dexterity +1
    Constitution d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
    Fortitude: Constitution +2
    Intelligence d8 [ ] +1 [ ] +2
    Wisdom d6 [ ] +1 [ ] +2
    Survival: Wisdom +1
    Charisma d4 [ ] +1

    Favored Card: None
    Hand Size 5
    Proficient with: Light Armors Weapons
    Powers:
    <When you reset your hand, you may treat your hand size as 3, 4, or 5 (or 2 or 6) (or 1 or 7) until the end of the turn.>
    <When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (or 2 if it is a combat check) to the result.>

    As per move step power, I will reset my hand. As per Ak's newest power, he will reset his hand to 7 cards.

    Ak smirks at Poog's challenge.

    "You no real chief. You see what real chief look like!"

    Ak wrote:

    Hand: Mighty Gugmuff XXXII, Goblin Buckler Gun, Emerald of Dexterity, Tossglove, Blessing of Lamashtu 1, Animalbane Dagger +1, Sweet Dragon Costume,

    Displayed:
    Deck: 10 Discard: 0 Buried: 0
    Notes: Reroll: Not used; Game mat: Not Used
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1 [ ]+2
    Dexterity d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
    Stealth: Dexterity +1
    Constitution d8 [X] +1 [ ] +2 [ ] +3 [ ] +4
    Fortitude: Constitution +2
    Intelligence d8 [ ] +1 [ ] +2
    Wisdom d6 [ ] +1 [ ] +2
    Survival: Wisdom +1
    Charisma d4 [ ] +1

    Favored Card: None
    Hand Size 5
    Proficient with: Light Armors Weapons
    Powers:
    <When you reset your hand, you may treat your hand size as 3, 4, or 5 (or 2 or 6) (or 1 or 7) until the end of the turn.>
    <When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 (or 2 if it is a combat check) to the result.>

    Encounter Poog, Wannabe Chief. Choose Brutal Dare. Place exhaustion counter on Poog.

    In response to Ak's flourish with his weird skull-topped mace, Ak juggles his Big Shiny in his Shiny Fist.

    Bury Tossglove.
    Strength (8) Check: 1d8 + 1d4 ⇒ (5) + (3) = 8 SUCCESS! Display Brutal Dare.

    Ak catches his Big Shiny in his mouth. Poog looks on, tongue hanging out of his mouth.

    Poog status: 1 exhaustion counter. Draw Hand Cannon from deck to hand. Choose Gutsy Dare.

    Ak almost laughs out loud as he sees Poog stick his hand inside campfire and withdraw it in satisfaction.

    "You call that 'brave'?!?" Ak says, jumping into the middle of the campfire and rolling around.

    Bury Sweet Dragon Costume.
    Fortitude (8) Check: 1d8 + 2 + 1 + 1d4 ⇒ (4) + 2 + 1 + (2) = 9 SUCCESS! Display Gutsy Dare next to deck. No armors left in deck, so no draw.

    Ak pops out of the fire again, singed but smiling.

    "Ha!" the pallid goblin says. Poog frowns and begins mumbling in a weird high-pitched voice.

    Choose Confusing Dare. Choose to roll BYA d4.
    1d4 ⇒ 2 SUCCESS! Display Confusing Dare next to deck and add an exhaustion counter to Poog.

    Ak cricks his neck at Poog. "What you doing now?" the scrawny pale goblin grunts, unimpressed. Poog immediately stops mumbling.

    Poog status: 2 exhaustion counters. Encounter Dangerous Dare. Bury Emerald of Dexterity. Place exhaustion counter on Poog.

    Poog attempts a headstand.

    "Really?" Ak looks on in bemusement.

    Stealth (8) Check: 1d8 + 1 + 1 + 1d4 ⇒ (8) + 1 + 1 + (1) = 11 SUCCESS! Display Dangerous Dare next to deck. Draw Goblin Pickles from deck. Choose Present Chief-Song. Bury Mighty Gugmuff XXXII. Use Blessing of Lamashtu for a bonus die. 4 barriers next to deck, so get a +4.

    Charisma (12) Check: 1d4 + 1d4 + 1 + 4 ⇒ (2) + (4) + 1 + 4 = 11 Use the reroll on that 1.
    Reroll: 1d4 ⇒ 1 13! That's a win! Display Present Chief-Song and draw Xoff from my deck. Choose Zarongel's Dare.

    Poog begins murmuring to his god.

    "Zarongel won't help you now! You follow Ak!"

    Wisdom (8) Check: 1d6 ⇒ 6 No...wait a second. Recharge my entire hand (4 cards) for a +4 to that check. 4+6 = SUCCESS!

    Ak marches up to Poog and smacks him in the face with the back of his pale hand.

    "I said YOU FOLLOW AK!" I win!

    And so it was that day that the remains of the Birdcruncher Tribe came to be ruled by the remaining few members of the Licktoad tribe, and Ak was their king. And all lived happilly ever after, or until the next floods came through and wiped out the entire village. THE END!


    Aric/Red Raven 1 (Google Sheet link) Male Human Goblin Vigilante/perfectly normal Goblin

    Starting hand:

    Aric wrote:

    Hand: Stalking Armor, Sorrow Soul, Thieves' Tools, Mask of the Red Raven, Blessing of Zon Kuthon, Captain's Cutlass +1,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Notes:
    Sideboard cards: Vulture, Mindblade, , Lamashtu's Bauble

    Skills and Powers:
    SKILLS

    Strength d6 [ ]+1 [ ]+2
    Dexterity d4 [ ] +1
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d8 [ ] +1 [ ] +2 [ ] +3
    Knowledge: Intelligence +2
    Wisdom d8 [ ] +1 [ ] +2 [ ] +3
    Perception: Wisdom +2
    Charisma d10 [X] +1 [X] +2 [ ] +3 [ ] +4
    Diplomacy: Charisma +3

    Favored Card: None
    Hand Size 6 [ ] 7
    Proficient with: None
    Powers:
    At the start of your turn ([X] or when you examine a card in a location deck), you may replace your character and token with the Red Raven's. Then you may exchange a card in your hand with a card in your kit.
    When you would discard an ally that has Diplomacy in its check to acquire as damage ([X] or for its power), you may instead recharge it.
    [ ] When you acquire a boon, you may examine the top card of your location deck.

    On a cliffside overlooking the birdcruncher clan, clan, Not-Scribbleface approaches Poog, both staring out over their new adopted tribe.

    "You lie to Poog! Bring Bad luck, now Licktoads dead because you use words." Poog spits at Not-Scribbleface, not even bothering to look at him.

    "Maybe your right," the Gob Knight responds. "But the Licktoads are gone, and any bad luck I incurred from learning to read is gone with them. I know how to read and the we've paid the price. So now it's time to look forward. I have something-an ability-I can use. And an ability you can benefit from. I use my ability to read to protect the town, in the shadows, and give you the information you need to keep the town strong."

    Start of turn-Start as Not-Scribbleface. Examine top card of deck, IT POOG. Switch to Scribbleface, Swap out Lamashtu's Bauble for Thieves' tools.

    "Poog no need to read! Poog no need to get things from one who can read!" shouts Poog, turning around just as Not-Scribbleface finishes changing into costume.

    Start of turn, display Lamashtu's Bauble. Since Poog has the Goblin Trait, it gives me +1d4 vs. him

    "Look, Poog, I found this," Scribbleface says, holding up a jewel. "Lamashtu-the great mother of Monsters, including Goblins, gifted it to me. I can hold it, and it does not hurt me. Is this not proof of Lamashtu's Favor?"

    Discard SorrowSoul to explore location, for this exploration, add 1 to all dice which roll 1s or 2s. Bury Blessing, roll random 1d6 ⇒ 2 Poog does not inrease the DC of diplomacy checks.
    Poog throws torch at Scribbleface, but scribbleface buries armor to reduce damage to 0

    "Over there," he says pointing to a thicket of trees, "Is a man I traded with the other day because I knew how to read. He can help me . . . and the tribe."

    "Blasphamy!" cries Poog.

    Choose Acrobatics, then diplomacy check. Discard Captain's Cutlass to add 1d6 to a dex check.
    Acrobatics 10 vs. 1d10+2(dex)+2(acrobatics skill)+1d6(cutlass)+1d4(Bauble): 1d10 + 1d6 + 1d4 + 4 ⇒ (4) + (6) + (4) + 4 = 18

    Poog looses a blast of fire at Scribbleface who just slightly tilts his head to the left and the jet of flame misses him by a fraction of an inch, blowing up a tree in the background. Scribble face starts to walk slowly towards Poog. As he continues to walk forward, he effortlessly dodges fire by sidestepping or just barely twisting his body out of the way effortlessly. Eventually he gets right up in Poog's Face. In an act of Desperation, the Warcaster plunges his torch into Scribbleface, but the vigilante doesn't even blink as the fire burns away his armor. Then the Gob Knight pulls off his mask.

    "This is my Mask Poog. I take it off now to show you who I truly am. Not a monster, not a threat. An ally. I've . . . I've learned things from books Poog. Things like . . . I don't want to be chieften. It's . . . it's not for me. But I want to protect the tribe. And with this skill . . . I can. I knew where the old witch was because I read her sign. I knew where the ghost on that beach was because I read that warning. I can use this skill. And you can benefit from it to without learning how to read. I dunno, maybe reading does steal your soul, but if so, then it's only my soul on the line. And I still have enough of it left to want to protect the tribe. So you get everything you want-being a chief, and learning of other dangers goblins would never no about, and no risk to yourself."
    Reveal then bury Mask of the red Raven to add 1d8 to the check.
    Diplomacy check 12 vs. 1d4(charisma)+1d8(mask)+1d4(Bauble): 2d4 + 1d8 ⇒ (3, 2) + (8) = 13

    Success. I'll let Poog decide what he says.


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    Deck Handler // Searching For: Spell 2 > Blessing 2 > Ally 2

    Dinketry, VampByDay and Redelia have been sent their copies of the Unconventional Firepower boon.

    Dinketry earns the following (fake) Loot Ally.

    Poog, Advisor to Chief Ak:
    Poog, Advisor to Chief Ak
    Loot P

    Type: Ally

    Traits:
    Goblin
    Warcaster

    Owner: Ak

    Powers:
    Reveal this card to add 1d4 to your check that invokes the Fire, Animal or Divine trait.

    When you recharge this card for a power on your character or role card, you may additionally recharge a random card from your discard pile.

    Discard this card to explore your location; you may reveal a card with the Zarongel trait to recharge it instead. During this exploration, add 1d6+1 to your checks that invoke the Fire, Animal or Divine trait.

    Poog Epilogue (Dinketry/Ak):
    Beaten, humiliated and thoroughly cowed, Poog is unable to rally the support of the tribe no matter his fiery tricks. Instead, the other goblins are mesmerized by Ak's stream of unlikely death-defying stunts, and throw jeers and insults at Poog when he is reluctant to take on the same dares that Ak happily takes on time and timea gain.

    But Poog is cunning. If the tribe won't accept him as chief, then he'll ingrati...ingr... ingratuit...grate... he'll make himself valuable to Ak, talk up to Ak, cast magic for Ak and tell Ak how to appease Zarongel. Ak will come to rely on Poog, yes, and Poog will get special treatment in tribe. Second-in-command's not too bad.

    ...For now. Poog will be patient. Perhaps the great Goblin Gods will see fit to give Poog the opportunity he needs to take the reigns of chiefdom truly; but for now he will advise and aid the biggest name among the Licktoad Birdcrunchers. Chief Ak.

    VampByDay earns the following (fake) Loot Ally.

    Poog, Secretkeeper:
    Poog, Secretkeeper
    Loot P

    Type: Ally

    Traits:
    Goblin
    Warcaster

    Owner: Not-Scribbleface

    Powers:
    Reveal this card to add 1d4 to your check that invokes the Fire, Animal or Divine trait.

    You may recharge this card to add 1d6+1 and the Fire trait to your check against a bane, then, if you are this card's Owner, you may replace your character card with Scribbleface.

    Bury this card and a card with the Zarongel trait to shuffle 1d4+1 cards from your discard pile into your deck, draw 2 cards, then explore your location. During this exploration, add 1d6+1 to your checks that invoke the Fire, Animal or Divine trait.

    Poog Epilogue (VampByDay/Scribbleface):
    Poog stares at Not-Scrib.... at Scribbleface. His brow is furrowed, like he's never thought so hard in his life. His hands drop; fire dissipating in his palms.

    "You dumb." Poog says, matter-of-fact. He seems to think for a second, then continues.

    "Letters will tell you only lies, only distract you while they infest your head and make your thoughts leak out through your ears!" Poog lectures, his fist clenched in an odd emotion. He pauses again.

    "You... maybe should shove fluff into your ears so they can't leak out. And hide books better from this new tribe." Poog mumbles, turning away. "Don't tell me again why you know things - book-word-thoughts might be contagious. But as long as you don't threaten tribe maybe you can still be good goblin. Maybe. I guess."

    The warcaster mumbles, fiddling with one of his little bits of wire bent into a clumsy approximation of Zarongel's icon. He tosses it to Scribbleface, then walks back to the tribe.

    "Might protect. Maybe Zarongel set your ears on fire if they don't like you, though. But you should wear it. While I'm big-chief, it means you welcome at Birdcruncher bonfire."

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