[5e] Ssuth dal Har'oloth (Escape from Underdark) [Chapter 3 Completed!] (Inactive)

Game Master mishima


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Victor dances in out of nowhere and with a single prick, ends the life of your one time captor...popping a lung through a loose scale. As if in response you hear a maddening *screeeeech* from the pit below, some huge evil thing writhing in agony...the remaining drow certainly sense it too and clutch at their ears defensively. The lieutenant shouts,
but its hard to hear over the deafening noise "F%!$, vith'rell, what have you done?! Her life was the only thing binding the Yochlol..." He and Sarith both disengage offering "Unless you enjoy eternal suffering I suggest you run, kivven! Z'haan!!" and start escaping to the north.

Yes its that time again, everyone madness check DC 12.

An eerie glow starts to spill forth from the pit...strange symbols reflect and illuminate the walls in unthinkable patterns...


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

madness: 1d20 + 4 ⇒ (19) + 4 = 23


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

1d20 ⇒ 15


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Its also PC turn in initiative if you want to continue killing the drow. The lieutenant is within chesthair range of Khaz, for instance.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Madness: 1d20 + 2 ⇒ (7) + 2 = 9


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CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Hit: 1d20 + 5 ⇒ (3) + 5 = 8
Reckless Attack: 1d20 + 5 ⇒ (14) + 5 = 19

Damage: 1d8 - 1 + 5 + 1d6 + 1 ⇒ (1) - 1 + 5 + (2) + 1 = 8

Khaz followed up his attack on the lieutenant. For a second time his damaged hammer came close to breaking, but was held together by the radiant energy of the divine. It was his faith and anger which was turning a broken weapon into something deadly.


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Oh my gosh Vic I can't believe it you failed another one, dang!
Luckily past madness level 3 it loops back around to the short duration ones...

Madness: 1d100 ⇒ 65
Duration, Minutes: 1d10 ⇒ 10

Quote:
"The character experiences vivid hallucinations and has disadvantage on ability checks."


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

I know! Jeeeeez...


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

knowledge something on what the Yochlol is?

int: 1d20 ⇒ 10 +1 for arcana, +3 for nature, Religion, or history.


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Froog, all you can recall at the moment is that they are demons who serve as 'handmaidens' to Lolth.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Maddness: 1d20 + 1 ⇒ (19) + 1 = 20

Cade looks around, "We should run. Right."


Male Half-elf Warlock 4 (Outlander) AC: 14; Saves: Advantage vs. Charm, Wisdom and Charisma; Init: +2; Perc: +2 (Passive 12)

dex save vs faerie fire: 1d20 + 2 ⇒ (14) + 2 = 16
cha save vs madness: 1d20 + 5 ⇒ (20) + 5 = 25

Gael shoots another dark blast at the fleeing drow before coming to grips with what was going on.

He yells, "Time to run! Everybody over here!"

--------------
getting the party together to run again...
blast to hit: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d10 + 3 ⇒ (6) + 3 = 9

stats:

HP 24+7/24
AC 14
Conditions: n/a (fiendish boon for 1d4+4 temp hp?)
Melee: Dagger +4, 1d4+2, P
Ranged: Eldritch blast +5, 1d10+3, force
1/2 2nd level spell slots


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Froog shakes off the effect of the strange lights and symbols. "Whatever is causing that is something we don't want to face! I'm with Gael, lets get out of here!"

If Vic starts showing signs of hallucinations I'll cast lesser restoration to see if it helps. We don't need an incapacitated party member while running from madness inducing godlings. If we go back to way we came we just end up back in the silken paths correct? That means we go north as well?


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Vic turns and looks over his shoulder as he runs with the others to the North.

That thing is rising out of the ground to devour us all!

Run!

With a base speed of 35', and cunning action to dash, Vic will outdistance the others over time, but he pleads with them to keep up, not letting them out of sight.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Madness save: 1d20 ⇒ 17
"G&$ d!~n these cursed drow!"

Kriv does a fast search of Ilvara grabbing anything that appears to be useful before joining his companions in flight taking up the rear to help anyone who has trouble.

I need a roll or anything for this?


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Kriv, most notable at a glance is the tentacle lash you were punished with repeatedly in Velkynvelve and again here recently.

Down the corridors to the north, you pass a number of chained quaggoth that must have been traveling with Ilvara. Derendil seems torn, not wanting to leave them, but at the same time there is not a moment to spare... He glances back at the chaos and again at the captives "I must free them..." he states solemnly and begins to remove their chains, trying to burst them with sheer strength...


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

Kriv, you're strong. Just grab the body and run! As a bonus action on my turns I'll try to keep the fire ball behind everyone as a makeshift barrier.

"I understand Derendil, I'll assist however I can but we must work quickly. I may not be strong but Lathander can give us all hidden strength!"

Cast guidance on him as he goes to burst chains for a little boost.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Str: 1d20 + 5 ⇒ (5) + 5 = 10
Rage Adv: 1d20 + 5 ⇒ (7) + 5 = 12

With a hero in cry of ”Bah!” Khaz moved to help break the (apparently well made) chains.


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Derendil wracks the chain against the old svirfneblin cobblestones violently...

Str Ath: 1d20 + 5 ⇒ (12) + 5 = 17

...and a weak link shears free, the fresh metal beneath glistening in his wise eyes.

Back in the pit, now some 50 ft behind you, you see a dark figure crawl its way out of the glow. It seems to be a drow female, completely naked and intertwined with some kind of disorganized fluid sporting a great eye...Pic on slides She walks slowly towards the party with her gaze cast down...a sound comes from somewhere, or maybe its just hallucinations, you hear snarling and frothing like a diseased animal.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"WE AREN'T GOING FAST ENOUGH!"

Arcane: 1d20 + 2 ⇒ (19) + 2 = 21 Any chance I know anything about how the Drow bind these things?


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Cade, you've heard of planar binding spells before, but nothing that could work on demons. Perhaps its a secret of drow magic, or some twisted form of Gate from the faerzress.


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Hmm, looks like an edit from a while ago was lost. The chain slipped out of the line of quaggoth's shackles and they are running along with you basically.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

seeing he is outta time Kriv just decides to just grab the body and tentacle whip before before rushing after.


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The party runs and runs, the old gnome passages branch up and down, left and right. You run for hours the creeping growling and snarling always seeming like it is just behind you, sometimes an echo making it seem just ahead, in the dark...

But with time and near the point of exhaustion the pursuit seems to halt. You lost the drow around a corner a ways back...and you yourself are quite lost and disoriented. You reach a long hall with a functional portcullis, and lowering the bars gives you a sense of security.

Someone do a navigation check to represent how well you kept track of your bearings through all that please


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

any test for keeping up while carrying the body?


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No because you are not past your limit with carrying capacity.
You could do a constitution check just for RP purposes to see how winded you are


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Con Save: 1d20 + 4 ⇒ (6) + 4 = 10


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

What is a navigation check? Survival?

Survival: 1d20 + 2 ⇒ (20) + 2 = 22


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Vic, yes, thanks.

Victor and Jimjar talk a bit, trying to sort out the next path. You guys want to short rest or anything or just keep going?


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Anyone mind if we stop for a bit, we can have keep watch for that thing but I don't intend to lug this corpse everywhere, but I would also prefer to give it a good search before dumping it, who know a drow priestess might have, also anyone want the whip?"

So is the whip alive or anything?


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

I think a short rest is in order

Froog looks in shock at the wounds Kriv has been running with without complaining.
"ohmygosh! Kriv! Yes, put down the corpse of that vile woman and rest for a bit I'll do what I can to help your wounds heal." Froog casts a spell of mending and the worst of Kriv's cuts begin to close.

CW: 1d8 + 2 ⇒ (8) + 2 = 10

"Did anyone else get hurt and not say anything? And Derendil, it is very noble of you to save the prisoners of the Drow. I'm glad we have someone of your disposition with us. That being said, isn't most of your kind less ahhh... nice? "

once he's done talking to Derendil, Froog will cast detect magic as a ritual and check over the priestess's belongings.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Thank you Froog, its safe to say at this point pain is becoming a very unwelcome friend I am learning to get along with."

If we are stopping for a short rest then kriv will do a proper search of the priestess's possessions laying them out for Froog to cast his magic on.

Short rest: 3d8 ⇒ (2, 6, 1) = 9 just in advance if we do the short rest.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade catches up with the group shuffling his feet and stumbling as he runs. Moving past the group barely registering they have stopped reaches the portcullis and starts to climb a few steps before he realizes that it seems time to rest.

"Where are we?" He pants. He sits. He looks up at Kriv, "You brought a corpse. . . .we didn't get anything for you." He chuckles.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"Well then, I guess I'll just have to keep it all for myself"
Kriv states to Cade holding stern face before eventually cracking a small smile.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Well she looks all bone and gristle Khaz might have eaten drow wench before he might have some recipes."


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"We will have to ask him, I am sure he would love to share"


male

Gael thanked the halfling, "I'm alright, at least my body is."

He turned to the others, "What was that thing? And are we sure it's just around the corner?"

The half-elf then inspected the portcullis, "Is this dwarven make? Anyone have any idea?"


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

Stonecunning on portcullis?: 1d20 + 3 ⇒ (5) + 3 = 8

Khaz looked at the portcullis and shrugged. ”Can’t rightly say. But by the Stone did we give them Drow a beating! Sad that they were able to summon yon demon, but hopefully it won’t last in this plane long.”


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Khaz, its definitely not dwarven. No dwarf would cast such ridiculous patterns in the iron bars, those little mushrooms holding hands, giant salt crystals, and little gnomes making funny faces. Likely svirfneblin make, as Jimjar suspected.

Kriv, in addition to the tentacle whip, you find a suit of scale mail and a now broken obsidian holy symbol of Lolth (which may still function as a dagger or at least a utility knife).

Froog, Derendil had been chatting almost nonstop somewhat heatedly with the other quaggoth in some gutteral language, he turns to you "Perhaps, but this lot are weakened from slavery, and the drow poisons are not yet out of their systems. I think they can help you get to the Blingdenstone outskirts, apparently the drow traded on some kind of shadow market there." he pauses and takes a deep breath "But we will not follow after that. They have asked me to be their alpha, and I accepted..."


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

"So, joking aside anyone want the whip, otherwise I will take it, this other axe of mine is pretty beat up, plus it packs a punch."


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Kriv, the tentacle rod is quite obviously a powerful magic item and might benefit from some inspection.


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Oh, Froog did cast detect magic, I just assume nothing of import came up.


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O_O Thanks, yeah...totally missed that.

Froog, the tentacle rod emanates a very strong transmutation aura. Despite this, the tentacles seem limp and lifeless.

You could try and Identify then attune during the short rest if you want


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Just let it be known if no one else volunteers for the whip Kriv will take it, he likes strange and unique weapons, even tho he favours the axe.


Male Wood Elf Rogue 4 (Swashbuckler); AC: 16, Unarmored: 14; HP: 21/29; Saves: Advantage vs. Charm, Dex and Int; Init: +4; Perc: +4 (Passive 14), HD 4

Sure, Kriv, the whip suits you. Have at it.


CAMPAIGN COMPLETE HP (55/62) Rage (2/3) AC (18) Insight, Intimidate (+1) Perception, Survival (+2) Stonecunning (+3)Tools (Smith) Barbarian (4)

”It’s nay a proper weapon for a dwarf. Keep the cursed Drow whip. Jus’ like these gates look gnomish. Nay dwarf would make these inscriptions. Now how to get through? Mayhaps they have a forge I can use an’ beds to sleep in.”


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Jimjar responds "Oh yes, it will be quite nice indeed. The Foaming Mug will feel like a princesses birthday, Id wager. Tappy's a good girl with great ale! Darklake Stout you know, not some flayer entrails or hook horror nostrils or what have you...pah! Get serious." he looks over the lumbering hulks "Derendil, you say the quaggoth know a hidden route to the mines? Then lead away..."

Topsy and Turvy seem much less excited about going to Blingdenstone, appearing a bit sullen actually.

You guys are already through the portcullis and lowered it for security, sorry for being unclear there.


HP:22/33 AC:14 perc: +2, Init: +2 SAVES: Str 0, Dex +2, Con +2, Int +1, Wis +5, Cha +2

To Topsy and Turvy

"I know you guys have some bad memories from Blingdenstone but I would like to help you correct whatever is going on there. After releasing demigods and demons to the underdark, the least we can do is help with a lycanthropy problem."


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Topsy looks hopeful for a moment but then grunts "Hur...they'll never let us back in...they think we're Goldwhiskers."

Along the way Jimjar gives a little overview on the ancestral home of the svirfneblin. Blingdenstone, once called the City of Speaking Stones, is a deep gnome settlement founded more than two millennia ago. The deep gnomes, insular and secretive by nature, care little about histories and legacies, and thus most of the ruined city’s past is lost to time.

For centuries, Blingdenstone remained hidden and isolated from the rest of the Underdark, thanks to a combination of misdirection and magic. It wasn’t until they provided shelter to a drow exile named Drizzt Do’Urden that the deep gnomes began to take a more active interest in the world outside their caverns. Perceiving the threat the drow represented to all the peoples of the Underdark, the deep gnomes abandoned their isolation when they came to the defense of the dwarves of Mithral Hall, defeating an invading drow force from Menzoberranzan.

This alliance, however, would spell Blingdenstone’s doom. The vengeful drow bided their time, rebuilt their forces, and sent their armies out to strike back hard against the svirfneblin, returning in great force to lay siege to Blingdenstone. The deep gnomes were no match for the drow army. Thousands of svirfneblin were slaughtered, and those survivors who didn’t escape to Mithral Hall or the surface world were dragged back in chains to Menzoberranzan as slaves.

Within the past decade or so, the deep gnomes have returned to reclaim, resettle, and rebuild their city. The ultimate success of their efforts, however, hangs by a slender thread. Most of the ruined city is a dangerous place and remains closed off, with tunnels and chambers barricaded with gates or deliberately caused cave-ins. The svirfneblin must contend with incursions by wererat squatters (Goldwhiskers), insane elementals, ghosts, and a plague of invading oozes controlled by a mad gnome calling himself the Pudding King. Before they can offer the party any help, the deep gnomes likely need some themselves...


Male DragonBorn (Blue) Fighter Lv4 - HP 10/33 - AC 16 Action Surge 0/1 LB 1/1 SD 3/4

Btw since no one else wants the whip you can assume Kriv attuned to it during the short rest and studied it propertys as best he could.

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Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists.

You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck.

Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape.

-----------

This is the first half of the 5e Out of the Abyss adventure. You will be hunted across the Underdark as you try to find a way back to the surface. Along the way, a bunch of crazy stuff happens that might drive your character insane, Alice in Wonderland style. Finally, there is a certain wilderness survival element to the game.

I'm not one of those drow experts and it doesn't matter if you aren't either. I'm attracted to the bizarre landscape/creatures and expect it will go many months.

Character Creation:
Crunch for a level 1 using official 5e sources (no UA). All races welcome. You'll reach 6 or 7 by the end. If you have a UA thing that's in Xanathar's but dont have a copy yet, I can fill you in.

You may use standard array or 27 point buy.

Hp max 1st, will be rolled later.

Alignment open but need to be a group player.

Roll a d10 that represents how many days you have already been captive.

A brief in character description including where your character last slept (before being captured).

Wealth = 0 gp. Dont bother with inventory. Instead, roll a d20 for what you have scavenged. Add it to the d10 roll above and consult the table in spoiler. Note you'll not have anything like a spellbook or focus to start with, but still have prepared spells from before capture.

Scavenged:

Result Item
2–9 —
10–12 A gold coin
13–15 A living spider the size of a tarantula
16–18 A 5-foot-long strand of silk rope
19–21 A flawed carnelian gemstone worth 10 gp
22–24 A rusted iron bar that can be used as a club
25–27 A flint shard that can be used as a dagger
28–30 A hand crossbow bolt coated with drow poison

Other Stuff:
Looking for 4-6.

One post per day minimum. During combat, you lose actions if >24 hours lapses between posts.

I'm not a hardass and want an entertaining time for all at all times.

I use Google Slides for maps and info, which I have heard is more PC friendly than phone friendly.

Recruitment open a week or until enough good submissions. Thanks!


I will be posting a character asap...


I may be interested in playing a wizard.

I may be ending some games soon, and if so I'll gladly join.


This is Filios, and I submit Carric for consideration.

1d10 ⇒ 6


I am super interested, got to play the beginning bit of this but didn't really have much time to enjoy it before I had to move. Dotting for interest!

Grand Lodge

Interested though wanting to makes sure you said 27 point buy?


Thanks for asking bzl109, I forgot that required clarification. That is the normal point allotment for 5e. It works a bit different than in PF:

Score-Cost
8-----0
9-----1
10----2
11----3
12----4
13----5
14----7
15----9

You can't buy a higher stat than 15. You get 27 points. As an example, the standard array (15,14,13,12,10,8) is purchasable with 27 point buy. This is before racial mods.


Will you be accepting fairly new players?
Also I assume we build using pathfinder rules?


New players sure. But no, this isn't Pathfinder rules its 5e D&D rules.

Carric, thanks for the interest. I noticed you've only spent 23/27 on your base array (12,14,12,10,12,10) before wood elf +2 dex and +1 wis. Also, I didn't see favored enemy listed. When you choose humanoids, you pick 2 specific races such as (Bugbear, Hobgoblin) or (Elf, Dwarf).

Theres an online 5e pt buy calculator here.


Hey GM,

I'm interested as well but I am also 'new' to 5e. I used to play D&D 3.5 but have been playing PF for a while now (currently play and GM games on these boards).

However, your posting rate in your other games is something that attracts me and I am always ready to learn new (revised) rules.

Would you be willing to help out with character creation and/or provide advice on builds and things of that nature? I'm not interested in min/maxing but I also want to be able to pull my weight in the party.

I am interested in playing a warlock, not sure what race yet.

Thanks for hosting,

Game on!


Fabian, no problem I am somewhat new to 5e as well. I just started DMing 5e on the boards earlier this summer, and these boards and my kid are all the playing I do.

Do you have any specific questions about the warlock? I imagine the spell system might be confusing coming from PF (it was for me).


Totally in. Need to build a PC.

Alright. Wood elf, monk, outlander incoming tomorrow


The Natural Explorer ability makes the Ranger a solid class with Advantage to initiative, the Advantage when attacking before the target has acted, and the lack of a necessity to subcategorize terrain. I will either rebuild him in accordance with PHB and Xanathar's Guide, or submit a rogue. Thanks!


Carric, sorry but yes I wanted official sources only. I mentioned "no UA" in original post. But just out of curiosity, what about the UA version do you prefer?


This is Filios, I submit Vic Lofliss, Male Wood Elf Rogue for consideration.


This is Bookrat. I'm used XGE to roll up some randomness for the PC, and got a Dwarven Explorer. Still a wizard as previously stated.

So based on his background, can I use one of the backgrounds presented in the appendix of OotA? Specifically, the Underdark Experience.


Yeah thanks bookrat, forgot to mention that. Those are open to all...in fact I should probably post them here.

Substitute Features/Bonds:

A player can choose one of the following features to replace the feature normally granted by his or her character’s background.

Optional Feature: Deep Delver
You have a knack for making your way in the deep places of the world. You can recall the twists and turns of passageways and tunnels such that you can always retrace your steps underground. You’re also well acquainted with foraging and survival in the Underdark, and can determine when sources of food and water are safe to consume. You can always find sufficient food and water for yourself and up to five other people in the Underdark, as long as sustenance is available in the area.

Optional Feature: Underdark Experience
You are no casual visitor to the Underdark, but instead have spent considerable time there learning its ways. You are familiar with the various races, civilizations, and settlements of the Underdark, as well as its major routes for travel. If you fail an Intelligence check to recall some piece of Underdark lore, you know a source you can consult for the answer unless the DM rules that the lore is unknown.

Substitute Bonds

This table provides alternative bonds that characters can have instead of the bonds from their backgrounds.

d10 Bond
1 You were once lost in the Underdark, and a group of kuo-toa helped you find your way out. You learned that there are kindly folk even among that otherwise mad race, and remain indebted to them for their aid.
2 You once had the opportunity to meet a circle of myconids — the mushroom folk of the Underdark. They offered you shelter and a chance to “meld” using their telepathic spores, and you have yearned ever since to repeat that experience.
3 One of your best friends in your youth was Morista Malkin, a shield dwarf and member of the Emerald Enclave. Though you haven’t seen her in years, you heard she found her way to the reclaimed dwarf hold of Gauntlgrym.
4 You once worked for Davra Jassur, a Zhentarim “troubleshooter” recruiting promising new talent for the Black Network. She helped you get your start as an adventurer, and you owe her for that.
5 You have long had a curious recurring dream about visiting a vaulted stone library in the depths of the Underdark, and becoming lost in the endless lore it holds.
6 You studied with a deep gnome alchemist and miner named Kazook Pickshine, who saved your life once when a magical experiment went awry. Last you heard, his family controlled some of the largest mines in the deep gnome settlement of Blingdenstone.
7 What little you know about the Underdark, you learned from living and fighting alongside the Feldrun clan of dwarves. You swore an honor debt to the clan before they joined the forces retaking Gauntlgrym and established themselves there.
8 Years ago, a vicious noble named Ghazrim DuLoc was implicated in the death of someone you cared about. The crime was covered up, though, and DuLoc disappeared. Rumor has it the Zhentarim aided his escape, but you’ve sworn to find him one day.
9 Years ago, you lost people you loved in a raid by creatures from the Underdark. They disappeared without a trace, either slain or taken into the depths, and you’ve always wondered whether they might still be alive and held as prisoners.
10 You know the dwarf hold of Gauntlgrym well, having fought alongside the dwarves to help reclaim it. King Bruenor Battlehammer congratulated you on your valor, and you know the price the dwarves paid in blood to regain their home.


Vic chooses the Zhent Bond...added to sheet and background updated to correspond.


Vic, crunch looks awesome except for gear. You have 0 gp and a pair of underpants. Then roll d10 + d20 for item from table in first post.


Days in captivity: 1d10 ⇒ 3

Scavenge: 1d20 ⇒ 3

Bond: 1d10 ⇒ 10

Liberty's Edge

lol...why not...your a great Dm and I am enjoying the other games I am in with you...so let's see what I can come up with!!


Ok, here is my submission (Daniel Stewart)

Days in Captivity: 1d10 ⇒ 3
Scavenge: 1d20 ⇒ 17 +3 = 20 (A flawed carnelian gemstone worth 10 gp)

I will fill out the alias more and add the background soon.


Question GM!

I don't have Xanathar's Guide, so I don't know if they took the Revised Ranger and made it into a standard thing. If they did, I'm particularly interested in that for sure. If not, no worries. I'm considering a Dwarf or maybe something odder, like a Lizardfolk.


Lidras here.

Days in captivity: 1d10 ⇒ 1

Scavenge: 1d20 ⇒ 4

Bond: 1d10 ⇒ 7

“What little you know about the Underdark, you learned from living and fighting alongside the Feldrun clan of dwarves. You swore an honor debt to the clan before they joined the forces retaking Gauntlgrym and established themselves there. ”

Perfect

Mountain Dwarf Barbarian
Str 16 (7 points)
Dex 14 (7 points)
Con 16 (7 points)
Int 10 (2 points)
Wis 10 (2 points)
Cha 10 (2 points)

Total 27 points

Will come up with Background soon


I started playing this before, but would like to play it again. If you don't mind me having some foreknowledge, I'll dot.


Crunch updated to reflect dire state...

Days in underdark...

1d10 ⇒ 10

Scavenged...

1d20 ⇒ 16

5' strand of silk rope.

@KingHotTrash: The updated Ranger from UA was NOT picked up Xanathar's Guide, and GM has informed it is unavailable for use in this game. It was my first idea.


days captured: 1d10 ⇒ 1 yesterday

scavenged: 1d20 ⇒ 5 "he ain't found sh!t"

Wood elf, Monk, Outlander


Hwy, Daniel...good to see you here!


SUBMISSIONS
* Victor "Vic" Lofliss – Wood Elf Rogue Criminal
* Galenus – Mountain Dwarf Wizard Explorer
* Arbin – Ghostwise Halfling Monk
* Khaz Dourblade – Mountain Dwarf Barbarian Feldun Honor Debt
* Edlethron – Wood Elf Monk Outlander

DOTS
* Werecaster
* Fabian Benavente
* KingHotTrash
* Vrog Skyreaver


I'm already in too many PbP games (Sorry, I'll work on getting caught up later today!) BUT I did want to drop in and highly recommend GM Infinity. Definitely great at keeping things moving better than most any GM I've played with in these boards.

Also, I'm running this adventure for my home game, and it's a fun one! You all will enjoy it.


GM Infinity wrote:

Fabian, no problem I am somewhat new to 5e as well. I just started DMing 5e on the boards earlier this summer, and these boards and my kid are all the playing I do.

Do you have any specific questions about the warlock? I imagine the spell system might be confusing coming from PF (it was for me).

Funny because my kids and these boards is all the gaming I do these days.

I started looking at things and it's not that different so I should be OK. There's even a quick build to help out newbies.

Let me work on a good background/story for this guy and then I'll fill in the crunch.

I'm thinking of a half-elf, do half-drow exist and would they be appropriate for this campaign?

Maybe a child of love to turn the tables on an old cliche who is trying to find his way because he's of course shunned by everyone. He then gets a calling from 'something dark' and that is where he starts to work on his pact, probably a'Great Old One' and he's trying to discern the meaning of his calling and what this 'ancient one' wants him to do. It could lead to good RPing opportunities.

Please let us know 48 hours before you intend to close recruitment so we can submit in time and not get caught unaware.

Thanks again,

Fabian


@Jubal: Carric is no longer a submission. Vic replaced him.


KingHotTrash, they didn't pick up the revised ranger. Some of the new subclasses might have similar features though. For example, the Gloom Stalker gets an init bonus equal to wis mod.

Vrog, I don't mind foreknowledge, you're a mature player and besides these things are meant to be replayed.

Edlethron, well done with the Spaceballs reference. ;)

Jubal, thanks for list.

Ken, thanks and understandable. Much appreciate the notes you PMed and of course the 5e Beyond access.


How will magic item identification work? Standard short rest, or identify spell?


Galenus, I think the short rest identify is a little weird, but I'm sticking with it for the time being. Identify spell can give you other details attunement can't; in other words I will always try to make it more valuable. Attunement triggers curses and identify doesn't, also.


Okay, I'm going to make a warlock. I should have it posted today.


Vic last fell asleep outside the entrance to the Underdark as pointed out by the Zhentarim operative, Davra Jassur.


Fabian, missed your post earlier for some reason. Half-drow is fine, you replace Skill Versatility with Drow Magic. I will let you know 48 hours before closing. I may close a bit earlier to get started during Thanksgiving break, which I totally forgot was this week.


Galenus is complete.

A few questions regarding his missing spellbook:

Will he have the chance to recreate a spellbook while traveling in the Underdark? Perhaps by making pages out of giant fungus, and writing with blood ink from certain creatures?

Also, note that a book isn't needed to replenish spell slots or cast cantrips, but it is needed to change which spells are prepared, cast ritual spells, and write in new spells.


Galenus, you will have a chance to recreate a spellbook. You might also find your old book, it just depends on how things play out.


Galenus: “arves to help reclaim it. King Bruenor Battlehammer congratulated you on your valor, and you know the price the dwarves paid in blood to regain their home.”

Khaz: “What little you know about the Underdark, you learned from living and fighting alongside the Feldrun clan of dwarves. You swore an honor debt to the clan before they joined the forces retaking Gauntlgrym and established themselves there.”

Both are mountain dwarves. Been in captivity for a different amount of time, but I’d say that there is a good chance that the two characters would know each other.


Quite possibly. Or at the very least they have an immediate bond with each other.

"Yeah, I fought at Gauntlgrym."

"No s&%!? So did I! Fourth regiment, 3rd battalion. You?"

"2nd Reg. 8th battalion. We were the assault group coming in from the Underdark."

"Holy s+@+, man. I think we fought beside you. We came in on the left flank and ended up reinforcing the Underdark front."

"F!&&, man. Thank god for you. We wouldn't have survived without those reinforcements."


GM Infinity wrote:
Galenus, you will have a chance to recreate a spellbook. You might also find your old book, it just depends on how things play out.

Yeah, I know. I've DM'd this campaign to completion. Even posted the entire campaign here on Paizo. :)

I was more asking because I know of DMs who absolutely do not allow a wizard to make a spellbook on the go. And if we didn't find the equipment, that means I'd be on ultra hard mode until we got to Graklstugh of Blingdenstone.


Galenus wrote:

Quite possibly. Or at the very least they have an immediate bond with each other.

"Yeah, I fought at Gauntlgrym."

"No s#!%? So did I! Fourth regiment, 3rd battalion. You?"

"2nd Reg. 8th battalion. We were the assault group coming in from the Underdark."

"Holy s@&#, man. I think we fought beside you. We came in on the left flank and ended up reinforcing the Underdark front."

"F*$&, man. Thank god for you. We wouldn't have survived without those reinforcements."

Alright, it’s canon now. Khaz was with the 2nd and 8th. And that conversation happened. It was Galenus and the reinforcements which saved the assault, and the wizard’s magic in that engagement which earned him the eye of Breunor Battlehammer. :)


Khaz Dourblade wrote:
Alright, it’s canon now. Khaz was with the 2nd and 8th. And that conversation happened. It was Galenus and the reinforcements which saved the assault, and the wizard’s magic in that engagement which earned him the eye of Breunor Battlehammer. :)

Agreed!

I love it.

Although I'm uncertain simply casting magic would be enough. Magic is fairly common. It'd have to be a specific act of valour that occured irrespective of magic.

We'll have to come up with something.

As for that conversation - I've had conversations similar to that in real life. Although I've never been in a joint combat mission like that, I did serve in two war zones, and once ran into a guy who was at the same outpost at the same time as I was during a suicide bomber attack.

He was with the tank division that was parked just on the other side of the barracks where I slept. His unit and my unit shared a bunch of pictures, and it turned out that we actually have photos of each other, even though we never met.

Unit nomenclature:
By the way, it's not "2nd and 8th." It's "2nd Regiment, 8th Battalion."

It means that the 2nd regiment has at least 8 battalions within it (not necessarily all active), and you were in the 8th. You can break it down further. Say, the 8th battalion has 4 companies, and each had two platoons. So you could say, "8th Battalion, 3rd Company, 1st Platoon" instead.

For example, I was in the 1st Battalion, 33rd Field Artillery. Designated as 1-33FA.


You were in field artillery? What was you’re mos? I’m in the guard and am only an E4. Haven’t had the opportunity to go abroad (volunteered for Germany, and had a false alarm recently). Am a 13D. Though my recruiter tried to trick me into being a fister. Nowhere near your experience.


Ha! That's awesome! I went in as a 13P, but my DD214 says 13M and 13P. Which works, I did both while I was in.

Served four and a half years from 01-05; stationed out of Germany, 6 month tour in Kosovo and year tour in Iraq.

13M = Operator for the MLRS (Multiple Launch Rocket System)

13P = Fire Direction Specialist for the MLRS

Although, technically, I barely did any of that while I was in. Spent the vast majority of it as mechanised infantry. In Kosovo, we were QRF, and I was a HMMWV driver. In Iraq, I was a gunner sitting in the hatch. And the rest of the time, I was either training to go to one of those places or repairing the trucks after we wrecked them in training. :)

Even spent a few months in northern Germany evaluating unit readiness for other units going to Iraq.

Didn't spend a single full month at my duty station until right before I got out.


You know what's really funny? I never served with anyone who I went to basic with until about my last month in, where I met the guy who in basic stuck up his hand when the drill sergeant asked "who wants to go home?". He had re-upped and I ran into him right as I was getting out.


Days: 1d10 ⇒ 1
Scavenge: 1d20 ⇒ 12

Casiel Strider
LG Aasimar Warlock 1

STR 10
DEX 12
CON 14
INT 12
WIS 12
CHA 16

HP 10
AC 11
Proficiency Bonus +2
Initiative +1

Saves: Str: 0; Dex: +1; Con: +2; Int: +1; Wis: +3; Cha: +5

Speed 30'

Spell Attack: +5
Spell DC: 13

Skills: Arcana +3, Athletics +2, Dungeoneering +3, History +3

Class Features: Otherworldly Patron (Celestial; Healing Light: 2d6, Bonus Action; 60' range)

Languages: Common, Celestial, Undercommon, Elven

Spells:

0: Light
Sacred Flame(dex save or take 1d8 radiant; ignores cover)
Thunderclap (5' radius around me; 1d6 thunder; Con save)
Create Bonfire (concentration, up to a minute; dex save or take 1d8 fire damage; have to make save if they end their turn in it or move into it; 5' cube)

1: Cure Wounds, Guiding Bolt (4d6 radiant damage and next attack against target has advantage)

Background: Acolyte of Lathander (replaced skills, traded tool proficiencies with langauges: Undercommon and Elven; Taking Underdark Experience as my feature)

Personality Trait: I represent my God in all that I say or do.

Ideal: I fulfill my duty regardless of the cost to myself.

Bond: I was selected by my Archangel father for this mission; I will not fail him nor my deity.

Flaw: I can be too trusting of others who profess their wish to be redeemed.

Equipment: A living spider the size of a tarantula

Background:

Unlike many others, Casiel was approached by his father to undertake a mission to the Underdark to guide a group of slaves to safety. After being instructed in the cultures of the underdark, he was teleported directly into the path of the slaver caravan. When they arrived, he surrendered without a fight and was added to the slave train. He has in no way resisted his captors, but has instead made himself useful by offering his healing magic to anyone who needs it.

When the chance for the slaves to escape comes, he will be ready to do his part to help them escape, as he was instructed by his father, the Archangel Rathiel.


Days: 1d10 ⇒ 7
Scavenge: 1d20 + 7 ⇒ (3) + 7 = 10
A gold coin if I have done this correct?

Kriv The Exile

Lawful Neutral Blue Dragonborn

Str 16
Dex 14
Con 14
Int 10
Wis 10
Cha 11

HP 12
Ac 12
Proficiency Bonus +2
Initiative +2

Saves: Str+ 5, Dex +2, Con +2, Int 0, Wis 0, Cha 0
Speed 30

Skills: Acrobatics +4, Athletics +5, Perception +2, Slight of Hand +2, Stealth +2, Survival +2

Class Skill:
Fighting Style: Two-Weapon Fighting
Second Wind.

Proficient Skills: Acrobatics, Perception for fighter, Athletics, Survival for outlander.

Draconic Ancestry:Blue Lightning 5 by 30 ft. line (Dex. save)

Breath Weapon:You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.

When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.

Damage Resistance: You have Resistance to the damage type associated with your draconic ancestry

Languages:Common, Draconic, Dwarvish.

Background: Outlander

Origin: Bounty Hunter

Feature: Wanderer, Excellent memory for geography and maps, I can always recall the general layout of terrain, settlements and other features around you.
Can find food and fresh water for me and up to 5 other people per day as long as the land other berries, small game and other such things.

Personality Trait: Bitter'd due to judgement people make of me over the color of my scales instead of myself. (going of people being judging of my Color of scale aka linking it to blue dragons who are not the most well reputable of drakes.)

Ideal: To prove that he is more then just the color of his scales.

Bond: I will protect those who can see past my scales at all cost.

Flaw: My pride is my biggest flaw and I will fight any who would seek it tarnish it.

Equipment: A gold Coin......the first of my horde! mwahaha!

Background:
Kriv was Exiled from his tribe at a young age after breaking a fellow tribesmen arm in a fight that was caused when said tribesmen insulted his mother, little did he know his tribes elders had instigated this event knowing his pride and anger would get the better of him and as such they would be able to use it as a excuse to finally be rid of the so call "blight" of their tribe.
Bereft of a home or a tribe, Kriv took to wandering the land taking up the work as a bounty hunter, taking work wherever he could find it.
It was on one such job he was captured during the night by a Drow raiding band returning from a raid on a nearby settlement, half asleep and exhausted from a long day, Kriv was unable to put up much of a fight.

If anyone has any suggestions on changes or anything I need to fix, feel free to tell me since as mentioned, I am still fairly new.

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