5-08 Confirmation (Inactive)

Game Master Gilthanis

Nature


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Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"Yes, I'd be very appreciative of you for that. Any time you want it back, just ask." Kyras smiles as he walks over to Luciano to give him a clap on the back and to get the quarterstaff.

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Well Well. We have done it. Never thought I would see bones move like that.

Hans begins to sing a little tune in honor of the first hard fought victory as he walks about looking at the remains.

perception: 1d20 + 5 ⇒ (18) + 5 = 23

The Exchange

Male Tiefling Monk 1.1 HP 11/11 AC 15/14/13 F4/R4/W4 CMB +4 CMD 17 Speed 30' Init +8 Perc +6 60' Darkvision

Noz looks through Janira's pack and digs out some wands, "Noz thinks one of you may be able to use one of these wands to heal the wounded, like Noz and Dolgo."

Noz presents a wand of cure light wounds and a wand of burning hands.


The note reads: My time is nigh! Every week, my army grows. These fish people, what fools! Each time they come to worship whatever fake god they serve, they instead serve me by giving me fresh vessels for which to create my invading force. Soon, I will have enough foot soldiers to leave this cave and begin to carve my empire. My recent experiments have proven quite effective. I am enriching the animation process, making the fish corpses twice as aggressive and fierce. Soon, all will know the name of...

Luciano, scours the room for any clues. In the southwestern corner he finds a neatly wrapped bundle, with 10 very fine crafted arrows (that ping as magical) as well as an amulet on a chain with a smoky quartz centered in the middle (also magical).

While searching, Luciano also comes across a section of wall, and feels a draft coming from behind a seam. He's found a secret passage, should the group wish to explore.

options include back to gillman and take other passage or take secret passage?

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"Ahhm....uuhh...Apparently the gillmen did not notice their pilgrims were not returning from their...pilgrimage. That's...interesting, considering a supposed armies worth of them have gone missing. I wonder if the man that wrote this note is still around."

Does the note look particularly old?

He inserts the note between the pages of his journal, safely tucking it away.

Take ten on appraise for 19 on the arrows and amulet.

"Huzzah! A hidden passageway. We could explore it, but it may well lead us to the place these bony fellows came from."


sorry if I wasn't clear before
There was a dhampir skeleton in the both best corner of the room. On him was the note you found (and read) about the undead army. make sense now? Lol

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"Um, I'm pretty sure that the non-moving bony fellow here is the one who was creating the undead army."
Then when he hears about the secret passageway, Kyras says "Ooo, a secret passageway? Let's go through it!"

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"I would bet this dhampir was the necromancer, many of them are. Hopefully his necromancy brought about his own demise and not something else."


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans shrugs.

"I don't mind which way we go - we need to explore the entire tunnel complex eventually, after all..."

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Wait all. Let's not forget our mission to explore and report. It is possible that going through this area will lead us to a one way exit from this area. I say we mark the area and make it back here later.

The Exchange

Male Tiefling Monk 1.1 HP 11/11 AC 15/14/13 F4/R4/W4 CMB +4 CMD 17 Speed 30' Init +8 Perc +6 60' Darkvision

"Noz agrees with Dolgo, there may be some slide or difficult passages that way, Noz thinks we should explore the other tunnel before coming back here. Noz wonders if anyone can use these wands to heal him."

Noz still holds the wands out for someone to take and heal him.

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

"Sorry Noz, I will help you."

Dolgo takes the wand of cure lt wounds from Noz and uses a charge on him.

heal: 1d8 + 1 ⇒ (2) + 1 = 3

"Seems that didn't quite work, let me try again."

heal: 1d8 + 1 ⇒ (8) + 1 = 9

"Is anyone else hurt? Hey Kyras, are you OK?"

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"About as well off as Noz was before you started healing him."

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Your turn Kyras

heal: 1d8 + 1 ⇒ (4) + 1 = 5

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

As Kyras watches the gash on his sternum stitch itself closed, he says [b]"Thank you, Dolgo."[/]


Sounds like you are going back to the western passage, map updated :)

The group heads back through the passage and back to where the Gillman is praying st the water. You still see a miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semiprecious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

You head towards the western passage. The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

--------------

Ky: 1d20 + 4 ⇒ (13) + 4 = 17
dolgo: 1d20 + 3 ⇒ (15) + 3 = 18
luc: 1d20 + 8 ⇒ (4) + 8 = 12
noz: 1d20 + 4 ⇒ (3) + 4 = 7
pregen: 1d20 + 4 ⇒ (10) + 4 = 14
mites: 1d20 + 1 ⇒ (10) + 1 = 11
centipede1d20 + 2 ⇒ (11) + 2 = 13

Init tracker: round 1
Dolgo: to act
Ky: to act
Hans: to act
Centipede:
Luciano:
Mites:
Noz:


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

With a roar, Hans hustles forward, attempting to move around to a flanking position...

Double Move.


Apparently, I missed that the river is a "shallow bog": If a square is part of a shallow bog, it has deep mud or standing water of about 1 foot in depth. It costs 2 squares of movement to move into a square with a shallow bog, and the DC of Acrobatics checks in such a square increases by 2. Will move you accordingly :)

Init tracker: round 1
Dolgo: to act
Ky: to act
Hans: double moved
Centipede:
Luciano:
Mites:
Noz:

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

Kyras double moves to get over by the group of mites and centipede.


Init tracker: round 1
Dolgo: to act
Ky: double moved
Hans: double moved
Centipede:
Luciano:
Mites:
Noz:

K-nature if you got it for the blue guys and centipede

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

:( Unless any of them are animals, I can't. I only have geography...

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Dolgo takes a double move to the North area of the map to get a clear shot with his bow.


Init tracker: round 1
Dolgo: double moved
Ky: double moved
Hans: double moved (3 damage)
Centipede: atk Hans, hit
Luciano: to act
Mites:
Noz:

The trio of Hans, Dolgo, and Kyras all move as far as they can to press the attack on their enemy. The large centipede, turns around and bites at Hans.

bite hans: 1d20 + 2 ⇒ (11) + 2 = 131d6 - 1 ⇒ (4) - 1 = 3 vs AC 12, if hit DC 13 fort save vs poison

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

"I wonder if these blue fellows can be reasoned with."

Double move


Two of the mites, step back just slightly. One aims at Kyras, while the other aims at Dolgo who has bow in hand. The last might, attempts to awkwardly stab at Hans with a dagger.

kyras: 1d20 + 2 ⇒ (20) + 2 = 221d3 - 1 ⇒ (1) - 1 = 0
dolgo: 1d20 + 2 ⇒ (17) + 2 = 191d3 - 1 ⇒ (2) - 1 = 1
hans: 1d20 ⇒ 41d3 - 1 ⇒ (1) - 1 = 0
kyras crit: 1d20 + 2 ⇒ (17) + 2 = 191d3 - 1 ⇒ (2) - 1 = 1

Init tracker: round 1-2
Dolgo: rd 2 act (1 damage)
Ky: rd 2 act (1 damage)
Hans: rd 2 act(3 damage+poinson)
Centipede:
Luciano: to act
Mites:
Noz:

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Dolgo disregards the hit, aims and fires at #1.

bow attack: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9

arrow damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Fort: 1d20 + 4 ⇒ (10) + 4 = 14.

Hans roars in annoyance at the centipede's bite, but does not seem to suffer any ill effects from the poison.

He then shuffles closer to the centipede (5' step northward), and takes a swing at it!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17, for 2d6 + 10 ⇒ (5, 6) + 10 = 21 damage.

The Exchange

Male Tiefling Monk 1.1 HP 11/11 AC 15/14/13 F4/R4/W4 CMB +4 CMD 17 Speed 30' Init +8 Perc +6 60' Darkvision

Stumbling into the room, Noz didn't realize the danger until the rest of his party dashed into action. Not wanting to miss a beat, Noz calls upon the spirit of the dragon and charges a mite.

Unarmed Strike: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Damage: 1d6 + 6 ⇒ (3) + 6 = 9

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

Luciano loads his crossbow and takes aim.

"Looks like they're not in the mood to converse. Let me show you how it's done, Dolgo!"

He fires at the closest blue person.

Xbow: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d8 ⇒ 4


Init tracker: round 2
Dolgo: atk miss (1 damage)
Ky: rd 2 act (2 damage)
Hans: obliterated centipede (3 damage)
Luciano: mistyped, but will hold atk/dmg rolls should need be
Mites: (#3 dead)
Noz:

The mites, angry at the invaders attack. A dart hits Dolgo, and grazes his check merely scratching him. The dart thrown at Kyras is more well placed. It slices across his throat. He knows that if there was more force behind it, he may not be slice. Lucky for him, the mite's upper body strength is laughable at best.

The final might stabs at Hans, but fumbles the blade and he easily dodges the incoming blade.

Meanwhile, Noz being unhappy that his companions charged off without him he rushed forward to engage the nearest enemy. He punches the mite right in the skull, he feels the skull try to shrug off the damage but the sheer force behind his fist causes the creature to slump to the ground, bleeding out internally.

Refusing to be outdone, the centipede's bite only angers the hulking enemy before it. Hans' eyes focus in on the centipede. With one single arcing swing, his greatsword comes crashing down and cleaving it in two.

Dolgo takes aim, but his shot goes wide. Luciano takes aim and shoots the mite in the chest and dropping the mite.

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

Longsword in hand, Kyras steps forward and slashes at a mite #1 , and tries to even the score.
Longsword: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 2 ⇒ (7) + 2 = 9


Init tracker: round 2 -3
Dolgo: to act (1 damage) (rd 3)
Ky: to act (2 damage)
Hans: to act (5 damage)
Luciano: to act
Mites: (#3, 1 dead)
Noz: to act (rd 2)

Kyras, slashes the mite across the stomach. The cut is not super deep as you see the mite's body absorb some of blow. It still dies though, but not a gruesome death like the exploded centipede.

The line mite, moves a few feet and throws a dart at Hans.

move 1 square up, throw dart: 1d20 + 2 ⇒ (13) + 2 = 151d3 - 1 ⇒ (3) - 1 = 2

Angry at the man you obliterated their pet, the mite's aim is spot on. Hans feels the dart nic him across his bulging arm, a trickle of blood flows.

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Dolgo again loads and then yells, Lucky this is how you do it!

Dolgo fires his bow at the nearby mite.

Bow shot: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

damage: 1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Male Tiefling Monk 1.1 HP 11/11 AC 15/14/13 F4/R4/W4 CMB +4 CMD 17 Speed 30' Init +8 Perc +6 60' Darkvision

Noz charges another mite.

Unarmed Strike: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Damage: 1d6 + 6 ⇒ (1) + 6 = 7


Dolgo's arrow misses, but Noz picks up the young man's slack and crushes the final mite in the face with his fist.

COMBAT OVER

As the party explores the immediate area, they find nothing of value on the mites, and there is a passageway that leads east from this area, where the mites originally came from.

the only direction to go are through this east passageway, or back to the "hidden" passage area with the skeletons

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Dolgo collects whatever number of arrows he can retrieve and requests for the party to continue east.


You can collect 1d2 ⇒ 1 arrows...also dont forget you guys found a quiver of "very nice" looking arrows from the skeleton room

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Dolgo begins a three round song burst while looking for misfired arrows. His melody is about the flight of arrows.

All allies within 30 feet gain a +1 bonus on Initiative checks, Perception, and Disable Device checks for 1 hour. They also gain a +1 insight bonus on Reflex saves and to AC against traps and when they are flat-footed.

Walking about Dolgo recovers a single arrow then recalls the arrows Luciano discovered.

Lucky, you still got that bundle of arrows? Can I have it as they may bring me better luck if we need it later. Dolgo walks toward Lucky to retrieve the arrows.

Hans, would you like a little touch from this wand I have?

It will be the fourth charge used

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15
DM Stylz wrote:
You can collect 1d2 arrows...also dont forget you guys found a quiver of "very nice" looking arrows from the skeleton room

Did we ever figure out what those were, BTW? Take ten on perception for 15 to look around the immediate are.

Luciano examines the little blue corpses. "Shame they were hostile. They seem sentient, I would have rather talked to them than fight them."


The immediate are you are in, you see the three mite corpses, as well as a very squished and DEAD centipede thanks to the angry man known as Hans. You see a passageway leading east. The only other way to go is back to the "skeleton" room and take the hidden passage that was there.

Nobody "identified" the arrows or the brooch that you found, but you do know they are both magical. I think you cast detect magic in the skeleton room iirc


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods towards the Eastern passage.

"Shall we continue...?"

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15
DM Stylz wrote:

The immediate are you are in, you see the three mite corpses, as well as a very squished and DEAD centipede thanks to the angry man known as Hans. You see a passageway leading east. The only other way to go is back to the "skeleton" room and take the hidden passage that was there.

Nobody "identified" the arrows or the brooch that you found, but you do know they are both magical. I think you cast detect magic in the skeleton room iirc

I'll take ten on identify for a 19.


amulet if natural armor +1 & (20) +1 arrows

Sovereign Court

Male Half-Elf Ranger/2 HP 18/18 | AC: 19 /T: 13 /FF: 16 | Perc. +11 | F: +4 / R: +6 /W: +2 | CMB +4 | CMD +17 | Speed 30 | Init. +4

"Well, since we are already here, we might as well continue along this passageway"


Male Human Bloodrager 4 (HP 30/40) (AC 18/12/17) (CMD 20) (Fort +7, Ref +3, Will +2) (Init +1) (Perception +7)

Hans nods.

"Fair enough."

He then heads off down the passageway.


The group proceeds down the passage to the east. You travel for a few hundred feet, through winding, twisting, slippery tunnels. Near the end of the two hundred feet, you hear a familiar voice, the sound of Janira. She has survived, somehow, and she recites, Let us remember the sacrifice of the fabled Yasminbint Faroud, favored of the Ten, who gave her life distracting Zythrustianax, draconic scourge of the Society, so dozens of junior agents could survive. Her act of benevolence is the epitome of cooperation within the Society.

You race forward, through the last feet of tunnel, and out into a wooded area. The moon, shining down on you, you can see clearly, thanks to the full moon above you. You see Janira and the Minotaur locked in battle.

Ky: 1d20 + 4 ⇒ (2) + 4 = 6
dolgo: 1d20 + 3 ⇒ (8) + 3 = 11
luc: 1d20 + 8 ⇒ (15) + 8 = 23
noz: 1d20 + 4 ⇒ (2) + 4 = 6
pregen: 1d20 + 4 ⇒ (4) + 4 = 8
Janira: 1d20 + 6 ⇒ (13) + 6 = 19
Mino: 1d20 ⇒ 18

Init tracker: round 1
Luciano: to act
Janira:
Mino:
Dolgo:
Hans:
Kyras:
Noz:

These patches of woodland are also filled with underbrush that behaves as light undergrowth (Core Rulebook 426), creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover. The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check, it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead. The slope to the west gradually rises to a height of 20 feet, and creatures standing at its highest point benefit from both a commanding view of the battlefield and a clear vantage point for ranged attacks

Ongoing Effects: Inspire Courage +1 atk, dmg, saves vs fear

Scarab Sages

Male Human Swashbuckler/1
Stats:
HP 11/11; AC 19, 14, 15; F+1, R+6, W+0; Init +6; Per +3; CMD +15

I'm gonna assume someone took the amulet and someone took the arrows? They're magic! Are just the green bits difficult terrain, or the entire map?

Luciano moves forward and calls out to the gnome. "Janira, we have arrived!"

Cast Sleep, 10-ft Burst centered on the Minotaur, DC 16 Will Negates.

The Exchange

Human Detective 1
Spells:
BP 1/10 0 Flare - Ghost Sound - Read Magic - Unwitting Ally - 1 Charm Person - Cure lt Wounds
Stat Block:
HP 1/8 | AC: 17/ T: 13 /FF: 14 | F: +0/R: +5/W: +2 | CMB +1 | CMD +14 | Speed 30 | Int. +3 | Perc. +5 | SM +5

Move forward and prep pull out bow.


green is difficult terrain, brown is not

Janira hears the shout and she continues to inspire everyone around her. She takes a step back, and tries to disarm the beast of his weapon.

1d20 + 1 ⇒ (6) + 1 = 7


The minotaur swats away Janira's feeble attempt, and retaliates with a powerful strike of his own, lucky for Janira his aim is off and Janira ducks under the massive axe.

1d20 + 7 ⇒ (7) + 7 = 142d6 + 4 ⇒ (1, 6) + 4 = 11

Init tracker: round 1
Luciano: cast sleep
Janira: done
Mino: done
Dolgo: move and ready bow
Hans: to act
Kyras: to act
Noz: to act

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