Fleetfang |
I've recently started playing in Living Greyhawk (Verbobonc up in Chicago), and I've noticed that there are some seriously talented writers scripting modules for the Campaign.
Just a question out of curiosity, but has the Staff at Dungeon ever considered pulling modules from the Living Greyhawk campaign and publishing them in the magazine? Are there insurmountable legal issues at work here? Just don't want to reprint stuff? It seems like there's a huge pool of talent (and already scripted material) that isn't being tapped.
Or better yet, perhaps in conjunction with the RPGA, Paizo could help to put out a collection of modules from retired years.
Would any folks here be interested in that?
James Jacobs Creative Director |
We avoid reprinting adventures in Dungeon that have already appeared elsewhere. In fact, I beleive the standard contracts we send out for writers pretty much requries that the adventure they submit to us hasn't been previously published.
That said, we're certainly open to publishing adventrues in Dungeon by Living Greyhawk writers, publishing adventrues that are compatable with Living Greyhawk, or both; check out "Mad God's Key" in issue #114. This adventure's had quite a positive response, so we'll definatley be doing more along these lines in the future.
Greyson |
... check out "Mad God's Key" in issue #114. This adventure's had quite a positive response, so we'll definatley be doing more along these lines in the future.
"Mad God's Key" is awesome. I GMed it three times in our region for Living Greyhawk play because it was so wildly popular. Seeing more adventures in the nature of "Mad God's Key" is an exciting prospect. It requires a lot of preparation, as simply reading it is not enough. But it is worht it - great adventure.
Fleetfang |
Yes, Mad God's Key is one of the most popular adventures amongst the people I've met in Living Greyhawk. Even in my short time there, I've come to learn that if you haven't played it, you should. I've taken it upon myself to gather together 6 other adventurous souls (5 other players and a Judge) to make new characters with the express purpose of going after the Key.
Luckily, I foresaw this opportunity and didn't read the adventure when it came out.
An interesting thing about LG modules is that they aren't really commercially available. Not really "published" in any kind of sense.
That said, I'd love to see more LG stuff appear in Dungeon!
Qstor |
I've recently started playing in Living Greyhawk (Verbobonc up in Chicago), and I've noticed that there are some seriously talented writers scripting modules for the Campaign.
Just a question out of curiosity, but has the Staff at Dungeon ever considered pulling modules from the Living Greyhawk campaign and publishing them in the magazine? Are there insurmountable legal issues at work here? Just don't want to reprint stuff? It seems like there's a huge pool of talent (and already scripted material) that isn't being tapped.
Or better yet, perhaps in conjunction with the RPGA, Paizo could help to put out a collection of modules from retired years.
Would any folks here be interested in that?
I'd like to see more of these, too. Its a shame that Erik couldn't let the Abyass touched part of the campaign. I know that's where he was headed when he was editor of the LGJ. I'd like to see more general LGJ articles too.
Mike