TheIronGiant6
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Hello!
While not new to DMing, I have taken a break from it due to an injury. I would like to know if anyone would be interested in a very difficult dungeon crawler, a party of four or five wishing to take down the most powerful wizard in the world.
While the first few areas will be easy for a level 20 party, the deeper you go into the tower sticking into the surface like a dagger, the more difficult the fights get. Traps will be everywhere and enemies on every floor. I plan on making this extremely difficult later on, while still making it technically possible for one character to make it the entire way through. You can use empty rooms as resting places, but once you enter, there is no way out. Rings of sustenance are recommended.
The only rules I have at the moment are core races and classes, but I'd like to see if anyone's interested!
TheIronGiant6
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Hmm. Sounds tough, but that isn't a bad thing. Could potentially scare the PCs into being defensive to the point of it being possibly detracting.
That said, it does sound fun. A World's Hardest Dungeon kind of idea. I would be on board.
Yeah, but I will allow dead characters to make new ones, if we don't have a cleric who can resurrect. If the players do stop having fun because of the difficulty, I can lessen the difficulty for a few floors to try to encourage the players to work as a team. I'd prefer no optimizations, so I'm not going to make it THAT hard. Two or three Terrasques at most. Promise.
TheIronGiant6
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Quick suggestion, based on a Dark Souls style concept I have; give free resurrection then build encounters so at least one tpk is expected. PCs need to learn how to beat the encounter over several deaths and iterations. Just a thought.
That's a good idea actually... I could fit it into the story rather easily, maybe having every level contain a campfire, which allows for a new resurrection point. I'll see what the players think, if people show interest.
TheIronGiant6
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Count me down as interested.
One last suggestion; at the moment, it looks like you're planning on having us start at level 20 and then end with killing the wizard at level 20. Maybe start us at 16-18, and include a few level-ups?
Glad you're interested! Perhaps, if everyone would like, we could start lower than twenty. But just remember you will be infiltrating a level 20 wizard's lair after heavy preparation by the wizard. Every level of this inverted tower will be gigantic and filled with not only giant monsters, but smart monsters too. It'll be rough, and I was being generous starting you at 20 :P
TheIronGiant6
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Sounds like fun.
Any idea on what sort of guidelines were you thinking about for character builds?
I might get more specific once I create the actual recruitment thread (Which I might since people are showing interest) but my guidelines at the moment are:
Core Classes and Races. (Spells and Archetypes of Paizo are allowed though, and monsters won't be completely core either.)
25 Point Buy
Interplanar travel is not possible anymore. The cause is unknown, but this is why now is your best time to kill this wizard, since he doesn't have a million copies of himself in a demiplane. While summoning is still possible, planar binding spells or spells that summon actual, real outsiders are not.
This is more of a recommendation: Please do not completely build munchkin characters or powergamers. This will be difficult, but still possible. I want fun, interesting characters dying, not bland, superpowered ones. :P
I think that's it, but I'm open to suggestion.
TheIronGiant6
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Hmm, sounds pretty good. I'd be fine starting a bit lower and working our way up. Maybe the actual level 20s already died in the attempt, and we're the second team? Who knows!
Out of curiosity, any particular reason you want to keep things to core? I've no problem with it, just wondering.
In past experiences, people really try to exploit what races and classes they can be just to get the perfect character. As well, like I said, I haven't DM'ed in a while, so keeping the players core is easier for me to keep track of. It lets me start planning ahead (I have the first ten levels of the tower already planned) and makes things a bit easier in general for me.
I like the idea of having the players be a second team! I could fit that in pretty nicely. Maybe the first few levels could have warnings scratched into the walls... I'll set up the recruitment thread now.
| GM_Panic |
GM TheIronGiant6 has made this thread for full recruitment With PC build info.
http://paizo.com/threads/rzs2t79g?Recruitment-Thread-Custom-Difficult-Level