Ryan Dancey
CEO, Goblinworks
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There are a number of bugs that are affecting the inventory system which are being addressed for the next build of the system. As a result we'll be doing a wipe of the Alpha characters after the close of the server early Saturday morning (6am Pacific time).
You may have noticed that if you log out and log back in you will lose all your accumulated XP and may lose all your inventory items. You may also have noticed that the resource nodes for rock aren't producing copper or iron. You probably didn't notice that the monsters are not dropping the first level of crafting recipes for many craftable objects, but they are not. So right now you can't craft anything meaningful.
This will be a common occurrence during the Alpha period. When we make significant changes or bug fixes it can put the database into a compromised state and it's safer (and more useful from a testing perspective) to wipe the data and start over rather than attempt to upgrade older data to the new configuration.
Dakcenturi
Goblinworks Executive Founder
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When we make significant changes or bug fixes it can put the database into a compromised state and it's safer (and more useful from a testing perspective) to wipe the data and start over rather than attempt to upgrade older data to the new configuration.
Tangential question. What are you all using for your DB? Something made in house or one of the available Unity Asset systems?
Bringslite of Fidelis
Goblin Squad Member
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Thanks for keeping us informed, Ryan.
BTW, I love the fact that I don't have to click the corpse to loot it and really hope that's a conscious design choice and not just a temporary shortcut.
That would be a perfect feature if the loot is auto parceled out to participants, except for encumberance issues. Have you guys noticed if that is the case?
Dakcenturi
Goblinworks Executive Founder
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Thanks for keeping us informed, Ryan.
BTW, I love the fact that I don't have to click the corpse to loot it and really hope that's a conscious design choice and not just a temporary shortcut.
I like this as well, the only modification I would like to see is either a window or list or something that says what you actually got. Half the time I forget it auto loots and then I look at my inventory to see a whole bunch of stuff in there.
Nihimon
Goblin Squad Member
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Nihimon wrote:That would be a perfect feature if the loot is auto parceled out to participants, except for encumberance issues. Have you guys noticed if that is the case?Thanks for keeping us informed, Ryan.
BTW, I love the fact that I don't have to click the corpse to loot it and really hope that's a conscious design choice and not just a temporary shortcut.
I haven't verified it exactly, but I'm pretty sure "spoils" are properly parceled out to all participants.
Nihimon
Goblin Squad Member
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Nihimon wrote:I haven't verified it exactly, but I'm pretty sure "spoils" are properly parceled out to all participants.Spoils are supposed to determine your portion of the reward for chests but I never saw any chests. Did you guys? Are they in yet?
I never saw a chest, but I have a real problem noticing objects like that in-game. My wife makes fun of me about it, but she does those Hidden Object puzzle games so she's better-than-average anyway :)
Kitsune Aou
Goblin Squad Member
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There are a number of bugs that are affecting the inventory system which are being addressed for the next build of the system. As a result we'll be doing a wipe of the Alpha characters after the close of the server early Saturday morning (6am Pacific time).
You may have noticed that if you log out and log back in you will lose all your accumulated XP and may lose all your inventory items. ...
According to the release schedule/cadence in the blog post, we will not see another build until 7/10/14 (unless we are actually in Week2 of the cadence and the "public" client release was actually delayed by 1 week). I hear elsewhere on the forums here that the issue of character-wipe-upon-logoff will be fixed in "the next build". Does that mean that we will not see it fixed until 7/10/14? Or does your post above imply that you guys are doing a new build tonight (tomorrow) to get these bug fixes in?
If true (and you are re-building tonight for these bugs), then can you confirm that we will see "bugfix builds" (as opposed to "feature builds" I guess) throughout the ends-of-Week1's and the beginnings-of-Week2's?
One more, somewhat-related question: Because we will likely continue to see wipes thoughout all of Alpha, will there be any plans to, perhaps, issue a lump-sum of XP to starting characters later in the Alpha (e.g. so we can proceed to test higher-level stuff within the 2-week cycle)?
Nihimon
Goblin Squad Member
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... will there be any plans to, perhaps, issue a lump-sum of XP to starting characters later in the Alpha (e.g. so we can proceed to test higher-level stuff within the 2-week cycle)?
I would love to see us start out after the wipes with an amount of XP based on when we were invited, if that's not too difficult to do. Or even based simply on how far along in Alpha we are.
Stephen Cheney
Goblinworks Game Designer
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To the best of my knowledge, loot is not currently being distributed (because kill credit isn't being distributed). Whoever makes the killing blow gets the loot. Achievements are being shared to everyone in the party but are not shared if you're not in a party with the person that got the killing blow even if you did a lot of damage.
Proper distribution of rewards is on the list of stuff to implement soon, but hasn't been implemented yet so won't be in the next build.
Stephen Cheney
Goblinworks Game Designer
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Once we have PvP looting, it'll be first come first served and have a loot window (with a few seconds required to open it and interruption on damage). You'll take the Criminal flag if you didn't have loot rights.
We decided that it working differently for PvE was acceptable for the increased convenience.
TEO ArchAnjel
Goblin Squad Member
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I somehow assumed that this would also address the XP resetting after a character logs out but in re-reading your post, I note that you didn't actually mention that isse.
If the XP issue is not being addressed with this wipe, can new characters created after the wipe start out with a chunk of XP already banked?
Gol Morbis
Goblin Squad Member
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Well, this wipe was the perfect opportunity to test 1) How low can your rep go! and 2) How useful are the current town guards?
The answers! 1) Really rather low, and quite fast!, 2) Really not. They can be kited all day, and their controller logic allows them to animation cancel attacks. Not good for protecting people from naked archers plinking you with arrows.
Obviously that isn't a priority fix, Alpha testers won't be jerks on purpose outside of edge case testing, but yeah. Hopefully guards get like, a ranged attack. Or a run fast button.
Being
Goblin Squad Member
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XP didn't appear to reset on a brief logout, though an overnight interval found me back at the Pharasma shrine at zero xp. I did /bug an issue with feat purchases giving error messages and subtracting from accumulated xp but not sowing up among my available feats. However I logged out to cook supper (oven roasted garlic-crusted chicken, mashed potatoes and green beans) and when I came back I was up to 236 xp and both the orisons vendor at the seminary and the cleric vendor were functional. There are prerequisites for cleric upgrades/training and I don't think they are all detailed, but some have tooltips telling you what you need.
It was possible to carefully solo in the forest for a cleric but that may change, and should certainly change when folks are less interested in exploration and gathering and more interested in, um, emphatic interaction.
Bringslite of Fidelis
Goblin Squad Member
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Did any of the guards have ranged attacks?
None that I saw on any stream. It could make a big difference. I do understand that we are at the "basics" of the build here and I salute the... AnnoyHobo for finding some things to work on, ;)
Edit: Another thing (I may have mentioned before), I am really encouraged to see the proto reputation system at work so early. :)
Gol Morbis
Goblin Squad Member
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None of the guards currently have a ranged attack. While naked and equipped with a bow, you can literally run circles around them while shooting random players. Because of the massive burst of the bow right now, that means you can basically three shot anyone in town with very little consequence. I was peppering people with arrows, but I could have very easily just been killing everyone I saw. Didn't do that, because that would be incredibly... jerky.
But the Reputation system definitely worked. It took very little time for that character to be stuck without the ability to train. Like, 3 kills quick. That is a very good thing. As long as characters can quickly out scale the naked hobos, which they seemed to be doing, the current system is just fine. Nihimon looked at me with his ice bolts and I had to run away. I can only imagine that that would be even stronger with some training.
With the guards having the ability to CC people, the current implementation might actually work just fine. The only other change I would implement is increasing the density of the guards. There are a few places that you can just sit without aggro ing any of them.
Stephen Cheney
Goblinworks Game Designer
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NPCs in general have a big problem with melee/kiting, and it's a high priority to get that fixed. After that, we can hopefully soon get them an attack selection system better than "I start the fight with attack A, then I use attack B unless I can't afford it, in which case I try attack C," which is the entirety of their attack selection right now :) .
Dakcenturi
Goblinworks Executive Founder
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I think there almost needs to be a reduction of stamina without using the sprint. IE just running by default should use up stamina and then when you sprint it uses it even quicker. This would help with the kiting to a certain extent. Plus it would make for some much more meaningful choices - Do I keep whacking this guy and hope I can kill him with the stamina I have or should I sprint to get out of here while I still have some stamina.