UNC Presents: Tales of PVP (Experiences, Hints and Tips)


Pathfinder Online

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Goblin Squad Member

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chris szymanski wrote:
I need to read more about what some of the Mechanices are going to be.

I've tried to compile some useful information in

Guild Recruitment & Helpful Links. Specifically, I've added a short description to each of the blog posts so you can find the meaty ones. I highly recommend you start by reading Your Pathfinder Online Character.

Goblin Squad Member

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Being wrote:
But are they still around? I thought they left when they finally understood we favor the developer's intention that PvP will be a constant part of the environment.

That's irrelevant to the point I made which is that we (the "carebear" crowd) were the ones arguing in favor of PvP back when it seemed to be in actual danger, from the people who really didn't want this to be a PvP game.

Also you'll notice while many of them don't have goblin squad tags next to their name, some of them do, and some of the ones who don't said that they will be coming back to try the game after it's release.

Just because the people like Summersnow aren't posting doesn't mean they aren't still out there planning to play PFO when it releases.

@Xeen. Toxic behavior is behavior that does more damage to the community than it makes up for through providing meaningful content. It doesn't have to be intentional griefing. It can just be the complete disregard for others shown here:

Xeen wrote:
I can tell you this... If Im out in the wild and want to PVP, Im going to PVP... It may be with someone else who wants to PVP, it may be with someone who tries to run away, and it may be with a new player that has no clue whats going on...

A non-toxic PvPer is going to seek out other PvPers and targets that provide meaningful content (Merchant caravans, members of enemy settlements, PvP flagged opponents) instead of just slaughtering everyone they see.

That's what makes me hunting bandits and murderers different. Those are PvPers. They shouldn't choose PvP roles unless they want PvP. To put it simply, I hunt wolves, you hunt sheep.

PS. Notice I have never suggested hunting players like myself and other champions is toxic behavior. Unlike the supposedly fearsome wolves who complain about being hunted constantly. I'm category B and I want you to fight me. Come. Lets see what color you cowards bleed!

Goblin Squad Member

Andius wrote:
To put it simply, I hunt wolves, you hunt sheep.

I'm really glad to see that metaphor gaining real traction. It's very fitting, I think.

Goblin Squad Member

Nihimon wrote:
Andius wrote:
To put it simply, I hunt wolves, you hunt sheep.
I'm really glad to see that metaphor gaining real traction. It's very fitting, I think.

We will hunt whomever has the most goods / gold to be taken, and at a favorable risk vs reward ratio.

If a sheep has 1 gold and a wolf has 500 gold, and we are reasonably certain we can take the wolf, we will take the wolf.

It is not the nature of the target's intentions that determines whether they are SAD'd or ambushed. It is the nature if their perceived threat vs their perceived reward.

As I have said frequently, if I see an unflagged target with superior wealth and little protection, we would likely SAD for maximum and hope it is accepted. If it is rejected, we will still get our 75%. This is not random, it is focused at a high value target. It is bit toxic, just because the merchant was not I tending to participate in PvP. It is just the nature of an Open World PvP game.

Goblin Squad Member

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Nihimon wrote:
Doggan wrote:
Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.
Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.
Not at all. Bandits, Villains, and Murderers chose to be "other people's content". It would be selfish not to attack them when given the opportunity.

Thanks for your input, but I wasn't talking to you. Unless you're Andius' PR representative, I think he should probably answer questions directed at him for himself.

Goblin Squad Member

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Doggan wrote:
Thanks for your input...

You're welcome. I hope you and others always feel free to speak your mind. It's a public forum, after all.

Goblin Squad Member

Bluddwolf wrote:
Kryzbyn wrote:
Jazzlvraz wrote:
Kryzbyn wrote:
5)It's fun to single an enemy character out and kill them repetedly, and watch them learn from the exerience and get better.
As long as you're talking about running into that character from time to time, as opposed to killing her seven times in an hour :-).
Well, in open area pvp you run into the same person repeatedly, many times inside of an hour, especially when fighting over objectives.

What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

If you have been killed four or five times by the same group, in the same area, stay out for a while. They will likely move on when they get bored.

In WAR, you have defined areas with PVP objectives. Either you fight for them, or you let the other faction have them. You have to keep going into these areas to gain 'renown', which serves as XP for raising your attributes, aside from normal XP used to gain class abilities.

XP caps at rank 40, reknown caps at 100.

So, if said person who keeps getting ganked does not return to the fray, they don't level important key stats.

They either get better, or they find another game.
I would think this would hold even more true for an open world PVP MMO.

Goblin Squad Member

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Time for my PvP stories:

1. On Darkfall there was a group named New Academy that trained newbs to play before they joined whatever clan would take them after graduation. Our primary self imposed duty was the protection of New Academy. So one day a griefer group from EVE known as Maru Kage comes over to Darkfall. They build up in peace for awhile before suddenly declaring war on New Academy.

We immediately respond with a war declaration. Immediately we start porting our guys over to Humanlands, where NEW is based, and send out a manhunt for Maru Kage. One of our guys finds about 10 in the human capital of Sanguine. We send two guys in. Myself and another GL member. They see the two of us and immediately charge. We lead them back outside the city where three more of our guys, including 2 of our reds are waiting. Still outnumbering us 2 to 1 they engage. Big mistake.

About 5 of them went down before the rest scattered in every direction. For the next 2 hours we hunted them across human land ganking them everywhere they amassed in numbers before their leader literally begged me for a peace treaty. Since it was obvious they were newbs I agreed as long as they made peace with NEW first.

A few weeks passed before they provoked us back into a war by bullying other newb groups and being general griefers. So we are out and about when I run into about 1 of them at Sandbrook, I put an arrow in his back and he starts running. I give pursuit and run headlong into about 6 more of them. From there it's 7 vs. 1 and things get very chaotic. I'm running around in a set of plate/scale stickybacking them and take 3-4 down before they manage to overwhelm me. Right as they go for the gank my reinforcements arrive. The two guys who managed to get there in time slaughtered the rest of them. We made off with a bag of surprisingly good loot since their leader was a gold buyer.

2. GL is enjoying it's golden days on Freelancer in the time after the 2nd Lord War but before The Great Alliance. We control the starter area and slaughter anyone who dares RPK within the bounds of Liberty. A group named WOLTAR (forgot what it stands for) emerges and challenges us for control of the Liberty sector. They go and load up eagles with class 9/10 weapons. I see 5 of them out in Sigma-19 and go to face them in my own eagle loaded with 2 nomad cannon, 2 nomad blasters, and a pair of tizona del cids. They see me and confident in their numbers, engage. True to my tactics, I charge at them like I want to joust then swing wide right before they come into range. Killing my engines after I swing wide, I pull a bead on one and fire. He shatters like nothing, these guys can't dodge. Instantly I go evasive like a Mexican jumping bean on meth as the others have had time to get me back into their sights. Once my shields are fully up I go on the aggressive again, and the next one goes pop. Defensive while my shields go up again. Kill another. Evasive maneuvers. Kill another. Evasive. Another kill. Pure sweet victory. >:D

Goblin Squad Member

Doggan wrote:
Nihimon wrote:
Doggan wrote:
Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.
Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.
Not at all. Bandits, Villains, and Murderers chose to be "other people's content". It would be selfish not to attack them when given the opportunity.
Thanks for your input, but I wasn't talking to you. Unless you're Andius' PR representative, I think he should probably answer questions directed at him for himself.

----------

Andius wrote:

A non-toxic PvPer is going to seek out other PvPers and targets that provide meaningful content (Merchant caravans, members of enemy settlements, PvP flagged opponents) instead of just slaughtering everyone they see.

That's what makes me hunting bandits and murderers different. Those are PvPers. They shouldn't choose PvP roles unless they want PvP. To put it simply, I hunt wolves, you hunt sheep.

PS. Notice I have never suggested hunting players like myself and other champions is toxic behavior. Unlike the supposedly fearsome wolves who complain about being hunted constantly. I'm category B and I want you to fight me. Come. Lets see what color you cowards bleed!

I find it curious you wolves keep trying to demonize those who hunt you and compare it to your own slaughter of sheep. Is that fear that I smell? Afraid to face an opponent who isn't afraid to face you?

Goblin Squad Member

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Who ever said that we hunt sheep? We hunt merchants with gold, in the wilderness areas. We will raid harvesting sites or warehouse stores in settlements. Oh my, how much I want to raid a bank or auction house during a settlement siege!!

"Sheep" are the settlement bound types who rarely if ever venture out into the wilderness. If you risk the wilds, no matter what your purpose, you are not a "sheep". Perhaps if we keep our canine theme going, we can call them (wilderness venturers) "Dingos".

So we have:

Sheep
Sheep Dogs
Dingos
Wolves
Dire Wolves

Goblin Squad Member

You forgot wolf pups. Definition:

Anyone who thinks they're a wolf but complains about people hunting them instead of relishing the challenge.

Goblin Squad Member

Andius wrote:
Doggan wrote:
Nihimon wrote:
Doggan wrote:
Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.
Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.
Not at all. Bandits, Villains, and Murderers chose to be "other people's content". It would be selfish not to attack them when given the opportunity.
Thanks for your input, but I wasn't talking to you. Unless you're Andius' PR representative, I think he should probably answer questions directed at him for himself.

----------

Andius wrote:

A non-toxic PvPer is going to seek out other PvPers and targets that provide meaningful content (Merchant caravans, members of enemy settlements, PvP flagged opponents) instead of just slaughtering everyone they see.

That's what makes me hunting bandits and murderers different. Those are PvPers. They shouldn't choose PvP roles unless they want PvP. To put it simply, I hunt wolves, you hunt sheep.

PS. Notice I have never suggested hunting players like myself and other champions is toxic behavior. Unlike the supposedly fearsome wolves who complain about being hunted constantly. I'm category B and I want you to fight me. Come. Lets see what color you cowards bleed!

I find it curious you wolves keep trying to demonize those who hunt you and compare it to your own slaughter of sheep. Is that fear that I smell? Afraid to face an opponent who isn't afraid to face you?

Demonize you? No. You do a good enough job of demonizing yourself. Just trying to understand you. With your constant grandiose claims and promise to hunt wolves, it's not always easy to get a straight answer out of you.

And since you're so big on quotes, here's my response to your laughable idea that I'd ever be afraid of you:

Doggan wrote:
From a personal perspective, I frankly don't care who I'm going after in PvP. I'm as likely to go after as an A as I am a B or a C. Crafters and gatherers may make for easier marks, but they're the same to me as the big bad Barbarian PvPer. They're a target.

Goblin Squad Member

I heard your hollow words pup. Claims that you will engage any target that is profitable. However all I see from UNC, all I've ever seen from UNC, is them advocating for a system that will allow them to engage the weakest possible targets they can find, and penalize those who hunt them.

In complete contrast:

Andius wrote:
On a personal note I would be entirely willing to flag myself as open to attack for evil players without penalty if it allowed me the freedom I need to protect innocent players.

This post pre-dates the champion flag. Both the announcement in the blog and the post by Lee Hammock telling us that such a flag would be made.

I do not advocate for my own safety, yet the UNC constantly does so. Prove me wrong. Accept the danger that should come with a playstyle revolving around robbing and killing others. Advocate for more meaningful ways to engage veterans instead of removing mechanics that protect newbs. I dare you.

Goblin Squad Member

Bluddwolf wrote:

Who ever said that we hunt sheep? We hunt merchants with gold, in the wilderness areas. We will raid harvesting sites or warehouse stores in settlements. Oh my, how much I want to raid a bank or auction house during a settlement siege!!

"Sheep" are the settlement bound types who rarely if ever venture out into the wilderness. If you risk the wilds, no matter what your purpose, you are not a "sheep". Perhaps if we keep our canine theme going, we can call them (wilderness venturers) "Dingos".

So we have:

Sheep
Sheep Dogs
Dingos
Wolves
Dire Wolves

So gonna hunt bears. SO GOING TO HUNT BEARS!!

Goblin Squad Member

Andius wrote:
Im a cool guy, just look at me type. I took out all the bad guys on my server in Darkfall. Oh did you not know there were mutliple servers? Oh yeah, settlement warfare is real PVP.

Dont worry Andius, you will be my primary target. Anyone who fly's the TEO banner will be secondary.

Goblin Squad Member

Xeen wrote:
Andius wrote:
Im a cool guy, just look at me type. I took out all the bad guys on my server in Darkfall. Oh did you not know there were mutliple servers? Oh yeah, settlement warfare is real PVP.
Dont worry Andius, you will be my primary target. Anyone who fly's the TEO banner will be secondary.

I can't say you're important enough to be my primary, but you're on the list. I'm looking forward to it.

Goblinworks Executive Founder

It's just an empirical question: will enough merchant types dislike being robbed enough that they refuse to supply their robbers, and if so, will they be able to protect themselves well enough for the robbers to starve?

I call it an empirical question, because it's the question that we cannot answer without playing the game. Just recognize that being content means that starving from embargo is an intended possibility and one of what could reasonably be considered simply losing states.

Goblin Squad Member

Andius wrote:
Xeen wrote:
Andius wrote:
Im a cool guy, just look at me type. I took out all the bad guys on my server in Darkfall. Oh did you not know there were mutliple servers? Oh yeah, settlement warfare is real PVP.
Dont worry Andius, you will be my primary target. Anyone who fly's the TEO banner will be secondary.
I can't say you're important enough to be my primary, but you're on the list. I'm looking forward to it.

Oh wait, I almost forgot... You only want to PVP against bad guys that have been gimped by the alignment and reputation system. Guess I will have to play a good guy to fight you with.

Goblin Squad Member

I believe robber types will ally with people who have merchant types to get around this.

Goblin Squad Member

If we all are to play by the same rules, how do you imagine you are already gimped?

Goblin Squad Member

Do we really need to rehash this again?

CE is at a mechanical disadvantage because it's CE. Be because people choose CE they know in advance that they are disadvantaged its ok. This is to make up for LG having to be LG which means not being able to strike CE first. So if LG can't get the first lick in, then it's not fair so put CE at a disadvantage to ensure the good guys win.

That's the cliff notes. Chop and screw it however you like.

Goblinworks Executive Founder

CE has disadvantages roughly equal to not being allowed to regularly attack and kill everyone they meet, but not that specific disadvantage

Goblin Squad Member

Areks wrote:

Do we really need to rehash this again?

CE is at a mechanical disadvantage because it's CE. Be because people choose CE they know in advance that they are disadvantaged its ok. This is to make up for LG having to be LG which means not being able to strike CE first. So if LG can't get the first lick in, then it's not fair so put CE at a disadvantage to ensure the good guys win.

That's the cliff notes. Chop and screw it however you like.

My statement was not meant as a rehash, just that Andius plans to play a neutral alignment that will allow him to play both sides without being gimped.

He wants to accuse the PVPers of wanting to only attack the non PVPers. I was just making a statement that he has only wanted to fight those that will have low reputations, thus having weaker training.

I have always stated, the game will not be fun unless people who can fight, try to fight me. Everyone else is just income.

Goblinworks Executive Founder

That's an interesting motive to ascribe to Andius. Does it seem to you that it is consistent with Andius' behavior in other games that he will only fight people with mechanical disadvantages?

Goblin Squad Member

Xeen wrote:
Areks wrote:

Do we really need to rehash this again?

CE is at a mechanical disadvantage because it's CE. Be because people choose CE they know in advance that they are disadvantaged its ok. This is to make up for LG having to be LG which means not being able to strike CE first. So if LG can't get the first lick in, then it's not fair so put CE at a disadvantage to ensure the good guys win.

That's the cliff notes. Chop and screw it however you like.

My statement was not meant as a rehash, just that Andius plans to play a neutral alignment that will allow him to play both sides without being gimped.

He wants to accuse the PVPers of wanting to only attack the non PVPers. I was just making a statement that he has only wanted to fight those that will have low reputations, thus having weaker training.

I have always stated, the game will not be fun unless people who can fight, try to fight me. Everyone else is just income.

That was directed at Being not you, Xeen.

DeciusBrutus wrote:
CE has disadvantages roughly equal to not being allowed to regularly attack and kill everyone they meet, but not that specific disadvantage

Where is proof of this? Please don't quote something vague, quote where the developers said that CE evil's disadvantages are roughly equal to not being allowed to RPK.

Goblin Squad Member

DeciusBrutus wrote:

It's just an empirical question: will enough merchant types dislike being robbed enough that they refuse to supply their robbers, and if so, will they be able to protect themselves well enough for the robbers to starve?

I call it an empirical question, because it's the question that we cannot answer without playing the game. Just recognize that being content means that starving from embargo is an intended possibility and one of what could reasonably be considered simply losing states.

If EVE is any guide the experienced merchants will be able to move freight without any major hassles (either themselves or through a PFO player corp equivalent of Red/Blue/Black Frog) and the better PvP players will usually have better things to do than gank merchants.

It may well be different in the early stages but merchant ganking will eventually devolve over a few years into bottom feeder PvP types preying on noob merchants taking too many risks.

Goblin Squad Member

Xeen wrote:
He wants to accuse the PVPers of wanting to only attack the non PVPers. I was just making a statement that he has only wanted to fight those that will have low reputations, thus having weaker training.

Interesting theory, except for the fact that I've never said I'll only fight low reputation players. I've advocated in favor of multiple systems that will allow high reputation players to engage me in combat (assassinations, wars, the champion flag etc.). So far as things are described I'm planning to put on a champion flag as soon as I step into my first day of EE, and never take it off. If the combatant flag mechanic is adopted for wars I'll constantly fly that as well.

The fact is UNC is a group that's purpose centers around aggressive actions toward other player but they constantly argue against other players being able to aggressive action against them. You want it both ways.

Whereas when I don my champion flag, I'm opening myself up to attack without consequence from every single player it empowers me to hunt. No matter what reputation score they have. And that's the way I've always asked for it, even before that flag existed.

Also I like how you find it easier to make weak claims I'm a coward then defend your own cowardice. I wouldn't want to have to argue UNC aren't cowards either because its so blatantly obvious to anyone familiar with your group.

Goblin Squad Member

Andius wrote:
The fact is UNC is a group that's purpose centers around aggressive actions toward other player but they constantly argue against other players being able to aggressive action against them. You want it both ways.

This is an odd way at looking at bandits being flagged as Outlaws and Assassins, out in the wilderness.

When we are flagged, we are open for attack, are we not? So how is it that you equate this to being cowards?

Even if not flagged, when we are out in the wilderness, don't we run the same risk of being attacked by others whom are?

What it appears you are asking for is for the criminal to seek out the police, instead of the police actively hunting the criminal. I will explain the dynamic to you, because you clearly don't understand it.

The criminal (bandits for example)search for merchants to rob. Merchants can either hire guards to protect them, or hope that patrolling Enforcers / Champions happen to come to their aid. Enforcers / Champions either hire themselves out as guards, or they actively patrol the wilderness looking for criminals.

So I have to wonder why you seem to feel that the criminals are to search for you?

Is it that you are too lazy? Is it that you want to have more arranged PVP secessions like you had in Freelancer? Is it that you won;t have the numbers it would take to keep your promises to protect the entire community of the good or uninterested in PVP?

Or maybe, unlike in Darkfall, PFO won;t have any cliffs you can lead your party to jump off of, when you spot a small group of PVPers hunting for targets?

Yeah, I was on TS that night, when you spotted "Judgement" and you told your group to jump rather than face them. I heard the panic in your voice and your declaration "that is Judgment, they are RPKers....follow me up this hill.... No not that way, up here and we will jump".

Funny how you didn't retell that PVP tale of your's.

I can assure you one thing. I will never jump off any cliff to avoid a group, hunting me down. I'd rather fall by the sword than by gravity!

When you see me flagged Outlaw, prepare for a chase, perhaps a luring into a trap, and ultimately a fight. That fight will be on my terms though, if I can create them. But, if you do manage to corner me, then I'll fight you toe-to-toe and we will see who wins.

Goblin Squad Member

Right. I was "panicked." Apparently you didn't stick around. We exited through the back, then came back in through the front. We snuck back up on him and then decided to let the guy go because he was good aligned, wearing rank 0 gear, and there were four of us. If he was UNC he would have died but are relations with Judgement haven't dropped that low yet.

Only an idiot would keep farming a spawn after being spotted by a member of a known RPKer group with a high membership count. I'm not letting a group I'm in get jumped by the group of guys he could have called in to assist in the middle of farming mobs when I can quickly disengage and then re-engage on my terms. That's called being a good battlefield commander.

Right you can be attacked while wearing bandit flags though I recall you being offended at the idea I could come along and clear out a group of bandits who weren't actively engaged in killing someone before the flag system was announced, where I've shown proof I advocated making champion type players open to attack from those they can hunt before anyone else suggested it.

Here's the problem. You want to run around and rob people whenever you see them. You engage them while they are out trading and PVEing on your terms. Then as soon as you are done murdering and pillaging you want to turn off your bandit flags and resume being a regular member of society. You want to engage other as they PVE but only be engaged when you are armed, grouped, and ready for PVP.

I find that to be cowardice. It's why I keep saying that my champion flag will be up 100% of the time. Because I'm not a coward. I accept the consequences of my playstyle 100% of the time.

If you want to engage PVEers in any form of PvP ever, your flag should be constantly up.

Goblin Squad Member

Andius wrote:

Only an idiot would keep farming a spawn after being spotted by a member of a known RPKer group with a high membership count. I'm not letting a group I'm in get jumped by the group of guys he could have called in to assist in the middle of farming mobs when I can quickly disengage and then re-engage on my terms. That's called being a good battlefield commander.

Here's the problem. You want to run around and rob people whenever you see them. You engage them while they are out trading and PVEing on your terms. Then as soon as you are done murdering and pillaging you want to turn off your bandit flags and resume being a regular member of society. You want to engage other as they PVE but only be engaged when you are armed, grouped, and ready for PVP.

I find that to be sickeningly despicable cowardice. It's why I keep saying that my champion flag will be up 100% of the time. Because I'm not a coward. I accept the consequences of my playstyle 100% of the time.

So playing by your terms is fine, but it's not fine if Bluddwolf want's to play by his. Got it.

By the way, what theater did you attain your battlefield command experience? Iraq or Afghanistan?

Goblin Squad Member

Andius wrote:
It's why I keep saying that my champion flag will be up 100% of the time. Because I'm not a coward. I accept the consequences of my playstyle 100% of the time.

I'm extremely interested to see if those holds true when actually in game.

Goblin Squad Member

Areks wrote:
So playing by your terms is fine, but it's not fine if Bluddwolf want's to play by his. Got it.

I never said that, and if you actually read what I said, you would know that. What I said is its ridiculous for him to be able to flag up so he can engage people as they PvE on his terms, then de-flag so he can PvE without hassle. If he wants to engage people on his terms, then they should get to engage him on theirs.

Areks wrote:
By the way, what theater did you attain your battlefield command experience? Iraq or Afghanistan?

I'm sorry, thought we were talking about Pathfinder Online. You know, a video game where elves and dwarves fight each other with enchanted swords and magic missiles, and everyone respawns at the end of the day.

I think the situation just discussed where I turned a potential ambush on our guys into an option to ambush someone else counts.

Goblin Squad Member

It's an interesting point though, and Areks isn't the only one bringing real life combat experience to the table.

Not knocking your experience, Andius.

I wonder will real life combat scenarios, training, ect. make a difference in the game. Maybe a better question is what will that influence look like in game, as the first question is obviously a "yes".

Not a fair jab at Andius, and ridiculous to suggest that gaming experience means nothing towards other games - only real life combat - but still an interesting topic.

Goblin Squad Member

I think its funny, that the only story the "though guy" Andius has talked about is... Ganging up on one guy 4 to 1, letting him go, then running away because they "may" get attacked by larger numbers later on.

Sounds like coward tactics to me.

"Oh no, my pixel plate mail might get damaged."

Goblin Squad Member

You must have missed the post about the 5 vs. 10, 3 vs. 7 (That started as a 1 vs. 7), and 1 vs. 5.

The 4 vs. 1 where we let him go wasn't the most glorious moment in my gaming history but I was satisfied with the outcome, and I'm not the one who brought it up.

If UNC is going to be sticking around to PvE after enemy players notice them at spawns, then you're going to be even easier to kill than I thought.

Goblin Squad Member

Andius wrote:

You must have missed the post about the 5 vs. 10, 3 vs. 7 (That started as a 1 vs. 7), and 1 vs. 5.

The 4 vs. 1 where we let him go wasn't the most glorious moment in my gaming history but I was satisfied with the outcome, and I'm not the one who brought it up.

Oh, Im sure it was... The other post that I missed talks about killing new players from an Eve group I never heard of. They must have been Elite PVPers.

Andius wrote:
If UNC is going to be sticking around to PvE after enemy players notice them at spawns, then you're going to be even easier to kill than I thought.

If we stick around, its because we want you to come for us. I have no problem fighting when I want and running when I want... But after all the s#&! talking you have been doing about how much a LEET PVPer you are... Id figure youd stick around and make then RPKers pay. Instead you ran.

Goblin Squad Member

Like anybody has heard of UNC? You're elite PvPers now? They were a bunch of newb griefing scrubs and we crushed them while outnumbered, being far from high stat / well geared players ourselves. If you want a story of me facing down 500 elite PvPers single handedly with a bent toothpick while they drive twinked out ubër-tanks fitted with laser cannons, I'm afraid I'll have to disappoint.

That's generous of you to stand around PvEing while we muster our forces to crush you. It's not a claim someone who's played a game like Darkfall very long would make if they were being honest, but I'm sure it we won't have to utterly crush you many times before you learn that.

Goblin Squad Member

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So it's alright for UNC to share their PVP stories here but not others? Just trying to understand the distinction here as I'm not getting why Andius is getting all this flak when on the previous page others posted the same sort of experiences and stories without the assumptions and putting words in his mouth he never said.

For reference, it is hostile posts like these that keep many of us simply as lurkers rather than join in discussions.

Goblin Squad Member

Aleron wrote:

So it's alright for UNC to share their PVP stories here but not others? Just trying to understand the distinction here as I'm not getting why Andius is getting all this flak when on the previous page others posted the same sort of experiences and stories without the assumptions and putting words in his mouth he never said.

For reference, it is hostile posts like these that keep many of us simply as lurkers rather than join in discussions.

Read up a bit more... The man started off with insults and cracks at the UNC. He talks s$&@ about us and has no clue who we are. In fact, read his first 3 posts... not one story but plenty of accusations.

Then again, you defend him as being part of TEO. Now I see why the blinders are on.

Stories are fine, please post one.

Edit: HA, he posted 7 times, each throwing out accusations before ever posting a story... So he was firing off the flak before it was returned.

Goblin Squad Member

Andius wrote:

Like anybody has heard of UNC? You're elite PvPers now? They were a bunch of newb griefing scrubs and we crushed them while outnumbered, being far from high stat / well geared players ourselves. If you want a story of me facing down 500 elite PvPers single handedly with a bent toothpick while they drive twinked out ubër-tanks fitted with laser cannons, I'm afraid I'll have to disappoint.

That's generous of you to stand around PvEing while we muster our forces to crush you. It's not a claim someone who's played a game like Darkfall very long would make if they were being honest, but I'm sure it we won't have to utterly crush you many times before you learn that.

You have nothing to teach me

Goblin Squad Member

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Areks wrote:
Do we really need to rehash this again?

I don't believe it was ever hash to begin with.

Areks wrote:
CE is at a mechanical disadvantage because it's CE.

CE is at a mechanical disadvantage because chaotic evil forcefully, by its very nature, contradicts community and because of that is bad for the game if allowed to run rampant unregulated. It isn't just because it is one of the alignments, it is how those who actually behave that way create problems that have been demonstrated to be disruptive to multiplayer games. CE is not oppressed, but cause is being provided CE players to self-regulate.

Areks wrote:
Be because people choose CE they know in advance that they are disadvantaged its ok. This is to make up for LG having to be LG which means not being able to strike CE first. So if LG can't get the first lick in, then it's not fair so put CE at a disadvantage to ensure the good guys win.

Nope. CE is being encouraged to not ruin the game. It is not to give LG an unfair advantage.

Goblin Squad Member

Xeen wrote:

Read up a bit more... The man started off with insults and cracks at the UNC. He talks s~!& about us and has no clue who we are. In fact, read his first 3 posts... not one story but plenty of accusations.

Then again, you defend him as being part of TEO. Now I see why the blinders are on.

Stories are fine, please post one.

This is exactly what I was speaking of and prefer to avoid. :( Thanks for the offer, but I'm going to bow out and go back to lurking. Feel free to say what you will about me for that, but I'd prefer a bit more civilility in discussions and without the accusations about 'blinders' and so forth when simply sharing an opinion in a polite manner.

Goblin Squad Member

Polite? How exactly were you any more polite then my answer? You didnt share an opinion, you asked a question that I answered.

So if you were sharing an opinion, then what you did was make an accusation that the UNC can only post stories. Which means you did not ask a question. Please clarify.

Remember, text is emotionless, you cannot assume I was attacking you unless I specifically do. I did make the accusation you were part of TEO and taking his side no matter what, which is fine for you to do.

Goblin Squad Member

The nuances of social PvP are subtle and fascinating. </popcorn>

Goblin Squad Member

Andius wrote:
Areks wrote:
So playing by your terms is fine, but it's not fine if Bluddwolf want's to play by his. Got it.

I never said that, and if you actually read what I said, you would know that. What I said is its ridiculous for him to be able to flag up so he can engage people as they PvE on his terms, then de-flag so he can PvE without hassle. If he wants to engage people on his terms, then they should get to engage him on theirs.

Dude. You did say it. I directly quoted you. You stated how you fled then re-engaged in DF against one player so you would face him on YOUR terms. Then you complain about Bluddwolf wanting to PVP on HIS terms after you just got done saying you did the exact same thing, that being avoiding a situation that was less advantageous than preferred.

Areks wrote:
By the way, what theater did you attain your battlefield command experience? Iraq or Afghanistan?

I'm sorry, thought we were talking about Pathfinder Online. You know, a video game where elves and dwarves fight each other with enchanted swords and magic missiles, and everyone respawns at the end of the day.

I think the situation just discussed where I turned a potential ambush on our guys into an option to ambush someone else counts.

I'm sorry you said "battlefield command", I thought you were actually talking about commanding on a battlefield. Leading a group in a PvP hardly qualifies as battlefield command. Good MMO strategy, yes. Battlefield command... not a chance.

Blaeringr wrote:
Not a fair jab at Andius, and ridiculous to suggest that gaming experience means nothing towards other games - only real life combat - but still an interesting topic.

Completely a fair jab. He called himself a battlefield commander. He equated a game to real life warfare. It is even more ridiculous that being good at a game that requires strategy directly correlates to battlefield command.

There was no citation of civil affairs interaction, no logistical support, no possibility of blue on blue, no command intent needing decimination and interpretation by a lower echelon.

He used the same tactic he is bashing Bluddwolf for... he didn't like his odds in one situation, so he reevaluated and decided not to engage. Do you expect bandits to fight fair? If they were the stand their ground type folks they'd be earning a living as soldiers not bandits.

Goblin Squad Member

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Aleron wrote:
... I'd prefer a bit more civilility in discussions...

Wasn't all that long ago most of the discussions around here were pretty civil...

Goblin Squad Member

Areks wrote:
He called himself a battlefield commander. He equated a game to real life warfare.

The first statement is true. Only a fool would believe the second statement is true.

Goblin Squad Member

Areks wrote:
...hardly qualifies as battlefield command.

It's called poetic licence; where has this sudden need to question every word-choice come from? We're seeing it in many threads in the absence of new input from GW for us to discuss.

His intent was blindingly clear, and you might've responded to his meaning just as easily as his words. Instead you've chosen to infer something not implied in his post.

Goblin Squad Member

Urman wrote:
Nihimon wrote:
Aleron wrote:
... I'd prefer a bit more civilility in discussions...
Wasn't all that long ago most of the discussions around here were pretty civil...
And once PFO is up and running, it will be less civil. I'd suggest (to GW) that maybe, just maybe, there be no space in the official forums for PvP discussions of this sort. Every MMO has such a section in their forums, and it's always like this. Well, usually it's worse, but that's after games have been released.

Well said.

It seems to me: The topic of PvP in PFO is a case of being iterated between what the game design is telling us we should be doing in pvp (via carrot and stick) and what the players are doing. And between the two we'll eventually work out the right balance, neither too much stick nor too much carrot?

Atm words are wind.

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