UNC Presents: Tales of PVP (Experiences, Hints and Tips)


Pathfinder Online

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Goblin Squad Member

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Being that Pathfinder Online is an Open World PVP MMO, I thought it would be a good idea for us to share our PVP experiences in other games.

These stories will present the unvarnished truth about Open World PVP, so don't be reluctant to include your wins or losses. The instances when you may have griefed, ganked, been ganked, played "Cat and Mouse", or even engaged but both parties survived, to fight another day.

PVP is not just combat, but is any form of Player vs. Player competition. So your escapades of theft, political intrigue, spying or swindles are also welcome.

Old stories to the best of your recollection, stories with back up links, or new stories from the games you are currently playing are all equally welcome.

Goblin Squad Member

I will begin with my first recorded EVE Online combat kill and loss:

Pirate Coalition Kill

This kill was recorded on 11/5/2006 when my character was a little less than 2 months old. I was a member of the Wolfpack Guild, and it was a member of the Pirate Coalition Alliance.

Although I do not remember the particulars of this specific battle, I was likely piloting a Rifter (frigate), the Battleclinic did not record my exact ship but it did mention it was a frigate.

My first loss was in a partially fitted Cyclone, also during my time with the Wolfpack Guild / Pirate Coalition.

First Combat Loss

Lessons Learned: Even back in 2006, long before jump to zero or any of the other "watering down of PVP", a young and inexperienced pilot could venture off into Low Sec space and enjoy a life filled of adventure. Wins, losses and many draws... made no difference really. It was all better than blasting rocks with mining lasers!

Ahhh... Here is a funny one...

Friendly Fire Kills

This is a good representation of the cluster f*** that is / was faction Warfare on the Minmatar side c. 2008.

This was during my very brief stay with the 17th Minmatar Tactical Wing; fighting for the control, of a station in Amamake (.04) and I had been alpha striked by my own side.

I don't blame them entirely. There were over 500 ships involved in this battle, many of us were new to large scale PVP and the faction warfare was new.

Goblin Squad Member

As far as avatar based PVP in The Secret World, for the limited time I played that game:

The Secret World PVP Arenas

yeah I know it was arena style PVP, but the combat system took quite a bit of planning to develop good PVP builds, and I never ended up using PVP specific gear.

This is why PVP in Theme Park MMOs tends to suck... Its objectives are to earn marks, so you can buy PVP gear, so you can be better at PVP and earn more marks, to buy better PVP gear.... and so on...

Lesson Learned Learn to PVP as best you can without top notch gear. I have found five things that lead to success in PVP:

1. Fight Often, even if you don;t think you are good at it

2. Learn for your losses, as much if not more so than your wins

3. Player skill is most important

4. Character Skills: Learn which ones, how to combine, and when to trigger your various skills.

5. Gear should never be relied upon higher than your character skills and certainly never above the player's skill.

Goblin Squad Member

Ah, memories. My first taste of PVP came when I introduced my brother to EVE in '06. I had been playing for about a month, so we set up an account, I tossed him some ISK, fit up a couple frigates (badly) and went exploring. In one asteroid belt in lowsec we met a cruiser who proceeded to destroy both of our ships in a matter of seconds. The pilot messaged my brother and had a nice conversation with him which ended up netting my brother about 4 times the ISK we spent on both frigates, some tips on fitting, system security, and PVP in general, and an open invitation to join the pirate corp.

The lessons learned from this encounter were:

1. Not everyone who kills you is a sociopathic degenerate. It's (usually) not personal in the least.

2. Be willing to talk to your victims and/or murderers. They will often give you helpful advice on avoiding death in the future.

3. Don't fly what you can't afford to lose / Don't put all your eggs in one basket. Even though you might be able to afford the best gear, unless you can replace it when you lose it, it's not a good idea.

4. When you kill someone, don't be a sociopathic degenerate.

Goblin Squad Member

Been playing WAR (Warhammer Age of Reckoning) and it's got some of the best PVP I've ever taken part in MMO wise.

Lessons learned:
1)Not all classes are equal, but then again not all players are equal.
Learn to play your class, and how to defeat it's equivalent on the other side, and you'll be golden.
2)If you are a melee or ranged DPS, do not try to take on a tank single handedly. You'll get embarrassed.
3)Protect your healers.
4)Kill their healers.
5)It's fun to single an enemy character out and kill them repetedly, and watch them learn from the exerience and get better.

Goblin Squad Member

Kryzbyn wrote:
5)It's fun to single an enemy character out and kill them repetedly, and watch them learn from the exerience and get better.

As long as you're talking about running into that character from time to time, as opposed to killing her seven times in an hour :-).

Goblin Squad Member

Jazzlvraz wrote:
As long as you're talking about running into that character from time to time, as opposed to killing her seven times in an hour :-).

As I stated in the OP:

Bluddwolf wrote:
The instances when you may have griefed, ganked, been ganked, played "Cat and Mouse", or even engaged but both parties survived, to fight another day.

There is as much value in reading about other player's experiences as griefers, as there is in reading accounts of being griefed.

Goblin Squad Member

There are more types than two.

Goblin Squad Member

Bluddwolf wrote:

1. Fight Often, even if you don;t think you are good at it

2. Learn for your losses, as much if not more so than your wins

These two are especially important.

When I started playing Chivalry, which is 99% player skill and 1% what gear you can access, I was getting slaughtered and it seemed like I wasn't getting any better as time went by, but I kept at it. Then I replaced my cheap old video card recently with one of the best currently on the market and immediately began dominating. The harsh learning curve was one thing, but making it so much harder on myself by using a crap graphics card that made everything so slow and jerky made it so that when I switched it felt like everyone was playing at a slower speed than me. It was like training with weights strapped on.

Even if you don't have a hardware disadvantage like I had to begin with, losing a lot teaches you a lot.

Goblin Squad Member

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My favourite PvP experience was in eve.

I was mining in Low sec, (as you are supposed to do watching local beeing aligned, scanning) when i was attacked by a local pirate.
My miner warped out, but i was a bit to greedy to save my hauler alt(tried to cast my last can before leaving).

Well, i repaired my retriever flew to a different belt(in the same system) and continued to mine.
of course i got attacked again by the same pirate.

again, docking, repairing, different belt.

;) after she didn´t get me for a third time i was congratulated for my persistency, she stoped attacking and i was invited to her corps chat.
had some very cool conversations there.

Goblin Squad Member

One of my funnest experiences in PVP was in a Raven Battleship.

I setup my Raven with Torpedoes in the Highs, which is semi-normal, everyone was using cruise missiles at the time. The rest was completely against "fleet doctrine setup." (would make Andius cry) The Raven was armor tanked, I had 2 1600 plates, 2 Ballistic Controls, an Energized Adaptive, and Trimark/Resist Rigs. This left the mids open for a MWD, Sensor Booster, Web, Point, and 2 Target Painters.

So I cruised around like a mission runner in low sec. LOL, finally I was attacked by a Dominix, Drake, Harbringer, Brutix, and a Vexor. When the fight was over, the Drake ran away (he was never in range) and the rest I looted off the field. I guaranteed they were cheering as my shields dropped quicked... Then cried when the Armor held.

Goblin Squad Member

Jazzlvraz wrote:
Kryzbyn wrote:
5)It's fun to single an enemy character out and kill them repetedly, and watch them learn from the exerience and get better.
As long as you're talking about running into that character from time to time, as opposed to killing her seven times in an hour :-).

Well, in open area pvp you run into the same person repeatedly, many times inside of an hour, especially when fighting over objectives.

Goblin Squad Member

Kryzbyn wrote:
Jazzlvraz wrote:
Kryzbyn wrote:
5)It's fun to single an enemy character out and kill them repetedly, and watch them learn from the exerience and get better.
As long as you're talking about running into that character from time to time, as opposed to killing her seven times in an hour :-).
Well, in open area pvp you run into the same person repeatedly, many times inside of an hour, especially when fighting over objectives.

What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

If you have been killed four or five times by the same group, in the same area, stay out for a while. They will likely move on when they get bored.

Goblin Squad Member

Bluddwolf wrote:

What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

If you have been killed four or five times by the same group, in the same area, stay out for a while.

Why must you always present things as if everyone but you is a fool?

I can't imagine any regular poster on these forums considering it "griefing" if the victim consistently went back to the same area. Yet you seem to imagine there are hardly any regular posters who would "acknowledge" it isn't.

Passive aggressive is tedious. "Be brave" and say what you mean instead. Why hide behind the pusillanimous "some on these forums"? Is it perhaps that you're hoping you can smear someone's name without actually naming them?

Goblin Squad Member

Bluddwolf wrote:
What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

"He was asking for it, your Honour."

If you were thinking about becoming a lawyer, don't give up the day job.

You won't get any acknowledgement from me, because there is no excuse for griefing and the sole responsibility lies with the griefer. Unless you are saying that all griefers have the self restraint of a two year old and the moral compass of a slug?

Goblin Squad Member

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Bluddwolf is gonna die so many times....let's see if he takes responsibility for his own death.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:

What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

If you have been killed four or five times by the same group, in the same area, stay out for a while.

Why must you always present things as if everyone but you is a fool?

I can't imagine any regular poster on these forums considering it "griefing" if the victim consistently went back to the same area. Yet you seem to imagine there are hardly any regular posters who would "acknowledge" it isn't.

Passive aggressive is tedious. "Be brave" and say what you mean instead. Why hide behind the pusillanimous "some on these forums"? Is it perhaps that you're hoping you can smear someone's name without actually naming them?

You do the same thing Nihimon. If someone does not agree with you, then they are a fool.

Returning to the same area and expecting different results is insanity. I have read here that "some on these forums" consider being killed by the same person no matter the reason is griefing.

In the instance discussed, its just stupid.

Goblin Squad Member

Aside from a while doing the LAN thing in the 90s playing the Half Life mod "Counterstrike" and "Tribes" and "Unreal Tournament" most of my PvP experience has been 10 years with an Australian online IL2 Squadron mainly flying 109s and fw190s in dogfight servers and virtual wars.

Il2 online was definitely a "Red versus Blue" PvP game but played with a fair degree of respect to "honorable combat". Even then you still got your fair share of griefing with players ramming other players on the runway or spawning in a bomber and dropping the bombload immediately destroying anyone nearby.

Goblin Squad Member

Hardin Steele wrote:
Bluddwolf is gonna die so many times....let's see if he takes responsibility for his own death.

Of course he will and is responsible for his own death. Dont think for one minute that it will not be a learning experience. That is exactly why the UNC will be feared.

Goblin Squad Member

Xeen wrote:
That is exactly why the UNC will be feared.

I keep seeing this word fear, along with the word coward. Let's get this straight - you will not inspire fear. Annoyance, irritation and exasperation, yes, by the bucket load. Probably even a little bit of disgust in some. And the people who choose to run away will not do so because they are afraid, but because they'd really rather not have to run their toon out of town for 30 mins again. To inspire fear you have to be capable of doing something that will actually make people afraid. This is an MMO - what are you going to do, swim up their cable lines and jump out of their monitor at them, all Ring styleee?

Annoyance, yes. But fear? Puh-leaze.

Goblin Squad Member

Lhan wrote:
Xeen wrote:
That is exactly why the UNC will be feared.

I keep seeing this word fear, along with the word coward. Let's get this straight - you will not inspire fear. Annoyance, irritation and exasperation, yes, by the bucket load. Probably even a little bit of disgust in some. And the people who choose to run away will not do so because they are afraid, but because they'd really rather not have to run their toon out of town for 30 mins again. To inspire fear you have to be capable of doing something that will actually make people afraid. This is an MMO - what are you going to do, swim up their cable lines and jump out of their monitor at them, all Ring styleee?

Annoyance, yes. But fear? Puh-leaze.

Oh it will be fear, fear of losing valuables, fear of losing equipment...

Puh-leaze... Thanks for the response Buffy... LOL

Goblin Squad Member

Xeen wrote:
Puh-leaze... Thanks for the response Buffy... LOL

Happy to oblige, sir. :)

Goblin Squad Member

Lhan wrote:
Xeen wrote:
Puh-leaze... Thanks for the response Buffy... LOL
Happy to oblige, sir. :)

Made me think of Buffy the Vampire Slayer movie

Goblin Squad Member

Xeen wrote:
You do the same thing Nihimon. If someone does not agree with you, then they are a fool.
Xeen wrote:
I have read here that "some on these forums" consider being killed by the same person no matter the reason is griefing.

There's a very useful feature on these forums that allows you to reference another post, and quote from it. People who are serious about wanting to be taken seriously use this feature to back up what they say. Others simply make bald assertions, and change the subject when people prove those assertions false.

Goblin Squad Member

Nihimon wrote:
Bluddwolf wrote:

What you will likely not be able to get, from some on these forums, is the acknowledgement that be victim bears some of the responsibility for being griefed.

If you have been killed four or five times by the same group, in the same area, stay out for a while.

Why must you always present things as if everyone but you is a fool?

I can't imagine any regular poster on these forums considering it "griefing" if the victim consistently went back to the same area. Yet you seem to imagine there are hardly any regular posters who would "acknowledge" it isn't.

Passive aggressive is tedious. "Be brave" and say what you mean instead. Why hide behind the pusillanimous "some on these forums"? Is it perhaps that you're hoping you can smear someone's name without actually naming them?

I said what I meant, there are some on these forums, who would consider it griefing.

Lhan wrote:
You won't get any acknowledgement from me, because there is no excuse for griefing and the sole responsibility lies with the griefer.

I have a great deal of respect for Lhan, because he puts his ideas out there, and stands by them. Lhan doesn't hide behind cherry picked, out of context and misinterpreted Ryan Dancey quotes. You can't claim that quoting Ryan Dancey is like quoting the gospel either, there have been plenty of rollbacks and damage control applied to some of his off the cuff remarks.

What is also telling is that Lhan's post, which made my cases, came 5 hours before your next post, and you do not correct your own accusation.

I guess some egos are too fragile to ever admit they are wrong.

How's that Settlement Acheron coming along..... Hmmmm......

No I don't present things as if everyone is a fool but me, only certain people.

Goblin Squad Member

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I don't recall anyone saying what you say they did.

I suppose there have been a few who posted they wouldn't be playing because of PvP.

It does seem rather foolish to make PvP the whole object of your play style in such a game, but foolishness is relative. Some say I'm foolish for having provided funds up front, but I realize that being called a fool, or a coward for that matter, does not sting at all if you are not a fool or coward.

Goblin Squad Member

Bluddwolf wrote:
I have a great deal of respect for Lhan, because he puts his ideas out there, and stands by them. Lhan doesn't hide behind cherry picked, out of context and misinterpreted Ryan Dancey quotes. You can't claim that quoting Ryan Dancey is like quoting the gospel either, there have been plenty of rollbacks and damage control applied to some of his off the cuff remarks.

Nihimon almost always posts a link to the post in the topic where the quote was taken from. So if what he's quoting is "out of context" it should be very easy to point that out. If there was rollback or damage control for the quote in question as someone arguing the counterpoint it's your job to find and post it if you feel it's relevant to the discussion.

It's my opinion you're throwing out this accusation because you're in denial about the nature of this game and this line of argument allows you to ignore the obvious truths in-front of you.

Goblin Squad Member

Andius wrote:
It's my opinion you're throwing out this accusation because you're in denial about the nature of this game and this line of argument allows you to ignore the obvious truths in-front of you.

The nature of this game is Open World PVP MMO. It is built on the conflict of:

Limited Settlement Hexes

Limited Access to Resources

PVP Dangers to getting those resources to your settlement

High costs related to building Settlements

High costs for maintaining Settlements

Disputes between settlements over, land, resources, Alignment and or Factions.

High cost to prepare for a siege

Highest cost for losing a siege.

Ultimately,PFO is a game based on settlement conflict. You should know this when you ask yourself two very simple questions:

What is the greatest loss a character / group can suffer in PFO?

The answer is, the loss of the settlement they spent weeks, months or even years building.

What is the greatest victory one can experience in PFO? Conquering a settlement and taking it for themselves. Or, defending your own settelemnt and preventing it from falling.

Everything else in the game supports, in some way, the building, supporting and protecting the settlement.

Goblin Squad Member

And the game appears to be well set up to provide every tool you are going to need to engage in meaningful conflict over settlements.

I'm not aware of anyone arguing against or providing quotes to attempt to argue there won't be meaningful PvP or territorial conflicts in this game.

All I see is people arguing against allowing random slaughter without consequences, as in accordance with the developers vision for this game, and UNC members telling everyone who supports that vision that they want My Little Pony / Hello Kitty Online.

Goblin Squad Member

Andius wrote:
All I see is people arguing against allowing random slaughter without consequences, as in accordance with the developers vision for this game, and UNC members telling everyone who supports that vision that they want My Little Pony / Hello Kitty Online.

We are arguing over the use of the word "random"; or even the concept that any action can be "at random"; or that "random" can not be role played; or the "random" is even bad for the game. Maybe even all of these at once or just dealt with individually.

Just as I argued over the terms "Toxic", or the assertion that "We are fighting for the Soul of the Community", or any other such lording over definitions or grandiose self importance.

I know I speak for a minority, but so do you. I believe my views will be in greater majority in OE, but if I'm proven wrong, feel free to quite this statement and I'll admit I was wrong.

Goblin Squad Member

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I'm actually relatively certain I speak for a majority when I say most players don't want random slaughter without consequence. It's just a question of whether the majority I speak for will give this game a chance / be willing to stick around or not.

I think reading through this thread not only makes that clear, but also that my stances and definitions of random are very moderate, or even lean toward the side of hardcore PVPers, when compared with most people's.

I was actually the one arguing your side of the debate back before UNC existed. Now I'm the "carebear" who wants "My Little Pony Online" because I disagree with extremists like Xeen.

It's ok, I've been expecting your ilk to arrive here the whole time, but you are just as wrong in characterizing me as a "carebear" as the true anti-PvP extremists were when they grouped me in with your type.

Goblin Squad Member

Andius wrote:
...It's ok, I've been expecting your ilk to arrive here the whole time, but you are just as wrong in characterizing me as a "carebear" as the true anti-PvP extremists were when they grouped me in with your type.

There are true anti-PvP extremists around here? This is news.

Goblin Squad Member

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There were. Just read the topic I linked. It's a ton of people complaining that this game will be Open World PvP and some familiar faces like Nihimon, Decius Brutus , and myself (You know, the "carebear" crowd UNC and Areks are so afraid of.) arguing in favor of Open World PvP. Very passionately in my case.

You don't have to read the whole thing. Just a page or two will give you a good feel for the whole topic.

Goblin Squad Member

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The essence of the disagreement seems to be this:

a) Some people due to bad internet connections, busy real lives or plain disinterest in PvP ( maybe cos they have been doing it since 1995 in other games and are bored of it or maybe they are like a younger girl I know locally who just wants to make pretty characters that wear nice outfits). These people are not going to put much in skill points into fighting skills.

b) Some people will revel in the challenge of PvP and look to take on the biggest and baddest out there. In the WII sim IL2 online these sort of people invariably would quietly chose inferior early war "crap planes" and proceeded to fly circles around the people in the popular late war higher powered machinery.

c) Then there are people who just want to gang up and bash on anyone with an inferior character and its this crowd in EVE that coined the name "carebear" - the idea being that belittling the PvE crowd somehow justifies behaving like a total @rse to them. To this lot its their "right" as morally superior PvP people to persecute miners, haulers and industrial/crafty types and "teach them a lesson" about how to play a game "properly".

No-one has an issue with b). The conflict is between a) and c).

Ironically without a) there can be no c) as the people doing c) really cannot cope with fighting b) they usually get slaughtered.

Goblin Squad Member

I think that's a fairly good summary though I think there are obviously many more variations of players both within you a/b/c categories and between them.

I think "B" should be encouraged, but "A" can also make a valuable addition to the community if they can accept the fact there will be some level of danger from PvP, especially during certain activities.

"C" quite frankly disgusts me, and tends to be populated with people who's view of morality I find sickening both inside and outside of game. I think the game should penalize "C" for routinely abusing "A" and encourage them to attack "B" and other "C"s.

This is a virtual community in which PvP / PvPers play an important part, but the non-PvPer community doesn't need to be subjected to constant abuse for this game to work. They should only be subjected to it to the extent that is required for the PvP in this game to be meaningful. Robbing enemy supply trains is meaningful. Killing random adventurers is not.

Goblin Squad Member

Andius, you dont know me, you can be sickened by my "extremest" views all you want. The argument has always been over your term of Random and Nihimons term of Toxic. You guys do not define them even when I have asked directly... You just skirt around it and talk about community.

Your just as toxic and extremest as I.

Bludd is right... Sorry but you guys are not the majority.

A) What is it that they are doing then? Missions (combat skills), Mining, Industry? They are the most wealthy in the game if they have been around long enough. Nothing for them to complain about.

B) These guys are also doing the same thing as A

C) These guys are also doing the same thing as A, they just try to hide it

No one in Eve is purely PVPing, unless they are buying PLEX, which is why I dont want to see Goblin Balls in PFO.

@All - Post a PVP story if you have not.

Goblin Squad Member

Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.

Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.

Really though, killing a random adventurer has meaning. To say it has none is really a joke. If you have a pair of wandering villains, or highwaymen, they aren't going to go after the supply train. They're going to find random adventurers, SAD them, and possibly kill them. That's the way things go. That's how PvP sometimes goes. The community should be subjected to exactly as much PvP as they make themselves available to be subjected to. Don't want PvP? There's options. Stay in a safe area. Want to go adventure in the wilds? You have to deal with the monsters of both NPC and PC variety.

From a personal perspective, I frankly don't care who I'm going after in PvP. I'm as likely to go after as an A as I am a B or a C. Crafters and gatherers may make for easier marks, but they're the same to me as the big bad Barbarian PvPer. They're a target.

Goblin Squad Member

Andius wrote:

There were. Just read the topic I linked. It's a ton of people complaining that this game will be Open World PvP and some familiar faces like Nihimon, Decius Brutus , and myself (You know, the "carebear" crowd UNC and Areks are so afraid of.) arguing in favor of Open World PvP. Very passionately in my case.

You don't have to read the whole thing. Just a page or two will give you a good feel for the whole topic.

But are they still around? I thought they left when they finally understood we favor the developer's intention that PvP will be a constant part of the environment.

Goblin Squad Member

Doggan wrote:
Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.
Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.

Good luck with that Doggan. That's how the whole flag system came to be. Because LG got pissed that they couldn't murder the bad guys.

Goblin Squad Member

Actually, I don't have a problem with a single word that Doggan said (not that I am intending to be LG either, mind you). Nothing he has stated is contrary to the flagging system, or rep as it currently stands. If that's how he wants to play, more power to him.

Goblin Squad Member

Ultimately to represent death in mmorpg as per the blog:

1. Death is normal.
2. In some FFA mmorpgs killing is hyperactive

If we're using a fantasy world as a model for the mmorpg, then the death bit has eg threading and marks of deity as that's bread and butter gameplay as said "the way the genre went".

But hyperactive killings vs being able to kill freely I think that's where the idea is to bring more sense into the world eg in a real world violent life usually leads to a quick and permanent death so the system of war and peace has it's natural cycle instead of peaking 100% of the time as war and not even that but hell!!!

Goblin Squad Member

The argument has always been over your term of Random and Nihimons term of Toxic. You guys do not define them even when I have asked directly...

My apologies. I don't think I understood you were asking me to define "toxic". I mean to use the term the same way Ryan Dancey uses it.

Any chance you could link where you "asked directly" for me to define "toxic"?

Goblin Squad Member

Doggan wrote:
Andius wrote:
Robbing enemy supply trains is meaningful. Killing random adventurers is not.
Does that mean that you'll refrain from killing random bandits, villains or murderers? Because if not, it makes you just as guilty as those you seem to be preaching against.

Not at all. Bandits, Villains, and Murderers chose to be "other people's content". It would be selfish not to attack them when given the opportunity.

Goblin Squad Member

Being wrote:
But are they still around? I thought they left when they finally understood we favor the developer's intention that PvP will be a constant part of the environment.

That's why I make a point of saying there aren't any "regular posters" with those traits...

Goblin Squad Member

Areks wrote:
That's how the whole flag system came to be. Because LG got pissed that they couldn't murder the bad guys.

No. It's an expression of the original vision that acting like a jerk will put you into a position where you can be treated like a jerk, and the people who treat you like a jerk won't suffer much for doing so.

Grand Lodge

I have been playing PvP in MMO's since I had a 14k baud Dial up modem....

Ultima Online: In that game your internet Conection made a Huge difference. Running around on an Alt as one of the 4 horsemen was fun :)Having a Tamed Dragon living inside your Castle :) have a Summon Greater Water elemental Scroll on you to deal with Griefiers is always a nice surprise.

I have played DAOC In Open World PvP. The Clan/guild I was in was the Bigest on Andred and Mordred. When the first one opened the Guild leader would Press gang people into Joining his Guild…. That was a Huge mistake we got so large that Guild officers did not know who was in the guild. People we did not know were killing guild members Half the server in the first week was in our Guild. So we Moved to the New PvP server when it opened only telling people in Teamspeak where we went.

Having better gear was always a nice plus. Too bad you did not get EXP for crafting in DAOC maybe a few Griefers would not have attacked my Blacksmith in all Purple Gear thinking o was an easy mark :) even with him getting first attack,While I was fighting a mob. I still Destroyed him. Over and Over and Over again. Yes Griefer became the Victum.
It was almost Sad hearing him scream about being killed by a guy 5 levels lower then him. After he loged I had a few guys who heard about what happened come give my some items for killing him since he was griefing them. Bullies are the same in game and out of game call it what you want it is still the same concept.

Being the higest level Blacksmith on a server know to be trusted was a perk.

For the longest time were were know as the Guild that killed Mordred. In DAOC you were only safe in Town. Outside it was Game on the Gates were Crazy. You had to realy know your class.

I Played Anarchy Online as well… PvP there was a bit different the World was so large you had to realy look for people to fight.

WoW pvp server in there Early Days. Most of the PvP there was High lev Griefers attacking lowbies trying to just run quests they would wait by the Class Quest area’s and kill you once you got away from town…

Shadowbane The guild I was in played there we were the Largest Non-Company sponsored Guild/kingdom on the server.
Did not know this when we joined. Found that out later. By Company Sponsered There 2 or 3 other Kingdoms that were close to us in size were all run by the Design team. On paper they were Sworn enemies but if one declared war on someone they all helped out… This destroyed the Game for the first few months since if you were a “real” Kingdom just trying to make it if you did something that went against the “corp’ they would destroy your City for non following the RP rules. That were not in the Book or written anywhere but on some hidden web page somewhere. The PvP there was fun the Game mechanics were cool but the way the RP political stuff paned out just ruined it for a lot of us. And when a guild of 100+ people leave a game … $1500/month may not be a ton of money but it adds up.

City of Heroes / City of Villans

EQ/EQ2 not to many memories there. Of PvP. EQ did a good job of killing PvP Carebear servers got there name from EQ. Since most people were so Sick of Griefing in UO that they wanted nothing to do with PvP.

Warhammer Online was a fun game The RvR is great reminds me a bit of DAOC … Not sure why :)
Starwar Galaxies … open world was cool there but the Rule to PvP were slanted. It was easier for a Rebublic person to turn on and off there PvP flag’s which made it realy easy for Griefers to get away once you called in for support.

Lord of the Rings Online PvP there was very different but Fun with the ablity to play as monsters in the PvP only area’s was a New concept at the time but very fun. The PvP areas in LoTRO were where the better Mining and “crafting resources” were found.

Starwars SWTOR PvP there is done in Instance area that you get spawned into. Sides are even. They have “open world but those area are empty since there is nothing to do there no rewards for going to those areas.

Goblin Squad Member

@Deckion, what are your thoughts about the plans for PvP in PFO?

Goblin Squad Member

Nihimon wrote:
@Deckion, what are your thoughts about the plans for PvP in PFO?

ditto that.

=

I used to hold up in a tree in warhammer Jim Corbett style, and hide a squig behind a rock to leap out and waylay stragglers. You'd normally not be able to go up trees, but I found a good one on a well-travelled pvp short-cut route in one rvr lake. Victims would stop and take a while to work out what the hell was going on, when a squig lept out of nowhere at them: Was it a random mob or a game bug? (you could see their avatar looking around, confused!!) as they'd not see me up the tree a bit further away even with tab-targetting and then you'd see them decide it must be a bug if their tab did not pick me up or was ignored (up and not visible). Then fired debuffs and low dps to avoid them realizing they're being hit while busy with the decoy pet. Near it's low health I'd blow it up in their face and then spike dps to finish them off, even sometimes without having to jump out of the tree and chase them when they'd realize how deep in trouble things had turned from a strange mob delaying them reaching the fort to realizing someone was ambushing them.

That was a great ambush: Decoy, Strong defensive position, unawareness, could pick and choose victims (eg avoid the OP classes or groups) etc. The range on the pet was pretty good which helped too. Only adding a pit of spikes with leaves on top of it, would have improved that ambush technique!

Sczarni

I have always planed on playing PFO i love PFS. I need to read more about what some of the Mechanices are going to be. The Way Shadowbane was destroyed by the Dev team realy upset abunch of us.

The Classes and races will be PF core?

I was meaning on joining one of the Teamseak servers last night to talk to someone that might have a better idea of what is to come.

one thing to think about is...
If you make a AWSOME i gota Play PVP game... Guess what your going to get???? Guilds Like DROW who have more time PvPing.

Goblin Squad Member

chris szymanski wrote:

I have always planed on playing PFO i love PFS. I need to read more about what some of the Mechanices are going to be. The Way Shadowbane was destroyed by the Dev team realy upset abunch of us.

The Classes and races will be PF core?

I was meaning on joining one of the Teamseak servers last night to talk to someone that might have a better idea of what is to come.

one thing to think about is...
If you make a AWSOME i gota Play PVP game... Guess what your going to get???? Guilds Like DROW who have more time PvPing.

Welcome Chris...

There are planned to be four class archtypes. However, PFO is not built on the traditional class structure. It will have a skill structure, similar to EvE Online, where you can choose what skills to train and how much your want to train them. Most characters will likely be skilled from more than one of the four archtypes. However, if you slot all of your skills from one acrhtype, you will get some form of a dedication bonus.

The races: Human, Elf, Dwarf and Gnome. Others are promised to come later, and the first three are probably the only ones in EE.

I'm not familiar with Drow, so I'm unsure if you are being positive or negative about them.

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