EbonFist's 1-16 Opal of Bhopan (Inactive)

Game Master EbonFist

Maps and Slides
Skill Sheet (Please Fill Out)


251 to 300 of 312 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

.

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond goes to test his theory. He steps up to the mosaic of summer and prepares to be shifted.

Once he reappears, he moves quickly to the opposite corner, trying to use the key in the slot behind the winter alcove.


Thorned Monarch Games I've Played (Session Tracker)

Desmond's intuition proves true. After experiencing the delightful summer day in the alcove, he approaches the rapidly chilling winter alcove, inserts the key and turns it with a satisfying click. The key disappears but the pent up energy in the alcove harmlessly dissipates.

Round 2, the Bold may act.
Maruta 13
Hazard
Ghardak 13
Selena 13

Desmond 13
Francine 13
Cirri 13

Vigilant Seal

M Dwarf Redeemer Champion 5 | AC24/26 HP80/80 Shield 30/30 |F(E)13 R+9 W(E)+11 Per+9(T)| Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 21 | Marshal Aura 10' | Ath (E)+13 Craft+7 Intim(E)+9 Mine Lore+7 Relg/Surv/Acro +9|Atk+14/2d8+4

Ghardak uses the appropriate key on the nearest keyhole.

Not sure who has the keys. Sorry busy moving and will be on only sporadically.

Radiant Oath

[R] Tiny Female Luminous Sprite Exemplar 5 | Perfection Seeker | HP 66/66 (Void Res 1, +1 HP/min), AC 23 (25 w Salvo Shield raised), Fort** +11, Ref* +11, Will** +10, Perc* +8 (LLV), Stl +4 | Speed Land 20 ft, Fly 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Selena moves away from the corner, expecting that it might attack her again with energy.

◆◆ Stride (with two remaining actions)

I have untrained Nature +0, can't Disable anything with that skill, too.


Thorned Monarch Games I've Played (Session Tracker)

I'm going to go ahead and push through the hazard. You guys know the trick and can avoid the energy easily enough so there's no real reason to dwell on it.

Ghardak goes into the beautiful Spring day in the Southwest corner, grasping a key that appears then rushing to the opposite corner and using it to click the mechanism to shut down the Fall alcove.

Selena and Maruta move toward the deactivated alcoves until the energy builds then expends before the group rushes to deactivate the last two alcoves before they can go off again. It is easy enough for them to gather the last keys and deactivate the last alcoves. When the final key clicks in place, the vault door swings open, revealing a heavy portcullis,
which retreats into the ceiling to reveal yet more doors. All in all, seven massive vault doors in row open in the span of seconds. You can now descend the stairs into the vault’s heart. Lelzeshin doesn’t linger. He instead descends into the vault ahead.

Beyond the seven vault doors, a breathtaking sight awaits—a sheer endless array of riches and gold, all surrounding a pedestal, atop which a wooden circlet rests. The circlet sprouts flowers and leaves that flourish, wither, and die in an endless cycle.

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"That was fun!" Cirri hustles.

"Oh! Everyone drink up. Unless you are allergic to vitality..."

She offers Ocean's Balm to all of her friends.

Vitality Healing on Cirri: 2d8 ⇒ (8, 4) = 12

Vitality Healing on Maruta: 2d8 ⇒ (2, 8) = 10
Vitality Healing on Ghardak: 2d8 ⇒ (5, 7) = 12
Vitality Healing on Selena: 2d8 ⇒ (6, 1) = 7
Vitality Healing on Desmond: 2d8 ⇒ (3, 5) = 8
Vitality Healing on Francine: 2d8 ⇒ (5, 6) = 11

It... almost heals everyone fully.

Cirri sees the only treasure worth a damn. "Wow, it's blossoming and then rotting... incredible. Wh-what is it?"

Cirri will try to Recall Knowledge using Nature.
Nature: 1d20 + 8 ⇒ (19) + 8 = 27

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond nods to Cirri as he waters heal most of the injuries.
Desmond can easily heal the rest if we have no time limit

The half-orc is in awe of the riches inside the vault. He asks Lelzeshin, "Where does all this come from? And what about the part that is dangerous to you?"

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Oops, Nature is +6. My Nature check is DC 25.


Thorned Monarch Games I've Played (Session Tracker)

Cirri knows that the crown is the Perennial Crown, a unique artifact tied to Bhopan and the Fey.

She is also correct in her assessment that it is easily the most valuable item in the chamber. In fact, while the vault contains impressive riches, a closer look reveals that the vault walls are magically mirrored, creating an array of refractions that extend toward endlessly reflected infinities in all directions.

"This is the royal vault, the accumulation of all the riches of the royal family of Bhopan for ages. And don't worry. We're past the part that's dangerous to me," Lelzeshin answer Desmond, somberly.

Lelzeshin speaks with a hint of sadness, “Believe me, I am very sorry. I wish there was another way. But I need to lead my people into a new age. You see, I will thwart you thieves and coincidentally discover the truth of the vault. I will usher in a new age for Bhopan. Rest assured, your sacrifice will not be in vain.”

Vault Dwellers:

Maruta's Initiative using Avoid Notice: 1d20 + 22 ⇒ (16) + 22 = 38
Francine Quickfingers's Initiative using Avoid Notice: 1d20 + 13 ⇒ (17) + 13 = 30 (Swaggering Init)
Cirri Merryweather's Initiative using Investigate: 1d20 + 6 ⇒ (10) + 6 = 16
Selena Albina's Initiative using Search: 1d20 + 6 ⇒ (8) + 6 = 14
Desmond Vilks's Initiative using Defend: 1d20 + 13 ⇒ (13) + 13 = 26
Ghardak's Initiative using : 1d20 + 9 ⇒ (1) + 9 = 10
Lelzeshin: 1d20 + 15 ⇒ (7) + 15 = 22

Round 1 the BOLD may act
We're on slide 5. Please begin your turn either in the hallway leading in or in one of the green spaces.
Maruta
Francine
Desmond

Lelzeshin
Cirri
Selena
Ghardak

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

Damn… that’s cold-blooded!

Maruta’s passing thought infuriates him, even if he acknowledges that the game was well-played.

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"Wait, but if you let us in... and we disarmed the dangerous trap..." Cirri counts on her fingers. "and the royal jewels are here... and then you cash in on the sullied Pathfinder reputation to make us look like thieves..."

"Wait! You're betraying us?" Cirri squawks. She patiently waits for confirmation, even letting Lelzeshin act first. Say it ain't so!

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

Maruta spits on Lelzeshin - burning acid powered by primal magic causes it to melt his skin!

PTOO!!!

◆◆) Camel Spit
◆) Stride to share a Square w/ Desmond (Once he places his Token)

Camel Spit (acid plus Dazzle 1-rnd, 15-ft; double and 1 persist CS) vs Lelzeshin (AC): 1d20 + 10 ⇒ (10) + 10 = 201d6 ⇒ 3 @ Dazzled if Hit

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

"Curse your sudden, but inevitable betrayal!" Desmond rushes forward to help shield Maruta, while dropping into a battle stance.

◆ Wolf Stance
◆ Move
◆ Raise Shield (+2AC)

Vigilant Seal

M Dwarf Redeemer Champion 5 | AC24/26 HP80/80 Shield 30/30 |F(E)13 R+9 W(E)+11 Per+9(T)| Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 21 | Marshal Aura 10' | Ath (E)+13 Craft+7 Intim(E)+9 Mine Lore+7 Relg/Surv/Acro +9|Atk+14/2d8+4

"Thank you for the healing," Ghardak says.


Thorned Monarch Games I've Played (Session Tracker)

"I'm afraid so. And I assure you, it is not easy. I truly did like you Pathfinders. But it must be done for the greater good of Bhopan," Lelzeshin answers Cirri.

He then ducks his head to the side, letting Maruta's acidic loogey sail past his face.

As he moves to attack, two of his infinite reflections in the mirrored surfaces of the walls push their way out, the wall flowing like liquid before snapping back into a solid behind them as they break free. One is color shifted blue while the other is color shifted red.

Trick shot:

1d4 ⇒ 2
1d2 ⇒ 1

They move to engage the nearest Pathfinders while Lelzeshin sends a bolt of fire through the mirror behind him only for it to come out behind Selena and hit her before she is ready.

Red vs. Desmond kukri: 1d20 + 14 ⇒ (19) + 14 = 33
Slashing Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Red vs. Desmond kukri: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Slashing Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Blue vs. Cirri kukri: 1d20 + 14 ⇒ (5) + 14 = 19
Slashing Damage: 1d6 + 4 + 2d6 ⇒ (4) + 4 + (4, 6) = 18

Blue vs. Cirri kukri: 1d20 + 14 - 4 ⇒ (7) + 14 - 4 = 17
Slashing Damage: 1d6 + 4 + 2d6 ⇒ (1) + 4 + (2, 3) = 10

Lelzeshin Ignition vs. Selene: 1d20 + 16 ⇒ (19) + 16 = 35
Fire Damage: 5d4 ⇒ (1, 3, 2, 2, 3) = 11 plus Precision: 2d6 ⇒ (4, 1) = 5
Persistent Fire Damage: 1d4 ⇒ 3

Round 1/2 the BOLD may act
We're on slide 5. Please begin your turn either in the hallway leading in or in one of the green spaces.
Maruta
Francine
Desmond -14 hp

Lelzeshin
Cirri
Selena -32 hp, 3 persistent fire damage
Ghardak

Verdant Wheel

1 person marked this as a favorite.
PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"Really..." Cirri finds herself under attack. "Well, I don't think this will be easy."

"Winds of the north!" She reels back from the first kukri.

"Seas of the south!" She backsteps from the second.

"Come to my aid!" Water streams around her, briefly forming into a cudgel she can use to bash the Blue reflection. She ◆Channels Elements and Strikes for free.

Blast: 1d20 + 11 ⇒ (9) + 11 = 20
Cold Damage: 1d8 + 2 ⇒ (4) + 2 = 6

"Well, it was worth a shot. Four Winds! Propel us to victory!"

>◆◆Four Winds< propels Cirri, Maruta, Francine and Ghardak into battle!

They can Stride up to half my speed RIGHT NOW. Besides Maruta, the others aren't on the map.

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

Maruta rides the winds to stride beneath Ghardak's feet (Once his token is placed)

"Ash!" he whispers the single-syllable vocal component - his aura "sheds" ashes which rush in three different directions to confound the treble reflections.

↺) Stride to Ghardak w/ Four Winds
◆◆◆) Blazing Bolt

Spell Attack (fire) vs Red Lelzeshin (AC): 1d20 + 10 ⇒ (11) + 10 = 212d6 ⇒ (5, 1) = 6
Spell Attack (fire) vs White Lelzeshin (AC): 1d20 + 10 ⇒ (13) + 10 = 232d6 ⇒ (1, 3) = 4
Spell Attack (fire) vs Blue Lelzeshin (AC): 1d20 + 10 ⇒ (9) + 10 = 192d6 ⇒ (5, 5) = 10

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond will Shield Block the first attack, negating the damage. I'll try to remember to put that reaction into my turn.

Will pause until Francine and Ghardak are on the board as positioning my matter.

Radiant Oath

1 person marked this as a favorite.
[R] Tiny Female Luminous Sprite Exemplar 5 | Perfection Seeker | HP 66/66 (Void Res 1, +1 HP/min), AC 23 (25 w Salvo Shield raised), Fort** +11, Ref* +11, Will** +10, Perc* +8 (LLV), Stl +4 | Speed Land 20 ft, Fly 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

“You tricked us!” Selena’s voice cracks. She had expected cruelty from their enemies, but not from one of her own kind. Not from another fey.

“You will pay for your treachery!” she spits with wrath. Selena imbues her boomerang sheath with her own spark. She draws a copy of her +1 Striking Boomerang and throws it to a target.
+1 Striking Boomerang Attack, Magical, 60 ft Range: 1d20 + 11 ⇒ (3) + 11 = 14 vs Lelzeshin
Damage, Energized Spark: 2d6 + 3 ⇒ (1, 1) + 3 = 5 B damage plus 4 spirit damage
◇ Shift Immanence (when she rolls Initiative)
◇ Interact to draw weapon from Shadow Sheath
◆ Strike

Failing to hit, she Sparks Transcendence by letting the shadow weapon fade, but the second Strike is hidden along the first, which uses the MAP of previous attack and making the target OG.
◆ Liar’s Hidden Blade (transcendence)
> ◇ Interact to draw weapon from Shadow Sheath
> ◇ Strike
> ◇ Interact to draw another weapon from Shadow Sheath.
+1 Striking Boomerang Attack: 1d20 + 11 ⇒ (16) + 11 = 27 vs Lelzeshin, OG
Damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7 B damage plus 6 spirit damage to OG target
Root Epithet – The Radiant: After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level [2*4] to Desmond (10 HP); this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.

Finally, the spark flies out of her ikon into another ikon (shield). She then draws her shield.
◇ Shift Immanence to Salvo Shield (after transcendence)
◆ Interact to Raise Salvo Shield (+2c to AC)
Mirrored Aegis – Immanence: The salvo shield becomes a mirrored aegis that emits 15-ft emanation aura, protecting her and allies within with +1 status bonus to AC.

I hope I am doing the exemplar's actions correctly.

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Apologies. I wasn't quite sure what were supposed to do in the last segment then forgot about the game. Let me catch up today.


Thorned Monarch Games I've Played (Session Tracker)

Desmond blocks the first blow aimed against him with his shield.

Cirri's cudgel fails to connect with the reflection by a hair's breadth.

Only Maruta's blazing bolt against the red shifted reflection seems like it is going to hit before the reflection nimbly dodges out of the way.

Selena's second boomerang connects then she heals up Desmond for the remaining damage he has taken.

Burning: 1d20 ⇒ 12

Round 1/2 the BOLD may act
We're on slide 5. Please begin your turn either in the hallway leading in or in one of the green spaces.
Maruta
Francine
Desmond

Lelzeshin -13HP
Cirri
Selena -32 hp, 3 persistent fire damage
Ghardak

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond wraps an oversized bandage on Selena before circling behind the reflection and kicking his leg out from under him.

Battle Medicine, DC20: 1d20 + 14 ⇒ (15) + 14 = 29
Healing (medic): 2d8 + 10 + 5 ⇒ (5, 4) + 10 + 5 = 24

Trip vs Red's Reflex DC: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31

◆ Battle Medicine on Selena
◆ Move
◆ Trip Red

Crit Trip!
Trip Damage: 1d6 ⇒ 5

Vigilant Seal

M Dwarf Redeemer Champion 5 | AC24/26 HP80/80 Shield 30/30 |F(E)13 R+9 W(E)+11 Per+9(T)| Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 21 | Marshal Aura 10' | Ath (E)+13 Craft+7 Intim(E)+9 Mine Lore+7 Relg/Surv/Acro +9|Atk+14/2d8+4

Ghardak steps forward and raises his shield while whacking blue.

"What beings are these?"

+ Stride
+ Whack Blue Warhammer: 1d20 + 14 ⇒ (1) + 14 = 15 Bldg dmg: 2d8 + 4 ⇒ (2, 2) + 4 = 8
+ Raise Shield

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Fran draws her sword and dances for Blue, swinging her hips seductively to get his attention.

Dance (Performance vs Will DC): 1d20 + 14 ⇒ (9) + 14 = 23;

Panache as long as the above roll is not a crit failure (end of next turn on a fail; until combat ends or if he uses a finisher otherwise)

She steps up to Blue and drives her sword into him (it?) with a flourish.

+1 Striking Rapier: 1d20 + 14 ⇒ (9) + 14 = 23 for Piercing: 2d6 + 1 ⇒ (1, 2) + 1 = 4 plus Confident Finisher: 3d6 ⇒ (5, 1, 1) = 7
Half if a miss (but not a critical miss)

◇ Interact to draw (Swaggering Init)
◈ Dance
◈ Step
◈ Stab


Thorned Monarch Games I've Played (Session Tracker)

Desmond undoes most of the good work Lelzeshin did then knocks one of the reflections to the floor in a quite impressive way. Everyone holds their breath for a moment as they wait for it to shatter like a dropped mug. Instead, it just makes a hollow thud as it hits with only a slight chip coming out of its surface, indicating that the glass it is made of is Hardened.

Ghardak's swing misses.

Fran's hips don't lie and she entrances the Blue reflection before running it through with her rapier, though she can tell it is only the confident way she finishes the thrust that causes it any harm.

Lelzeshin proves that he is out for blood by moving to flank Desmond, putting the medic off guard against both his and his reflection's attacks.

bloodletting kukri: 1d20 + 16 ⇒ (1) + 16 = 17
Slashing: 2d6 + 6 + 2d6 ⇒ (5, 4) + 6 + (2, 6) = 23

bloodletting kukri: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24
Slashing: 2d6 + 6 + 2d6 ⇒ (1, 1) + 6 + (5, 5) = 18

The Red reflection rises to its feet and joins in the assault.

Red vs. Desmond kukri: 1d20 + 14 ⇒ (9) + 14 = 23
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Red vs. Desmond kukri: 1d20 + 14 - 4 ⇒ (3) + 14 - 4 = 13
Slashing Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Blue decides Francine is the larger threat and slashes at her with his kukri.

Blue vs. Francine kukri: 1d20 + 14 ⇒ (12) + 14 = 26
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Blue vs. Francine kukri: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Slashing Damage: 1d6 + 4 ⇒ (6) + 4 = 10

Blue vs. Francine kukri: 1d20 + 14 - 8 ⇒ (12) + 14 - 8 = 18
Slashing Damage: 1d6 + 4 ⇒ (5) + 4 = 9

[ooc]Round 2/3 the BOLD may act
Maruta
Francine -20 hp
Desmond -28 hp

Lelzeshin -13, Red -1, Blue -7
Cirri
Selena -8 hp, 3 persistent fire damage
Ghardak

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

"Selena! Drink up!" Cirri uses ◆Ocean's Balm to heal Selena and restrain the flames around her.

With Desmond flanking, Cirri sees the perfect opportunity to smash the Red reflection with a cudgel of ice.

◆◆Cold Blast: 1d20 + 11 ⇒ (7) + 11 = 18
Cold Damage: 1d8 + 2 + 3 ⇒ (1) + 2 + 3 = 6

"Ack!" Cirri squawks. "Stop moving you weird reflection!"

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

Maruta narrows his eyes in anger. He blows a soft green wind forth, then snaps his fingers, causing a fiery spark to propel forward, catalyzing the wind, and coalescing across from Lelzeshin into a large (medium) insect with a barbed tail!

~) ⛨19, ♥️34/34
◆◆◆) Summon Animal (Rank 2)
~) Spellslots @ 1☑□□□, 2☑☑□□, ☀️□□

We'll see who will stab who in the back!


Cave Scorpion minion to Maruta | AC 16, HP 20, Fortitude +6, Reflex +9, Will +5 | Perception +8; darkvision, tremorsense (imprecise) 30 feet

Angry at being woken from a pleasant nap in a warm cave, Maruta's fire alights it's eyes which glow red - it lashes out at the nearest moving thing twice with it's lightning-fast pincir, dripping with toxin!

Cave Scorpion:

Cave Scorpion
Perception +7; darkvision, tremorsense (imprecise) 30 feet
Skills Athletics +7, Stealth +7
Str +2, Dex +4, Con +3, Int -5, Wis +2, Cha -4AC 16; Fort +6, Ref +9, Will +5
HP 20Speed 30 feet, climb 15 feet
Melee [one-action] pincer +9 [+5/+1] (agile, finesse), Damage 1d8+2 slashing plus GrabMelee [one-action] stinger +9 [+4/-1] (finesse), Damage 1d6+2 piercing plus cave scorpion venomCave Scorpion Venom (poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and enfeebled 1 (1 round); Stage 3 1d8 poison damage and enfeebled 2 (1 round)

~) ⛨16, ♥️20/20
◆◆) Strike x2

Pincir (P plus poison Fort DC 17) vs Lelzeshin (Flanked w/ Desmond): 1d20 + 9 ⇒ (17) + 9 = 261d6 + 2 ⇒ (4) + 2 = 6
Pincir (P plus poison Fort DC 17; agile) w/ MAP (-4) vs Lelzeshin (Flanked w/ Desmond): 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 211d6 + 2 ⇒ (6) + 2 = 8

Cave Scorpion Venom:

(poison)
Saving Throw DC 17 Fortitude
Maximum Duration 6 rounds
Stage 1 1d4 poison damage (1 round)
Stage 2 1d6 poison damage and enfeebled 1 (1 round)
Stage 3 1d8 poison damage and enfeebled 2 (1 round)

Vigilant Seal

M Dwarf Redeemer Champion 5 | AC24/26 HP80/80 Shield 30/30 |F(E)13 R+9 W(E)+11 Per+9(T)| Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 21 | Marshal Aura 10' | Ath (E)+13 Craft+7 Intim(E)+9 Mine Lore+7 Relg/Surv/Acro +9|Atk+14/2d8+4

If Ghardak's Glimpse of Redemption was within range of any of this allies being struck he will trigger it.

Ghardak moves to flank the blue reflection then strikes at it. "Like a mirror you shall shatter."

+ Stride
+ Raise Shield
+ Warhammer Warhammer: 1d20 + 14 ⇒ (12) + 14 = 26 Bldg dmg: 2d8 + 4 ⇒ (3, 4) + 4 = 11

Will trigger Glimpse of Redemption the first time any of his allies is struck.

Radiant Oath

[R] Tiny Female Luminous Sprite Exemplar 5 | Perfection Seeker | HP 66/66 (Void Res 1, +1 HP/min), AC 23 (25 w Salvo Shield raised), Fort** +11, Ref* +11, Will** +10, Perc* +8 (LLV), Stl +4 | Speed Land 20 ft, Fly 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Selena feels the rush of cool ocean water quenching her thirst and the flames that burn her. 'Thanks! Cool trick!" she says.
DC ?? Flat Check: 1d20 ⇒ 7 vs persistent fire

She continues raising her shield, but this time, ethereal shields surround her and Francine for protection.
◆ Raise the Wall - Selena and one ally (Francine) within 15 ft gain a +1 status bonus to AC, Reflex saves, and any save vs force, spirit, vitality, or void effect for 1 min.
> ◇ Raise a Salvo Shield, +2 circumstance to AC
Root Epithet – The Radiant: After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level [2*4] to Francine (10 HP); this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.

The spark then flies out of her ikon and imbues it back into the sheath of her weapon. She throws her boomerang at Blue, energized with electricity.
◇ Shift Immanence to sheath of weapon (Shadow Sheath) (after transcendence)
◇ Interact to draw weapon from Shadow Sheath
◆ Strike
+1 Striking Boomerang Attack, Magical, 60 ft Range: 1d20 + 11 ⇒ (15) + 11 = 26 vs Blue
Damage, Energized Spark: 2d6 + 3 ⇒ (5, 5) + 3 = 13 B damage plus 4 electricity damage

◇ Interact to draw weapon from Shadow Sheath
◆ Strike
+1 Striking Boomerang Attack, Magical, 60 ft Range - MAP: 1d20 + 11 - 5 ⇒ (15) + 11 - 5 = 21 vs Blue
Damage, Energized Spark: 2d6 + 3 ⇒ (4, 1) + 3 = 8 B damage plus 4 electricity damage

3 persistent fire damage, then DC 15 Flat Check: 1d20 ⇒ 11 vs persistent fire

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Ocean's Balm heals Selena for Heal: 2d8 ⇒ (7, 8) = 15 Hit Points.

She also gets Fire Resistance 2 for 1 minute.

She also gets an immediate flat check to remove persistent fire damage with especially appropriate help.

Sorry I didn't get a chance to roll, the website was down

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond recoils from the attacks. "Whoa! Don't you see I'm a medic? There's rules on that kind of thing!" Seeing as the reflections aren't living, he takes out his frustrations at being targeted by kicking it with his heavy boots. Then he removes himself from the deadly line of battle to tend to his own wounds and defend himself.

Flurry vs Red, OG: 1d20 + 14 ⇒ (14) + 14 = 28
Damage (backstabber): 2d8 + 1 + 1 ⇒ (8, 7) + 1 + 1 = 17

Flurry vs Red, OG: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Damage (backstabber): 2d8 + 1 + 1 ⇒ (1, 7) + 1 + 1 = 10

Battle Medicine on himself, DC20: 1d20 + 14 ⇒ (2) + 14 = 16
Healing: 2d8 + 10 ⇒ (3, 8) + 10 = 21

◆ Flurry of Blows (if both hit, combine damage for resistances)
◆ Doctor's Visitation (Move, Battle Medicine)
◆ Raise Shield (+2AC)

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Edit: I don't see where I've used any Hero Points, so I'll Hero Point that Battle Medicine roll.

Hero Point Reroll: 1d20 + 14 ⇒ (17) + 14 = 31
Healing: 4d8 + 10 + 5 ⇒ (1, 2, 2, 6) + 10 + 5 = 26

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Ouch

Fran again dances for Lelzeshin.

Performance(E), Dance: 1d20 + 14 ⇒ (9) + 14 = 23

Performance vs Will DC; As long as it's not a crit fail, she gains panache/bravado

She then stabs Lelzeshin before raising her buckler.

+1 Striking Rapier, OG: 1d20 + 14 ⇒ (19) + 14 = 33 for Piercing: 2d6 + 1 ⇒ (4, 1) + 1 = 6 plus Confident Finisher: 3d6 ⇒ (3, 2, 5) = 10

Critical Hit: Double Damage, Crit Specialization

Crit? Deadly: 1d8 ⇒ 2

Crit Specialization, Sword - Target OG until end of Fran's next turn

◈ Dance
◈ Stab
◈ Shield up (+2 AC)
↺ Shield Block if she gets hit
↺ Opportune Riposte if his attack is a crit fail

Opportune Riposte:

+1 Striking Rapier: 1d20 + 14 ⇒ (16) + 14 = 30 for Piercing: 2d6 + 1 ⇒ (2, 6) + 1 = 9


Thorned Monarch Games I've Played (Session Tracker)

Recovering from the shock of being betrayed by Lelzeshin, the Pathfinders find their path, landing hit after hit on their opponents.

Though Cirri does not hit her target, she does heal up Selena and provide her protection from her ongoing burning.

Lelzeshin tries to dodge the incoming stinger of the scorpion Maruta summons, but is too surprised by its sudden appearance and doesn't quite get out of the way.

Fort: 1d20 + 12 ⇒ (9) + 12 = 21

He is not affected by the poison, however

Ghardak gives the mirrored Lelzeshin he is fighting the opportunity to rethink its very short life choices but it still chooses violence. Ghardak then demonstrates that if you live by the kukri you die by the hammer.

Selena continues to burn but shrouds herself and Francine in an energy shield. She then hits Blue hard enough that visible cracks appear.

Desmond gives Lelzeshin some battlefield etiquette reminders, reinforced by punching the red reflection so fast and hard it cracks before healing himself up.

Round 2/3 the BOLD may act
Maruta
Francine -13 hp
Desmond -2 hp
Lelzeshin -19, Red -24, Blue -27
Cirri
Selena -1 hp, 3 persistent fire damage 2 fire resistance
Ghardak


Thorned Monarch Games I've Played (Session Tracker)

Cross posted. I'll get a fuller update in later today.


Thorned Monarch Games I've Played (Session Tracker)

Francine finds one of the cracks created in the blue reflection and jams her rapier through to pierce its magical innards and crack open the opposite side.

It collapses in a pile of fine dust.

Lelzeshin knows better than to waste his time trying to kill a summoned scorpion and goes to attack the summoner.

He begins by feinting with his kukri, the mirrors in the room making the motion all the more disorienting.

Deception: 1d20 + 18 ⇒ (13) + 18 = 31

But his second motion with the kukri is all too serious.

bloodletting kukri: 1d20 + 16 ⇒ (7) + 16 = 23
Slashing: 2d6 + 6 + 2d6 ⇒ (4, 6) + 6 + (5, 4) = 25

Who gets it?:

1d3 ⇒ 3[/dice]

Desmond bandaging himself up just gives the Redflection more cutting to do.

Red vs. Desmond kukri: 1d20 + 14 ⇒ (7) + 14 = 21
Slashing Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Red vs. Desmond kukri: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
Slashing Damage:: 1d6 + 4 ⇒ (4) + 4 = 8

Red vs. Desmond kukri: 1d20 + 14 - 8 ⇒ (6) + 14 - 8 = 12
Slashing Damage:: 1d6 + 4 ⇒ (2) + 4 = 6

Round 3/4 the BOLD may act
Maruta -25hp
Francine -13 hp
Desmond -2 hp

Lelzeshin -19, Red -24, Blue -Shattered
Cirri
Selena -1 hp, 3 persistent fire damage 2 fire resistance
Ghardak


Cave Scorpion minion to Maruta | AC 16, HP 20, Fortitude +6, Reflex +9, Will +5 | Perception +8; darkvision, tremorsense (imprecise) 30 feet

Eyes alight with Red, the scorpion skitters towards both Lelzeshin, striking at the reflection as it deals with Desmond.

~) ⛨16, ♥️20/20
◆) Stride
◆) Strike

Pincir (P plus poison Fort DC 17) vs Lelzeshin (Flanked w/ Desmond): 1d20 + 9 ⇒ (5) + 9 = 141d6 + 2 ⇒ (5) + 2 = 7

Radiant Oath

TN Sprite (Melixie) Nirmathi Guerrilla Sorcerer (Fey) / Oracle (Ash) 4 | ◆◇↺ | Exploration: Avoid Notice | ⛨ 19 | ♥️ 34| Saves @ 9**/9*/9** w/ Root magic (+1 vs first magic of day) | Perception @ 7* w/ Lowlight | Speed 20, Limited Flight 15 | ☘️ ☑☑□ | ✨ rest | ✋ empty | ⚕ none | Primal DC 20 @ (1□□□□, 2□□□□, ☀️□□)

PTOO!!!

Weaving primal magic to motivate the scorpion, Maruta spits another acid drop, aiming at Lelzeshin's eye!

~) ⛨19, ♥️09/34
◆) Sustain Summon Animal (Rank 2)
◆) Attack w/ Camel Spit
◆) Step
~) Spellslots @ 1☑□□□, 2☑☑□□, ☀️□□

Camel Spit (acid plus Dazzle 1-rnd, 15-ft; double and 1 persist CS) vs Lelzeshin (AC): 1d20 + 10 ⇒ (1) + 10 = 111d6 ⇒ 5
☘️ Camel Spit (acid plus Dazzle 1-rnd, 15-ft; double and 1 persist CS) vs Lelzeshin (AC): 1d20 + 10 ⇒ (19) + 10 = 291d6 ⇒ 5 @ Dazzled if Hit

And retreats a moment behind his allies.

Vigilant Seal

M Dwarf Redeemer Champion 5 | AC24/26 HP80/80 Shield 30/30 |F(E)13 R+9 W(E)+11 Per+9(T)| Speed: 20' (Unburdened Iron, Rock Runner) | Focus: 1/1 Hero: 1/3 | DC: 21 | Marshal Aura 10' | Ath (E)+13 Craft+7 Intim(E)+9 Mine Lore+7 Relg/Surv/Acro +9|Atk+14/2d8+4

Ghardak lumbers towards the yellow one and strikes it.

"So are you the real thing?" he snarls.

+ Stride
+ Warhammer Atk: 1d20 + 14 ⇒ (19) + 14 = 33Bldg dmg: 2d8 + 4 ⇒ (4, 6) + 4 = 14
+ Raise Shield
(Will trigger Glimpse when first ally struck.)

Envoy's Alliance

male half-orc medic 5 | HP 68/68 | AC 23 (25 w/shield (hardness 8, HP64, BT32)) | F +11 R +13 W +13 | Perc +13 (low-light) | Stealth +11 | speed 35 |◆ | ◇ | ↺

Desmond bats away the attacks with his shield, and then kicks at the glass reflection again.

Flurry vs Red, OG: 1d20 + 14 ⇒ (7) + 14 = 21
Damage (backstabber): 2d8 + 1 + 1 ⇒ (1, 1) + 1 + 1 = 4

Flurry vs Red, OG: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Damage (backstabber): 2d8 + 1 + 1 ⇒ (3, 5) + 1 + 1 = 10

Flurry vs Red, OG: 1d20 + 14 - 8 ⇒ (17) + 14 - 8 = 23
Damage (backstabber): 2d8 + 1 + 1 ⇒ (4, 4) + 1 + 1 = 10

◆ Flurry
◆ Strike
◆ Raise Shield (+2AC)

Desmond will ↺ Shield Block (hardness 8) the first attack that hits him.

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Fran moves into a flank with Red and jams her rapier into it before raising her buckler.

+1 Striking Rapier, OG: 1d20 + 14 ⇒ (6) + 14 = 20 for Piercing: 2d6 + 1 ⇒ (6, 2) + 1 = 9

Opportune Riposte:
+1 Striking Rapier: 1d20 + 14 ⇒ (7) + 14 = 21 for Piercing: 2d6 + 1 ⇒ (5, 5) + 1 = 11

◈ Stride
◈ Whiff
◈ Shield up
↺ Shield Block (H6, 50/50, BT 25) if she gets hit
↺ Opportune Riposte if the attack vs her is a crit miss

Verdant Wheel

1 person marked this as a favorite.
PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

That's a nasty kukri. Cirri proceeds to use >◆Ocean's Balm< on Maruta to help alleviate the cut. "Drink up!"

It heals for about Healing: 2d8 ⇒ (7, 5) = 12 hit points.

Cirri thinks about shrieking, but the cute scorpion is in the way. And is providing a flank.

Cirri ◆Steps into danger to help set up future flanks, and then she swings at the Red reflection. "You can stop doing this at any time, you know!"

◆Water Blast: 1d20 + 11 ⇒ (3) + 11 = 14
Bludgeoning Damage: 1d8 + 2 ⇒ (2) + 2 = 4

Her water blast splashes into the floor. "Aaaaanytime..."

Radiant Oath

[R] Tiny Female Luminous Sprite Exemplar 5 | Perfection Seeker | HP 66/66 (Void Res 1, +1 HP/min), AC 23 (25 w Salvo Shield raised), Fort** +11, Ref* +11, Will** +10, Perc* +8 (LLV), Stl +4 | Speed Land 20 ft, Fly 25 ft | Exploration Activity Search | Active Conditions --- | Tracker | ◆◇↺

Divine spark on her sheathe, Selena darts her boomerang at the enemy!
◆◆ Blinding of the Needle (transcendence) – On a Successful Strike, target must succeed at DC 20 Fortitude save or become blinded for 1 round or until it uses an Interact action to clear the blood from its vision.
+1 Striking Boomerang Attack: 1d20 + 11 ⇒ (7) + 11 = 18
Hero Point! +1 Striking Boomerang Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Nat20
Damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12 B damage plus 4 electricity damage
Root Epithet – The Radiant: After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level [2*4] (for Maruta (10 HP)); this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.

The spark flies out and goes to her shield with protection for Maruta.

"Stay close behind me, my friend."
◆ Raise the Wall - Selena and one ally (Maruta) within 15 ft gain a +1 status bonus to AC, Reflex saves, and any save vs force, spirit, vitality, or void effect for 1 min.
> ◇ Raise a Salvo Shield, +2 circumstance to AC
Root Epithet – The Radiant: After you Spark Transcendence, you inspire an ally within 30 feet to push on, restoring Hit Points equal to 2 + double your level [2*4] to Francine (10 HP); this is a mental and emotion effect. The ally is then temporarily immune for 10 minutes.

3 persistent fire damage, then DC 15 Flat Check: 1d20 ⇒ 5 vs persistent fire

Verdant Wheel

PFS# 133608-2008 | ♥️ 68 | AC 22 | Saves 13/12/9 | Female Strix Undine Kineticist (Level 5) ☘️ 1 | Class DC 21| Perception +7 |◆◇◈↺ | Kinetic Aura □ | Gate Attenuator: Gust of Wind □

Selena, Ocean's Balm gives Fire Resist 3 for 1 minute, so that will cancel out the persistent fire damage.


Thorned Monarch Games I've Played (Session Tracker)

The scorpion is unable to find any purchase on the Redflection.

But Maruta successfully spits right in the eye of their ally turned enemy.

Ghardak nails the real Lelzeshin with his hammer.

Desmond earns himself 7 years bad luck, though the reflection almost nimbly dodges his first blow.

Francine finds her target shattered into little pieces and has to reorient.

Cirri heals up Maruta but does nothing to heal down Lelzeshin.

Selena takes a page from Maruta's book and further assaults Lelzeshin's eyes.

Fort: 1d20 + 12 ⇒ (10) + 12 = 22

Though he is unaffected by that part of the assault. Getting hit in the face with a boomerang hurts pretty bad, though.

She also manages to heal both Maruta and Francine.

Round 3/4 the BOLD may act
Maruta -3hp
Francine -3 hp (retcon needed)
Desmond -2 hp
Lelzeshin -65, Red -Shattered, Blue -Shattered
Cirri
Selena -1 hp, 3 persistent fire damage 2 fire resistance
Ghardak

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

She flanks the remaining enemy with Cirri.

Stride


Thorned Monarch Games I've Played (Session Tracker)

"No! For the glory of Bhopan you must all die!" Lelzeshin declares as his last reflection is destroyed and he is surrounded by the Pathfinders.

Who gets it?:
1d3 ⇒ 1[/dice]

He makes another feinting slash, this time at Fran and she gets the unmistakable impression that another reflection is coming at her from behind.

Feint: 1d20 + 18 ⇒ (18) + 18 = 36

bloodletting kukri: 1d20 + 16 ⇒ (11) + 16 = 27
Slashing: 2d6 + 6 + 2d6 ⇒ (5, 3) + 6 + (5, 2) = 21

bloodletting kukri: 1d20 + 16 - 4 ⇒ (6) + 16 - 4 = 18
Slashing: 2d6 + 6 + 2d6 ⇒ (6, 4) + 6 + (3, 5) = 24

Only his first attack her hits and Ghardak's offer of redemption is ignored but affects him anyway.

Round 4/5 the BOLD may act
Maruta -3hp
Francine -17 hp
Desmond -2 hp

Lelzeshin -65, Red -Shattered, Blue -Shattered
Cirri
Selena -1 hp, 3 persistent fire damage 2 fire resistance
Ghardak

Radiant Oath

2396852-2013 | Female Human | Gladiator | Swashbuckler Lvl 5 | Hero Points: 2/3 | Lesser Healing Potion | HP 73/73 | AC 22 (24 w/ buckler) | F/R/W/P: 11/13/9/9 | 35 feet | Class DC 21 | +1 SH 5/7 | Performance(Dance): +14, Acrobatics/Performance: +13, Deception/Intimidation/Diplomacy/Stealth/Thievery: +11, Athletics: 9, Lore (PFS/Gladiatorial) +7 | Exploration Activity: Avoid Notice | ◈◇↺ |

Shield Block - H6, 50/50 for the shield

Fran again dances for Lelzeshin.

Dance (Performance vs Will DC): 1d20 + 14 ⇒ (15) + 14 = 29;

Panache as long as the above roll is not a crit failure (end of next turn on a fail; until combat ends or if she uses a finisher otherwise)

She then stabs him with a flourish before backing away from him.

+1 Striking Rapier, OG: 1d20 + 14 ⇒ (10) + 14 = 24 for Piercing: 2d6 + 1 ⇒ (5, 6) + 1 = 12 plus Confident Finisher: 3d6 ⇒ (2, 6, 4) = 12

Confident Finisher does half damage on a miss but not a critical miss

◈ Dance
◈ Stabify
◈ Step

251 to 300 of 312 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / EbonFist's 1-16 Opal of Bhopan All Messageboards

Want to post a reply? Sign in.