Balance...


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Lantern Lodge 3/5

Rogue Eidolon wrote:
Lormyr wrote:


So exactly 45 CMD then. If you were really hard pressed, you could also ki dodge for a few rounds to boost it up to 49.

His CMB would have been nowhere near 30, however. Probably about half of that with monk level + dex from agile maneuvers.

Yeah--he still couldn't have initiated the grapple in the first place, most likely (elementals have around 40 CMD). I can certainly believe that AC for a defensive-focused character, just not one that can also make the grapple.

On his particular build, I *might* have been able to squeeze it out to a low +20's (say 9 level, 7 dex, 4 improved/greater grapple, 2 ioun/wayfinder, 2 gauntlets), but it would have had to cost me resources somewhere else like losing a +1 off his ring of protection and ditching blind-fight for one of those feats.

+22 vs. 40 is not good odds at all, however.

4/5

While I'm sorry to see Bracers of Falcon's Aim go, I agree with the decision. I was wondering whether there was a typo in the price. (Although making them be a certain number of rounds/day and activated like boots of Speed might be the easiest way to balance them.) It also makes me wonder about the Falcon's Aim spell: that should probably be rounds/level instead of minutes/level.

Another seemingly underpriced item is Feather Step Slippers: 2000 gp for ignore difficult terrain, continuously. This is the "no-brainerest" item I've seen, for all my characters. (I want to put them on my cavalier's wolf!)

This is another one that is priced correctly based on the spell (Feather Step, 1st level spell, 10 min/level), but the spell is probably overpowered. It's also possible that the text needs clarification, if the spell is intended to allow the character to ignore difficult terrain under certain circumstances instead of all circumstances.

5/5

Gwen Smith wrote:
Another seemingly underpriced item is Feather Step Slippers: 2000 gp for ignore difficult terrain, continuously. This is the "no-brainerest" item I've seen, for all my characters. (I want to put them on my cavalier's wolf!)

This may be an issue for errata, but it's not an issue for banning, because it's not necessarily something everyone wants. Much like the reactionary trait, it's a good backup if nothing else in that category appeals to you, but there are a lot of interesting footwear options other than these.

5/5

Patrick Harris @ SD wrote:
Gwen Smith wrote:
Another seemingly underpriced item is Feather Step Slippers: 2000 gp for ignore difficult terrain, continuously. This is the "no-brainerest" item I've seen, for all my characters. (I want to put them on my cavalier's wolf!)
This may be an issue for errata, but it's not an issue for banning, because it's not necessarily something everyone wants. Much like the reactionary trait, it's a good backup if nothing else in that category appeals to you, but there are a lot of interesting footwear options other than these.

Indeed. Those are good, but not an obvious buy. I prefer Boots of the Cat for example on some characters, Boots of Elvenkind on others, etc.

Grand Lodge

No one's going the bring up the Mask of Stony Demeanor?

500gp, +10 bluff to lie, +5 bluff to feint, -5 bluff to pass secret messages(how often does that come up?)

500. +10.

4/5

Nuku wrote:

No one's going the bring up the Mask of Stony Demeanor?

500gp, +10 bluff to lie, +5 bluff to feint, -5 bluff to pass secret messages(how often does that come up?)

500. +10.

And if you need to, you can just take the mask off....

5/5 *

Yiroep wrote:
And if you need to, you can just take the mask off....

If I was an NPC, I would ask you to take your mask off before talking to me.

Dark Archive 4/5

4 people marked this as a favorite.
CRobledo wrote:
Yiroep wrote:
And if you need to, you can just take the mask off....
If I was an NPC, I would ask you to take your mask off before talking to me.

And a savvy liar would say that they cannot because of horrible burns that are very painful when exposed to the open air. If that seems like an unlikely lie, you've still come out ahead with a net +5. If the NPC thinks it's far-fetched, you've broken even with that particular lie, and all of your other lies are still at +10.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

Adam Mogyorodi wrote:
CRobledo wrote:
Yiroep wrote:
And if you need to, you can just take the mask off....
If I was an NPC, I would ask you to take your mask off before talking to me.
And a savvy liar would say that they cannot because of horrible burns that are very painful when exposed to the open air. If that seems like an unlikely lie, you've still come out ahead with a net +5. If the NPC thinks it's far-fetched, you've broken even with that particular lie, and all of your other lies are still at +10.

Or, even better, claim to be a Razmiran priest.

The Exchange 5/5

Pathfinder Rulebook Subscriber

snowball is a bit broken, but winter oracle and wave oracles need spells like that, or at least need cold spells on their mystery's spell list.

flame oracles are given flame spells, and allowed to chose the burning magic revelation so they have something to use.

cold/water oracles are allowed a similar revelation freezing spells, however the list of [cold] spells for oracles is almost nonexistant.

without putting new [cold] spells in for that oracle, the Mysteries of Waves and Winter have dead end revelations.

Grand Lodge 4/5

For the Monk doing a grapple, if he is specialized that way, you might want to check and see what the Tetori archetype does for Grapple CMB/CMD, in addition to the grapple feats.

I know of an NPC build Tetori Monk, elite array, 12th level, whose CMB for grapple is +28, and CMD against grapple is 37.

That is with no stat above 20 after level and item adjustments.

Spoiler:
Ruby Phoenix Tournament, Chung Po
Str 20, Dex 16, Con 12, Int 8, Wis 13, Cha 10
Feats: Dodge, Extra Ki, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Pinning Knockout*, Rapid Grappler*, Snapping Turtle Clutch*, Snapping Turtle Shell*, Snapping Turtle Style*, Stunning Fist, Stunning Pin*, Toughness
SQ: break free, counter-grapple, diamond body, fast movement, graceful grappler, inescapable grasp, ki pool (9 points, lawful, magic), maneuver training, purity of body, still mind, wholeness of body
Other Gear: amulet of mighty fists +1, belt of giant strength +2, bracers of armor +3, cloak of resistance +2

Imagine how much nastier that would be with a 20 point optimized build, instead of the 15 point elite array, and PC WbL, instead of NPC WbL?

Sovereign Court

ok can you pot spells like gravity bow or lead blades in a potion they are personal spells but just not shure

5/5 *

Encinal613 wrote:
ok can you pot spells like gravity bow or lead blades in a potion they are personal spells but just not shure

Nope, you cannot have them in potion form. The closest thing would be a wand.

The Exchange 1/5

For what its worth, the bracers are correctly priced for the spell.
I believe the issue is the spell is too powerful for a 1st level spell though.

Compare with Keen Edge (which you can cast on arrows and bolts)
Keen Edge is 3rd level and lasts for 10 min/level
Aspect of the Falcon is 1st level, lasts 1 minute per level, and besides the "effective" keen has additional effects.

I'd recommend upping the duration to an hour per level and making it a 4th level Druid/3rd level Ranger spell. At that point it becomes easier to use a rod of extend on the spell as a near all-day buff and remove the bracers from the game entirely.

4/5

kinevon wrote:

For the Monk doing a grapple, if he is specialized that way, you might want to check and see what the Tetori archetype does for Grapple CMB/CMD, in addition to the grapple feats.

I know of an NPC build Tetori Monk, elite array, 12th level, whose CMB for grapple is +28, and CMD against grapple is 37.

That is with no stat above 20 after level and item adjustments.

** spoiler omitted **

Imagine how much nastier that would be with a 20 point optimized build, instead of the 15 point elite array, and PC WbL, instead of NPC WbL?

OK I went through that tetori with a fine-toothed comb. I am 95% sure that he doesn't have +28 CMB towards grappling. In fact, as far as I can see, he has +21. I looked up all relevant abilities and feats, and they don't grant any more, though I may have missed something (just probably not +7 worth of things).

5/5 *

Chernobyl wrote:
For what its worth, the bracers are correctly priced for the spell.

Well, it looks like Mike went to the development team and they said it should be costed around 12,000gp. That sounds to me like it was undercosted.

5/5

CRobledo wrote:
Chernobyl wrote:
For what its worth, the bracers are correctly priced for the spell.
Well, it looks like Mike went to the development team and they said it should be costed around 12,000gp. That sounds to me like it was undercosted.

That makes this an excellent example of why custom magic items aren't allowed. Following the standard formulas can produce significantly underpriced items.

1/5

Chernobyl wrote:

For what its worth, the bracers are correctly priced for the spell.

Only if you ignore the rules.

"The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide."

If this method fails then you use the table. There are plenty of items with similar abilities to use as a base for judging price, so there is no reason to use the table for pricing.

Sovereign Court

CRobledo wrote:
Encinal613 wrote:
ok can you pot spells like gravity bow or lead blades in a potion they are personal spells but just not shure
Nope, you cannot have them in potion form. The closest thing would be a wand.

well that sucks :(

Grand Lodge 4/5

Rogue Eidolon wrote:
kinevon wrote:

For the Monk doing a grapple, if he is specialized that way, you might want to check and see what the Tetori archetype does for Grapple CMB/CMD, in addition to the grapple feats.

I know of an NPC build Tetori Monk, elite array, 12th level, whose CMB for grapple is +28, and CMD against grapple is 37.

That is with no stat above 20 after level and item adjustments.

** spoiler omitted **

Imagine how much nastier that would be with a 20 point optimized build, instead of the 15 point elite array, and PC WbL, instead of NPC WbL?

OK I went through that tetori with a fine-toothed comb. I am 95% sure that he doesn't have +28 CMB towards grappling. In fact, as far as I can see, he has +21. I looked up all relevant abilities and feats, and they don't grant any more, though I may have missed something (just probably not +7 worth of things).

Hero Labs agrees, +21 grapple

Shouldn't the AoMF apply? Grappling is an attack with his hands....

4/5

kinevon wrote:
Rogue Eidolon wrote:
kinevon wrote:

For the Monk doing a grapple, if he is specialized that way, you might want to check and see what the Tetori archetype does for Grapple CMB/CMD, in addition to the grapple feats.

I know of an NPC build Tetori Monk, elite array, 12th level, whose CMB for grapple is +28, and CMD against grapple is 37.

That is with no stat above 20 after level and item adjustments.

** spoiler omitted **

Imagine how much nastier that would be with a 20 point optimized build, instead of the 15 point elite array, and PC WbL, instead of NPC WbL?

OK I went through that tetori with a fine-toothed comb. I am 95% sure that he doesn't have +28 CMB towards grappling. In fact, as far as I can see, he has +21. I looked up all relevant abilities and feats, and they don't grant any more, though I may have missed something (just probably not +7 worth of things).

Hero Labs agrees, +21 grapple

Shouldn't the AoMF apply? Grappling is an attack with his hands....

Nope, see Jiggy's excellent post above--that's listed as one of his guesses about where mistakes were made.

As it turns out, only weapon-based CMB checks can use the AoMF bonus, and grapple isn't one. In fact, it's another attack of its own kind, and can be taken as a Weapon Focus (grapple), (the last bit of which I just learned today!)


Martials lose a toy, casters gain a toy.

And so, pathfinder continues on.

Anyway, does anyone know why the Buccaneer archetype is banned?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

Deussu wrote:
thistledown wrote:
My gunslingers never thought of the Bracers of Falcon's aim as unbalanced. When you drop the crit range adjustment, it sounded right. Next time you make a buff for ranged characters, should make sure it buffs them all equally.

Gunslingers couldn't have benefitted from Bracers of Falcon's Aim's critical adjustment anyway, as the Aspect of the Falcon spell doesn't include firearms into the description.

** spoiler omitted **

Right. The bracers were unbalanced/overpowered because they helped archers but not gunslingers. The amount that they benifited gunslingers was more in line with the cost.

1/5

Jiggy wrote:

Possible errors if his sheet lists a higher CMB:

Doesn't apply to monks, but some people think that weapon group (close) from fighter's weapon training adds to grapple checks. The weapon group lists unarmed strike, but doesn't list grapple. So it shouldn't add, right?

Liberty's Edge 5/5

CWheezy wrote:

Martials lose a toy, casters gain a toy.

And so, pathfinder continues on.

Anyway, does anyone know why the Buccaneer archetype is banned?

I'm assuming you are referring to the human gunslinger archetype from ARG?

If so, probably because most but the base gunslinger archetypes from UC and archetypes for other classes that grant the Amateur Gunslinger feat are banned.

Shadow Lodge

CWheezy wrote:

Martials lose a toy, casters gain a toy.

And so, pathfinder continues on.

Anyway, does anyone know why the Buccaneer archetype is banned?

I'm betting the fact that every single feat on their bonus list being banned might have something to do with it...

3/5

Magical knack is WAYYY over powered. If I could have that trait My oracle/admixture/crossblood blaster would slow and blast things to heck. Not fair.

Grand Lodge 4/5 5/55/5 ***

You can have it. Just go to a convention and get an Extra Trait chronicle boon or take the Additional Traits feat.


SCPRedMage wrote:


I'm betting the fact that every single feat on their bonus list being banned might have something to do with it...

Sword and Pistol is banned?

Anyway you don't have to select the bonus feats, they are just in addition. If you remove those it seems like no problem?

They also don't get amateur gunslinger, they are full gunslingers and stuff

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

CWheezy wrote:
SCPRedMage wrote:


I'm betting the fact that every single feat on their bonus list being banned might have something to do with it...

Sword and Pistol is banned?

Anyway you don't have to select the bonus feats, they are just in addition. If you remove those it seems like no problem?

They also don't get amateur gunslinger, they are full gunslingers and stuff

I believe that all Gunslinger archetypes except the ones that appeared in Ultimate Combat are banned in PFS, mainly because guns are supposed to be rare in Golarion as it is.

As for Buccaneer itself (an archetype I *love*, by the by), I'd imagine that the archetype adding "new" mechanics (i.e. drunk pool ~ grit pool) perhaps had something to do with it. While I'd personally argue that it gives up lots of its combat ability for more role-play stuff, but the decision has already been made by campaign leadership.

Dark Archive 4/5

Hero Lab is definately wrong about that tetori

grapple should be
level +12
Improved grapple +2
Greater Grapple +2
Grab Universal monster ability +4
Strength +5

which is +25


Yeah the buccaneer loses a lot, especially GUN TRAINING but flavour wise it seems to be a lot of fun

An official answer would be nice

Grand Lodge 4/5 5/55/5 ***

You are not likely to get an answer why something specific was banned. Mike does not have the time to justify every decision he makes. Just be assured that he took his time and elicited feedback from many people he trusts before making such a decision. He feels it is not the right fit for organized play. That's the best we're gonna get.

Sovereign Court 4/5

As I understand it, most gunslinger archetypes are not allowed as they have a bit of a conflict with the Golarion canon. And I understand that; if firearms were more common in the setting, all those Wizard/Gunslinger archetypes and such would be more viable and better explained.

Why did they create the archetypes? For home campaigns of course! You've got to remember that even in a home campaign a GM might arbitrarily deny some archetypes or classes altogether based on whatever reason. There always has to be such a 'GM' who chooses what fits the world and what doesn't.

It's almost the same as to ask "Why aren't I allowed to play an android? They come from Numeria anyway!"

5/5

Finlanderboy wrote:
Magical knack is WAYYY over powered. If I could have that trait My oracle/admixture/crossblood blaster would slow and blast things to heck. Not fair.

Define fair.

Sovereign Court 4/5 5/5 ** RPG Superstar 2014 Top 32

3 people marked this as a favorite.
Patrick Harris @ SD wrote:
Finlanderboy wrote:
Magical knack is WAYYY over powered. If I could have that trait My oracle/admixture/crossblood blaster would slow and blast things to heck. Not fair.
Define fair.

Noun

A gathering of stalls and amusements for public entertainment.

5/5

Netopalis wrote:
Patrick Harris @ SD wrote:
Finlanderboy wrote:
Magical knack is WAYYY over powered. If I could have that trait My oracle/admixture/crossblood blaster would slow and blast things to heck. Not fair.
Define fair.

Noun

A gathering of stalls and amusements for public entertainment.

Oh! Well then no, it is not a fair. It's more of a jamboree.

Liberty's Edge 5/5

Mike Bramnik wrote:
CWheezy wrote:
SCPRedMage wrote:


I'm betting the fact that every single feat on their bonus list being banned might have something to do with it...

Sword and Pistol is banned?

Anyway you don't have to select the bonus feats, they are just in addition. If you remove those it seems like no problem?

They also don't get amateur gunslinger, they are full gunslingers and stuff

I believe that all Gunslinger archetypes except the ones that appeared in Ultimate Combat are banned in PFS, mainly because guns are supposed to be rare in Golarion as it is.

As for Buccaneer itself (an archetype I *love*, by the by), I'd imagine that the archetype adding "new" mechanics (i.e. drunk pool ~ grit pool) perhaps had something to do with it. While I'd personally argue that it gives up lots of its combat ability for more role-play stuff, but the decision has already been made by campaign leadership.

It is an awesome archetype for fun. I'm playing one in my home group's Skulls and Shackles campaign.

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

CWheezy wrote:

Yeah the buccaneer loses a lot, especially GUN TRAINING but flavour wise it seems to be a lot of fun

An official answer would be nice

Sorry, I don't have time to give a detailed explanation. I am working on more pressing needs.

As Andrew said above, you have an official answer. It isn't allowed.

3/5

Mike,

There are currently no rules for choosing a familiar's feats other than what they start with.

So working under the assumption that the method in animal archive is correct (the description under the feats heading):

All familiars, both normal and improved, can choose any animal-archive-legal feat which they qualify for, but only when you initially get the familiar.

correct?

thank you

Grand Lodge 4/5 Pathfinder Society Campaign Coordinator

9 people marked this as a favorite.
asthyril wrote:

Mike,

There are currently no rules for choosing a familiar's feats other than what they start with.

So working under the assumption that the method in animal archive is correct (the description under the feats heading):

All familiars, both normal and improved, can choose any animal-archive-legal feat which they qualify for, but only when you initially get the familiar.

correct?

thank you

With Animal Archive only, you can swap out a feat of a familiar with one found in that book. You can't swap out feats for ones that are found in any other book.

Digital Products Assistant

1 person marked this as a favorite.

Removed some posts. Please be civil.

3/5

Goddammit!! My first PFS character, an archer ranger, and my 2nd, an archer Cleric, both recognized the bracers of falcon's aim as stupidly underpriced and have been exploiting them ever since. Well, my ranger can go back to casting the spell, but my cleric is SOL. Can't say that I disagree with the banhammer ruling, I've been telling everybody the bracers are a 100% must have for any archer, which means of course they're not balanced in the game. 4000gp, no brainer... 12,000gp? probably about right. But damn, it hurts to backtrack. Honestly, after my ranger, the bracers were a big part of my decision to do an archer cleric... together with the Pendant of the Blood Scarab. (Oh crap! don't ban that now, too! do 1d6 damage to self to auto-confirm a crit 1/day for 1000gp. I buy several like Pearls of Power to swap so that my bow does x3 damage whenever I roll a 19 or 20.)

Edit: haha, the forum #@!~%%'s the first word of my post, but not crap. Funny.

Edit 2: Yeah, 4000gp for a lvl 1 spell is right, but this is a Ranger only spell, and Rangers don't craft magic items, so how exactly would it come into existence? And for that matter, could my ranger even buy a wand of Aspect of Falcon? Who would make it?

Hmmm... checking... it's a Druid 1 spell, too? Then wth?!? The spell itself should be banned, or else the rules for crafting should allow the bracers for 4000gp. And I agree they're OP. So maybe the solution is to make the spell Ranger 1/Druid 2.

Dark Archive 4/5

Rangers can craft. It's the same reason oil of bless weapon is only 50 gp, even though it's a paladin only spell. That is also a no-brainer item to have, by the way.

Liberty's Edge 5/5

Mask of Stony Demeanor's the tough one to craft, since it requires Innocence (Bard only) and Stone Shape (Druid, Cleric, Sorcerer/Wizard). I'm sure there's a lot of multi-classed Bard / Druids that are cranking these bad boys out for the 250 GP profit.

Dark Archive 4/5

1 person marked this as a favorite.

Not that PFS uses the item crafting rules, but you can ignore a spell prerequisite in a wondrous item by increasing the Spellcraft DC by 5. It doesn't work for potions and scrolls, but you are fine creating it as any class if you've got the ranks.

3/5

With the ruling on Bracer's of Falcon's Aim, I don't suppose my eldritch knight will be able to get the competence bonus Ioun stone back that he sold at a reduced price because he no longer needed it? *grump...*

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