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I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).
Knowledge(Bondage)? Gotta get some use out of that Book of Erotic Fantasy...
...ok, now that wasn't appropriate, sorry about that
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I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).
You can do opposed Escape Artist checks since you are, in theory, binding someone to prevent them from escaping. For other uses of rope, like to tie a rigging on a ship or to secure a rope to scale a wall, use Profession (sailor) or Climb, respectively. In almost every case, old Use Rope checks can be made by other skills.
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magnaangemon01 wrote:I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).You can do opposed Escape Artist checks since you are, in theory, binding someone to prevent them from escaping. For other uses of rope, like to tie a rigging on a ship or to secure a rope to scale a wall, use Profession (sailor) or Climb, respectively. In almost every case, old Use Rope checks can be made by other skills.
profession : Sailor +1
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I was just wondering because one of my players who has been playing for like 30 years (?), begged me to let the players just add that skill. He seems to really like it although he's been playing since before the days of AD&D. What should I do then?
Then just add it back in and use the skill as written in the 3.5 SRD. It's not going to cause any huge problems, except maybe when it interacts with grapple/CMB mechanics. The more skills he has to place ranks in though, the more thinly spread his skills will be. As long as he's aware that he now has an additional skill option but no additional skill points to fill it with, I guess that's fair. How often does it really come up, anyway?
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El Goro |
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I was just wondering because one of my players who has been playing for like 30 years (?), begged me to let the players just add that skill. He seems to really like it although he's been playing since before the days of AD&D. What should I do then?
One of two things:
A) Use the skill substitutions suggested by other memebers. This may be the most painless as it takes into account the skills established within Pathfinder.
B) Bring back Use Rope similar to how it was used in 3.5. Shouldn't be too hard of an adjustment and if it makes your gfroup happy, go for it.
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rando1000 |
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I was just wondering because one of my players who has been playing for like 30 years (?), begged me to let the players just add that skill. He seems to really like it although he's been playing since before the days of AD&D. What should I do then?
What an odd thing for a player to make a stand on. Well, if it's a major deal for one of your players, you could just pull the skill in from D&D. I can't imagine it's going to effect the game much, though. I'd say any points that player throws into it are wasted points.
Alternately, you could just suggest to him/her that Dexterity will be used in place of those things, and a roll will only be required in exceptional circumstances.
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magnaangemon01 |
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YODA8MYHEAD SAID:
Then just add it back in and use the skill as written in the 3.5 SRD. It's not going to cause any huge problems, except maybe when it interacts with grapple/CMB mechanics. The more skills he has to place ranks in though, the more thinly spread his skills will be. As long as he's aware that he now has an additional skill option but no additional skill points to fill it with, I guess that's fair. How often does it really come up, anyway?
Not really very often. But I figured it couldn't hurt anything. I have new players to D&D settings so I'm doing a combo of Pathfinder and 3.5 to get them used to the game then I'm going pure pathfinder. I figured it was the easiest way for them to learn.
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I was just wondering because one of my players who has been playing for like 30 years (?), begged me to let the players just add that skill. He seems to really like it although he's been playing since before the days of AD&D. What should I do then?
The conversion document (you did look there before posting here right?) details how to make Use Rope checks in 3.p games. Specifically, you make other checks (like Climb if using a rope to climb) etc.
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R_Chance |
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magnaangemon01 wrote:I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).Put it back in. It's a flaw in the Pathfinder rules (AFAIC).
I'd agree. It'a an adventurers skill.
The range of uses for rope is extremely wide for an adventurer. No single profession is going to cover it all. My players have tied up prisoners, lashed down cargo, tied up bundles, lashed loot onto a pack animal, hauled up treasure up from a hole, hung bandits, set traps, thrown lassos and grapnels, roped together for climbing, rigged hammocks, built rope bridges for transit (walk on one line hold 1-2 others) across chasms and more. You can attibute these to many different professions, but none could be reasonably expected to do them all. Someone who has "Use Rope", like the old adventurer who taught and inspired him might though.
Besides, a lot of those other professions just don't look good on an adventurers resume. "You were a stevador?" Low rent. "You were a sheep herder?" Embarassing. And smelly. "You were an executioner?" Just gauch. Probably going to make people uncomfortable too. Taught Use Rope by Uncle Wilhelm "Wild Willy" von Daun on the other hand is just cool. And taught Use Rope by Mistress Katrina "Too Tight" Leibschen is just... interesting :D
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Arnwyn wrote:magnaangemon01 wrote:I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).Put it back in. It's a flaw in the Pathfinder rules (AFAIC).I'd agree. It'a an adventurers skill.
The range of uses for rope is extremely wide for an adventurer. No single profession is going to cover it all. My players have tied up prisoners, lashed down cargo, tied up bundles, lashed loot onto a pack animal, hauled up treasure up from a hole, hung bandits, set traps, thrown lassos and grapnels, roped together for climbing, rigged hammocks, built rope bridges for transit (walk on one line hold 1-2 others) across chasms and more. You can attibute these to many different professions, but none could be reasonably expected to do them all. Someone who has "Use Rope", like the old adventurer who taught and inspired him might though.
Hence the suggestions to use Climb to make knots for climbing (such as the Bowline or any of the hitches used with harnesses today), and escape artist for binding people since you obviously know the tricks to get out, you can make it harder on them.
Besides, a lot of those other professions just don't look good on an adventurers resume. "You were a stevador?" Low rent. "You were a sheep herder?" Embarassing. And smelly. "You were an executioner?" Just gauch. Probably going to make people uncomfortable too. Taught Use Rope by Uncle Wilhelm "Wild Willy" von Daun on the other hand is just cool. And taught Use Rope by Mistress Katrina "Too Tight" Leibschen is just... interesting :D
Season to taste. I felt use rope was a bit of am embarrassing skill to see at the table, because no one ever put points in it. If someone did then they were often times out of character because it was such an out there thing. I would suspect a fighter or rogue would know how to tie knots, that goes double for the bard who has ample reason to pick up such lore.
Profession: Sailor makes the use of ropes the most, and so using that skill in lieu of use rope means he not only know how to tie knots, but which knots are best used for what purpose.
Use rope just seemed like the skill check GM's threw out there to make players feel like they wasted skill points.
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Kevin Andrew Murphy Contributor |
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Arnwyn wrote:magnaangemon01 wrote:I see that Use Rope is gone but what do you use for that skill now? Not everyone knows how to use rope (I know I don't).Put it back in. It's a flaw in the Pathfinder rules (AFAIC).I'd agree. It'a an adventurers skill.
The range of uses for rope is extremely wide for an adventurer. No single profession is going to cover it all. My players have tied up prisoners, lashed down cargo, tied up bundles, lashed loot onto a pack animal, hauled up treasure up from a hole, hung bandits, set traps, thrown lassos and grapnels, roped together for climbing, rigged hammocks, built rope bridges for transit (walk on one line hold 1-2 others) across chasms and more. You can attibute these to many different professions, but none could be reasonably expected to do them all. Someone who has "Use Rope", like the old adventurer who taught and inspired him might though.
Besides, a lot of those other professions just don't look good on an adventurers resume. "You were a stevador?" Low rent. "You were a sheep herder?" Embarassing. And smelly. "You were an executioner?" Just gauch. Probably going to make people uncomfortable too. Taught Use Rope by Uncle Wilhelm "Wild Willy" von Daun on the other hand is just cool. And taught Use Rope by Mistress Katrina "Too Tight" Leibschen is just... interesting :D
Use Rope is now Craft Knotwork the same as Alchemy is now Craft Alchemy. It saves room the character sheet, but it's still there if you need it.