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Star Wars RPG: Jedi Academy Training Manual Hardcover
Wizards of the Coast

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"So, you wish to learn the ways of the Force..."

Written as the ultimate Jedi training manual, The Jedi Academy Training Manual game supplement reveals the secrets of the Jedi across all eras of the Star Wars saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.

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Product Reviews

Average product rating: FullStarFullStarFullStarFullStarFullStar (2.5) based on 2 reviews

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FullStarFullStarFullStarFullStarFullStar A Good Solid Sourcebook for Force Users
Reviewer: KnightErrantJR

I wavered a bit. I may have given this one three or three and a half stars, but this was mainly due to the fact that the book is a bit on the thin side compared to some of the other Saga offerings, which strikes me as odd given the subject matter. That having been said, I think there is probably more per page that will be useful, so long as you are dealing with Force users in your campaign, than in some of the other sources.

Not only are there some really interesting powers (and well incorporated ones for some tricky EU powers), but the Force Regimens, basically training that you can undergo to give yourself a boost to some other aspect of your character or to give yourself a sort of Force psuedo power, if you have the time to practice, is great.

There are rules for Force spirits, training padawans, using different types of crystals in your lightsaber, and a bunch of new Force Traditions. Some of these have appeared before, but its kind of nice having them consolidated in a book about the Force, all in one place.

There are several new Dark Side related beasts, templates for Sith Abominations, NPC statblocks for Dark Side villains that, while used for iconic characters, could be modified pretty easily for an individual campaign's dark side villains.

Probably the most negative thing I could say about this book is that I'm not sure I need stats for Luke when he's 20th level, or other good Jedi characters, but I have to admit that in a way, its interesting to see the RP translation of characters that I've been reading or watching for years.

Overall, a pretty good buy. I just think I would have forked over the extra five buck for a larger tome, but maybe that's just me.

FullStarFullStarFullStarFullStarFullStar I already have it
Reviewer: Eldrid Raerdimne

A reissue of some material appearing in the Dark Side and Power of the Jedi sourcebooks, with little and uniteresting additions.
Poor.


Product Discussion
6 posts. See all discussion for this product.

Star Wars RPG: Jedi Academy Training Manual Hardcover
Eldrid Raerdimne,

Dresdin-Angel avatar

I have had enought expanded universe, I rather prefer the Star Wars Rpg remain focused on the films, much like the WEG 1st edition (or even the 2nd until the appereance of the novels sourcebooks).
I know that any additon made by the Rpg are considered EU, but I can not shake the feeling that the old WEG supplementes had a more film-like spirit.
If the direction of the line does not change (and I´m sure it won´t) I think it´s time to move back to the WEG edition or forward to other games.

Qadira DM Jeff (Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Maps Subscriber),

26 Worshiper Of Desna avatar

I just think they're trying to cover all bases. To the point, I wouldn't know squat about the EU if it were not for SWSE at all, because I just watch the movies and TV shows. It's realy easy for me to incorporate whatever I want from these books to fit into the movie eras without too much trouble.

Lord Raptor,

Paizo Tongue Of Rebuke HRF 0 avatar

Personally I am glad this book came out as it gives players of Jedi more options for their character no matter what era you play in. After all, some of us may not want to play in the era depicted in the films.

KnightErrantJR,

New-05-Hermit avatar

Eldrid Raerdimne wrote:
I have had enought expanded universe, I rather prefer the Star Wars Rpg remain focused on the films, much like the WEG 1st edition (or even the 2nd until the appereance of the novels sourcebooks).
I know that any additon made by the Rpg are considered EU, but I can not shake the feeling that the old WEG supplementes had a more film-like spirit.
If the direction of the line does not change (and I´m sure it won´t) I think it´s time to move back to the WEG edition or forward to other games.

I hate to point this out, but WEG was obviously more focused on the films. d6 Star Wars had already been around a while before Zahn wrote Heir to the Empire. The only non-movie sources that WEG had to draw from were the Marvel comics, the Ewoks and Droids cartoons, the Ewok TV movies, the Han Solo and Lando Calrissian Novels, and Splinter in the Mind's Eye.

Trust me, I feel your pain when it comes to the EU, mainly as it relates to Luke and company still constantly being written about, and the galaxy around them still constantly being in flux. Apparently Palpatine and Vader were right about the Empire being needed to bring Order to the galaxy, because Coruscant falls every other week in Luke's post ROTJ era. And don't get me started on the whole "hey, wait, there is no Dark Side of the Force" tangent that the NJO books went on for a while (note: I'm not arguing that there has to be black and white clear cut good and evil in everything, I'm saying that Star Wars was never, ever, predicated upon "shades of grey." More than anything else, its a violation of style and tone for the setting).

On the other hand, the Old Republic/Tales of the Jedi stories were great, and having just reread them recently, I can say that they "feel" very much a part of the same saga as the movies. Perhaps not for everyone, but definitely for me.

Heck, if it wasn't for the EU, we wouldn't have the name Coruscant.

Anyway, I can appreciate your taste, and if you really don't want much EU mixed into your Star Wars, maybe this book isn't for you, but at the same time, I don't think that its intrinsically a bad book, or even one that directly invalidates the "feel" of the original movies. While there may be a few powers that go over the top, its easy enough to ignore those.

As far as useful information, I'd have to say that even in a campaign keeping to the "classic" sources, the rules for Force Guardian Spirits, Padawan training, and the lightsaber form powers, as well as many of the Force Regimens, feel pretty standard Star Wars.

Finally, while its totally up to you, you may want to at least give the Rebellion Era Campaign Guide a look when it comes out, since its primarily dealing with an era that was first and foremost the territory of the original trilogy.

Eldrid Raerdimne,

Dresdin-Angel avatar

Although I generally despise the EU, I recognize that it has made some very good additions to the Star Wars universe in the form of the KOTOR and Legacy series (wich I love), and the campaing sourcebooks, covering those eras present complete information for players and gamemasters who don´t want to play in the films timeframe.

The problem to me comes when use with all eras supplements, or core supplements if you like, gravitate more towards the EU than to the films as is the case of the JATM, and most of the releases since 2002.

When I bought the Legacy Era Campaing Guide I knew it was 100% EU, I even get along with TCWCG having EU content, and I´m sure the RECG will have a lot of EU material (like it´s 2001 predecesor). My complain is that we don´t have a sole free EU book with 100% film content. This could be easily fixed with the release of a pair of Movie Trilogy Sourcebooks (prequel and classic) in the likeness of the 1993 release by WEG. After buying almost 30 Star Wars d20 books, am I asking too much?.

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