The night is not alone. Even those few who see into the shadows of the World of Darkness are
surprised and horrified at what lurks there. Not every corpse that walks is a vampire. Not every
mortal who chants in reverence to a greater power is a mage. Some of these beings are creatures
born of fear and hunger... and some defy definition altogether.
World of Darkness: Antagonists provides systems and information on beings for use as foes and
foils for your Storytelling characters. Zombies, monster-hunters, cultists and stranger things await.
Some want only to exist, to feed in their own ways and be left alone. Others exist only to stalk and
kill the unsuspecting. Do you stand against them, or do you have something more... devious in
mind?
128 pages
Authors:
Pamela Collins, Aaron Dembski-Bowden, Jonathan McFarland and Morgan McLaughlin Developer:
Matthew McFarland
This book is not quite as thorough and useful as I would have liked. It does provide a few types of opponents to pit characters against in a typical WoD game, but a large part of the book is dedicated to detailing the 'how' and 'why' instead of the 'what.' Zombies, hunters, and cultists are the main focus of this book and there is a lot of info on how zombies are made, how hunters organize themselves, why they set out to battle the supernatural, and all that jazz. There's not as much 'crunch' as I was expecting from a book called 'Antagonists.' Very little of the book actually details the powers, abilities, and stats of these various foes. I was also very disappointed to learn that ghosts are not covered in this book. It fell short of my expectations.