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Pathfinder Society Scenario #3: Murder on the Silken Caravan (OGL) PDF

Pathfinder Society Scenario #3: Murder on the Silken Caravan (OGL) PDF
***½( ) (based on 15 reviews)

Paizo Publishing, LLC

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

Volunteers are needed to escort the body of a deceased venture-captain across the parched Qadiran desert to Katheer. The Silken Caravan offers passage, hauling exotic treasures across the perilous sea of sands. You'll brave bandits, spies, and unwelcome mourners hell-bent on paying respects to your dead companion. Worse still, the caravan's mistress, a satin-swathed Qadiran princess, has designs of her own on you and your cargo.

Written by Greg A. Vaughan

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (15)

1 to 10 of 15 << first < prev | 1 | 2 | next > last >>

Average product rating: ***½( ) (based on 15 reviews)


*( )( )( )( )

Deadly to 1st level party


Just played this scenario. Simply put, it's absurdly deadly to any 1st level party. There's two encounters that hover around CR 5, which is just too much.

Spoiler:
The final encounter has the BBEG with a +9 to hit for 1d10+4 damage - that's enough to one-shot just about any 1st level character. As if he's not bad enough, add in 5 additional enemies. Without seriously lucky rolls, this is a TPK waiting to happen to a APL 1 party.



*****

Great scenario~ be wary of time.


I ran this this weekend I had a player request for it, he has ran out of scenarios to play at this tier.

So briefly I ran a table of 5 rogue, sorc, mage. Had 2 new pathfinders first time players cleric and fighter.

So I really enjoyed running this mod. I think the players really enjoyed the mod.

Looking back, I think the PA reward system in this mod was great.

Encounter wise I can't really see a large potential for TPK. It is not written paticularlly deadly. I think it is well balanced and the danger would lie in players hands.

Well worth a run, I did go a little past time but it was at a game store so I didn't have the constrictions of a con.

I did like the hard encounter and didn't find a problem with the game map at all. I think that was a very memorable encounter. The group I ran did fail some climbing checks and luckily tied off to each other.

One of the better mods I have ran in my opinion.



***( )( )

The writing is unclear at points, and the encounters are lethal for beginning characters, but the basic concept is very good and the plot works.



****( )

Take your time


I rather like this one; I have run it a couple of times now.

It's solid and allows for some roleplaying from the start. The adventure can be as slow or as quick as you like it depends on the group playing etc..

All classes have can participate (even druids)and it's satisfying to the end.

The spoilers touch on help for DM's running it

weather:
A sandstorm can delay a party or even drop them at just the right spot - getting lost doesn't equal getting off track (if you are watching the time). Always keep a clock behind the screen and control the guys/gals at the table.

ambush:
The Harpy attack allows the Andoran faction to save the slave boy if he is picked up and possibly purchase his freedom - or demand it as payment for their services. reward good roleplaying here



**( )( )( )

Like a caravan, this PFS trods onward...


I was skeptical after reading this adventure. From a DM's perspective, this one is quite boring.
There is a battle in a sandstorm without significant repercussions of the environment. Wasted chance. The encounters in the shrine seem to be tagged on.
But: My players liked it and the Andoran faction mission can open up some great roleplaying potential. Paradoxically, it is also the one with the smallest connection to the plot.
I don't know whether the author was going for it, but the scenario actually feels like escorting a caravan. Monotonous (for the DM, my players liked it) and boring.



***( )( )

Not great


There is some roleplaying potential here, but the encounter with the Harpy is unnecessary.



***( )( )

Good Scenario, But Not Great


Part of my ratings always come from my initial read of the adventure. I found this one to be a little dull. One of the encounters in the adventure (which happens to be a fairly difficult one if the PCs are not lucky or don't have many ranged weapons) did not really fit in for me, and the map of it was fairly useless. I have run this scenario twice, and the second time I scrapped the useless map and made one up of my own--this helped the encounter greatly. If the party handles the last encounter correctly, it is not impossible. However, it is somewhat difficult--especially for first level characters. Both groups that I have run through Murder on the Silken Caravan have said that they had fun, but it has not been their favorite society scenario to date.

Three stars--a fundamentally sound scenario, but not outstanding. There are many other scenarios that are much more fun to play, read, and run.



****( )

A good desert adventure


This was my first scenario as a player. I had created a first level Osirion ranger sandwalker so it fitted in very well. I played tier one and thought that the adventure was very challenging. It was also very difficult to finish some of the fraction secret missions without the right class being present.

I would not recommend this adventure to beginning players to PFS. I hope that this adventure gets an update to PFRPG and finds itself in later sessions.



***( )( )

Not one of my favorites, the last battle Sucked, of course my character went down in the first round, it was almost like the writer wanted to kill someone. In Silent tide if you approached the combat smart you where okay, in this scenario their was no "smart" way to fight, more of a roll playing than role playing. It's not surprising to me that a lot of characters have died in this scenario.

The story line was great, characters ditto.... but the combat... Hey we where only first level!



****( )

A Good Adventure, But Be Careful


This adventure is really good. The story is fun, and you have some great NPCs that you will naturally be able to RP with the players. The setting is memorable, and the mission makes sense. I really liked the set up of the mission goals and wish that later adventures that do something similar had stayed with this formula (spoiler for GMs running this):

Spoiler:
This scenario has two potential faction award points, but unlike later adventures, only mentions one award in the actual faction handout, thus rewarding PCs that play their faction's interests out.

There is two potentially dangerous encounters in this adventure if you run this one as a tier 1 for 1st level characters, so be sure you have a handle on what you want to do to address this.


1 to 10 of 15 << first < prev | 1 | 2 | next > last >>

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