Twilight: 2013 Core Rules Print Edition
93 Games Studio(based on 2 ratings)
It is the near future. The Collapse is over. Years of accelerating decay culminated in a brief and vicious global war. When it came, the final conflict seemed almost an afterthought in the wake of disease, famine, natural disasters, and economic and political failures on a previously unimaginable scale. None of these calamities could have ended the world by itself. Together, they brought the engines of civilization to a grinding, blood-soaked halt. Now, as the apocalyptic Last Year draws to a close, scattered survivors band together against the darkness. You are one of the ten percent of humanity to make it this far. Some would call you fortunate. You're not so certain.
Twilight: 2013 is the licensed third edition of Twilight: 2000, GDW's classic roleplaying game of gritty military conflict and grueling daily existence in the devastation of World War III. This core rulebook provides a complete setting in which players can take on the role of any survivors of the end of the world, from soldiers fighting the desperate last battles of the Twilight War to ordinary men and women struggling to rebuild shattered lives and cities. The staged complexity levels of the Reflex System, Twilight: 2013's all-new game engine, allow gamemasters to balance speed, detail, and lethality according to their own preferences.
Will you raise the flag of a fallen nation in the hope of rallying dreams to rise phoenix-like from radioactive ashes? Walk across half the world to see home one more time? Carry on a fight in the name of causes and leaders you've outlived? Cast your weapons into the weeds and carve out a new life where you now stand? Will you light the watchfires against the coming night—or will you help kindle the pyre of history? The choice is in your hands now. The last words from home set you free:
Good luck. You're on your own.
This product is out of print.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (2)
Gnome's Throw Crossing – 1391 Words,
How to make John Cena a god,
FAQ Request: Feat and ability descriptions to be considered "rules" or "fluff"?,
How many magic weapons can one be affected by?,
Build Advice: Shield Fighter,
Kitsune and Decoy Familiar Archetype,
Pregens: Always an option?,
The many uses of Racial Heritage,