Star Log.EM-015: Skinwalker (SFRPG) PDF

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By Alexander Augunas

Take your Starfinder campaign to new heights with Everyman Gaming’s Star Log.EM series! This high-crunch series specializes in everything from fantastic new aliens from recently discovered biomes to exciting new archetypes, feats, and class options based on futuristic ideology and traditional fantasy alike. Each week, a different Star Log.EM tackles a new, exciting topic.

This installment of Star Log.EM includes: 1,000 words introducing the skinwalker, an all-new legacy race converted to Starfinder! Included is a full write-up for the skinwalker race, including their racial traits role and history within Rogue Genius Games’s Blood Space campaign setting. Also included is a new feat for skinwalker characters that can be taken by skinwalkers as a replacement class feature.

The Star Log.EM series—Starfinder for tomorrow!

Page Count: 6

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***** (based on 1 rating)

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An Endzeitgeist.com review

*****

This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!

We begin with a brief introduction to the subject matter at hand before getting a detailed depiction of the Skinwalker races, including a physical description, notes on their home world and the like – and indeed, the race’s history in the Xa-Osoro system is rather amazing: When Blood Space seeped into Eogawa’s atmosphere, the non-native population of the moon was turned into frothing lycanthropes…and yet, by some miracle, those infected while pregnant gave birth to skinwalkers, rising from savagery courtesy of vanara aid! A young race defined by the culture into which they’re birthed, we get notes on different skinwalker relations and yes, as such a young species, they have adventuring pretty much hardcoded into their DNA. Minor nitpick: No “Playing as…”-section is provided. Vital statistics regarding weight, etc. are not included, alas, though one can assume the human baseline.

Rules-wise, skinwalkers get 4 hp, +2 Wis, -2 Cha and add +2 to a physical ability score of their choice. Skinwalkers are humanoids with the human, skinwalker and shapechanger subtypes, are Medium and have a base speed of 30 ft. One animal or vermin is chosen as lineage. Every skinwalker can assume a hybrid shape based on their lineage as a standard action (reversal is the same), granting them a +10 racial bonus to Disguise. Being knocked unconscious and the like is properly covered. In this hybrid form, they get a +1 bonus to AC. They also have low-light vision, gain +2 to Survival and in their hybrid form, they get natural attacks analogue to the Vesk.

At 2nd, 4th, 6th, 12th or 18th level, a skinwalker may choose the Bestial Shapechange feat as if granted by an archetype. When taking the feat, you get to choose one of several manifestations, provided you meet the prerequisites, if any. These include no penalties to damage and atk underwater with kinetic melee weapons, and being able to hold your breath longer. Being able to speak with vermin, magical beasts and animals, gaining a blindsight (type taken into account; it must make sense regarding lineage – this is an important balancing factor, as it prevents taking the more potent blindsight variants), darkvision (can be improved regarding range), quicker shapechanging and gaining two class skills from a brief list complement this section.

Conclusion:

Editing and formatting are very good, I noticed no serious hiccups on a formal or rules-language level. Layout adheres to the 2-column full-color standard of the series, and the pdf sports a nice piece of artwork. The pdf has no bookmarks, but needs none at this length.

Alexander Augunas provides an interesting race here: Born from a cataclysmic event, skinwalkers allow you to play, in a balanced manner, the classic lycanthrope concept without the infection issues that usually accompany it. The benefits of the feat are weighed and presented in an interesting manner as well. All in all, I consider this to be a well-crafted little racial supplement. While the supplement could have used a tiny bit more material regarding secondary flavor, I consider it to be a worthwhile offering. My final verdict will clock in at 4.5 stars, rounded up for the purpose of this platform.

Endzeitgeist out.


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Thanks, Rick!

Just because you're gaming in the future doesn't mean you have to leave all your favorite characters behind! Star Log.EM-015 is proud to reacquaint you with an old fan-favorite legacy race—the skinwalker! Included is a detailed look at the skinwalker's role in Rogue Genius Games's Blood Space campaign setting, as well as racial traits and a new feat for skinwalker characters that can be taken as a replacement class feature! Rediscover your favorite characters with Everyman Gaming!

Side Note: Since I've gotten this question a few times on Facebook, the skinwalker is designed to be animal-androgenous. There's some mild mechanical benefit for choosing your lycanthropic lineage is (mostly in the form of the product's new skinwalker feat), but with Starfinder's natural attack consolidation there wasn't much of a reason to have separate lineages per lycanthropy strain, so the race is designed around the idea that the player picks the animal (with GM approval) that best suits them.

This choice was made so you could be something classic (like a weretiger or a werewolf), or you could have something weird and different (like a raptor or some sort of alien animal never before seen by humans). Hope you enjoy it!


Reviewed first on endzeitgeist.com, then submitted to Nerdtrek and GMS magazine and posted here, on OBS, etc.

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