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Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters (PFRPG) PDF

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points are a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

High Concept: Expanding the mythic rules with new properties for legendary weapons (and in some cases other legendary items) that do not require the weapon to be intelligent or an artifact.

  • Shining: This item can emit light as dim as a single candle or as bright as a daylight spell.
  • Enormous: These legendary items are one size category larger than the norm for gear used by their bonded wielder while imposing no penalties to the wielder.
  • Forceful: Items with this legendary property count as force effects.
  • Orichalcum: These weapons, made of strange materials unexplainable by non-mythic means, are able to mystically bypass the DR of creatures.
  • Signature: These items can only be used by a character bonded to it.
  • Warning: A warning legendary item gives its bonded wielder a split-second sense of impending danger just before combat begins.

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Product Reviews (1)

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An Endzeitgeist.com review

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All right, you know the drill - 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let's take a look at these weapon qualities!

First of all, let me say that I'm not happy with Paizo's nomenclature for Mythic magic weapons - Purple Duck Games had been using the term "Legendary" for years to denote their awesome items that improve with your character's levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?

-Shining: Weapon glows in intensity ranging from daylight to a candle's flicker. Effect counts as light equal to your mythic tier. So...does the brightness of daylight intensity counts as daylight regarding light-sensitive adversaries or creatures susceptible to exposure from daylight? I assume no, since it is treated like light, but I'm not sure. Overall, not particularly impressive.

-Enormous: Oversized items of 1 size category larger than the wielder, but sans the penalty. Different effects based on the slot they occupy; Eyes halves penalties to "site-based" [sic!] perception-checks and may add their surge to knowledge-checks. Shields can increase their AC-bonus by the "Item's surge die" - does that mean the maximized die? or simply rolling the surge die and adding the result? I'm honestly not sure.

-Forceful: The item counts as force effects - armors working analogue to mage armor or shield, whereas weapons e.g. count as force effects, spells-in-a-can effects get the [force]-descriptor.

-Orichalcum: Weapon attunes to DRs of foes - adamantine and similar DRs help but for one hit, after that, the weapon temporarily attunes to the DR and ignores it.

-Signature: Item only works for one individual. Okay, but a bit lame.

-Warning: Spend a point of legendary power to get a move or swift action in a surprise round where you can't act or a partial action in a round where you can act.

Conclusion:

Editing and formatting are good, though not perfect. Layout adheres to a potrait-3-column standard -not a big fan here - in my not so humble opinion, 3-column layouts work in landscape, but in portrait always seem cluttered. The pdf has no bookmarks, but needs none.

I'm honestly a bit underwhelmed by this pdf - while there is nothing excessively wrong with these qualities, they also didn't blow me away. Add to that minor ambiguities and we arrive at a final verdict of 3 stars - an okay array of weapon qualities, but by far not the best work Owen K.C. Stephens has done.

Endzeitgeist out.


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