Slumbering Tsar Saga (PFRPG) PDF

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The Sleeper Awakes!
At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Saga.

Something Stirs in the City of Evil
Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus?

The Black Gates Await
Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

The Slumbering Tsar Saga began its journey years ago as a single mega-adventure for the masters of Third Edition rules and First Edition feel, then became a trilogy of adventures, then a trilogy of mega-adventures, and now finally comes to you as a monthly series culminating in a massive book with over a half million words of pure First Edition-style adventure. Updated to the Pathfinder Roleplaying Game to accommodate today’s audience of the classic fantasy roleplaying games, The Slumbering Tsar Saga brings you 14 chapters, each chapter the size of a full adventure in its own right (30-50 pages), but in the Hardcover compilation (and NOT in the PDF) you will get something you can't get anywhere else—the final fifteenth chapter!

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FGGSTSE


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***** (based on 8 ratings)

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A massive book that's worth every dollar

*****

Disclaimer: I purchased a physical copy of this book and got the PDF with it.

Okay, before we go anywhere, we need to make one thing clear - The Slumbering Tsar Saga is not an Adventure Path. There is a plot here, but it's more of a setting than anything else, a reason for why things are the way they are. This book is better described as an adventure setting - if Rappan Athuk is the ultimate dungeon crawl, then Slumbering Tsar is the ultimate ruined city crawl. (For a city adventure taking place somewhere that's still fully active, you'll want to look at The Blight, forthcoming from Frog God Games.)

The series starts off in The Desolation, the ugly wasteland that was once a battlefield as the forces of light assaulted Tsar. Most notably, players are quickly introduced to The Camp, which is the safest place for them to rest on excursions throughout the area. (Note that "safest" does not actually mean "safe"... just not quite as dangerous as everywhere else). Before the players can even get into the city, though, there's danger and death to be had. In the Lost Lands Campaign Setting, Tsar was not the site of a skirmish or a battle - it was a war, with the unholy city besieged by a force of over 140,000 (including outsiders, representatives from many species, and a significant number of the world's heroes). Great powers were used by both sides... and the ruins left behind are what the players have to make their way through. One way or another, everywhere they go they'll see the remnants of battle - from storms of deadly bone dust to an enormous chaos rift, players could spend quite a few sessions just trudging around and learning what happened.

Sooner or later, though, they'll want to start making forays into Tsar itself - and while the city may be ruined, it's far from deserted. There are multiple dungeon-sized regions players can stumble through just by walking around (and indeed, they'll have to if they actually want to get into the Temple of Orcus, which is massive even by Frog God Games' standards (comprising over 400 locations). There are waaaaaay too many things here to even begin covering all of them in detail - suffice it to say that if your players enjoy seeing what's in the next building and exploring the world they're in, this book will not disappoint. (If you prefer a more structured adventure, you can trim out some of the locations and insert a plot of your choosing. The book provides a very good mechanism for delivering information.)

Following the three main sandbox adventures is a bunch of extra material, ranging from new monsters (the Battlehulk, in particular, is fun to throw at players) to unique magic items and even a pair of prestige classes. Players may or may not take levels in either of these - one is for the devoted of Orcus (who is quite possibly *the* villain of the Lost Lands setting), while the other is sort of a Paladin on steroids. Lots of extra power (crit-focused builds, in particular, will WRECK evil monsters), but extra restrictions as well (like needing Atonement for things that weren't even your fault). It should be noted that the Justicar of Muir can easily be reflavored to fit the champion of any other appropriate deity, should the GM be willing to permit that. If normal Paladins are the elite crusaders of a church, the Justicars are a lot like divine champions, likely to be known the whole world over. (...As you may have guessed, I rather like this prestige class. XD) There are also a few hierarchy charts, some new spells, and over a hundred pages of maps. The PDF version of this book is very valuable here, since you can simply print out whatever you need to use.

Slumbering Tsar is massive (clocking in at over 900 pages of content, most of which is solid adventure), and depending on the speed of your group, it could easily take them months or even years to finish going through this. That makes it a good choice for stable groups, and... a bit harder for anyone else. As with most of Frog God Games' products, though, it's fairly easy to drop individual sections into your own campaign world. For example, you could pull individual parts of The Desolation and drop them in somewhere, which breaks the series into manageable chunks that are good for shorter adventures and smaller time commitments.

Again, though, Slumbering Tsar is not inherently an adventure path - if you want a true story, you'll have to step up as GM and come up with something that fits for your group. This book essentially demands an active GM'ing style if you want to get the most from it. Obviously, I can't recommend this to everyone - many groups would find this difficult to play (if only because of how big it is), but if it's something that works for your table, then you're going to get a massive amount of content for your investment. Yes, this is one of the most expensive RPG books you're ever likely to see, but on a per-page value, its cost is actually pretty low. There are just so many pages. It might literally take you weeks of reading just to go through it the first time and start preparing to run the game. XD

For those tables that can use this book, I think it's a solid 5/5. It really does require commitment, though - if you're not truly serious about exploring this region, you may be better off looking for a shorter book instead. (Off-hand, I suggest The Northlands Saga Complete - that actually is an Adventure Path.)


Worth every penny

*****

This is an entire adventure path in a single, massive tome. Is it expensive? Yes, but it is worth every penny.

Let's take a look at the physical product:

-The binding is tough and durable.
-The pages are thick, quality paper.

I've carried this puppy around a lot and it is none the worse for it.

What's inside?

-the maps are clear and easy to read
-the illustrations are plentiful and serviceable
-layout is clear and easy on the eyes
-statblocks are mostly in-line for ease of play

But what about the adventure?

-Tons of memorable characters
-A story that feels like a real life legend
-side stories that feel like real life legends
-A location redolent with history and sorrow
-really mean traps
-amazing locales
-the most detailed ruins I've ever seen in a supplement

This product deserves every five star review it's gotten.


What everybody says about Tsar being amazing...

*****

It's all true. The Slumbering Tsar is absolutely amazing. I'm not going to bother writing a huge review of it - there's plenty of those out there already.

Consider this a giant +1 for all the reviews already out there saying that the Slumbering Tsar Saga is fantastic. It is epic, twisted, wonderful and genius.


Slumbering Tsar lives up to hype

*****

I've waited more than a month after getting the PDF of Slumbering Tsar, the epic Greg Vaughan mega-campaign, to offer any kind of review.
I knew when it came that the adventure read well. There were tons of fun, twisty (and twisted) plot elements. Nice bit of foreshadowing.

And I had the sense that the sandbox elements -- which allow players to really broadly dictate the direction of play -- were solid.
But I wanted to see how it flowed at the table and how my players reacted to the story-line and the texture.

First, a few bits of background. In SS, the adventurers begin by arriving at a dreary Camp on the edge of a massive, war-scarred desolation. Over time, they explore, learn more about their horrible surroundings, and hopefully progress toward exploring a ruined, haunted city.

I should say that I love making slight mods to any adventure I buy and this campaign setting allows that to happen smoothly. You can run it entirely as-is, or you can slide in 10% of your own material and ad nuances of your own.

My group has spent four game-sessions in the campaign so far, two entirely in the camp and another two venturing out into the desolation proper. At our last session, I asked the group for a blunt, no holds barred review and it was the most positive response I've ever had to a campaign.

Basically, they loved that the desolation seems so bloody horrible and dangerous -- lots of battle. But they also loved the fact that there were bits of story and role-playing. Vaughan manages to create something like the feel of a 1st edition dungeon (or wasteland) crawl, but with constant nudges of actual narrative and motivation.

There are also just gobs of cool wow moments here. (SPOILER ALERT SPOILER ALERT SPOILER ALERT) It's not just an undead: it's a hung man who haunts the camp at night. It's not just a tavern brawl: it's a conspiracy of homicidal little gnomes. Bottom line? Vaghan is a great writer, a great storyteller, and he knows that at the gaming table RPGs are about big cool moments. He delivers all those.

I do have one idea that I think GMs should consider before running this adventure. (And you should buy it and run it...) Here it is: SS offers a remarkable measuring stick for power creep in Pathfinder. An adventure that was ridiculously deadly when written is now only moderately dangerous - and sometimes encounters that would have been deadly fierce in August 2009 are fairly easy in September 2014.

I'd suggest looking closely at these encounters, especially ones that should be real tentpole moments and tests. If your party is going to sweep through them, consider adding a minion or two, or giving the NPC some kind of strategic advantage. This isn't always called for. Some moments in SS are supposed to be relatively easy -- a chance to sort of plow through the bad guys. But if you're not careful, a few of the BBEG's in this adventure will topple far too easily.

It's worth noting that some parts of SS are still extremely deadly as written. In four gaming sessions, we've had two PCs die, and two more brought to the absolute brink where one bad roll would have killed them. Granted I've done a bit of tweaking, but that's a much higher risk rate than any campaign I've ever run. And I should end by saying my players are loving it. I told them in advance to create back-up characters, so they knew going in that the tone would be bloody and high body count. So long as you get that kind of buy-in from your table, I think your group will love the Tsar.

--Marsh


And I don't care.

*****

I held off getting this for months because I figured I’d never run it. Then I remembered that I’ve enjoyed lots of RPG items over the years I’ve never run, just read. So I did my homework on other’s reviews. They all said the same thing: what a total joy to read.

So, I plunked down the full price to the Frog Gods for the hardcover book and the PDF. Then 2 weeks later Paizo had it on sale for $50 off for their GM’s day promotion. And I don’t care.

It’s so huge I don’t know if I could ever actually run it. And I don’t care.

I’m going to lose a whole year reading this thing, and I don’t care.

I’m only on page 52 and having a fantastic time. The reading is easy, flavorful and fun. Like a novel, you really can’t wait to read the next location or situation. Its steal-ability factor is sky high, either just for situations, NPCs, encounters or monsters and flavor. It is also a cohesive set of mini stories all tied to one terrible location. The maps may not be gorgeous but they are clear and easy to follow – so I don’t care.

What I do care about is value for money and this is a prime example of it. If you were/are a huge fan of Necromancer Games’ 3rd edition material like I was, it will remain a treasure on your shelf. My hat is off to Greg Vaughan for sticking with it all this time and Bill Webb for making it happen.


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Contributor

The Sleeper Must Awaken. Now available for preorder (cover image is not final)!

Frog God Games

Well looky-that!

Thanks, Liz! <grin>

Dark Archive

So this is the exact same preorder that was on the Froggod site?

Contributor

Yes.

Grand Lodge

bigkilla wrote:
So this is the exact same preorder that was on the Froggod site?

Well, probably not a signed copy, nor with the extra bonus adventure one gets from preordering directly from thier web site...

RPG Superstar 2011 Top 8

6 people marked this as a favorite.

Does Greg get paid per word or per PC killed? I think per word would be cheaper.


Digitalelf wrote:
bigkilla wrote:
So this is the exact same preorder that was on the Froggod site?
Well, probably not a signed copy, nor with the extra bonus adventure one gets from preordering directly from thier web site...

See last sentence in the description. "The Slumbering Tsar Saga brings you 14 chapters, each chapter the size of a full adventure in its own right (30-50 pages), but in the hardcover compilation you will get something you can't get anywhere else—the final fifteenth chapter!"

More sales for FGG :)

Grand Lodge

Leonal wrote:
See last sentence in the description.

But that is the word for word (verbatim) description from their web site...

The Frog Gods obviously have the final say, but Greg A. Vaughan has said the bonus adventure (and signed copy) is for those who preorder from their site "And no-where else"...

We'll have to wait and see...

Dark Archive

From the description it does have the bonus chapter which is why I was a bit puzzled as there were posts eluding to the fact that the preorder from froggod.com would be the only place to get the bonus chapter and that you needed to hurry because the preorder was ending soon. Neither seems to be the case from the above description and the fact that it is the same preorder from the froggod.com site.

Contributor

1 person marked this as a favorite.

The hardcover will contain the bonus chapter, but it will not be signed and numbered if you order it from Paizo.

Dark Archive

The blog post says "this is the campaign where Good takes the battle to Evil, and will take you from an adventurer jumping at the shadows to a battle-hardened veteran—1st through 20th!" but Tsar starts around 7th level. I suppose you -could- roll up with four first level characters but you'd get run down pretty quickly! Nevertheless, glad to see this finally hit hardcover.

Contributor

...D'oh. Fixing...Why did I ever think Greg would write a low-level adventure... I didn't see anything calling out a PC level specifically, but you *could* conceivably start out at first level. Though as you pointed out Gozuja, that would mean racking up Greg's character kill count some more...

Sovereign Court Contributor

2 people marked this as a favorite.
John Benbo wrote:
Does Greg get paid per word or per PC killed? I think per word would be cheaper.

So, so, so excited to see this out in its entirety. When I first met Greg, we played a gag on him. He didn't know I was a newly minted freelancer, just starting my excursion into game design, or that we had many mutual friends.

So when I cornered him on an escalator, it looked like I had just attached myself to his group. "You're Greg Vaughan!" I glowered, waved my hands. "I want to punch you in the #%^@! You're responsible for killing more of my characters than any other writer! You and Istvin! Damn you Greg Vaughan!"

Then I followed him off the escalator.

It took a bit to convince him this was a gag and that I wasn't the worst sort of rabid anti-fan-boi-stalker.

Greg - congratulations, my friend. Your work is stupendous. Please never stop writing!

Dark Archive

when is the rough release of the book?

Frog God Games

We want to go to print by April 15th. I'm in the middle of the layout process now (finished up the equivalent of the ST7 and started working on the equivalent of ST8 this evening).

Dark Archive

Liz Courts wrote:
...D'oh. Fixing...Why did I ever think Greg would write a low-level adventure... I didn't see anything calling out a PC level specifically, but you *could* conceivably start out at first level. Though as you pointed out Gozuja, that would mean racking up Greg's character kill count some more...

It's mentioned in the introduction in book one--it is suggested that you bring a party of four to six 7th-level characters who should hit roughly 11th level by the end of the Desolation. Then again, it's also suggested that you not bring characters you're particularly attached to given the lethality of the module. ;)

I've been working with a group of seven players making their way through the Slumbering Tsar Saga. We're on week seventeen of our Tsar campaign as of tomorrow's session--but I ran the Price of Immortality trilogy to get the gang up to 7th level for Tsar. I'll say that Greg's encounters are very good at handling large parties--and that even just exploring the Desolation in the first three books has been a riot.

I would absolutely recommend the saga though for anyone who wants to play an epic adventure. So far, it's definitely been some of the most fun I've had working with a campaign--so I've been keeping a blog with session recaps and whatnot and some of the players have been keeping character journals alongside it. If you're keen on taking a peek, it's over here.

Can't wait to get the physical copy of the book--between it and the Tome of Horrors Complete I'll be able to duel-wield terrifying bludgeons!

Frog God Games

2 people marked this as a favorite.

Quick clarifications:

1) It does indeed start at 7th level. So many pieces of ad copy have been written for this thing over the last eight years it's no wonder that Liz didn't see it somewhere in all that mess.

2) The pre-order from Paizo does indeed include the bonus chapter--why? Basically because when we created FGG and originally put this book up for sale we had no idea that Paizo would ever partner with us in putting it out. We figured it would be a single modest print run and then a much, much smaller print run for people that wanted it later (thus the huge price increase), so we wanted to encourage the earlier pre-orders because they're much cheaper to make in larger numbers. What Paizo has done is functionally continued the subscription pre-order that we began in order to continue to include the bonus chapter. However, only the FGG pre-orders (that end March 31st!!) will be the numbered editions signed by Bill and me. Anyway, that's the gist of my understanding of how the situation has developed. Further details will have to come from Bill and Lisa.

3) The book hasn't completed layout yet, so the 1,000 pages is still an estimate. I can tell you that the manuscript topped 550,000 words when all was said and done, whatever that comes out to page count after maps and art are added. Bill has spitballed it at about 500 words/page, which is where the 1,000 page figure comes from. Whatever the page count comes out to, it'll include all of the material from ST1- ST14 plus the bonus chapter and few other added goodies here and there.

Frog God Games

3 people marked this as a favorite.
Louis Agresta wrote:
John Benbo wrote:
Does Greg get paid per word or per PC killed? I think per word would be cheaper.

So, so, so excited to see this out in its entirety. When I first met Greg, we played a gag on him. He didn't know I was a newly minted freelancer, just starting my excursion into game design, or that we had many mutual friends.

So when I cornered him on an escalator, it looked like I had just attached myself to his group. "You're Greg Vaughan!" I glowered, waved my hands. "I want to punch you in the #%^@! You're responsible for killing more of my characters than any other writer! You and Istvin! Damn you Greg Vaughan!"

Then I followed him off the escalator.

It took a bit to convince him this was a gag and that I wasn't the worst sort of rabid anti-fan-boi-stalker.

I'm still not convinced.

Frog God Games

1 person marked this as a favorite.

P.S. Lou was one of the first guys to pick up on Tsar a few years back and pimp it on his RPGAggression blog and get some conversation going about it among the interwebs. So I feel he was partly instrumental for Tsar getting to where it is today. It has not been forgotten, Lou. :-)

Frog God Games

2 people marked this as a favorite.
John Benbo wrote:
Does Greg get paid per word or per PC killed? I think per word would be cheaper.

I get paid in the souls of the dead PCs. Muwahahahaha!

Frog God Games

1 person marked this as a favorite.
Greg A. Vaughan wrote:
John Benbo wrote:
Does Greg get paid per word or per PC killed? I think per word would be cheaper.
I get paid in the souls of the dead PCs. Muwahahahaha!

And this, folks, is why he writes the things he does. Now the cat's out of the bag, Greg!

Frog God Games

Really, it's to make up for how absolutely freakin' NICE he is all the time.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

So to be clear this is an adventure that starts at level 7 and goes up to level 20?

I am starting to think about putting together a campaign (looking for players in the Bay Area) and this might be a great thing to run - sounds really fun (though I had been thinking about playing in Golarion - is that possible with this adventure?) I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just to check if I were to buy the PDF'S for this I would not get the final bonus chapter?


Kevin Mack wrote:
Just to check if I were to buy the PDF'S for this I would not get the final bonus chapter?

They have previously stated that the bonus chapter will only be in the hardcover.

Sovereign Court Contributor

Chuck Wright wrote:
Really, it's to make up for how absolutely freakin' NICE he is all the time.

I know, right? The man just HAS to have a vile and despicable alter-ego. As a serial killer. Hmmm...500,000 word adventures that kill characters... sort of a serial killer by proxy, no? I think we're on to something here... hm

Lantern Lodge

Pathfinder Adventure Path, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Rycaut wrote:
So to be clear this is an adventure that starts at level 7 and goes up to level 20?

Yes. It is awesome.

Rycaut wrote:
I am starting to think about putting together a campaign (looking for players in the Bay Area) and this might be a great thing to run - sounds really fun (though I had been thinking about playing in Golarion - is that possible with this adventure?) I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

There has been a little discussion of this previously. Here is one of the threads that includes a quote of a prior post from Greg on Tsar in Golarion.

Slumbering Tsar on Golarion
I also seem to recall someone suggesting Iobaria, but maybe I'm just imagining it.

Here's the full "Kiss the Frog" thread if you want to pick through that for ideas
Kiss the Frog


I am really tempted to run this, Orcus being a favorite of my players since the H series.

So, how does Slumbering Tsar actually play? The desolation and early city exploration parts sound very interesting. But how do things unfold in the later part of the city and the actual temple statue of Orcus?

Unless you have a perfectly stealthy party, what is the premise of them not getting immediately steamrollered by the armies of Orcus? Also, is there enough variety (also including roleplaying interaction with NPCs) instead of room-after-room-after-room (419x, from what I hear ;-) dungeon crawling, possibly again with extremely frequent (continuous?) combat once the inhabitants become alerted?

Curious,
Gnorr


@Gnorr: I've reviewed the first 12 installments of ST, so if you're interested on how it runs, check them out!

Dark Archive

1 person marked this as a favorite.
Rycaut wrote:

So to be clear this is an adventure that starts at level 7 and goes up to level 20?

I am starting to think about putting together a campaign (looking for players in the Bay Area) and this might be a great thing to run - sounds really fun (though I had been thinking about playing in Golarion - is that possible with this adventure?) I guess I'd have to either start the campaign at level 7 or plan some other modules (either prewritten or created by me) to get the players from 1st to 7th and set up the start of this epic?

Quite frankly, it is very feasible for a party to bury the needle -past- level 20 by the end of Tsar if they're trucking through all the content. There's just so -much- to explore and duke it out with that it really boggles! CR 16 - 20 encounters become fairly regular in the later chapters.

Gnorr wrote:

I am really tempted to run this, Orcus being a favorite of my players since the H series.

So, how does Slumbering Tsar actually play? The desolation and early city exploration parts sound very interesting. But how do things unfold in the later part of the city and the actual temple statue of Orcus?

Unless you have a perfectly stealthy party, what is the premise of them not getting immediately steamrollered by the armies of Orcus? Also, is there enough variety (also including roleplaying interaction with NPCs) instead of room-after-room-after-room (419x, from what I hear ;-) dungeon crawling, possibly again with extremely frequent (continuous?) combat once the inhabitants become alerted?

Curious,
Gnorr

Well part of the premise is that Tsar works in tandem with Rappan Athuk insomuch that a large part of the armies of good and evil have 'left the field' so to speak. I don't want to spoil anything in the latter material, but I can say that there are inclusions both story-wise and mechanically to address the party drawing attention to themselves and there -are- situations where a group just trucking along will bring the house down on themselves if they're not careful.

This is definitely not just a room-by-room battle march--there really is a huge variety of environments and styles of encounter to be found. There's tons of exploration and if anything, variety is one of the Tsar saga's biggest strong points. Even insofar as getting -into- the temple city there's multiple divergent paths depending on a party's approach which could potentially eschew a 'dungeon' altogether.

As far as play, the first three chapters can be very sandbox-style hex-crawl if someone is inclined to run them that way (and there are some very good maps available for this as well.) There's four 'areas' in the Desolation and between the lot of them there's something in the neighborhood of thirty or forty 'sites of interest'--some of which are effectively mini-dungeons. Navigating the environment itself can be pretty challenging sometimes for parties as well.

The Camp, which is the respite in the Desolation for any endeavoring adventurers, has a good number of NPCs going for it--but the nature of the place suits itself very well for the inclusion of additional characters as well. If you run a 1 - 7 campaign leading up to Tsar, you can introduce a lot of extra story and character elements and work them into the Tsar run pretty smoothly.

There are also fairly frequent NPCs baked into the various environs which can be scooped up (and may potentially serve as replacement PCs as well, depending on how your group handles the campaign.) I think it's fairly safe to say that each group who runs the gamut of the full saga is apt to have different experiences (and I'd like to read how those of others go, so share them if you've got them! :)

If absolutely nothing else, I can definitely say that a full run of the Tsar Saga will get you more than your money's worth in raw game time. Our group convenes for what are generally 10 hour long sessions to play this campaign and after seven sessions since we entered the Desolation we're maybe halfway done with the temple-city's approach. Obviously different groups will vary a lot in their pace, but this is a campaign with a -lot- of staying power and plenty of challenges.

Endzeitgeist wrote:
@Gnorr: I've reviewed the first 12 installments of ST, so if you're interested on how it runs, check them out!

Read End's reviews, they're what got me on board and pumped up to run the campaign and I've not regretted it. :)


Thanks! And I think Gozuja has a blog with some rather extensive journals here. ^^


The group I am running for is to level 13 and inside the Tsar. The only complaint I have had so far is that the encounters are too easy. The only character that has died was during the run up to the game. The story is great but if a part is careful and set for combat (lets face it that’s all this campaign is about) then this is more of a walk through the park. In fact my players have talked about starting new characters because their getting bored of the ones they have been playing for over a year. I have been adding my own NPCs because the ones they have are not fleshed out enough or invested enough for my tastes. Also converting this over to Golarion is a pain. Play it in it’s home world, whatever that is. That is what it was written for and converting it no mater how hard you try will not catch all the bits with gods and cities mentioned through the campaign.


It is possible to do a bit of work ahead of time to find comparable gods and settings for Slumbering Tsar in Golarion. There are plenty of similar themes. Some folks discussed altering the setting of Golarion's Worldwound. Others placed it off the map east of Taldor.

As for ease of passage through the city, the Pall over the city should take some of that ease away. Also there are a few places sprinkled throughout with a significantly higher difficulty. If your players are playing it smart and careful, they are doing it right. I don't believe in killing PC's off just to show them how hard an adventure is rumored to be.

@ Russell - If your players are getting bored, however, perhaps some of the more dangerous denizens of the city can actively impede their progress. This is all in the hands of the GM. ST is a somewhat sandboxy campaign. Plot lines and events are in the hands of the GM and the PCs. It's your story. Each group should have a different tale.

Also the tie to Rappan Athuk is strong and your players idea of starting fresh characters could play into that as well. Just a couple of suggestions that I hope you find useful!


From my paizo newsletter this last week I quote
"A 10,000 year old legacy and a vow by the Demon Prince of the Undead to overrun the world stands against you—will you fight against his forces, or will you cower in fear? Preorder this one-of-a-kind adventure written by one of the best writers in the industry now and save $25—AND get all fourteen of the individual Slumbering Tsar adventure PDFs!"

so that we all understand what this says

if i preorder the massive volume of sinful adventures....I GET ALL THE PDFS TOO>>>>because of the preorder???

please clarify......cause if i do....then i will preorder
if i don't....then ....nuff said

Contributor

Bushtroll wrote:

if i preorder the massive volume of sinful adventures....I GET ALL THE PDFS TOO>>>>because of the preorder???

please clarify......cause if i do....then i will preorder
if i don't....then ....nuff said

Yes, if you get the Print/PDF bundle, you'll get the PDFs as well. I'm not 100% sure if you'll get the PDFs immediately or when the hardcover ships (and I'm not at the office to test this). I'll check Monday though. :)

Frog God Games

So yes... please do pre-order! <grin>


I had purchased some of the PDFs previously. I put in the pre-order for the Print/PDF bundle a short time ago, and the remaining PDFs immediately appeared in my downloads.


2 people marked this as a favorite.

1000 pages! Shipping costs to europe will be enormous. :(

Dark Archive

Greg A. Vaughan wrote:
What Paizo has done is functionally continued the subscription pre-order that we began in order to continue to include the bonus chapter. However, only the FGG pre-orders (that end March 31st!!) will be the numbered editions signed by Bill and me. Anyway, that's the gist of my understanding of how the situation has developed. Further details will have to come from Bill and Lisa.

Just to be clear- the only difference in ordering from FGG rather then by paiso, by the 31st, is that its signed by you and bill and numbered. No different cover, both will have the bonus chapter. Correct?

Just trying to decide if my wallet wants to rest into april or push on for the 31st deadline.

Frog God Games

The only difference is that it will not be signed and numbered.

Dark Archive

Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Starfinder Superscriber

This looks Awesome. Any chance that those who purchase the Print/pdf bundle will eventually get a copy of the final chapter in PDF form?


I think this is a great product BUT to people like me who were buying each of the print editions as they came out is not very nice to leave out the final module and expect us to buy this hardback just to get the last module. I will not be buying any further series modules from Frog God Games to avoid this in the future. This is from a person who has ALL of their products including Necromancer Games products.

Frog God Games

carmachu wrote:

Just to be clear- the only difference in ordering from FGG rather then by paiso, by the 31st, is that its signed by you and bill and numbered. No different cover, both will have the bonus chapter. Correct?

Just trying to decide if my wallet wants to rest into april or push on for the 31st deadline.

You are correct.

Frog God Games

PathfinderFan64 wrote:
I think this is a great product BUT to people like me who were buying each of the print editions as they came out is not very nice to leave out the final module and expect us to buy this hardback just to get the last module. I will not be buying any further series modules from Frog God Games to avoid this in the future. This is from a person who has ALL of their products including Necromancer Games products.

Send an e-mail to Bill at bill[at]talesofthefroggod[dot]com. I don't know for sure, but he might be able to convert your purchases (if they were through FGG) to the subscription and credit you for what you had already paid. I'm not sure if this is actually possible, but I know it was something that he and I have discussed in the past. If your purchases were through Paizo or Drive-Thru then we wouldn't have any ability to do that with them I think.

Hopefully we can work it out with you, and I'd hate for a hard core fan to jump ship over something like this at this late date, however, that was always how this saga has been marketed. The simple fact is we had to sell advance pre-orders to be able to fund the individual print products, so we had to make a premium offer for folks to get on board with us early on so the company could exist long enough to get the full series out.

Frog God Games

Aventhar wrote:
This looks Awesome. Any chance that those who purchase the Print/pdf bundle will eventually get a copy of the final chapter in PDF form?

I don't know for sure, but I think there will be a pdf of the whole big book that comes with it, which would include the bonus chapter. I am not aware of any plans to release the bonus chapter as its own stand-alone pdf product, though.


As a bonus Greg will sign any PDFs and any and all body parts at Gencon, provided you call him 'Mr. Vaughan'.

Frog God Games

ewww...

Frog God Games

PathfinderFan64 wrote:
I think this is a great product BUT to people like me who were buying each of the print editions as they came out is not very nice to leave out the final module and expect us to buy this hardback just to get the last module. I will not be buying any further series modules from Frog God Games to avoid this in the future. This is from a person who has ALL of their products including Necromancer Games products.

In any case, it's NOT the final module. It's a short bonus chapter and not a gimmick to mess with people.

I'm sorry that you feel cheated in some way, but we have been very forthright about the bonus chapter for at least year now if I'm not mistaken.

Again the "Bonus Chapter" is not "the final module". If you have purchased ST1 through ST14 then you have not missed out on any of the story.

Scarab Sages

Chuck Wright wrote:
PathfinderFan64 wrote:
I think this is a great product BUT to people like me who were buying each of the print editions as they came out is not very nice to leave out the final module and expect us to buy this hardback just to get the last module. I will not be buying any further series modules from Frog God Games to avoid this in the future. This is from a person who has ALL of their products including Necromancer Games products.

In any case, it's NOT the final module. It's a short bonus chapter and not a gimmick to mess with people.

I'm sorry that you feel cheated in some way, but we have been very forthright about the bonus chapter for at least year now if I'm not mistaken.

Again the "Bonus Chapter" is not "the final module". If you have purchased ST1 through ST14 then you have not missed out on any of the story.

You might like to have someone change the last paragraph of the product description above, where it actually says, "the final fifteenth chapter!" then, because that's the impression I got as well.

Frog God Games

Hope too many people dont get too mad...if you bought them all from me, I can perhaps make an upgrade for you--but no, the bonus material is not a pdf and will only be in the book...said that since April 2010--its always been planned that way as a bonus to subscribers.

Ping me and I'll see if I can help you out. Its just like the R247 deal I did in Rappan Athuk 1--bound to make someone mad...not our intent of course.

Tsar subscriptions were intended to make it possible to make other books--it was a risk to people, based on experiences like "Razor Coast"--and I want to reward the folks that stuck with us from the beginning. That being said, Tsar 14 completes the series...Chapter 15 is the lead in/transition to the next big series..involving a sharp object and stuff you breathe..written originally by me, and being rewritten by Greg.

This thing has been 13 years in coming, and I have been teased by some that it is the "Temple of Elemental "Sword of Air", or that "Sword of Air is Vapor"...well..here it comes:)

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