|Craig Shackleton Contributor|
|Vic Wertz Chief Technical Officer|
Has anyone played the basic Stonehenge games with more players using these pieces? How did it go? Any problems or unique situations?
I'm running a bunch of demo games at a local con and I want to know how many people I can manage in each round.
We don't believe there should be any problems adding players to the first five games as appropriate, but you'll likely see dynamics shift as you do when you add more players to any game. Whether that's for better or worse will probably be individual preference.
Let us know what you find!
|Mike Selinker Pathfinder Adventure Card Game Designer|
I'm glad you asked this question. This is one of the web articles I've been meaning to write: how to play the five main-set games with 6 or more players.
But to do that, I need to find time to try them out with 6 to 8 players. I haven't run these through their paces, but I can make some guesses.
I think these are probably true:
- The High Druid: I'd split into teams of 2 with 6 or 8 players.
- Magic of Stonehenge: Looks great at 6 to 8, but likely requires lowering the number of apprentices to 5 per player.
- Auction Blocks: Looks fine at 6 to 8. Winning score may need to be lowered to 15.
- Chariots of Stonehenge: Looks fine at 6 to 8, but I'd probably give each player one more crystal to start, and spread the ones on the board to spaces 6, 12, 18, and 24.
- Arthurian Ghost Knights: Looks like it works with 6 if you eliminate Morgan and use black as a player color.
|Chris Lambertz Digital Products Assistant|