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Hero Lab (Win/Mac CD-ROM)

****½ (based on 18 ratings)

List Price: $29.99

Our Price: $26.99

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For years, RPG players have settled for software tools that simply fall short of what they need. Hero Lab has finally arrived, providing an easy-to-use, intuitive interface atop a versatile engine complete with all the core functionality players have clamored for.

Create characters, experiment with all the choices available under the selected rules, and orchestrate your character's evolution. Hero Lab reduces bookkeeping to just a few clicks of the mouse. It automatically tracks changes and modifiers for every stat, ability, item, spell, and option. At the same time, the automated validation rules confirm that all prerequisites, minimums, and other rules requirements are valid. With the ability to support virtually any game system and genre, Hero Lab is a revolutionary addition to any RPG player's library!

    System Requirements:
  • PC running Windows 8.1, 8, 7, Vista, or XP (with Service Pack 3) or Intel Mac running OS X 10.5-10.9 (Leopard to Mavericks). Note that Hero Lab will NOT run on Windows RT devices like the Surface RT and Surface 2
  • 500MHz Pentium III processor or better
  • 128MB RAM memory (256MB recommended)
  • 16-bit color video with minimum 800x600 display resolution
  • 250MB free hard disk space (plus additional space for data files)
  • Mouse or other pointing device
  • Internet access (for licensing and to obtain data files)
Note: The media included with this purchase may be Windows-only, but the activation code from this package may be used with latest version of the software for Windows *or* Mac OS, both of which may be downloaded from the publisher's site here. (The free Hero Lab version for the Pathfinder RPG Beginner Box can also be found on the same download page.)

Product Availability


Ships from our warehouse in 4 to 11 business days.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

LWD201


See Also:

Product Discussion (367)
1 to 50 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Does HeroLab support non-core base classes like the Warlock and Scout?

Paizo Employee Chief Technical Officer

Doc_Outlands wrote:
Does HeroLab support non-core base classes like the Warlock and Scout?

From what I can tell, it appears that it includes support for all of the SRD classes, and also provides the tools to create your own classes. However, you might want to check in at their messageboards for confirmation.

Cheliax

Doc_Outlands wrote:
Does HeroLab support non-core base classes like the Warlock and Scout?

It's really pretty easy to put in your own classes. I did the Ninja in about an hour or so.


Thanks for the link, Vic - I'll go forth and pester them to find out. And whether or not it has them already, at least I can add them in myself - or beg someone else's work from them. :D


Will there be a release for Herolab for the Pathfinder core rules? I love the beta rules and it would be great to get the data for Herolab too!

Osirion

Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Adam Karpolorich wrote:
Will there be a release for Herolab for the Pathfinder core rules? I love the beta rules and it would be great to get the data for Herolab too!

I talked to Hero Lab at Origins last year. They will supply a Pathfinder RPG update sometime after it debuts in August.


Charles Scholz wrote:
Adam Karpolorich wrote:
Will there be a release for Herolab for the Pathfinder core rules? I love the beta rules and it would be great to get the data for Herolab too!
I talked to Hero Lab at Origins last year. They will supply a Pathfinder RPG update sometime after it debuts in August.

Cool. I just bought Herolab and am anxious to use it but I need more data. Has anyone here made their own data files that they'd like to share? I need the Pathfinder beta rules and the bloodline books for Vampire the Requiem.

Osirion

Paizo Superscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber
Adam Karpolorich wrote:
Cool. I just bought Herolab and am anxious to use it but I need more data. Has anyone here made their own data files that they'd like to share? I need the Pathfinder beta rules and the bloodline books for Vampire the Requiem.

PCGen just came out with a release that has the Pathfinder Beta rules built in.


Adam Karpolorich wrote:
Will there be a release for Herolab for the Pathfinder core rules? I love the beta rules and it would be great to get the data for Herolab too!

The guys over at Wolf Lair have said a few times they are going to work with Paizo for a Pathfinder rule set now that the game book is at the printer.

I'm really looking forward to what they come up with.


Lone Wolf Development has the Pathfinder Core Rules (for the last few weeks) and is developing a data set right now, as we speak.

Confirmation

This is something I'm really glad to see. Hero Lab is an excellent character creator and manager, and Lone Wolf Development is very responsive. Support for my new favorite system really is great news.

Here's an example: the 3.5 data set already supports Rune Lords, Crimson Throne, Second Darkness, and up to #22 in Legacy of Fire.

Now they're on the ball for PF RPG.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Roleplaying Game Subscriber
Watcher wrote:

Lone Wolf Development has the Pathfinder Core Rules (for the last few weeks) and is developing a data set right now, as we speak.

Confirmation

This is something I'm really glad to see. Hero Lab is an excellent character creator and manager, and Lone Wolf Development is very responsive. Support for my new favorite system really is great news.

Here's an example: the 3.5 data set already supports Rune Lords, Crimson Throne, Second Darkness, and up to #22 in Legacy of Fire.

Now they're on the ball for PF RPG.

I KNEW Hero Lab was a good investment!

I picked up the CD and bought the Mutants & Masterminds set as well and now this?

AWESOMENESS.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Just curious, but would anyone be able to make a comparison say against PCGEN? Does it just allow you to only build characters?

I appreciate any replies, and info.


Is this for Hero Game Systems like champions? i dont know anything about this product.

Taldor

Hero Lab isn't tied to any "Hero" game or specific system. It is a character generator with a nice interface that is easy to use, print from, or export to .pdf.

The actual system allows you to download updates whenever LoneWolf creates a system compatible data set.

At Origins 2008, I spoke with a representative who said that Lone Wolf wanted to support Pathfinder and v.3.5.

The system also supports other games as well.

I've used PC Gen also, and in my lone opinion, PC Gen seems to currently have more robust data, but HeroLab has a smoother interface.

I haven't used it in a little while since I've been running Pathfinder Beta, so let me check out the latest news and stop back here later.


Segallion wrote:

Just curious, but would anyone be able to make a comparison say against PCGEN? Does it just allow you to only build characters?

I appreciate any replies, and info.

I have both PC Gen and Hero Lab. Hero Lab is just a character generator, and not nearly as customizable or potentially powerful as PC Gen. If you want to make your own custom datasets for Hero Lab, you have to purchase a $20 "authoring kit" separately.

It is however more intuitive to work with, has a much nicer GUI, and runs much faster (for all bare bones PC Gen looks, the damn thing is stupidly slow, and yes, I've changed the memory usage protocol to boost it). So there are tradeoffs. For JUST creating PCs, Hero Lab is nicer, but PC Gen is far more flexible and useful for other reasons.

As a 3.5/Pathfinder GM, I prefer PC Gen for my needs.

I bought Hero Lab for use with Mutants and Masterminds--it's a point-buy system and the software makes it much easier to track points and tweak options.

See below.

Valegrim wrote:
Is this for Hero Game Systems like champions? i dont know anything about this product.

No, the names are coincidental. Hero Lab is a character generator for d20/Pathfinder, Mutants and Masterminds, the New World of Darkness, D&D 4, and Savage Worlds.

The downside is (this is for anyone reading this thread), when you buy the software, you have to pick only one of the available game systems to have full access to--to be able to level your character up in entirety and save your character sheets. All the rest will be locked in "demo mode" -- you will only be able to level up a character to a certain point, and you will not be allowed to save your character portfolios to adjust later (you can "preview" a character sheet and then save it as a screenshot). Additional game licenses cost approx. $20 each.

So if all you want is the character generator for one system--it's a nice, efficient, well-designed character generator for $30 (okay, here it's $27), which ain't too bad.

However, each additional license or add-on ruleset past the first costs $20. If you wanted the character generator for ALL systems and want to make your own datasets, you're paying 90-freaking-dollars for the whole shebang--worth a couple hardcover RPG books, and all it does is make characters.

Going back to what I said above, this is why I have Hero Lab for Mutants and Masterminds, but will stick to PC Gen and other free stuff for 3.5/Pathfinder.


Do you know if Hero Labs is "portable"? One of the things I like about PCGen is that I can run it from my flashdrive.

Thanks in advance,

AJC


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber

Pax and Death I appreciate the info. It makes my decision easier to stick with what I already am using.

Much appreciated.

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

While I do own Hero Lab, I don't use it during games (since I don't have a laptop). But saying it only creates characters is flat wrong. It is also meant to be used in-play, as it can track multiple characters, their "pets" (familiars, animal companions, bonded mounts)including status conditions, hp etc etc. I believe it also has a die roller. Now it's not meant to run a computer-based game, but it does handle all aspects of keeping track of a character.

Since I don't own and am not familiar with PC Gen, I can't really compare the two, but I have used the editor on Hero Lab (and for Timpani), and it's pretty user friendly and the tutorials for the editor are very nice. Knowing nothing about code, I was able to add feats (Improved Toughness, not just some text-based fluff), spells, a domain and several magic items. The editor allows you to add whole classes, feats, magic items, domains, etc etc. Doing just one of those with an Excell-based character generator is a pain! All that did NOT require the purchase of the authoring kit, I might add. The authoring kit is for a user to input an entire system other than what is availabe (and right now, that includes World of Darkness, 3.5, Mutants and Masterminds and Savage Worlds). Their forums have lots of people adding material, and the program's base list of races includes a ton of monsters, so it's a help for the DM even more than the player. Did I mention the interface is user friendly.

Regarding the cost of license, $30 gets you the program for use with one system (d20, M&M, etc) on two computers. For another $10, you can expand the license to a 3rd computer. Datasets for other systems usually cost $20, so the idea that it would cost you $90 to get "all the features" isn't fair. If you bought separate programs for making characters for 4 different games, it'd cost you more than that. I'm very happy with it, and I don't even get 100% use out of it. I fully intend to get the Pathfinder dataset (the 3.5 ed Paizo APs are already supported in Hero Lab) and make more use of it.


Twowlves wrote:


While I do own Hero Lab, I don't use it during games (since I don't have a laptop). But saying it only creates characters is flat wrong. It is also meant to be used in-play, as it can track multiple characters, their "pets" (familiars, animal companions, bonded mounts)including status conditions, hp etc etc. I believe it also has a die roller. Now it's not meant to run a computer-based game, but it does handle all aspects of keeping track of a character.

I don't want to argue the point in great depth, but Twowlves is absolutely correct. To say it only makes characters is just untrue.

If PCGen works well for you now, that's great. I'd keep it then. But I didn't care for how sluggish it was.

I originally got Hero Labs for M&M2E, which like most superhero games, has a fair amount of stuff to keep track of and a character creation system that can be potentially quite intricate. It does a helluva a job with that system, as well as 3.5.


So, is Hero Lab ready for Pathfinder yet? Has anyone testet it, and is it any good (for Pathfinder)?
I'm sorely tempted to buy this...

GRU


Pathfinder Card Game Subscriber
GRU wrote:

So, is Hero Lab ready for Pathfinder yet? Has anyone testet it, and is it any good (for Pathfinder)?

I'm sorely tempted to buy this...

GRU

Tested out their trial version. Everything worked fine, but I was kinda of put off because they had the base AC for Banded at 6 in their program.

/shrug

I didn't see an option for changing that in any of their menus.


delslow wrote:
GRU wrote:

So, is Hero Lab ready for Pathfinder yet? Has anyone testet it, and is it any good (for Pathfinder)?

I'm sorely tempted to buy this...

GRU

Tested out their trial version. Everything worked fine, but I was kinda of put off because they had the base AC for Banded at 6 in their program.

/shrug

I didn't see an option for changing that in any of their menus.

Thanks, delslow-

Is 6 wrong? I think that medium and heavy amor had gone 1 up? (I'm not sure and I don't have the book with me).

GRU


Twowlves wrote:


While I do own Hero Lab, I don't use it during games (since I don't have a laptop). But saying it only creates characters is flat wrong. It is also meant to be used in-play, as it can track multiple characters, their "pets" (familiars, animal companions, bonded mounts)including status conditions, hp etc etc. I believe it also has a die roller. Now it's not meant to run a computer-based game, but it does handle all aspects of keeping track of a character.
[snip]

Regarding the cost of license, $30 gets you the program for use with one system (d20, M&M, etc) on two computers. For another $10, you can expand the license to a 3rd computer. Datasets for other systems usually cost $20, so the idea that it would cost you $90 to get "all the features" isn't fair. If you bought separate programs for making characters for 4 different games, it'd cost you more than that. I'm very happy with it, and I don't even get 100% use out of it. I fully intend to get the Pathfinder dataset (the 3.5 ed Paizo APs are already supported in Hero Lab) and make...

Wow, okay, yes, I certainly wasn't trying to be deceptive. It is more than a character generator, it's an interactive character sheet/tracker, and a very good one at that. It's great if you use a lot of temporary stat boosters. Its features for tracking your wound status in M&M is particularly nice. I honestly forgot about it because I personally don't use those features, that's all (I have friends who do and they like them).

What I was getting at was as a GM (of D&D/Pathfinder) I find it limited for my needs. As a player (of Mutants and Masterminds) I do find its features handy. My response was geared (IIRC; it's been awhile) toward someone who was looking for a GM program for Pathfinder, hence my answer.

I still do not think it is worth the price of buying all the licenses. FOR ME PERSONALLY. Which is why I only use it for one game.

If I wanted to pay for OGL/Pathfinder based software for GMs, rather than PC Gen, I would buy RPGXplorer instead. They are also doing full Pathfinder support, as I understand it.


GRU wrote:
delslow wrote:
GRU wrote:

So, is Hero Lab ready for Pathfinder yet? Has anyone testet it, and is it any good (for Pathfinder)?

I'm sorely tempted to buy this...

GRU

Tested out their trial version. Everything worked fine, but I was kinda of put off because they had the base AC for Banded at 6 in their program.

/shrug

I didn't see an option for changing that in any of their menus.

Thanks, delslow-

Is 6 wrong? I think that medium and heavy amor had gone 1 up? (I'm not sure and I don't have the book with me).

GRU

It should be 7.

Having said that, what Lone Wolf Development has said on their website is that they busted ass to get this dataset done in time for GenCon. They did have an advanced copy of the book, but no PDF. So a lot of data and descriptive text was keyed in by hand.. the old fashioned way. So just like us folks at home, they didn't get the PDF any earlier either.

I don't want to get between them and Paizo, but they say they asked for a non-hyperlinked PDF to help with the process, but it just wasn't available.

And just like Paizo, they were at GenCon and haven't been able to get much done this past weekend.

They've posted that they're committed to adding more descriptive text and fixing the immediate issues with the program ASAP. They do bug patches and updates routinely and for free. The only time they charge for an update is when a significant amount of data is added (like an entirely new rulebook). Case in point, they still tweak and add funtionality to d20 from time to time and that's been out for years.

As for changing stuff.. The Editor isn't functional yet but will be hopefully before the end of August (noting that today is August 18th). It's the last part of the dataset development cycle. That was per a post fom their developer on the Wednesday before GenCon.

They were really between a rock and a hard place, in releasing a less than perfect dataset in time for GenCon, or not having one for GenCon at all. By the time August is over.. it will be much improved.

As for RgXplorer.. I tried it but was not a fan. I didn't care for the interface at all, but that was a few years ago. However, both programs offer a free demo trial. I recommend trying them both before coming to any conclusion or putting too much stock in any recommendation, even mine.

Just try them both.

EDIT: After a quick visit to the RPGXplorer site.. there doesn't look to be a lot of recent updates or news. They don't have a version that supports the final rules at all, so there wouldn't be a fair comparison anyway.


Watcher wrote:


(snip)
They've posted that they're committed to adding more descriptive text and fixing the immediate issues with the program ASAP. They do bug patches and updates routinely and for free. The only time they charge for an update is when a significant amount of data is added (like an entirely new rulebook). Case in point, they still tweak and add funtionality to d20 from time to time and that's been out for years.

As for changing stuff.. The Editor isn't functional yet but will be hopefully before the end of August (noting that today is August 18th). It's the last part of the dataset development cycle. That was per a post fom their developer on the Wednesday before GenCon.

They were really between a rock and a hard place, in releasing a less than perfect dataset in time for GenCon, or not having one for GenCon at all....

That's a lot of hard work...

Quote:


As for RgXplorer.. I tried it but was not a fan. I didn't care for the interface at all, but that was a few years ago. However, both programs offer a free demo trial. I recommend trying them both before coming to any conclusion or putting too much stock in any recommendation, even mine.

Just try them both.

Sound advice.

Quote:


EDIT: After a quick visit to the RPGXplorer site.. there doesn't look to be a lot of recent updates or news. They don't have a version that supports the final rules at all, so there wouldn't be a fair comparison anyway.

There is a post on the forum dated August 10, 2009 that they are working to have Pathfinder compatibility in by the end of the year. So they are slowly working on it... which given one of the other recent posts (from June 2009) is about one of the main developers' children entering the hospital, I can see why they might be slowed down.

Out of pure random chance, I ran into someone (at jury duty of all places) about a month and a half ago who playtests RPGXplorer and knows the devs, and she gave me the impression they are still working on it. Just not a lot of public updates, again probably because of personal issues.

The main thing is that one program is (mostly) a player's tool, and the other is (mostly) a GM's tool. If you want a digital character sheet/builder/editor, HeroLab certainly does what it sets out to do.


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber
Watcher wrote:

Here's an example: the 3.5 data set already supports Rune Lords, Crimson Throne, Second Darkness, and up to #22 in Legacy of Fire.

W,

By "support" what do you mean? I ask because I'm thinking about purchasing HeroLab, and trying to decide if I want to also purchase the 3.5 dataset.

Thanks!

Sczarni RPG Superstar 2014 Top 16

Elorebaen wrote:
By "support" what do you mean? I ask because I'm thinking about purchasing HeroLab, and trying to decide if I want to also purchase the 3.5 dataset.

They have the new feats, equipment, etc. that were introduced in those issues of Pathfinder available in the character generator. I believe they also included some of the NPCs as well, though I can't remember for sure.

One possible issue with that support will be whether or not the added content will still be available from the Pathfinder side. My guess is that it probably will not, but I will try when I get home tonight.


Tamago wrote:
Elorebaen wrote:
By "support" what do you mean? I ask because I'm thinking about purchasing HeroLab, and trying to decide if I want to also purchase the 3.5 dataset.

They have the new feats, equipment, etc. that were introduced in those issues of Pathfinder available in the character generator. I believe they also included some of the NPCs as well, though I can't remember for sure.

One possible issue with that support will be whether or not the added content will still be available from the Pathfinder side. My guess is that it probably will not, but I will try when I get home tonight.

Elorebaen, Tamago is correct. By support of "Rise of the Runelords" I mean the feats, traits, spells, crunch. Hell, probably the prestige classes too.

And you can enable the crunch for more than just one of the APs. You can enable all of them.

@Tamago.. You're mostly wrong but partially right on the AP rules for the Pathfinder side. They have been included and they can be enabled for Pathfinder CORE Rules.. but they're not working. They're not showing up as selectable items, even though the option menu clearly shows the option to use them.

:(

A bug report has been submitted.

(In some respects, I almost wish they had held off till GenCon now. People are excited but they've been gone all weekend just like th Paizo folks)


Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Comics Subscriber

Thanks for the head's up guys! So, if I'm understanding you correctly, the AP stuff is being included in the Pathfinder dataset?

Taldor

Pathfinder Adventure Path, Roleplaying Game Subscriber

The AP stuff was already in the d20 license of HeroLab, which is separate from the Pathfinder dataset. I don't have the new PRPG dataset, so I don't know if the AP stuff is in it or not, but I can't imagine that if it isn't already, it wouldn't soon be added.


Thanks Watcher & DeathQuaker,
I feel pretty well informed by now, so I'll order Hero Lab from my FLGS (sound like it's the thing for me, not really interested in doing anythng but make sure that the characters come out right).

GRU


delslow wrote:

Tested out their trial version. Everything worked fine, but I was kinda of put off because they had the base AC for Banded at 6 in their program.

I didn't see an option for changing that in any of their menus.

Oops! That is definitely a bug, since the value should be 7. We'll get that fixed in the next update.


DeathQuaker wrote:
What I was getting at was as a GM (of D&D/Pathfinder) I find it limited for my needs. As a player (of Mutants and Masterminds) I do find its features handy. My response was geared (IIRC; it's been awhile) toward someone who was looking for a GM program for Pathfinder, hence my answer.

When was the last time you tried playing around with Hero Lab as a GM? I ask because we've added some major enhancements for GMs within the past year. The Tactical Console provides a command and control center for GMs to manage the entire party and NPCs, both out of combat and in combat. Think of it as Paizo's Combat Pad on steroids.

You can also pre-create a portfolio consisting of all the NPCs/monsters in an encounter, then import it into Hero Lab during the game with a few mouse clicks. Once the encounter is complete, you can quickly remove the actors from the encounter and be ready to load in the next encounter.

If you haven't played around with the Tactical Console yet, please take a look using M&M and see what it can do, then let us know if this addresses some of the things you perceive Hero Lab to be lacking. Also, please point out the features you'd like to see added, since we're steadily adding new functionality to the product and user feedback is the best way for us to do that. :-)


Watcher wrote:

Having said that, what Lone Wolf Development has said on their website is that they busted ass to get this dataset done in time for GenCon. They did have an advanced copy of the book, but no PDF. So a lot of data and descriptive text was keyed in by hand.. the old fashioned way. So just like us folks at home, they didn't get the PDF any earlier either.

I don't want to get between them and Paizo, but they say they asked for a non-hyperlinked PDF to help with the process, but it just wasn't available.

And just like Paizo, they were at GenCon and haven't been able to get much done this past weekend.

They've posted that they're committed to adding more descriptive text and fixing the immediate issues with the program ASAP. They do bug patches and updates routinely and for free. The only time they charge for an update is when a significant amount of data is added (like an entirely new rulebook). Case in point, they still tweak and add funtionality to d20 from time to time and that's been out for years.

As for changing stuff.. The Editor isn't functional yet but will be hopefully before the end of August (noting that today is August 18th). It's the last part of the dataset development cycle. That was per a post fom their developer on the Wednesday before GenCon.

They were really between a rock and a hard place, in releasing a less than perfect dataset in time for GenCon, or not having one for GenCon at all....

Correct on all points. Now that we're back from GenCon, we're busting our butts to get all the rough edges and bugs cleaned up in the Pathfinder data files by the end of next week. We'll also be adding the Editor.

Please don't hesitate to let us know about bugs. If you post them on our support forums, they will definitely get fixed in the update due out at the end of next week. If you post them here, we'll be checking periodically, so they'll get added to the fix list, but they might not make it into next week's update if you post them within a few days of the release and we don't see them here in time.


Tamago wrote:

They have the new feats, equipment, etc. that were introduced in those issues of Pathfinder available in the character generator. I believe they also included some of the NPCs as well, though I can't remember for sure.

One possible issue with that support will be whether or not the added content will still be available from the Pathfinder side. My guess is that it probably will not, but I will try when I get home tonight.

The Adventure Path content for d20 includes all the races, feats, skills, etc. It does not include the NPCs. However, it would be quick and easy to build them if you wanted them, since all the building blocks are in place.

For Pathfinder RPG, we *will* be converting all the AP content over, but it will be done after we get all the core material solid first, so look for that material in September. We are hoping that Paizo will be publishing official conversion details for the assorted AP content. However, if they don't, we'll use the general conversion rules for migrating from 3.5 to PFRPG.

Osirion

Will this product be worked to run on Win 7 x64?


Pathfinder Adventure Path Subscriber
Masika wrote:
Will this product be worked to run on Win 7 x64?

It works flawlessly on Win7 x64 now. (Using RC 7100)

A free demo is available on their site so you can test it first.


Pathfinder Adventure Path Subscriber
Leonal wrote:
Masika wrote:
Will this product be worked to run on Win 7 x64?

It works flawlessly on Win7 x64 now. (Using RC 7100)

A free demo is available on their site so you can test it first.

Yep, working fine. I use it for Mutants and Masterminds.


I've been messing around with the demo version and was wondering about Traits. Am I missing something or are they not in the demo, and if they are not are they in the full version?


Wolfthulhu wrote:
I've been messing around with the demo version and was wondering about Traits. Am I missing something or are they not in the demo, and if they are not are they in the full version?

Some traits are. It depends on whether the specific content is open or not, case in point being the Companion Books. However, all of the open content traits are in there.

Over on their forums they have receieved requests for the Companion Book traits to be added, and on their "to-do" list is to talk to Paizo about getting permission to add just those. (So as to aid in character creation and management while still not infringing on Paizo's IP)

When you first bring up HeroLab you'll see the Configure Hero Menu. In the upper middle of the right side of the window you'll see a blue button with a white clipboard with a check on it. Hit that button. That will open up the Setting menu. Under Optional rules you'll see a check box to enable traits.. You'll also see other Pathfinder Rule Options, including enabling content from the APs.

If you have already created a character and don't want to start over.. you can access the settings menu by going to to the Character Menu at the top, drop down to Configure Hero, then you'll see the Blue Button with the white clipboard and check mark that opens the Setting Menu.


Watcher wrote:
Wolfthulhu wrote:
I've been messing around with the demo version and was wondering about Traits. Am I missing something or are they not in the demo, and if they are not are they in the full version?

Some traits are. It depends on whether the specific content is open or not, case in point being the Companion Books. However, all of the open content traits are in there.

Over on their forums they have receieved requests for the Companion Book traits to be added, and on their "to-do" list is to talk to Paizo about getting permission to add just those. (So as to aid in character creation and management while still not infringing on Paizo's IP)

When you first bring up HeroLab you'll see the Configure Hero Menu. In the upper middle of the right side of the window you'll see a blue button with a white clipboard with a check on it. Hit that button. That will open up the Setting menu. Under Optional rules you'll see a check box to enable traits.. You'll also see other Pathfinder Rule Options, including enabling content from the APs.

If you have already created a character and don't want to start over.. you can access the settings menu by going to to the Character Menu at the top, drop down to Configure Hero, then you'll see the Blue Button with the white clipboard and check mark that opens the Setting Menu.

Ah, also where the PFS settings are. Thanks a bunch.


Wolfthulhu wrote:
Thanks a bunch.

You're most welcome. Its pretty solid right now, but if you spot a bug don't hesitate to report it on their forums. Provided they can reproduce it, it'll be fixed on the next release. The program doesn't see many bugs any longer, but rarely one crops up. Mind you, its never a flaw in the program but how the rule was coded.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber

Quick question as I won't be able to test the application for a couple of days at least. Does it support the ability to create Pathfinder RPG stat blocks for NPCs a la the ones featured in Paizo products?

Also, when ordering from paizo.com, do I get the Pathfinder RPG ruleset by default or is that something I choose during installation?


Pathfinder Comics Subscriber; Pathfinder Adventure Path, Companion, Maps Subscriber

Since it's all I've got to compare to, how does the interface compare to the old e-tools?

I know e-tools isn't good at all in so many ways, but I've made it work and it's what I know.

Andoran

Every Friday night (i.e., game night) I say "I love Hero Lab" at least twice. I'm the GM, running a Pathfinder module for 6 players. There's also a group of 6 allied NPCs in the mix. I prepare my encounters ahead of time. Each encounter (multiple monsters and/or NPCs) is saved in its own file. A few clicks and a whole combat is in the HL tactical console. I can manage everything with speed and accuracy. I can even scale monsters up or down, track effects, HP, spell, abilities, etc., all with ease. Quite simply, I'd sooner give up email and microwave ovens than game without Hero Lab.

My only complaints: Creation of magic items is limited without custom work. The customization is for coders IMO. Luckily I found one who'll work cheaply for Paizo Gift Cards, when he's not sharing his work for free.


Doh! I'm not sure how we missed these posts earlier, so apologies for not replying until now.

Ravenmantle wrote:
Quick question as I won't be able to test the application for a couple of days at least. Does it support the ability to create Pathfinder RPG stat blocks for NPCs a la the ones featured in Paizo products?

Absolutely. The statblock format follows the standard established for the Pathfinder product line. You can generate statblocks as text or formatted for HTML, BBCode, or Wikitext.

Ravenmantle wrote:
Also, when ordering from paizo.com, do I get the Pathfinder RPG ruleset by default or is that something I choose during installation?

Hero Lab is purchased in a non-configured state. Once you install and launch the product, you are prompted to activate your license. During the activation process, you select which game system is included with your purchase.


Dhampir984 wrote:
Since it's all I've got to compare to, how does the interface compare to the old e-tools?

I'm biased, so I won't attempt to make a comparison. However, we have a bunch of screenshots on our website that you can easily look at. In addition, you can download the product and run it in demo mode for *free*. The only two things you can't do in demo mode are save and print (although you *can* use print preview to see what the output looks like). So you easily make the comparison for yourself and assess whether Hero Lab will work well for your purposes.


I recently purchased Hero Lab & I love it! A couple of questions though. Now Paizo is officially suporting Hero Lab are we going to see any content from the Companions? If so, how are we going to have access to it? Are we going to have to purchase each book? I'm not against that but not at the price of the bestiary please.


LtlBtyRam wrote:
I recently purchased Hero Lab & I love it! A couple of questions though. Now Paizo is officially suporting Hero Lab are we going to see any content from the Companions? If so, how are we going to have access to it? Are we going to have to purchase each book? I'm not against that but not at the price of the bestiary please.

Now that we have a license in place, we're working towards getting the Companion and Chronicle book content added to Hero Lab. That content will be provided as add-ons, just like the Bestiary. However, the cost will be *significantly* less. Those books require far less effort to get implemented, and the add-on pricing is commensurate with the amount of work involved on our end.

We should have more concrete details on these add-ons in the next few weeks. The goal is to have it all sorted out by GenCon.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game Subscriber

Allow me to add my 2 copper pieces worth in support of HeroLab. I've tried a lot of character generators: E-tools, RPGExplorer, CharGen, myriad homebrew and Excel generators, and I have to say HeroLab is just better. Just. Simply. Way. Better.

And it works for several game systems that I play (M&M, WoD and Pathfinder).

And it's eminently configurable (though I'm still working my way around the coding aspect of it).

And it produces beautiful output.

And you can put everything in the tactical console and run and entire game from the one application.

And you can track XP, treasure, journals - everything, basically - with the one application.

And it's inexpensive.

And it's superbly supported by Lone Wolf.

I just love it. It and Excel are my two favourite, most useful applications of all time, and as someone said, I'd give up microwave ovens before I'd give up HeroLab! :)

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