Dungeons & Dragons RPG—3rd Edition: Ghostwalk (OGL) Hardcover
Wizards of the Coast
The city of Manifest rests atop ruins from ancient times and far above the entrance to the land of the dead. Here, the world of the living is shared equally with the deceased, who linger in physical form before finally passing through the Veil. Whether currently living or dead, residents and visitors are assured of an eternity of action and intrigue.
Ghostwalk contains everything needed to run a stand-alone campaign in and around the city of Manifest, or to integrate it into an existing world, including rules for playing ghost characters and advancing in the new eidolon and eidoloncer classes, several new prestige classes, over 70 new feats and 65 new spells, three complete adventures, four highly detailed encounter sites, and fourteen new monsters and templates.
by Monte Cook & Sean K Reynolds
This product is out of print.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (0)
PFS Core Archer build,
>>Ask *James Jacobs* ALL your Questions Here!<<,
Silliness of buying high CR animals animals,
Meti's Sword Manual,
Why don't fighters take Master Craftsman?,
Emerald Lodge selling in Marchmont,
Proposal: remove trained animals from the list of legal options,
Last Stand of the Hurricane King,
Oracle of Cthulhu,
World Domination, anyone?,
Rise of the Runelords *Private campaign* Discussion,
GM Silbeg's Thornkeep: The Forgotten Laboratory,
Shadowborn's Wounded Earth Campaign: Purple Twilight,
Pyros's Rise of Legends homebrew,
Bloodlines - A Dark Ages V20 Campaign,
Absalom Abberations - A Pathfinder Society Tale Discussion,
Krystallos: Shibbati, the Half-Dead City Gameplay,
Conquest of Ambervale (campaing),